Search found 81 matches

by Yttrium
Sun Nov 08, 2015 12:03 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 64269

Re: Friday Facts #111 - Long term plans

I would love to get my hands on better train stop conditions, I have some crazy plans that I would like to put to action!
by Yttrium
Sat Nov 07, 2015 9:21 pm
Forum: Not a bug
Topic: [.12.16] Minimap becomes unreadable after tapping out
Replies: 1
Views: 3234

[.12.16] Minimap becomes unreadable after tapping out

When I minimized the game and came back my minimap had changed, after pressing resume it went back to normal.

This looks like a driver issue to me and not a factorio issue so feel free to move this post out of the bug section.
First mishap
Second mishap
by Yttrium
Sat Nov 07, 2015 4:03 pm
Forum: Resolved Problems and Bugs
Topic: [.12.16] [kovarex] checkbox tips and tricks resets if press next
Replies: 2
Views: 5922

[.12.16] [kovarex] checkbox tips and tricks resets if press next

Its in the game forever(Also in .12.16) and its really minor but if you check the box "Dont show tips and tricks at the start of the game" and then press next it unchecks itself.

Its a minor annoyance and after closing it properly you never see it again.

Keep up the good work!
by Yttrium
Sat Nov 07, 2015 3:43 pm
Forum: Show your Creations
Topic: Look who's coming to dinner!!
Replies: 7
Views: 19429

Re: Look who's coming to dinner!!

So frustrating if you're having a great party and the neighbours keep coming over asking questions...

Better persuade them to move away with some big guns.
by Yttrium
Fri Oct 02, 2015 2:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.9][Twinsen] Mining drill sound doesn't stop
Replies: 4
Views: 6915

[0.12.9][Twinsen] Mining drill sound doesn't stop

When I disconnected power to my mining drills they stopped working but their sound never shut off. I expected the mining drills to stop making sounds as it was turned off. Steps to reproduce 1. place a mining drill and connect it with a power source 2. while the miner is working disconnect the power...
by Yttrium
Mon Sep 21, 2015 11:11 am
Forum: News
Topic: Friday Facts #104 - Deadlines ahead
Replies: 63
Views: 47436

Re: Friday Facts #104 - Deadlines ahead

Fine folks. Factorio Friday Facts fun finished. For fiddling further feel free
Oh you <3
by Yttrium
Sun Sep 20, 2015 10:34 am
Forum: Resolved Problems and Bugs
Topic: [0.12.8][Twinsen]Crash on loading save files older than 0.11
Replies: 4
Views: 4308

Re: [0.12.8] Crash on loading save files older than 0.11

I loaded an old the other day using 12.8 and I didn't crash, Im using windows 8.
by Yttrium
Thu Sep 17, 2015 11:56 am
Forum: Duplicates
Topic: [12.8]Shotgun only shoots in 8 directions
Replies: 2
Views: 3899

Re: [12.8]Shotgun only shoots in 8 directions

Sorry! did not see that post!
by Yttrium
Thu Sep 17, 2015 11:47 am
Forum: Duplicates
Topic: [12.8]Shotgun only shoots in 8 directions
Replies: 2
Views: 3899

[12.8]Shotgun only shoots in 8 directions

Shotgun only shoots in the wind directions and shoots whatever way your character is faacing rather than the side your mouse is facing. steps to reproduce: Install 12.8 and fire the shotgun in any direction. I really dont know what to say about this one, I guess its a remnant of testing this bug htt...
by Yttrium
Tue Sep 15, 2015 11:53 pm
Forum: Pending
Topic: [0.12.7] Furnace doesn't smelt
Replies: 5
Views: 8038

Re: [0.12.7] Furnace doesn't smelt

I dont know exactly what timeframe you want from me but ill do my best I was setting up a ( flawed ) furnace design to produce steel, I dont know what I was doing before that. I can't remember the detail of it but the furnaces that were supposed to smelt steel were smelting iron, I thought I could f...
by Yttrium
Tue Sep 15, 2015 12:10 pm
Forum: General discussion
Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
Replies: 24
Views: 28013

Trainnetwork; Left Handed Driving Or Right Handed Driving.

I have seen a lot of people using both left handed and right handed driving, while there's no significant difference between the two I would like to know what is used more.
by Yttrium
Mon Sep 14, 2015 4:58 pm
Forum: Pending
Topic: [0.12.7] Furnace doesn't smelt
Replies: 5
Views: 8038

[0.12.7] Furnace doesn't smelt

I messed up a furnace-design in my game and ended up having to manually remove Iron from the output and insert it in the input, After I was done all furnaces started smelting exept one. http://i.imgur.com/Q8TcZ4n.jpg After I grabbed the stack of iron in the input and reinserted it in the furnace it ...
by Yttrium
Fri Sep 04, 2015 2:52 pm
Forum: News
Topic: Friday Facts #102 - Getting close
Replies: 32
Views: 35783

Re: Friday Facts #102 - Getting close

"we have been accumulating graphical debt for quite some time"

when I played factorio for the first time all those outdated graphics were very confusing to me. Good thing you guys are planning on repaying that debt before the steam release.
by Yttrium
Fri Sep 04, 2015 11:48 am
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 62029

Re: Friday Facts #101 - The players are real people

Im posting this really really late but the first image is definitely a seatbelt Kappa.
by Yttrium
Sun Aug 30, 2015 6:55 pm
Forum: Not a bug
Topic: Inserter confused in multi item furnacearray
Replies: 2
Views: 4002

Re: Inserter confused in multi item furnacearray

My guess is that this is intended behaviour, you will have to find your way around this and make sure Iron plates will always arrive in arrays of 5.
by Yttrium
Sat Aug 29, 2015 5:39 pm
Forum: 1 / 0 magic
Topic: crash report after installing 0.12.5 patch
Replies: 1
Views: 4683

crash report after installing 0.12.5 patch

when factorio restarted after installing 0.12.5 it gave me the "unexpected error" with the friendly message to post it on the forum.
moments later factorio started up with the changelog and the message that the install was succesfull.

factorio is running fine now.

A Factorio fan.
by Yttrium
Thu Aug 27, 2015 8:47 pm
Forum: Show your Creations
Topic: "BITERS ALERT" marque
Replies: 13
Views: 20651

Re: "BITERS ALERT" marque

Here I was thinking this post was about Biters... MINDBLOWN
by Yttrium
Sun Aug 02, 2015 10:10 pm
Forum: Not a bug
Topic: [0.12.2]Roboports don't need Power to extend the Zone
Replies: 2
Views: 2718

Re: [0.12.2]Roboports don't need Power to extend the Zone

Nope, a roboport mush have power and the logistic area ( Orange area ) must connect to extend the network.
by Yttrium
Sun Jul 26, 2015 1:50 pm
Forum: Gameplay Help
Topic: Can we have boats already?
Replies: 1
Views: 3329

Re: Can we have boats already?

Boats are not on the agenda yet.
there are however modding options like landfill.

https://forums.factorio.com/forum/vie ... =91&t=4973

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