https://youtu.be/DwYuHqCwXFI?t=224
Search found 360 matches
- Fri Mar 01, 2019 9:09 am
- Forum: General discussion
- Topic: Game Sounds, LaserT, Worms and Alert
- Replies: 29
- Views: 7079
- Thu Feb 28, 2019 10:23 pm
- Forum: Ideas and Suggestions
- Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
- Replies: 44
- Views: 11070
Re: Please Bring Back Chests and Power Poles as Sources of Fuel
No item beyond the early game is "obsolete".
It makes no sense to gate an official trash bin behind a rocket.
It makes no sense to have specific recycling buildings or recipes just for those couple of wooden chests and poles.
It makes no sense to gate an official trash bin behind a rocket.
It makes no sense to have specific recycling buildings or recipes just for those couple of wooden chests and poles.
- Thu Feb 28, 2019 9:13 am
- Forum: Ideas and Suggestions
- Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
- Replies: 44
- Views: 11070
Re: Please Bring Back Chests and Power Poles as Sources of Fuel
What even is the reasoning behind removing it?
- Wed Feb 27, 2019 8:29 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246017
Re: Version 0.17.0
All the new things, improvements, etc. are very nice but I thought that there would be keyboard shortcuts for the Tool bar actions: blueprint, deconstruction planner, upgrade planner, toggle personal roboport, toggle exoskeleton, but I cannot find it in the controls. Am I missing something or it is...
- Tue Feb 26, 2019 8:46 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246017
Re: Version 0.17.0
I am also would like to know how to overwrite the option in the quickbar. So how do I remove or overwrite things in my quickbar now? It'll stay the same no matter what. Mouse click/middle click to clear quickbar slot. That's horrible and needs to change asap. The middlemouse button was only to do s...
- Tue Feb 26, 2019 7:59 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246017
Re: Version 0.17.0
So how do I remove or overwrite things in my quickbar now?
It'll stay the same no matter what.
It'll stay the same no matter what.
- Wed Nov 28, 2018 8:42 pm
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 38505
Re: Underground belt lane splitting, anyone else hate it?
So about that lane splitting thing again? I have over 1000 hours in factorio now and got by perfectly fine without even knowing it exists. This is a pure min-max space efficiency kind of thing. Doesn't matter if it's counter intuitive, if you're down to that level of control, you have hundreds of ho...
- Thu Nov 22, 2018 4:03 am
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 35301
Re: The Problem With Pickaxes - Digging Out Factorio's Core
Well this all hinges on us agreeing that this is a "betrayal" in the first place for which you gave no compelling reasoning as to why it would be.
Exaggerated, flowery tales are all nice and well but they don't really make good arguments.
Exaggerated, flowery tales are all nice and well but they don't really make good arguments.
- Fri Nov 16, 2018 5:09 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 83573
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
Why did you insist on one huge megapatch that slams it all in our faces anyway?
Why not add small things such as the hi res laser turrets incrementally so we can focus on this one new thing and have more time catching bugs?
Why not add small things such as the hi res laser turrets incrementally so we can focus on this one new thing and have more time catching bugs?
- Mon Nov 12, 2018 4:28 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 46833
Re: Friday Facts #268 - The modern Biter
Am I the only one who wants to see more enemies than just biters? Like what for example? How would that change the interaction with enemies in a game in which they are mainly just warning messages, blips on the radar and in which it can take you 10 minutes to reach the point that has been attacked?
- Sun Nov 11, 2018 4:35 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 46833
Re: Friday Facts #268 - The modern Biter
Where did that decision to make it cute come from anyway? Were you inspired by something? I've been watching made in abyss lately and it managed to make this thing cute: https://i.imgur.com/7fcCt7y.png So if you want it to be cute, maybe it would help if you designed it to also work as a plush toy? ...
- Fri Nov 09, 2018 11:33 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 46833
Re: Friday Facts #268 - The modern Biter
Those are the most moe biters ever.
Subarashi.
Subarashi.
- Sun Oct 28, 2018 6:24 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209399
Re: Friday Facts #266 - Cleanup of mechanics
What happened to the idea of making personal bots available earlier?
They're the direct replacement for pickaxes after all.
They're the direct replacement for pickaxes after all.
- Sat Oct 27, 2018 8:00 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209399
Re: Friday Facts #266 - Cleanup of mechanics
Good. You might also want to remove armor durability, it doesn't really serve any purpose since this isn't a don't starve type game in which your breaking equipment forces you to constantly go out and scavange for resources in order to fill declining bars. The final modular armor you'll be sticking ...
- Thu Oct 04, 2018 2:51 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 52144
Re: Friday Facts #262 - Hello my name is: Compilatron
Ah good, less screwy pathfinding for modders.
- Mon Oct 01, 2018 12:51 am
- Forum: General discussion
- Topic: Minimal on siite sulfuric for uranium mine?
- Replies: 11
- Views: 7308
Re: Minimal on siite sulfuric for uranium mine?
Doesn't seem worth it.
One train lasts for like 2 hours and once it is set up, you can send it to future uranium mines too whereas all the on-site mumbo jumbo to get acid going is just dead weight to be deconstructed once the uranium is mined out.
One train lasts for like 2 hours and once it is set up, you can send it to future uranium mines too whereas all the on-site mumbo jumbo to get acid going is just dead weight to be deconstructed once the uranium is mined out.
- Tue Aug 07, 2018 12:28 am
- Forum: General discussion
- Topic: I Miss Alien Artifacts!
- Replies: 27
- Views: 9294
Re: I Miss Alien Artifacts!
Yeah, those things weren't good.
"Loot" doesn't fit this game at all and leads to all kinds of unnecessary problems.
Perhaps you should rethink why you feel the need of some sort of "reward" for killing things.
"Loot" doesn't fit this game at all and leads to all kinds of unnecessary problems.
Perhaps you should rethink why you feel the need of some sort of "reward" for killing things.
- Tue Aug 07, 2018 12:24 am
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 18156
Re: The Green Dilemma
It's a good midgame.
- Mon Aug 06, 2018 10:27 am
- Forum: General discussion
- Topic: [Poll] "No research queue for you"
- Replies: 27
- Views: 8234
Re: [Poll] "No research queue for you"
No BS "compromises". No "make it an option" or "research the research que and lock it behind tons of research you would love to have had the research que for". No fragmenting the UI over this bs, it should be designed with the que being there always, not sometimes maybe...
- Sat Aug 04, 2018 1:04 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 82543
Re: Friday Facts #254 - No research queue for you
Oh. My god. Just add the que. There is no "joy" in looking at icons and having to click on each one manually. Research IS a to-do list. Sorry but the sparkly fairy dust wears off after playthrough #2 and all you want from that point on is efficiency. Wasn't this game about not having to ba...