Search found 96 matches
- Wed Aug 29, 2018 11:19 pm
- Forum: Mods
- Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
- Replies: 19
- Views: 10100
Re: [MOD 0.16] Advanced Underground Piping v0.16.5
Hey there! I have just installed your mod and I am loving it! :D I have a few suggestions: 1) Your pipe entities do not go to the quick bar when crafted, unlike regular pipe entities. 2) One of the best parts of your mod is the underground I extension. But unfortunately, when drag placed pairs of t...
- Mon Aug 27, 2018 8:51 am
- Forum: Already exists
- Topic: Read more details about fluid boxes
- Replies: 2
- Views: 1423
- Mon Aug 20, 2018 1:22 am
- Forum: Mods
- Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
- Replies: 19
- Views: 10100
Re: [MOD 0.16] Advanced Underground Piping v0.16.5
Updated.
Pipe ping hotkey. Pings nearby vanilla and included pipes-to-ground and the pump in this mod, and shows connections between them if they are there.
Pipe ping hotkey. Pings nearby vanilla and included pipes-to-ground and the pump in this mod, and shows connections between them if they are there.
Pipe Ping
- Sat Aug 18, 2018 3:53 am
- Forum: Modding help
- Topic: [SOLVED]Sprites and VRAM
- Replies: 4
- Views: 1016
Re: Sprites and VRAM
Thanks!
Good to know for future use!
Good to know for future use!
- Sat Aug 18, 2018 3:06 am
- Forum: Mods
- Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
- Replies: 19
- Views: 10100
Re: [MOD 0.16] Advanced Underground Piping v0.16.4
Updated. Changelog on mod portal.
- Fri Aug 17, 2018 6:26 pm
- Forum: Modding help
- Topic: [SOLVED]Sprites and VRAM
- Replies: 4
- Views: 1016
Re: Sprites and VRAM
So, basically, I'm not very privvy when it comes to knowledge of lower end systems being pitted against this game engine. The system I run on is top tier consumer grade. 8700k and a 1080ti with 32gb ram, so of course anything I throw at it works easily. I'm just largely curious if I should be worrie...
- Fri Aug 17, 2018 6:16 pm
- Forum: Modding help
- Topic: [SOLVED]Sprites and VRAM
- Replies: 4
- Views: 1016
[SOLVED]Sprites and VRAM
How much of a hit would 83 more sprites cause on a low resolution setting? We're talking standard 1x1 grid size entities that follow similar proportions to the existing 1x1 sprites.
Is it worth me leaving out of a mod pack for compatibility on lower end systems?
Is it worth me leaving out of a mod pack for compatibility on lower end systems?
- Fri Aug 17, 2018 5:13 pm
- Forum: Mods
- Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
- Replies: 19
- Views: 10100
Re: [MOD 0.16] Advanced Underground Piping v0.16.3
The only script is the rotation piece. The rest is just custom entities. Ohhh niceee... maybe a bit more order to pipes with angels. Yep. The rotation is an illusion. It's actually creating a new entity and deleting the old one, then pasting in the previous fluid contents exactly as they were. Ther...
- Fri Aug 17, 2018 5:05 pm
- Forum: Mods
- Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
- Replies: 19
- Views: 10100
Re: [MOD 0.16] Advanced Underground Piping v0.16.3
The only script is the rotation piece. The rest is just custom entities.
- Fri Aug 17, 2018 12:52 pm
- Forum: Mods
- Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
- Replies: 19
- Views: 10100
[MOD 0.16] Advanced Underground Piping v0.16.53
Name: Advanced Underground Piping Description: Adds flexibility with underground piping License: GNU GPLv3 Download: https://mods.factorio.com/mod/underground-pipe-pack Version: 0.16.5 19 August 2018 Release: 12 August 2018 Tested-With-Factorio-Version: 0.16.0 Category: logistics Author: TheStaplerg...
- Fri Aug 17, 2018 2:29 am
- Forum: Already exists
- Topic: Read more details about fluid boxes
- Replies: 2
- Views: 1423
Read more details about fluid boxes
Read the direction of the outputs. Either in a direction or a vector format as the return.
Read current length of an underground section.
Return the associated index number of the connection also with the above two.
This would help with mods that customize piping.
please
Read current length of an underground section.
Return the associated index number of the connection also with the above two.
This would help with mods that customize piping.
please
- Sun Aug 12, 2018 5:53 pm
- Forum: Modding help
- Topic: [SOLVED]Replace an already built entity?
- Replies: 2
- Views: 989
Re: Replace an already built entity?
Much appreciated. I thought I had deleted this post since I found it after a misclick in the API page.
- Sun Aug 12, 2018 2:55 am
- Forum: Modding help
- Topic: [SOLVED]Replace an already built entity?
- Replies: 2
- Views: 989
[SOLVED]Replace an already built entity?
Is it possible to use a keybind to say, change an entity from one to another? I effectively want to GET the entity, then replace it with another magically. I know how to read entity data. I don't know how to call a place action. For reference it will be the same TYPE and it is a quickplace item (pip...
- Sun Mar 25, 2018 3:28 pm
- Forum: Modding help
- Topic: [SOLVED] Mod will not work
- Replies: 4
- Views: 1047
Re: [SOLVED] Mod will not work
Too easy. Done!
- Sun Mar 25, 2018 2:53 pm
- Forum: Modding help
- Topic: [SOLVED] Mod will not work
- Replies: 4
- Views: 1047
Re: Mod will not work
No actually, I did the zipped file wrong. I was zipping the outer shell folder instead of the folder one layer up from the data, so it was two layers deep and had no idea what was in it. I just got it to appear in my game client for the first time and I'm really excited about it. I looked over other...
- Sun Mar 25, 2018 5:44 am
- Forum: Modding help
- Topic: [SOLVED] Mod will not work
- Replies: 4
- Views: 1047
[SOLVED] Mod will not work
I created a mod but when I place it in the game file, the game launches but does not detect the mod. It has all the correct files needed.
If I go into the modlist.json file and place it in there as an entry, the game edits it out and resaves it.
If I go into the modlist.json file and place it in there as an entry, the game edits it out and resaves it.