Search found 360 matches
- Fri Mar 30, 2018 11:14 am
- Forum: Ideas and Suggestions
- Topic: More Diverse Enemies
- Replies: 12
- Views: 2891
Re: More Diverse Enemies
Well. Instead of super fast enemies, why not tunnelers? Ones that dont trip turrets until they start attacking. They will hit the wall and start attacking, distracting the turrets from the stronger enemies on the way in. Making players consider building layers of defense, instead of just a wall lin...
- Thu Mar 29, 2018 6:54 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 212571
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Would one beltbox and one loader that is infinitely fast rather than different tiers not solve all this? Solve all what? The tier 0 belts? Different speed belts in general, I mean. One size fits all and all that. There is a hard limit of one crafting process per tick, I can't be bothered to do the ...
- Thu Mar 29, 2018 6:04 pm
- Forum: Ideas and Suggestions
- Topic: Better train control
- Replies: 53
- Views: 14553
Re: Better train control
You can actually give all your iron stations the same name. Trains will auto-pick the nearest free one. If they depart close to each other, 2 trains sometimes pick the same station so you have to account for that and make enough space for a train to wait but for the most part, trains will spread eve...
- Thu Mar 29, 2018 5:56 pm
- Forum: Ideas and Suggestions
- Topic: More Diverse Enemies
- Replies: 12
- Views: 2891
Re: More Diverse Enemies
With the coming graphical laser turret update, they're changing lasers to act less like pew pew star wars blasters and more like laser beam lasers.
An enemy that moves "too fast" for lasers would make even less sense then and giant piles of 1hp enemies aren't very performance friendly.
An enemy that moves "too fast" for lasers would make even less sense then and giant piles of 1hp enemies aren't very performance friendly.
- Thu Mar 29, 2018 2:19 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 131759
Re: Attacking biters with turrets makes all weapons pointless
If you are under constant ongoing attack, you are doin it wrong. The game encourages an american playstyle where you actively go out to destroy enemy camps (...) If you did it right, you get the first nukes while the biters are still medium sized. Nothing accelerates biter evolution faster than goi...
- Thu Mar 29, 2018 2:11 pm
- Forum: Ideas and Suggestions
- Topic: Automate all LMGs on vehicles
- Replies: 15
- Views: 2957
Re: Automate all LMGs on vehicles
I don't see much point in vehicles shooting all on their own. That's what stationary turrets are for. However it would be nice to have a suit module that automates any vehicle turret you get inside. So for example when you're in the tank the suit module handles the machine gun while you use the can...
- Thu Mar 29, 2018 1:42 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 212571
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
1) The white belt of Bob mod does not change the design. Yeah, I'm aware that Bob has reached new heights of grind and gone full Tier 0. The "snail's pace" belt is a problem for me because I never expected belt tiers that would have no underground and no splitter, I would have to add new ...
- Thu Mar 29, 2018 1:15 pm
- Forum: Ideas and Suggestions
- Topic: Automate all LMGs on vehicles
- Replies: 15
- Views: 2957
Automate all LMGs on vehicles
Simple, make all machineguns on cars and tanks act like gun turrets so you can park them somewhere and have them cover you. You could also for once actually make use of the tanks cannon or the flamethrower that way because the all-overshadowing machinegun isn't something you have to select anymore. ...
- Thu Mar 29, 2018 10:46 am
- Forum: Ideas and Suggestions
- Topic: Sticky filter when updating belts to skip splitters
- Replies: 5
- Views: 1367
Re: Sticky filter when updating belts to skip splitters
Needs a belt replacement planner.
- Thu Mar 29, 2018 5:02 am
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 131759
Re: Attacking biters with turrets makes all weapons pointless
Fun police That's right! We can't have unsavory players using bots to automatically fill their turrets! Or you could just like make a belt, put ammo on the belt and feed guns with the ammo on the belt. An ammo belt will keep your base well fortified until laser turrets are unlocked. It's easy to se...
- Thu Mar 29, 2018 1:14 am
- Forum: Balancing
- Topic: Why rails recipe don't have wood in it?
- Replies: 10
- Views: 3930
Re: Why rails recipe don't have wood in it?
I don't want another concrete that takes 1 of something that is literally only used for this 1 product.
- Thu Mar 29, 2018 1:08 am
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 15178
Re: Omni-liquid Fuel Burning for Vehicles
What's the benefit of this other than roleplaying?
Fluids are much more awkward to handle than items and don't even get me started on barreling.
Also the "gap" you "bridge" between solid fuel and coal is a 20% bump on the floor.
This is a pure gimmick.
Fluids are much more awkward to handle than items and don't even get me started on barreling.
Also the "gap" you "bridge" between solid fuel and coal is a 20% bump on the floor.
This is a pure gimmick.
- Thu Mar 29, 2018 12:47 am
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36498
Re: Loaders?
That's why you balance the belts at the ore patches. You probably don't have ore patches with 24 blue belts of output so balancing there is much simpler. Doing 4 belts for a mine, balancing that and then loading into 4 car wagons works fine for me. I was talking about the smelter, geer factory, cir...
- Wed Mar 28, 2018 6:41 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 212571
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Would it be possible to have stacking/unstacking not affect the production statistics?
It kind of falsifies the numbers.
It kind of falsifies the numbers.
- Wed Mar 28, 2018 5:28 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36498
Re: Loaders?
Again, why would the input belts be unbalanced? Ore patches are not perfectly rectangular and run out you know. Additionally, you have to consider the extra time it takes to set up mass production of bots, roboports, solar panels, and accumulators, as well as the time it takes to expand enough to b...
- Wed Mar 28, 2018 5:12 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36498
Re: Loaders?
Additionally, you have to consider the extra time it takes to set up mass production of bots, roboports, solar panels, and accumulators, as well as the time it takes to expand enough to build and protect your power supply. I don't think you should bring up time if balancing and individually spaghet...
- Wed Mar 28, 2018 5:08 pm
- Forum: Show your Creations
- Topic: 2 Belt Smelter
- Replies: 1
- Views: 2774
2 Belt Smelter
2 blue belts in, 2 blue belts out. https://i.imgur.com/wlgsWFB.jpg 0eNqlne1uZrethe/Fv+Ni61vKrRTFwSRxUgMTz8D2FC2K3PvxJLbHad4tr/XwV5CmXiQlkdTWSy7+9+qHj19uPt/f3j1eff/fq9sfP909XH3/9/9ePdz+cvfh49f/7fE/n2+uvr+6fbz59eq7q7sPv379t5uPNz8+3t/+eP3zl/u7Dz/eXP323dXt3U83/776Pv323ft//u/P9zcPD9eP9x/uHj5/un+8/uHm4+Mb...
- Wed Mar 28, 2018 4:34 pm
- Forum: Show your Creations
- Topic: Simple module fabrication
- Replies: 10
- Views: 5948
Re: Simple module fabrication
Nice one! You can make it even more compact with undergrounds. https://i.imgur.com/xxBl8pJ.jpg 0eNrFne9OI8cWxN+FzyBN/+/Oq1ytrtjFSSyBQTasEkW8+zVZ2PVN2qbqB2g/JdksRfnMnJ5xn+qqv84+Xz+s7rbrzf3ZL3+drb/cbnZnv/znr7Pd+rfN5fXTn93/ebc6++Vsfb+6OTs/21zePP3X6o+77Wq3u7jfXm52d7fb+4vPq+v7s8fzs/XmavXH2S/h8fxVkMvdbnXz...
- Wed Mar 28, 2018 4:09 pm
- Forum: Ideas and Suggestions
- Topic: Roboport train car
- Replies: 28
- Views: 12187
Re: Roboport Wagon! (To help with RailWorld)
I don't understand why people play like this. Just box all the resources in with turrets, you'll never have to drive a train through biters. You've clearly never built a gigabase before... the scale of those are such that boxing in all resources and walling out the biters is simply no longer feasab...
- Wed Mar 28, 2018 4:03 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36498
Re: Loaders?
Also you can just run a loader directly into an assembler.bobucles wrote:That's a lot of work just to double item input!Finally, belt -> loader -> chest -> inserter -> assembly machine would take advantage of the 27 item/sec speeds available to chest-chest stack inserters.