Search found 107 matches

by nafira
Thu Jan 24, 2019 8:09 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 1057465

Re: 4-way intersections: Throughput and deadlocks [image heavy]



Hi fellows :)

This is my setup that I made without checking in here before. I find pretty good, but there's some problems.
My trains drive on the right side, not left.

Pro :
+ No deadlock, impossible
+ Simultaneous 2*2 way train on long lanes is possible
+ Very compact
+ Modular
+ Use ...
by nafira
Mon Jan 21, 2019 7:30 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 1057465

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Hi fellows :)

This is my setup that I made without checking in here before. I find pretty good, but there's some problems.
My trains drive on the right side, not left.

Pro :
+ No deadlock, impossible
+ Simultaneous 2*2 way train on long lanes is possible
+ Very compact
+ Modular
+ Use rounds ...
by nafira
Sun Dec 30, 2018 4:22 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Simple dumb Koravex
Replies: 17
Views: 9309

Re: Simple dumb Koravex

Hi, as suggested by disentus, I'm adding my contribution.

My version don't use splitters but circular scheme instead. You can start with only 1 Kovarex, then 2, then 4, etc. entirely modular.
Currently I'm using bots, but you can use belts to add uranium (the u-238 is kinda useless once launched ...
by nafira
Sun Dec 30, 2018 10:03 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Modular Kovarex 500% speed
Replies: 1
Views: 2846

Modular Kovarex 500% speed

Hi,

Just wanted to share my simple and quite easy to build Kovarex system.
Basically, you just have to expand the line to go bigger.

Easy and without maintenance (I'm using bots, but you can use belts).
20181230105454_1.jpg
20181230105454_1.jpg (704.02 KiB) Viewed 2846 times

Have a nice day !
by nafira
Fri Mar 16, 2018 4:28 pm
Forum: Gameplay Help
Topic: Nuclear problem -- Technical
Replies: 5
Views: 2125

Re: Nuclear problem -- Technical

Thanks for for the full explanation.
I couldn't put it together together with myself and the wiki ...
by nafira
Fri Mar 16, 2018 2:27 pm
Forum: Gameplay Help
Topic: Nuclear problem -- Technical
Replies: 5
Views: 2125

Re: Nuclear problem -- Technical

Loewchen wrote:Post the save.
Added, and named 0.15.x because started in 0.15.x.
by nafira
Fri Mar 16, 2018 1:20 pm
Forum: Gameplay Help
Topic: Nuclear problem -- Technical
Replies: 5
Views: 2125

Nuclear problem -- Technical

Hello everyone !

I'm requesting your help to undertand why my 6 reactor setup isn't working properly.

This is the setup (image 10MB, careful :D )
https://image.noelshack.com/fichiers/2018/11/5/1521205509-nuclear-problem.png

And this is the status :

All my heatpipes are fine
Water is ok ...

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