Search found 107 matches

by nafira
Wed Jul 31, 2019 6:12 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 158836

Re: Friday Facts #305 - The Oil Changes

Trains are by far more complicated to setup in a normal to a big factory. You need to learn chained signal, deadlocks, etc. If you want to rebuild you train track it will take a lot more than place your tanks elsewhere. Your just need a pump for that... And no in-game tutorials whatsoever can help y...
by nafira
Wed Jul 31, 2019 4:58 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 158836

Re: Friday Facts #305 - The Oil Changes

I think it could be good to have a little pool like: First question : Are you good with Basic Oil tech changes ? (only Basic oil recipe) * Yes * No, but I have propositions * No * I don't know, let's see what happens Second question : Are you good with recipe changes ? (except Basic Oil, considering...
by nafira
Tue Jul 30, 2019 9:11 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 158836

Re: Friday Facts #305 - The Oil Changes

Sure, having two outputs presents the "multiple outputs can block" early on, while not reducing the amount of things you need to do/worry about almost at all. Basic oil processing can still get stuck and that way it feels unsustainable, and the player just wants to rush advanced oil proce...
by nafira
Sun Jul 28, 2019 2:09 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 158836

Re: Friday Facts #305 - The Oil Changes

I like the idea of changing how oil is produced : I always thought that Advanced Oil was not mandatory at all, since the gain is pretty thin and you can transform coal into whatever you need (and there's a lot of unused Coal in every map). Removing all of other input is ok. But you need to add signi...
by nafira
Fri Jul 19, 2019 6:13 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120373

Re: Friday Facts #304 - Small bugs; Big changes

Quick question, because I don't remember start a new map very frequently, I saw that Gun turret damage research disappeared.
As the wiki is stated it as been archived : https://wiki.factorio.com/Gun_turret_damage_(research)

Question : since which version ? can't find it ...
by nafira
Fri May 17, 2019 8:39 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 23052

Re: Friday Facts #295 - New design for the chemical plant

Very nice looking !

And you should keep the coloring, because it pushes the player to be Eco-sensitive, or if he don't want that, he have to move his chemical plant elsewhere.
by nafira
Wed Apr 24, 2019 6:52 pm
Forum: Energy Production
Topic: Tileable exchanger setup for 2xN reactor
Replies: 8
Views: 2527

Re: Tileable exchanger setup for 2xN reactor

It's not tileable at all since you don't include 2 parameters : If you add 4 reactors, the gain from proximity is not taken in account, so you lost many energy You didn't add Turbines which in an 8 core scenario would need around 194 Turbines for 112 Heat exchanger Plus, you use to many lost copper...
by nafira
Wed Apr 24, 2019 6:16 pm
Forum: Energy Production
Topic: Tileable exchanger setup for 2xN reactor
Replies: 8
Views: 2527

Re: Tileable exchanger setup for 2xN reactor

It's not tileable at all since you don't include 2 parameters : If you add 4 reactors, the gain from proximity is not taken in account, so you lost many energy You didn't add Turbines which in an 8 core scenario would need around 194 Turbines for 112 Heat exchanger Plus, you use to many lost copper ...
by nafira
Thu Apr 04, 2019 6:43 pm
Forum: Balancing
Topic: Blue science pack take too long!
Replies: 3
Views: 1408

Re: Blue science pack take too long!

Agree.


I have like :
5 Red
7 green
15 blue
5 purple
2 yellow but with massive beacons boost

I've just launched the rocket on a new game 0.17


I think your first suggestion is quite good.
by nafira
Wed Apr 03, 2019 7:00 pm
Forum: Balancing
Topic: blue and yellow assembler are worse than grey
Replies: 42
Views: 8032

Re: blue and yellow assembler are worse than grey

An efficiency beacon costs 480kW at all times to stay active. In order for it to be effective it needs to reduce the cost of production by at least 480kW. An eff3 reduces energy demand by 60% of the base, or half of that strength when in a beacon. 1 / 30% eff, *480kW power => You need to cover 1.6M...
by nafira
Tue Apr 02, 2019 8:18 pm
Forum: Balancing
Topic: blue and yellow assembler are worse than grey
Replies: 42
Views: 8032

Re: blue and yellow assembler are worse than grey

Speaking of assemblers, anyone has done math about beacons ? Like is it better to have 6 AM3 with max beacons and SM3 (+ 500% speed if I remember well @max), or to have 36 assemblers ? If you put 16 SM3s (in 8 beacons) touching an AM3 (with 4 PM3s in it) you get good results for the power you spend...
by nafira
Tue Apr 02, 2019 6:27 pm
Forum: Balancing
Topic: blue and yellow assembler are worse than grey
Replies: 42
Views: 8032

Re: blue and yellow assembler are worse than grey

Speaking of assemblers, anyone has done math about beacons ? Like is it better to have 6 AM3 with max beacons and SM3 (+ 500% speed if I remember well @max), or to have 36 assemblers ? And does adding beacons with EM2 or EM3 (but less beacons) help, because it needs to eliminate 480kW at least ? (fo...
by nafira
Mon Apr 01, 2019 8:33 pm
Forum: Ideas and Suggestions
Topic: Slight reduction of rocket launch animation time
Replies: 29
Views: 5580

Re: Slight reduction time of the rocket launch animation

First time I read your post, I was : "??meh, what is he talking about, you can easily output infinite science pack under a minute and you can fill a rocket within a minute or so and max it out with stack inserters" I'm not a "SPM" guy, more a "it's ready when it's ready"...
by nafira
Tue Mar 26, 2019 8:58 pm
Forum: Balancing
Topic: A Deeper Look into Combat Robotics
Replies: 37
Views: 10141

Re: A Deeper Look into Combat Robotics

Built it, try it for the achievement, but it's useless and ineffective.
It's a factory setup I don't, and will not use.

Worse in 0.17
by nafira
Tue Mar 26, 2019 8:55 pm
Forum: Balancing
Topic: Kovarex Energy Price
Replies: 17
Views: 3034

Re: Kovarex Energy Price

Why? Nuclear's not even that good compared to solar anyway. No need to make it even worse. Doesn't make sense either. Centrifuges aren't energy intensive buildings. I think it's more complicated than that : - at start it's full Steam - then mix a bit of solar (but it's costly) until you have a need...
by nafira
Mon Mar 25, 2019 6:50 pm
Forum: Balancing
Topic: Kovarex Energy Price
Replies: 17
Views: 3034

Re: Kovarex Energy Price

We already discussed a lot on the matter, and here is some of my ideas : viewtopic.php?f=16&t=64575&start=20#p396566

This is still far from making it fair, but it's doing something.
by nafira
Sun Mar 17, 2019 11:02 pm
Forum: Balancing
Topic: productivity 1 speed penalty is too harsh
Replies: 10
Views: 1922

Re: productivity 1 speed penalty is too harsh

Tier 1 productivity module needs around 250 plates produced by electric furnace to be refunded, meanwhile a tier 3 PM needs 5k500 plates produced to be refunded. So it's not "free 6%" per module, since you need a lot more to produce a tier 3 PM. Here is the math for building Tier 3 product...
by nafira
Sun Mar 17, 2019 6:16 pm
Forum: Pending
Topic: [0.17.x] No more research queue
Replies: 11
Views: 2679

Re: [0.17.x] No more research queue

Thank you, I think in beta testing, while starting a new map, it's checked by default (I didn't change anythinng other than humidity and cliffs).
It must have change in a early change. I'll re-check every patch note.

See for your eyes :
by nafira
Sun Mar 17, 2019 5:40 pm
Forum: Pending
Topic: [0.17.x] No more research queue
Replies: 11
Views: 2679

[0.17.x] No more research queue

Hello ! I don't really know if it's a bug or not, since i'm normally able to a queue once I launched a rocket (according to 0.17 patch note), but my new game in 0.17 always allowed me to queue research since the beginning. But since 0.17.13 or 0.17.14, I'm not sure when, I can't have a research queu...
by nafira
Thu Mar 14, 2019 7:56 pm
Forum: Balancing
Topic: blue and yellow assembler are worse than grey
Replies: 42
Views: 8032

Re: blue and yellow assembler are worse than grey

your balancing problem doesn't include many variables ... and first of, modules as said before. For example all my science pack are produced by lvl 3 assemblers with 4 productivity modules, so I can have up to 40% science pack. Combined with item needed with productivity modules and research labs wi...

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