Search found 130 matches

by CJ5Boss
Thu Jan 03, 2019 1:27 am
Forum: Modding discussion
Topic: Using modified factorio graphics in mods - official policy?
Replies: 12
Views: 5775

Re: Using modified factorio graphics in mods - official policy?

As a quick example, there are multiple mods that add new buildings, one of which adds new tiers of crafting machines (I believe it is one of Bob's), that is just like an assembly machine only a different color, like purple.
by CJ5Boss
Thu Jan 03, 2019 1:12 am
Forum: Modding discussion
Topic: Assembly Machine Crafting Speed
Replies: 0
Views: 345

Assembly Machine Crafting Speed

Hello fellow modders, I have already made a QualityOfLife research mod https://mods.factorio.com/mod/CJs_QoL_Research_Ver1 and was hoping to add a section to it. I wondered if it would be possible to increase the speed of crafting in assembly machines through script. I already have scripting for inc...
by CJ5Boss
Tue Jan 01, 2019 10:23 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 556
Views: 180311

Re: Thank you

Thanks indeed. I wish the game would somehow track the time I play it, I'm quite likely nearing or over 1000h already :) I've been massively disappointed in vast majority of AAA titles released in several years but Factorio has been THE timesink for me for months now. If you connect it to Steam, st...
by CJ5Boss
Tue Jan 01, 2019 7:58 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 161
Views: 228756

Re: You know you play Factorio too much when...

Going off the solar-panel thing:
...when you don't install solar panels to get the Steam all the Way achievement
by CJ5Boss
Fri Dec 21, 2018 6:24 pm
Forum: This Forum
Topic: Forum Section
Replies: 2
Views: 784

Forum Section

Hello, I have noticed some mod makers have their own section of the mod portal under the mods part of the forum, almost an entire sub-forum. I create mods two, how would I make my own section of the forum like theirs? Example: https://forums.factorio.com/viewforum.php?f=219 How is this done? Thanks,...
by CJ5Boss
Sun Oct 14, 2018 3:41 pm
Forum: Modding discussion
Topic: 0.17 Unit & AI additions
Replies: 36
Views: 9997

Re: 0.17 Unit & AI additions

Is there supposed to be a link here? If there is it is not showing up. Thank you!
by CJ5Boss
Fri Oct 12, 2018 5:28 pm
Forum: Modding discussion
Topic: 0.17 Unit & AI additions
Replies: 36
Views: 9997

Re: 0.17 Unit & AI additions

The patrol waypoint thing made me curious. Would there be any way to code a mod, with the release of this version, where I can create robots that will patrol until an enemy comes in range, then proceed to engage in combat? I haven't seen any mods like this yet, if there is one, please let me know, I...
by CJ5Boss
Fri Oct 12, 2018 5:23 pm
Forum: Modding help
Topic: Creating a Mod
Replies: 16
Views: 1380

Creating a Mod

Hello,
As a fairly new mod creator I want to create a mod that adds new buildings and functions to the game.I know this is very complicated, but does anyone have a good tutorial for me too look at that would help achieve this? Thanks!
CJ
by CJ5Boss
Wed May 02, 2018 11:17 pm
Forum: Modding help
Topic: Making a new Entity
Replies: 3
Views: 543

Re: Making a new Entity

Many many mods have examples of this, done many different ways. I recommend picking one that does something similar to what you want and working from that. Basic concept is that you need to define the entity, and define an item (which goes in your inventory) that has a place_result of that entity, ...
by CJ5Boss
Wed May 02, 2018 9:54 pm
Forum: Modding help
Topic: Making a new Entity
Replies: 3
Views: 543

Making a new Entity

Hello all, I am new to the modding community and have made only two basic mods, a QoL research and a recipe changer. I was wondering how I could create an entity for the game, like a new object required to craft something, a new thing the player could make, etc. I was wondering what files I would ne...

Go to advanced search