Search found 133 matches

by Mike5000
Sat Sep 22, 2018 12:35 am
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 40349

Re: Friday Facts #261 - Performance + New player interaction

... if the first 15 minutes of a game feels shitty, there is big chance that the player will not play any further. A million people tried the demo, learned from the tutorial, and went on to buy the game. There's nothing fundamentally wrong with the first 15 minutes and in my opinion the first 15 mi...
by Mike5000
Sat Aug 04, 2018 1:06 pm
Forum: General discussion
Topic: [Poll] "No research queue for you"
Replies: 27
Views: 8194

Re: [Poll] "No research queue for you"

NONE OF THE ABOVE as the research queue proposal was distinctly inferior to at least two mods which are already available. The Auto Research mod is almost perfect and should be incorporated along with Picker Extended into vanilla. Auto Research needs only one more category - "research these on...
by Mike5000
Fri Aug 03, 2018 2:35 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 82117

Re: Friday Facts #254 - No research queue for you

The auto-research mod is useful and flexible.

It can do what you were trying to do but it can also work in many different ways. I use it in different ways at different times.

If your new design was no good, why not copy a good one?
by Mike5000
Tue Jul 31, 2018 9:29 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.45] Priority splitter creating gaps
Replies: 7
Views: 3203

Re: [0.16.45] Priority splitter creating gaps

201807310207_priority_splitter_bug.zip This bug persists in 0.16.51. https://i.imgur.com/RHM0qlQ.png Here are two belts of iron moving left to right almost at capacity but with sufficient back pressure that there should be no gaps in the priority (top) belt. T taps off a small amount of iron. S is ...
by Mike5000
Mon Jul 09, 2018 11:15 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 55098

Re: Friday Facts #250 - Dead end conclusion

Apart from the fact that's it's a nice tree view, the mockup explains nothing about the details. One of the virtues of the tree view is that it doesn't need explanation. What will people do when they see a tree view? They will left click and expect to select or open. I'd prefer select-for-placing-g...
by Mike5000
Sat Jul 07, 2018 12:58 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 55098

Re: Friday Facts #250 - Dead end conclusion

ERRNIH

For all the amazing talent at Wube it would be a miracle if you managed to invent something better for managing blueprints than hierarchical directory tree ("explorer").

You haven't.
by Mike5000
Sat Jun 30, 2018 7:58 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 69642

Re: Friday Facts #249 - Dead end exploration

PARADIGM SHIFT: Blueprints are like files; blueprint items are links. 1) Copy/paste is different from other blueprint use cases. Making copy/paste a simple non-blueprint operation is a good move. Let's rethink blueprints without worrying about copy/paste. 2) New and edited blueprints should be trea...
by Mike5000
Tue May 01, 2018 2:36 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 102000

Re: 0.16 Map generation Feedback

is there a way to get a good 0.15 style map from someone, be able to set alien settings as I prefer, then play it? Guessing no :( I'd suggest using RSO in 0.16. I gave up on Vanilla 0.16 map generation as it would typically take more than an hour to find a decent map. With RSO I've only ever had on...
by Mike5000
Fri Apr 20, 2018 11:04 pm
Forum: Ideas and Suggestions
Topic: Self-Fueling for Burner Drills
Replies: 21
Views: 13126

Re: Self-Fueling for Burner Drills

I prefer the early game as it is now with burner inserters feeding burner drills acting as an introduction to inserters.
by Mike5000
Sun Apr 15, 2018 1:29 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55136

Re: Friday Facts #238 - The GUI update (Part II)

I think the ideal maximum is around 8 or so The ideal maximum, with appropriate handling of infinite technologies, is the number of available technologies. That said, there is no compulsion for any player to queue more than 8 technologies, or to use more than 8 assemblers, or 8 chunks, or to use bo...
by Mike5000
Sat Apr 14, 2018 1:38 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55136

Re: Friday Facts #238 - The GUI update (Part II)

Promoting research queues and FNEI from mods to vanilla will be good as they can be linked deeper into the game than is possible for mod authors. But Candy Crush colors????? Looks pre-alpha. I'm also in favor of standardizing the GUI. Please give a thought to default key bindings while you're at it....
by Mike5000
Mon Mar 26, 2018 12:38 am
Forum: Not a bug
Topic: [16.35] intel_do_flush_locked failed: No space left on...
Replies: 12
Views: 3891

Re: [16.35] intel_do_flush_locked failed: No space left on...

You're getting ENOSPC which means some resource is exhausted. The default error text says no space left on device but ENOSPC can also happen when any other resource is exhausted. Usually a developer with source code can tell you what resource was exhausted by seeing which syscall failed. Meanwhile c...
by Mike5000
Sun Mar 25, 2018 4:26 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 52074

Revert map generator to 0.15?

I wonder if it would be better to revert the map generator to the 0.15 version? Some things about 0.16 are great - particularly the performance improvements, filter splitters, and artillery. The cliffs are fun in the early game but they break the late game with no way but tedious slogging to clear s...

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