Search found 52 matches

by Goose
Mon Mar 25, 2019 5:33 am
Forum: Balancing
Topic: Burner Inserters
Replies: 4
Views: 2742

Burner Inserters

With the new assembler energy consumption streamlining forcing higher tier assemblers to use more energy per craft, I believe it makes inconsistencies with other entities (ie. many early game burner devices). It would be understandable to keep the energy consumption of stone furnaces and arguably ...
by Goose
Sat Mar 16, 2019 8:41 am
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 40401

Re: Friday Facts #286 - Pollution cleanup



On the topic of pollution and biters.

Now sure what the future holds in regards to pollution. But personally i feel kinda sad that pollution is so superficial imo. I think it would be cool and interesting if it was more visual, instead of having to look at a map and see a red circle, which ...
by Goose
Fri Mar 15, 2019 1:53 am
Forum: Releases
Topic: Version 0.17.12
Replies: 28
Views: 23405

Re: Version 0.17.12

It's really strange seeing whole pollution values from how it was... :P
Also the opaquer pollution displayed on the map is nice touch.
by Goose
Sun Mar 03, 2019 10:42 pm
Forum: Pending
Topic: [0.17.4] UI scale smaller than limit
Replies: 3
Views: 1311

Re: [0.17.04] UI scale smaller than limit

Loewchen wrote: Sat Mar 02, 2019 4:42 pm Even after you change and save it in game?
Yep, still with no effect. I've set it to 100% many times both in and out of a server but it changes back to 50% every time I restart factorio.
by Goose
Fri Mar 01, 2019 11:48 pm
Forum: Pending
Topic: [0.17.4] UI scale smaller than limit
Replies: 3
Views: 1311

[0.17.4] UI scale smaller than limit

Image
Apologies for the low res-image. When I start up Factorio, the UI scale always resets to 50%, despite the fact that 75% is the supposed minimum value for this setting.

If it helps, my native monitor size is 1600 x 900, ask any questions if needed.
by Goose
Tue Feb 05, 2019 3:37 am
Forum: Duplicates
Topic: [0.16.51] Productivity Module 2 Pollution display Is Inaccurate
Replies: 1
Views: 834

[0.16.51] Productivity Module 2 Pollution display Is Inaccurate

Productivity Modules have a pollution "bonus" of +7.5% each, despite the game calculating and displaying it as +7%.
Image
by Goose
Mon Dec 10, 2018 6:14 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 40287

Re: Friday Facts #272 - Mod GUI

Image
You get the idea ; Apologies for the low quality.
by Goose
Fri Oct 26, 2018 4:12 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 282308

Re: Friday Facts #266 - Cleanup of mechanics

Will assembler 1's have the ability to use fluids in crafting?
by Goose
Tue Sep 18, 2018 3:14 am
Forum: Ideas and Suggestions
Topic: Nuclear Reactor Logic connectivity
Replies: 10
Views: 10991

Re: Nuclear Reactor Logic connectivity

I only really see this being useful if nuclear reactors had Issues when at max temperatures or to persevere unused power. The devs have decided against nuclear reactor meltdowns and the ladder is already possible using smarts w/ fluid tanks.
by Goose
Sun May 13, 2018 7:38 am
Forum: Not a bug
Topic: [0.16.42] Explosive uranium cannon shell friendly fire
Replies: 2
Views: 1193

[0.16.42] Explosive uranium cannon shell friendly fire

When you are in a tank, and have Explosive uranium cannon rounds in your tank, it is possible to shoot your own tank using the Shoot selected key.

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