Search found 107 matches
- Thu Jan 24, 2019 8:09 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1057465
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Hi fellows :)
This is my setup that I made without checking in here before. I find pretty good, but there's some problems.
My trains drive on the right side, not left.
Pro :
+ No deadlock, impossible
+ Simultaneous 2*2 way train on long lanes is possible
+ Very compact
+ Modular
+ Use ...
- Mon Jan 21, 2019 7:30 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1057465
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Hi fellows :)
This is my setup that I made without checking in here before. I find pretty good, but there's some problems.
My trains drive on the right side, not left.
Pro :
+ No deadlock, impossible
+ Simultaneous 2*2 way train on long lanes is possible
+ Very compact
+ Modular
+ Use rounds ...
This is my setup that I made without checking in here before. I find pretty good, but there's some problems.
My trains drive on the right side, not left.
Pro :
+ No deadlock, impossible
+ Simultaneous 2*2 way train on long lanes is possible
+ Very compact
+ Modular
+ Use rounds ...
- Sun Dec 30, 2018 4:22 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Simple dumb Koravex
- Replies: 17
- Views: 9309
Re: Simple dumb Koravex
Hi, as suggested by disentus, I'm adding my contribution.
My version don't use splitters but circular scheme instead. You can start with only 1 Kovarex, then 2, then 4, etc. entirely modular.
Currently I'm using bots, but you can use belts to add uranium (the u-238 is kinda useless once launched ...
My version don't use splitters but circular scheme instead. You can start with only 1 Kovarex, then 2, then 4, etc. entirely modular.
Currently I'm using bots, but you can use belts to add uranium (the u-238 is kinda useless once launched ...
- Sun Dec 30, 2018 10:03 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Modular Kovarex 500% speed
- Replies: 1
- Views: 2846
Modular Kovarex 500% speed
Hi,
Just wanted to share my simple and quite easy to build Kovarex system.
Basically, you just have to expand the line to go bigger.
Easy and without maintenance (I'm using bots, but you can use belts).
Have a nice day !
Just wanted to share my simple and quite easy to build Kovarex system.
Basically, you just have to expand the line to go bigger.
Easy and without maintenance (I'm using bots, but you can use belts).
Have a nice day !
- Fri Mar 16, 2018 4:28 pm
- Forum: Gameplay Help
- Topic: Nuclear problem -- Technical
- Replies: 5
- Views: 2125
Re: Nuclear problem -- Technical
Thanks for for the full explanation.
I couldn't put it together together with myself and the wiki ...
I couldn't put it together together with myself and the wiki ...
- Fri Mar 16, 2018 2:27 pm
- Forum: Gameplay Help
- Topic: Nuclear problem -- Technical
- Replies: 5
- Views: 2125
Re: Nuclear problem -- Technical
Added, and named 0.15.x because started in 0.15.x.Loewchen wrote:Post the save.
- Fri Mar 16, 2018 1:20 pm
- Forum: Gameplay Help
- Topic: Nuclear problem -- Technical
- Replies: 5
- Views: 2125
Nuclear problem -- Technical
Hello everyone !
I'm requesting your help to undertand why my 6 reactor setup isn't working properly.
This is the setup (image 10MB, careful :D )
https://image.noelshack.com/fichiers/2018/11/5/1521205509-nuclear-problem.png
And this is the status :
All my heatpipes are fine
Water is ok ...
I'm requesting your help to undertand why my 6 reactor setup isn't working properly.
This is the setup (image 10MB, careful :D )
https://image.noelshack.com/fichiers/2018/11/5/1521205509-nuclear-problem.png
And this is the status :
All my heatpipes are fine
Water is ok ...