Search found 360 matches

by dood
Fri Mar 30, 2018 11:14 am
Forum: Ideas and Suggestions
Topic: More Diverse Enemies
Replies: 12
Views: 2891

Re: More Diverse Enemies

Well. Instead of super fast enemies, why not tunnelers? Ones that dont trip turrets until they start attacking. They will hit the wall and start attacking, distracting the turrets from the stronger enemies on the way in. Making players consider building layers of defense, instead of just a wall lin...
by dood
Thu Mar 29, 2018 6:54 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212571

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Would one beltbox and one loader that is infinitely fast rather than different tiers not solve all this? Solve all what? The tier 0 belts? Different speed belts in general, I mean. One size fits all and all that. There is a hard limit of one crafting process per tick, I can't be bothered to do the ...
by dood
Thu Mar 29, 2018 6:04 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14553

Re: Better train control

You can actually give all your iron stations the same name. Trains will auto-pick the nearest free one. If they depart close to each other, 2 trains sometimes pick the same station so you have to account for that and make enough space for a train to wait but for the most part, trains will spread eve...
by dood
Thu Mar 29, 2018 5:56 pm
Forum: Ideas and Suggestions
Topic: More Diverse Enemies
Replies: 12
Views: 2891

Re: More Diverse Enemies

With the coming graphical laser turret update, they're changing lasers to act less like pew pew star wars blasters and more like laser beam lasers.
An enemy that moves "too fast" for lasers would make even less sense then and giant piles of 1hp enemies aren't very performance friendly.
by dood
Thu Mar 29, 2018 2:19 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 131759

Re: Attacking biters with turrets makes all weapons pointless

If you are under constant ongoing attack, you are doin it wrong. The game encourages an american playstyle where you actively go out to destroy enemy camps (...) If you did it right, you get the first nukes while the biters are still medium sized. Nothing accelerates biter evolution faster than goi...
by dood
Thu Mar 29, 2018 2:11 pm
Forum: Ideas and Suggestions
Topic: Automate all LMGs on vehicles
Replies: 15
Views: 2957

Re: Automate all LMGs on vehicles

I don't see much point in vehicles shooting all on their own. That's what stationary turrets are for. However it would be nice to have a suit module that automates any vehicle turret you get inside. So for example when you're in the tank the suit module handles the machine gun while you use the can...
by dood
Thu Mar 29, 2018 1:42 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212571

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

1) The white belt of Bob mod does not change the design. Yeah, I'm aware that Bob has reached new heights of grind and gone full Tier 0. The "snail's pace" belt is a problem for me because I never expected belt tiers that would have no underground and no splitter, I would have to add new ...
by dood
Thu Mar 29, 2018 1:15 pm
Forum: Ideas and Suggestions
Topic: Automate all LMGs on vehicles
Replies: 15
Views: 2957

Automate all LMGs on vehicles

Simple, make all machineguns on cars and tanks act like gun turrets so you can park them somewhere and have them cover you. You could also for once actually make use of the tanks cannon or the flamethrower that way because the all-overshadowing machinegun isn't something you have to select anymore. ...
by dood
Thu Mar 29, 2018 10:46 am
Forum: Ideas and Suggestions
Topic: Sticky filter when updating belts to skip splitters
Replies: 5
Views: 1367

Re: Sticky filter when updating belts to skip splitters

Needs a belt replacement planner.
by dood
Thu Mar 29, 2018 5:02 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 131759

Re: Attacking biters with turrets makes all weapons pointless

Fun police That's right! We can't have unsavory players using bots to automatically fill their turrets! Or you could just like make a belt, put ammo on the belt and feed guns with the ammo on the belt. An ammo belt will keep your base well fortified until laser turrets are unlocked. It's easy to se...
by dood
Thu Mar 29, 2018 1:14 am
Forum: Balancing
Topic: Why rails recipe don't have wood in it?
Replies: 10
Views: 3930

Re: Why rails recipe don't have wood in it?

I don't want another concrete that takes 1 of something that is literally only used for this 1 product.
by dood
Thu Mar 29, 2018 1:08 am
Forum: Ideas and Suggestions
Topic: Diesel. Liquid fuel instead of solid fuel
Replies: 50
Views: 15178

Re: Omni-liquid Fuel Burning for Vehicles

What's the benefit of this other than roleplaying?
Fluids are much more awkward to handle than items and don't even get me started on barreling.
Also the "gap" you "bridge" between solid fuel and coal is a 20% bump on the floor.
This is a pure gimmick.
by dood
Thu Mar 29, 2018 12:47 am
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36498

Re: Loaders?

That's why you balance the belts at the ore patches. You probably don't have ore patches with 24 blue belts of output so balancing there is much simpler. Doing 4 belts for a mine, balancing that and then loading into 4 car wagons works fine for me. I was talking about the smelter, geer factory, cir...
by dood
Wed Mar 28, 2018 6:41 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212571

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Would it be possible to have stacking/unstacking not affect the production statistics?
It kind of falsifies the numbers.
by dood
Wed Mar 28, 2018 5:28 pm
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36498

Re: Loaders?

Again, why would the input belts be unbalanced? Ore patches are not perfectly rectangular and run out you know. Additionally, you have to consider the extra time it takes to set up mass production of bots, roboports, solar panels, and accumulators, as well as the time it takes to expand enough to b...
by dood
Wed Mar 28, 2018 5:12 pm
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36498

Re: Loaders?

Additionally, you have to consider the extra time it takes to set up mass production of bots, roboports, solar panels, and accumulators, as well as the time it takes to expand enough to build and protect your power supply. I don't think you should bring up time if balancing and individually spaghet...
by dood
Wed Mar 28, 2018 5:08 pm
Forum: Show your Creations
Topic: 2 Belt Smelter
Replies: 1
Views: 2774

2 Belt Smelter

2 blue belts in, 2 blue belts out. https://i.imgur.com/wlgsWFB.jpg 0eNqlne1uZrethe/Fv+Ni61vKrRTFwSRxUgMTz8D2FC2K3PvxJLbHad4tr/XwV5CmXiQlkdTWSy7+9+qHj19uPt/f3j1eff/fq9sfP909XH3/9/9ePdz+cvfh49f/7fE/n2+uvr+6fbz59eq7q7sPv379t5uPNz8+3t/+eP3zl/u7Dz/eXP323dXt3U83/776Pv323ft//u/P9zcPD9eP9x/uHj5/un+8/uHm4+Mb...
by dood
Wed Mar 28, 2018 4:34 pm
Forum: Show your Creations
Topic: Simple module fabrication
Replies: 10
Views: 5948

Re: Simple module fabrication

Nice one! You can make it even more compact with undergrounds. https://i.imgur.com/xxBl8pJ.jpg 0eNrFne9OI8cWxN+FzyBN/+/Oq1ytrtjFSSyBQTasEkW8+zVZ2PVN2qbqB2g/JdksRfnMnJ5xn+qqv84+Xz+s7rbrzf3ZL3+drb/cbnZnv/znr7Pd+rfN5fXTn93/ebc6++Vsfb+6OTs/21zePP3X6o+77Wq3u7jfXm52d7fb+4vPq+v7s8fzs/XmavXH2S/h8fxVkMvdbnXz...
by dood
Wed Mar 28, 2018 4:09 pm
Forum: Ideas and Suggestions
Topic: Roboport train car
Replies: 28
Views: 12187

Re: Roboport Wagon! (To help with RailWorld)

I don't understand why people play like this. Just box all the resources in with turrets, you'll never have to drive a train through biters. You've clearly never built a gigabase before... the scale of those are such that boxing in all resources and walling out the biters is simply no longer feasab...
by dood
Wed Mar 28, 2018 4:03 pm
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36498

Re: Loaders?

bobucles wrote:
Finally, belt -> loader -> chest -> inserter -> assembly machine would take advantage of the 27 item/sec speeds available to chest-chest stack inserters.
That's a lot of work just to double item input!
Also you can just run a loader directly into an assembler.

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