What.ratchetfreak wrote:no becasue if you put the 2 sections of belt next to each other you have double the throughputdood wrote: Okay.
But you can then, after doubling your bots and ports, half the distance for twice the throughput and that's something belts can't do.
Correct?
Search found 360 matches
- Thu Mar 22, 2018 1:01 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 97911
Re: So... Let's talk about bots, and how to fix them properly...
- Thu Mar 22, 2018 12:36 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 97911
Re: So... Let's talk about bots, and how to fix them properly...
apples to apples
https://i.imgur.com/1cvE9sU.jp
Eh, no Bots scale linearly to the distance,
A bot's travel time is linear with the distance, So to have the same throughput over twice the distance you need twice as many bots (and twice as many robotports). You need to adjust the requesters to ...
https://i.imgur.com/1cvE9sU.jp
Eh, no Bots scale linearly to the distance,
A bot's travel time is linear with the distance, So to have the same throughput over twice the distance you need twice as many bots (and twice as many robotports). You need to adjust the requesters to ...
- Thu Mar 22, 2018 11:54 am
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 97911
Re: So... Let's talk about bots, and how to fix them properly...
ratchetfreak wrote:apples to apples

- Thu Mar 22, 2018 11:34 am
- Forum: Gameplay Help
- Topic: 100% Green evolution possible? Quickest path to it?
- Replies: 14
- Views: 8821
Re: 100% Green evolution possible? Quickest path to it?
I'm mostly referring to smelters.Tekky wrote:Burning solid fuel creates the same amount of pollution as burning coal. I guess you are referring to solar and nuclear power.
Those things create tons of pollution with no way to reduce it.
- Thu Mar 22, 2018 11:22 am
- Forum: Gameplay Help
- Topic: Bus design questions and considerations
- Replies: 15
- Views: 16871
Re: Bus design questions and considerations
1) How wide should it be? Most of the information I found seems to recommend 7-8 lanes of 4 tracks each, so my plan is for 8. Is that right, or should I reserve more?
2) Of those, I the consensus seems to be for a minimum of these tracks: 4 green circuits, 4 iron, 4 copper, 2 steel. But I see ...
2) Of those, I the consensus seems to be for a minimum of these tracks: 4 green circuits, 4 iron, 4 copper, 2 steel. But I see ...
- Thu Mar 22, 2018 10:45 am
- Forum: Railway Setups
- Topic: Four-way roundabout junction (hopefully deadlock-free)
- Replies: 22
- Views: 40597
Re: Four-way roundabout junction (hopefully deadlock-free)
For junctions, you only put chain signals at the start and throughout them so the train stops in front of it if whatever pathing chosen isn't free and not mid-junction, which is how deadlocks happen.
Regular signals mark the exit.
So:
https://i.imgur.com/N83aa7A.jpg
0eNqlnOtuFEkMRt ...
Regular signals mark the exit.
So:
https://i.imgur.com/N83aa7A.jpg
0eNqlnOtuFEkMRt ...
- Thu Mar 22, 2018 3:35 am
- Forum: Railway Setups
- Topic: Unloading 96 blue belts
- Replies: 8
- Views: 14539
Re: Unloading 96 blue belts
If you want to go that big, maybe excessively long trains rather than lots of unload stations are the answer, so that each train trip isn't just a drop in the ocean.
I use 8 cargo trains on a medium sized base map and one of those can't even sustain 6 belts of ore under ideal conditions.
It would ...
I use 8 cargo trains on a medium sized base map and one of those can't even sustain 6 belts of ore under ideal conditions.
It would ...
- Thu Mar 22, 2018 3:05 am
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 56562
Re: Loaders?
Train stations are a perfect place to use blueprints. Build the station once, copy it, and use it over again.
Loaders are basically "inserters but faster". They aren't very essential to the game. A loader with an inventory might be neat, but it's not very different than using a chest and inserters ...
Loaders are basically "inserters but faster". They aren't very essential to the game. A loader with an inventory might be neat, but it's not very different than using a chest and inserters ...
- Thu Mar 22, 2018 2:55 am
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 97911
Re: So... Let's talk about bots, and how to fix them properly...
Bots do have a frontloaded ability to move items and then collect on charging stations. I'm not accounting for that because you can't keep a base going on a burst of bots.
You can however make it as compact as possible. Which has a profound effect on the throughput of bots.
Yes that also goes for ...
You can however make it as compact as possible. Which has a profound effect on the throughput of bots.
Yes that also goes for ...
- Wed Mar 21, 2018 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Nukes are overpowered and they need to be nerfed in some way
- Replies: 23
- Views: 11831
Re: Nukes are overpowered and they need to be nerfed in some way
They cost 5000 packs of everything to research.
By the time you got your hands on them, manually fighting biters at all has become obsolete thanks to artillery.
By the time you got your hands on them, manually fighting biters at all has become obsolete thanks to artillery.
- Wed Mar 21, 2018 4:36 pm
- Forum: Gameplay Help
- Topic: 100% Green evolution possible? Quickest path to it?
- Replies: 14
- Views: 8821
Re: 100% Green evolution possible? Quickest path to it?
You can practically eliminate pollution by putting tier 1 efficiency modules into everything and stopping to burn coal.
That will almost put an end to biter attacks.
That will almost put an end to biter attacks.
- Wed Mar 21, 2018 4:18 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 97911
Re: So... Let's talk about bots, and how to fix them properly...
When a belt network grows, the exact same growth of complexity happens.
No it doesn't because it's linear.
You can't focus your 1 tile wide beltline to move things between 2 tiles especially fast. It'll always be 40 items a second over its entire length.
You can absolutely focus the entire bot ...
No it doesn't because it's linear.
You can't focus your 1 tile wide beltline to move things between 2 tiles especially fast. It'll always be 40 items a second over its entire length.
You can absolutely focus the entire bot ...
- Wed Mar 21, 2018 3:56 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 97911
Re: So... Let's talk about bots, and how to fix them properly...
Like I said. Again.
One is constant, the other is exponential.
How is that apples to apples?
One is constant, the other is exponential.
How is that apples to apples?
- Wed Mar 21, 2018 3:36 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 97911
Re: So... Let's talk about bots, and how to fix them properly...
Like I said, the logistic power of bots isn't constant, it becomes exponentially less effective the larger the area they have to cover for a variety of reasons, which is a problem belts don't have.
That's why comparing "x tiles of belt" to "x tiles of robots" is silly.
You don't build bots the way ...
That's why comparing "x tiles of belt" to "x tiles of robots" is silly.
You don't build bots the way ...
- Wed Mar 21, 2018 11:14 am
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 56562
Re: Loaders?
I've been using belt loaders to test beaconed setups, just make sure that the "belt" side is pointing at the belt, and the other side is pointing at the chest! To load into a chest you need to put it down the wrong way, then rotate it (like an Underground Belt).
Personally the problem for me isn't ...
Personally the problem for me isn't ...
- Wed Mar 21, 2018 10:48 am
- Forum: Ideas and Suggestions
- Topic: Use nuclear product for Portable Fusion Reactor
- Replies: 32
- Views: 16456
Re: Use nuclear product for Portable Fusion Reactor
Solar cells aren't totally obsolete. They are still a huge step up when combined with shields and batteries. A 5x5 suit with shields, batteries and solar is very lethal at the point that medium and some large biters hit the field.
Why would you fart around with a substandard shield if you can have ...
Why would you fart around with a substandard shield if you can have ...
- Wed Mar 21, 2018 10:36 am
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 56562
Re: Loaders?
welcome to the forums! :)
why not enable the recipe via console, and decide for yourself?
/c game.player.force.recipes["loader"].enabled = true
/c game.player.force.recipes["fast-loader"].enabled = true
/c game.player.force.recipes["express-loader"].enabled = true
If those are the same things ...
why not enable the recipe via console, and decide for yourself?
/c game.player.force.recipes["loader"].enabled = true
/c game.player.force.recipes["fast-loader"].enabled = true
/c game.player.force.recipes["express-loader"].enabled = true
If those are the same things ...
- Wed Mar 21, 2018 9:15 am
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 97911
Re: So... Let's talk about bots, and how to fix them properly...
I would shudder to leave "fixing bots" in the hands of people who don't even know how to actually optimize them with active providers (that's the only explanation I have as to why someone came up with the buffer chest).
That "throughput comparison" where they compared "X tiles of bots to X tiles of ...
That "throughput comparison" where they compared "X tiles of bots to X tiles of ...
- Wed Mar 21, 2018 8:54 am
- Forum: General discussion
- Topic: [POLL]Which major update do you think will end up being 1.0?
- Replies: 30
- Views: 15999
Re: [POLL]Which major update do you think will end up being 1.0?
They wanted to give some option for early construction bots so I still consider that to be pretty vital before it can go gold.
Someone also has to finally figure out how pipes work and then fix them because urgh. So that'll probably be around 0.30.
Someone also has to finally figure out how pipes work and then fix them because urgh. So that'll probably be around 0.30.
- Wed Mar 21, 2018 8:48 am
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 56562
Loaders?
I wasn't around for loaders, considering the changes that went over the game in the meantime, would they still be considered "OP"?
What about them was "too strong"?
Producing a compressed belt with just 1 entity doesn't seem all that game changing to me just like the splitter filter and priority ...
What about them was "too strong"?
Producing a compressed belt with just 1 entity doesn't seem all that game changing to me just like the splitter filter and priority ...