Search found 52 matches
- Mon Mar 25, 2019 5:33 am
- Forum: Balancing
- Topic: Burner Inserters
- Replies: 4
- Views: 2742
Burner Inserters
With the new assembler energy consumption streamlining forcing higher tier assemblers to use more energy per craft, I believe it makes inconsistencies with other entities (ie. many early game burner devices). It would be understandable to keep the energy consumption of stone furnaces and arguably ...
- Sat Mar 16, 2019 8:41 am
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 40401
Re: Friday Facts #286 - Pollution cleanup
On the topic of pollution and biters.
Now sure what the future holds in regards to pollution. But personally i feel kinda sad that pollution is so superficial imo. I think it would be cool and interesting if it was more visual, instead of having to look at a map and see a red circle, which ...
- Fri Mar 15, 2019 1:53 am
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 23405
Re: Version 0.17.12
It's really strange seeing whole pollution values from how it was... 
Also the opaquer pollution displayed on the map is nice touch.

Also the opaquer pollution displayed on the map is nice touch.
- Mon Mar 04, 2019 1:42 am
- Forum: General discussion
- Topic: [0.17.x]New worm exploit/strategy
- Replies: 13
- Views: 6377
- Sun Mar 03, 2019 10:42 pm
- Forum: Pending
- Topic: [0.17.4] UI scale smaller than limit
- Replies: 3
- Views: 1311
Re: [0.17.04] UI scale smaller than limit
Yep, still with no effect. I've set it to 100% many times both in and out of a server but it changes back to 50% every time I restart factorio.
- Sat Mar 02, 2019 5:42 am
- Forum: Not a bug
- Topic: [0.17.4] Description error of iron stick
- Replies: 1
- Views: 803
- Fri Mar 01, 2019 11:48 pm
- Forum: Pending
- Topic: [0.17.4] UI scale smaller than limit
- Replies: 3
- Views: 1311
[0.17.4] UI scale smaller than limit

Apologies for the low res-image. When I start up Factorio, the UI scale always resets to 50%, despite the fact that 75% is the supposed minimum value for this setting.
If it helps, my native monitor size is 1600 x 900, ask any questions if needed.
- Tue Feb 05, 2019 3:37 am
- Forum: Duplicates
- Topic: [0.16.51] Productivity Module 2 Pollution display Is Inaccurate
- Replies: 1
- Views: 834
[0.16.51] Productivity Module 2 Pollution display Is Inaccurate
Productivity Modules have a pollution "bonus" of +7.5% each, despite the game calculating and displaying it as +7%.

- Mon Dec 10, 2018 6:14 am
- Forum: News
- Topic: Friday Facts #272 - Mod GUI
- Replies: 78
- Views: 40287
Re: Friday Facts #272 - Mod GUI
You get the idea ; Apologies for the low quality.
- Fri Oct 26, 2018 4:12 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 282308
Re: Friday Facts #266 - Cleanup of mechanics
Will assembler 1's have the ability to use fluids in crafting?
- Tue Sep 18, 2018 3:14 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Reactor Logic connectivity
- Replies: 10
- Views: 10991
Re: Nuclear Reactor Logic connectivity
I only really see this being useful if nuclear reactors had Issues when at max temperatures or to persevere unused power. The devs have decided against nuclear reactor meltdowns and the ladder is already possible using smarts w/ fluid tanks.
- Sun May 13, 2018 7:38 am
- Forum: Not a bug
- Topic: [0.16.42] Explosive uranium cannon shell friendly fire
- Replies: 2
- Views: 1193
[0.16.42] Explosive uranium cannon shell friendly fire
When you are in a tank, and have Explosive uranium cannon rounds in your tank, it is possible to shoot your own tank using the Shoot selected key.