Search found 37 matches

by jessefjxm
Wed Mar 28, 2018 4:06 pm
Forum: Modding interface requests
Topic: Forbid specific fluid going through pipe & tank
Replies: 5
Views: 1897

Re: Forbid specific fluid going through pipe & tank

Fluid boxes have a "filter" attribute which specifies which fluids are allowed in. https://wiki.factorio.com/Types/FluidBox#filter You would have to restrict vanilla pipes to only work with vanilla fluids, or to work with other mods, parse through all the fluid types and don't add your pa...
by jessefjxm
Wed Mar 28, 2018 3:00 pm
Forum: Modding interface requests
Topic: Forbid specific fluid going through pipe & tank
Replies: 5
Views: 1897

Forbid specific fluid going through pipe & tank

This is my original post trying to find a solution: https://forums.factorio.com/viewtopic.php?f=25&t=59127&p=352950#p352950, but looks like we lack proper interface at current version. Wondering if we can have a option in fluid prototype that simple forbid such fulid going through pipe and t...
by jessefjxm
Wed Mar 28, 2018 2:53 pm
Forum: Modding help
Topic: Possible to specific fluid go through specific buildings?
Replies: 9
Views: 3096

Re: Possible to specific fluid go through specific buildings?

there is such a thing as a filter to be applied to a fluid box, but right now, the filter will allow only a single specified fluid to enter the fluid box, you can't have a list, or exclusions. though if you are curious on this, it is how the new boiler and steam engine entities work. Looks like fil...
by jessefjxm
Wed Mar 28, 2018 4:19 am
Forum: Modding help
Topic: Possible to specific fluid go through specific buildings?
Replies: 9
Views: 3096

Possible to specific fluid go through specific buildings?

Hellow guys, i'm currently writing a mod that aims to create modular accelerators. I use fluids to simulate particle flows in different energy levels (100Mev, 1Gev, etc.). The reason i choose fluid is i can place several "acceleration modules" one by one, and with auto-recipe trick a initi...
by jessefjxm
Sat Mar 24, 2018 1:48 am
Forum: Mods
Topic: [MOD 0.16] Fundamental Physics
Replies: 0
Views: 564

[MOD 0.16] Fundamental Physics

[Mod Page] https://mods.factorio.com/mod/fundamental_physics https://mods-data.factorio.com/assets/3d663cea48a843bfbc3245c8f2edde347b177c43.png [Intro] This mod adds several researches and new production(research?) line related to the field of physics that provide research productivity bonus. The de...
by jessefjxm
Wed Mar 21, 2018 1:34 am
Forum: Mods
Topic: [MOD 0.16] Stationary Fusion Reactors
Replies: 27
Views: 10193

Re: [MOD 0.16] Stationary Fusion Reactors

Super cool idea! Can you add an support for omni-compression? It in default ignore weapons, but you may be able to generate corresponsding buildings with its api.
by jessefjxm
Tue Mar 20, 2018 12:02 am
Forum: Releases
Topic: Version 0.16.31
Replies: 19
Views: 15246

Re: Version 0.16.31

So...will the 'auto-sorting' been kept as a feature or fix in next release? I just found many of my designs for Angel's petrochem been affected with this new feature.
by jessefjxm
Sun Mar 18, 2018 3:11 pm
Forum: Bob's mods
Topic: Any possible for infinite evolving biters?
Replies: 5
Views: 2865

Re: Any possible for infinite evolving biters?

Ohhh, that's really a bad news
by jessefjxm
Sun Mar 18, 2018 4:02 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 315810

Re: [MOD 0.13.17+] Rampant - 0.16.23

I've searched around Factorio API but seems like there's no way to modify the attribute of entity in game. A trival solution might be... generate as much tier of bugs as user want through config?
by jessefjxm
Sun Mar 18, 2018 3:59 am
Forum: Bob's mods
Topic: Any possible for infinite evolving biters?
Replies: 5
Views: 2865

Re: Any possible for infinite evolving biters?

I've searched around Factorio API but seems like there's no way to modify the attribute of entity in game. A trival solution might be... generate as much tier of bugs as user want through config?
by jessefjxm
Sun Mar 18, 2018 2:06 am
Forum: Bob's mods
Topic: Any possible for infinite evolving biters?
Replies: 5
Views: 2865

Any possible for infinite evolving biters?

I fell myself invincible on my late bob+angel save 8-) So i'm just wondering if we can add one option in bob's enemy that allows biters grow ultimately powerful, like raising HP, attack & defense through time, or get random update/bonus after X biters are killed. There's a mod Enhanced_Biters ht...
by jessefjxm
Sun Mar 18, 2018 12:40 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426246

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

This mod is pretty cool. Just wondering if it's possible to allow biters evolve infinitely. I feel biters are now toooo weak in may late bob+angel save :D There's a mod Enhanced_Biters https://mods.factorio.com/mod/Enhanced_Biters that tries to infinitely enhance biter powers like this: game.forces....
by jessefjxm
Fri Mar 16, 2018 11:38 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Science
Replies: 63
Views: 36222

Re: [MOD 0.16.x] MadClown01's Science

Just found that new recipes of science pack don't support productivity modules :shock: This would be a really bad news compared to vanilla recipes
by jessefjxm
Fri Mar 16, 2018 5:45 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 315810

Re: [MOD 0.13.17+] Rampant - 0.16.23

Really nice mod. Just wondering if it's possible to allow biters evolve infinitely. I feel biters are now toooo weak in may late bob+angel save :D There's a mod Enhanced_Biters https://mods.factorio.com/mod/Enhanced_Biters that tries to infinitely enhance biter powers like this: game.forces.enemy.se...
by jessefjxm
Wed Mar 14, 2018 3:26 am
Forum: Bob's mods
Topic: Higher tier storage chest cannot specific storage item
Replies: 2
Views: 1174

Higher tier storage chest cannot specific storage item

In recent updates we can specific item in a storage chest (vanilla ones). Hope this feature can be extended to higher tier chests in logistics mod. ;)
by jessefjxm
Wed Mar 14, 2018 1:47 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110805

Re: [MOD 0.15] AAI Industry

Hi Earendel, your mod is pretty nice. But I found that I cannot use productivity in intermidiants like motors, etc in newest version. Maybe there's some old syntax been removed in recent updates. Hope you can fix this issue. :D

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