Search found 96 matches

by Staplergun
Wed Aug 29, 2018 11:19 pm
Forum: Mods
Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
Replies: 19
Views: 10100

Re: [MOD 0.16] Advanced Underground Piping v0.16.5

Hey there! I have just installed your mod and I am loving it! :D I have a few suggestions: 1) Your pipe entities do not go to the quick bar when crafted, unlike regular pipe entities. 2) One of the best parts of your mod is the underground I extension. But unfortunately, when drag placed pairs of t...
by Staplergun
Mon Aug 27, 2018 8:51 am
Forum: Already exists
Topic: Read more details about fluid boxes
Replies: 2
Views: 1423

Re: Read more details about fluid boxes

Awesome!
by Staplergun
Mon Aug 20, 2018 1:22 am
Forum: Mods
Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
Replies: 19
Views: 10100

Re: [MOD 0.16] Advanced Underground Piping v0.16.5

Updated.

Pipe ping hotkey. Pings nearby vanilla and included pipes-to-ground and the pump in this mod, and shows connections between them if they are there.
Pipe Ping
by Staplergun
Sat Aug 18, 2018 3:53 am
Forum: Modding help
Topic: [SOLVED]Sprites and VRAM
Replies: 4
Views: 1016

Re: Sprites and VRAM

Thanks!

Good to know for future use!
by Staplergun
Sat Aug 18, 2018 3:06 am
Forum: Mods
Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
Replies: 19
Views: 10100

Re: [MOD 0.16] Advanced Underground Piping v0.16.4

Updated. Changelog on mod portal.
by Staplergun
Fri Aug 17, 2018 6:26 pm
Forum: Modding help
Topic: [SOLVED]Sprites and VRAM
Replies: 4
Views: 1016

Re: Sprites and VRAM

So, basically, I'm not very privvy when it comes to knowledge of lower end systems being pitted against this game engine. The system I run on is top tier consumer grade. 8700k and a 1080ti with 32gb ram, so of course anything I throw at it works easily. I'm just largely curious if I should be worrie...
by Staplergun
Fri Aug 17, 2018 6:16 pm
Forum: Modding help
Topic: [SOLVED]Sprites and VRAM
Replies: 4
Views: 1016

[SOLVED]Sprites and VRAM

How much of a hit would 83 more sprites cause on a low resolution setting? We're talking standard 1x1 grid size entities that follow similar proportions to the existing 1x1 sprites.

Is it worth me leaving out of a mod pack for compatibility on lower end systems?
by Staplergun
Fri Aug 17, 2018 5:13 pm
Forum: Mods
Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
Replies: 19
Views: 10100

Re: [MOD 0.16] Advanced Underground Piping v0.16.3

The only script is the rotation piece. The rest is just custom entities. Ohhh niceee... maybe a bit more order to pipes with angels. Yep. The rotation is an illusion. It's actually creating a new entity and deleting the old one, then pasting in the previous fluid contents exactly as they were. Ther...
by Staplergun
Fri Aug 17, 2018 5:05 pm
Forum: Mods
Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
Replies: 19
Views: 10100

Re: [MOD 0.16] Advanced Underground Piping v0.16.3

The only script is the rotation piece. The rest is just custom entities.
by Staplergun
Fri Aug 17, 2018 12:52 pm
Forum: Mods
Topic: [MOD 0.16] Advanced Underground Piping v0.16.53
Replies: 19
Views: 10100

[MOD 0.16] Advanced Underground Piping v0.16.53

Name: Advanced Underground Piping Description: Adds flexibility with underground piping License: GNU GPLv3 Download: https://mods.factorio.com/mod/underground-pipe-pack Version: 0.16.5 19 August 2018 Release: 12 August 2018 Tested-With-Factorio-Version: 0.16.0 Category: logistics Author: TheStaplerg...
by Staplergun
Fri Aug 17, 2018 2:29 am
Forum: Already exists
Topic: Read more details about fluid boxes
Replies: 2
Views: 1423

Read more details about fluid boxes

Read the direction of the outputs. Either in a direction or a vector format as the return.

Read current length of an underground section.

Return the associated index number of the connection also with the above two.

This would help with mods that customize piping.


please
by Staplergun
Sun Aug 12, 2018 5:53 pm
Forum: Modding help
Topic: [SOLVED]Replace an already built entity?
Replies: 2
Views: 989

Re: Replace an already built entity?

Much appreciated. I thought I had deleted this post since I found it after a misclick in the API page.
by Staplergun
Sun Aug 12, 2018 2:55 am
Forum: Modding help
Topic: [SOLVED]Replace an already built entity?
Replies: 2
Views: 989

[SOLVED]Replace an already built entity?

Is it possible to use a keybind to say, change an entity from one to another? I effectively want to GET the entity, then replace it with another magically. I know how to read entity data. I don't know how to call a place action. For reference it will be the same TYPE and it is a quickplace item (pip...
by Staplergun
Sun Mar 25, 2018 3:28 pm
Forum: Modding help
Topic: [SOLVED] Mod will not work
Replies: 4
Views: 1047

Re: [SOLVED] Mod will not work

Too easy. Done!
by Staplergun
Sun Mar 25, 2018 2:53 pm
Forum: Modding help
Topic: [SOLVED] Mod will not work
Replies: 4
Views: 1047

Re: Mod will not work

No actually, I did the zipped file wrong. I was zipping the outer shell folder instead of the folder one layer up from the data, so it was two layers deep and had no idea what was in it. I just got it to appear in my game client for the first time and I'm really excited about it. I looked over other...
by Staplergun
Sun Mar 25, 2018 5:44 am
Forum: Modding help
Topic: [SOLVED] Mod will not work
Replies: 4
Views: 1047

[SOLVED] Mod will not work

I created a mod but when I place it in the game file, the game launches but does not detect the mod. It has all the correct files needed.
If I go into the modlist.json file and place it in there as an entry, the game edits it out and resaves it.

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