Search found 73 matches
- Fri May 17, 2019 7:31 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
0.0.8 up. more rails. more floors. spacing.
- Sun May 12, 2019 9:54 am
- Forum: Modding help
- Topic: Detect light at position on surface?
- Replies: 1
- Views: 572
Detect light at position on surface?
for pollution, I can use
surface.get_pollution(position)
is there something similar for light?
surface.get_pollution(position)
is there something similar for light?
- Sat May 11, 2019 8:30 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
Does "central rails" mean something specific? It's hard to imagine what the mod does. Puts some rails down assume, in what shape and density, how far from the spawn, does it have signals, crossings, stations, anything else? The description is void and i don't have time to test mods that s...
- Sat May 11, 2019 8:14 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
So I have another request...How about spacing between the 2 center rails. So I have quite a few BPs with a spacing of 3 rails between them or 6 squares instead of 4. But still 2 rails between the outside rails...Does that make sense... Oh and thanks for the changelog. :D Oh and "Color Coding&q...
- Sat May 11, 2019 4:18 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
0.0.7 out. Preliminary support for alternative floors and rails. Its a bit hackish but is easily amended as necessary. Changelog for the fanatic. Report defects on the mod portal so they don't escape. If you want to post saves or screenshots that would be appreciated as well. I'm interested in how t...
- Fri May 10, 2019 7:15 am
- Forum: Modding help
- Topic: Can scenarios add graphics?
- Replies: 1
- Views: 552
Can scenarios add graphics?
Hi I'm wanting to build a campaign like setup to intro some people to Factorio. I'd like to have animation and still graphics to assist. From the wiki I interpret that scenarios can't do this. https://wiki.factorio.com/Scenario_system#Differences_between_scenarios.2C_saves.2C_and_mods I appear to ne...
- Fri May 10, 2019 7:05 am
- Forum: Modding help
- Topic: How to detect a load that has had items removed due to missing mods?
- Replies: 3
- Views: 724
Re: How to detect a load that has had items removed due to missing mods?
worked like a charm. thanks.
- Fri May 10, 2019 6:55 am
- Forum: Modding help
- Topic: How to detect a load that has had items removed due to missing mods?
- Replies: 3
- Views: 724
How to detect a load that has had items removed due to missing mods?
Hi I've got a mod that needs to recover from other mods being removed. example situation: 1. you have mod A, B, C enabled at time of save. 2. you quit the world and disable mods B and C in Factorio. 3. you restart Factorio and reload the save. 4. Factorio removes the entities etc on loading of the s...
- Fri May 10, 2019 1:33 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
Steinio's suggestion about mod-exists checking in the mod settings will help with Dectorio support.
Anyone got any opinions about other mods with suitable floor tiling?
Anyone got any opinions about other mods with suitable floor tiling?
- Thu May 09, 2019 9:09 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
Custom rails and floors are already in-plan. Substations not so much. What's your logic for these? Mostly to put solar panels between the rails. No other reason I can think of. Oh and Cargo Ships uses a rail for the pathing, even works with LTN, and its 1 square wide ( I think )...have to go look a...
- Thu May 09, 2019 6:15 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
Ideas: Substations ( possibly unmineable or you don't get it if you mine it. They are costly to make.) Different rail. ( recently ported a mod, naked rails, just to use it) Beautiful bridge railway Concreted rail. Floorings: like if Dectorio is present use the "gravel" or wood flooring. L...
- Thu May 09, 2019 3:46 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
change log? Because my Factorio OCD kicks in and now I HAVE to update. With the change log I can decide to update later. LOL ;) BTW. I really like this mod, I use it for every game. Thanks thanks. I'm liking it myself. Makes mining easier in some ways. I haven't looked into how changelogs are suppo...
- Thu May 09, 2019 3:42 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
0.0.6 released. Minor fix for odd pole spacing.
- Mon May 06, 2019 8:23 am
- Forum: Ideas and Suggestions
- Topic: RCON in Single Player or when hosting a MP game from the GUI
- Replies: 11
- Views: 6000
RCON singleplayer ?
Hi
Can we get RCON enabled for singleplayer?
localhost-only connections is fine. Manually enabled in settings is also fine. Command line option to enable like the headless version etc.
thanks
Can we get RCON enabled for singleplayer?
localhost-only connections is fine. Manually enabled in settings is also fine. Command line option to enable like the headless version etc.
thanks
- Sun May 05, 2019 1:16 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
0.0.5 out. expanded killzone (Jessea2010), power pole spacing as mod setting (warringer).
bug: odd values of pole spacing will cause poles to not appear. I'll fix in 0.0.6.
bug: odd values of pole spacing will cause poles to not appear. I'll fix in 0.0.6.
- Sat May 04, 2019 3:59 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
Changing any setting while in-game immediately updates what happens on new terrain generation. eg you can change the floor etc on a whim and it will update accordingly. Note that this update does not retrospectively update previously generated areas. That's out-of-scope for this mod. Let me know of ...
- Thu May 02, 2019 7:42 pm
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
This weekend. I'm adding settings and variations.
- Tue Apr 30, 2019 2:34 am
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
Re: [0.17+] Central Rails
Looks good. I've merged the ideas into next release.
- Mon Apr 29, 2019 10:26 pm
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 8246
[0.17+] Central Rails
https://mods-data.factorio.com/assets/ea1dc22b68fe63f8cd63003fc9d86edbbe00b248.thumb.png Central Rails Creates central rails automatically. https://mods.factorio.com/mod/central_rails Description Infinite central rails auto-generated as you explore so you can easily build your base along it. This i...
- Tue Apr 09, 2019 10:27 am
- Forum: Modding interface requests
- Topic: Ability to copy string to clipboard using api
- Replies: 9
- Views: 2012
Re: Ability to copy string to clipboard using api
If a flag was set just before an event handler is called then it would be possible for copy_to_clipboard to detect if it is being called from a GUI event handler. Most reasonable uses for copy_to_clipboard involve an GUI action whose end result is the export of text, eg create a list of train stops ...