Search found 47 matches

by L0laapk3
Thu Aug 30, 2018 11:36 am
Forum: Ideas and Suggestions
Topic: Set fire to oil wells
Replies: 8
Views: 3089

Set fire to oil wells

Currently, there is no way to remove oil wells in the game.

I thought it would be a good idea to add the ability to set fire to an oil well to fully drain it.
Oil well fires are somewhat common in real life: video.
To put it out, you would just place a pumpjack ontop of it or something.
by L0laapk3
Wed Aug 29, 2018 5:42 pm
Forum: Implemented mod requests
Topic: map exchange string
Replies: 1
Views: 745

map exchange string

Is it possible to expose the map exchange string in the lua API? Thank you :)
by L0laapk3
Sat Aug 11, 2018 1:20 pm
Forum: Implemented in 2.0
Topic: [0.16.51] Lost/lazy bots
Replies: 23
Views: 6821

Re: [0.16.51] Lost/lazy bots

I think a big part of the problem is that bots are assigned work before they are available, in some sort of queue for each bot. This is not a problem for stationary drone ports, but when you are moving, this leads to problems like you described, or simply when working with big blueprints, this prett...
by L0laapk3
Fri Aug 10, 2018 9:02 pm
Forum: Implemented in 2.0
Topic: Redo functionality
Replies: 51
Views: 16385

redo construction tool

TL;DR just like the undo function that was described in fff#255 , I would love to see a redo function on ctrl y. :) What / Why ? I think its pretty obvious but while they are on the topic of quality of life construction tools, I thought they might aswell finish the job with a redo function and modu...
by L0laapk3
Fri Aug 10, 2018 8:55 pm
Forum: Ideas and Suggestions
Topic: Upgradeplanner > modify modules
Replies: 2
Views: 1216

Re: Upgradeplanner > modify modules

I second this! You can put in modules with ctrl, but once they are in, theres no real good way to swap them out and its a pain in general!
by L0laapk3
Wed Aug 01, 2018 9:46 pm
Forum: Not a bug
Topic: [0.16.51] Inconsistent belt sideloading behaviour
Replies: 2
Views: 1130

[0.16.51] Inconsistent belt sideloading behaviour

video: https://gfycat.com/EverlastingUnselfishAplomadofalcon How to reproduce: - build a setup similar to the one on the video. - place a circuit on the belt that is being sideloaded on. - remove circuit, or turn it on. edit: on closer inspection, this appears to be the work of two separate bugs com...
by L0laapk3
Sun Mar 18, 2018 10:07 pm
Forum: Duplicates
Topic: Unplugging monitor causes factorio to freeze on other monitr
Replies: 1
Views: 499

Unplugging monitor causes factorio to freeze on other monitr

Title. Steps to reproduce: 1. Have at least 2 screens. 2. Play factorio on main screen in fullscreen. (No vsync 3. disconnect screen with factorio. 4. factorio will pop up on the other screen, but will freeze. Any sounds and clicking sounds will continue to play, but the video will not be updated. N...

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