Search found 133 matches
- Sat Sep 22, 2018 12:35 am
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 40349
Re: Friday Facts #261 - Performance + New player interaction
... if the first 15 minutes of a game feels shitty, there is big chance that the player will not play any further. A million people tried the demo, learned from the tutorial, and went on to buy the game. There's nothing fundamentally wrong with the first 15 minutes and in my opinion the first 15 mi...
- Sat Aug 04, 2018 1:06 pm
- Forum: General discussion
- Topic: [Poll] "No research queue for you"
- Replies: 27
- Views: 8194
Re: [Poll] "No research queue for you"
NONE OF THE ABOVE as the research queue proposal was distinctly inferior to at least two mods which are already available. The Auto Research mod is almost perfect and should be incorporated along with Picker Extended into vanilla. Auto Research needs only one more category - "research these on...
- Fri Aug 03, 2018 2:35 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 82117
Re: Friday Facts #254 - No research queue for you
The auto-research mod is useful and flexible.
It can do what you were trying to do but it can also work in many different ways. I use it in different ways at different times.
If your new design was no good, why not copy a good one?
It can do what you were trying to do but it can also work in many different ways. I use it in different ways at different times.
If your new design was no good, why not copy a good one?
- Tue Jul 31, 2018 9:29 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.45] Priority splitter creating gaps
- Replies: 7
- Views: 3203
Re: [0.16.45] Priority splitter creating gaps
201807310207_priority_splitter_bug.zip This bug persists in 0.16.51. https://i.imgur.com/RHM0qlQ.png Here are two belts of iron moving left to right almost at capacity but with sufficient back pressure that there should be no gaps in the priority (top) belt. T taps off a small amount of iron. S is ...
- Mon Jul 09, 2018 11:15 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 55098
Re: Friday Facts #250 - Dead end conclusion
Apart from the fact that's it's a nice tree view, the mockup explains nothing about the details. One of the virtues of the tree view is that it doesn't need explanation. What will people do when they see a tree view? They will left click and expect to select or open. I'd prefer select-for-placing-g...
- Sat Jul 07, 2018 12:58 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 55098
Re: Friday Facts #250 - Dead end conclusion
ERRNIH
For all the amazing talent at Wube it would be a miracle if you managed to invent something better for managing blueprints than hierarchical directory tree ("explorer").
You haven't.
For all the amazing talent at Wube it would be a miracle if you managed to invent something better for managing blueprints than hierarchical directory tree ("explorer").
You haven't.
- Sat Jun 30, 2018 7:58 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 69642
Re: Friday Facts #249 - Dead end exploration
PARADIGM SHIFT: Blueprints are like files; blueprint items are links. 1) Copy/paste is different from other blueprint use cases. Making copy/paste a simple non-blueprint operation is a good move. Let's rethink blueprints without worrying about copy/paste. 2) New and edited blueprints should be trea...
- Tue May 01, 2018 2:36 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 102000
Re: 0.16 Map generation Feedback
is there a way to get a good 0.15 style map from someone, be able to set alien settings as I prefer, then play it? Guessing no :( I'd suggest using RSO in 0.16. I gave up on Vanilla 0.16 map generation as it would typically take more than an hour to find a decent map. With RSO I've only ever had on...
- Fri Apr 20, 2018 11:04 pm
- Forum: Ideas and Suggestions
- Topic: Self-Fueling for Burner Drills
- Replies: 21
- Views: 13126
Re: Self-Fueling for Burner Drills
I prefer the early game as it is now with burner inserters feeding burner drills acting as an introduction to inserters.
- Sun Apr 15, 2018 1:29 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 55136
Re: Friday Facts #238 - The GUI update (Part II)
I think the ideal maximum is around 8 or so The ideal maximum, with appropriate handling of infinite technologies, is the number of available technologies. That said, there is no compulsion for any player to queue more than 8 technologies, or to use more than 8 assemblers, or 8 chunks, or to use bo...
- Sat Apr 14, 2018 1:38 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 55136
Re: Friday Facts #238 - The GUI update (Part II)
Promoting research queues and FNEI from mods to vanilla will be good as they can be linked deeper into the game than is possible for mod authors. But Candy Crush colors????? Looks pre-alpha. I'm also in favor of standardizing the GUI. Please give a thought to default key bindings while you're at it....
- Mon Mar 26, 2018 12:38 am
- Forum: Not a bug
- Topic: [16.35] intel_do_flush_locked failed: No space left on...
- Replies: 12
- Views: 3891
Re: [16.35] intel_do_flush_locked failed: No space left on...
You're getting ENOSPC which means some resource is exhausted. The default error text says no space left on device but ENOSPC can also happen when any other resource is exhausted. Usually a developer with source code can tell you what resource was exhausted by seeing which syscall failed. Meanwhile c...
- Sun Mar 25, 2018 4:26 am
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52074
Revert map generator to 0.15?
I wonder if it would be better to revert the map generator to the 0.15 version? Some things about 0.16 are great - particularly the performance improvements, filter splitters, and artillery. The cliffs are fun in the early game but they break the late game with no way but tedious slogging to clear s...