Search found 47 matches
- Fri Jun 07, 2019 11:32 pm
- Forum: Technical Help
- Topic: [0.17.47][Crash] "Failed to create device and swap chain"
- Replies: 2
- Views: 1290
[0.17.47][Crash] "Failed to create device and swap chain"
Factorio consistently crashes with this error message. The Crash log should be attached to the post.
- Tue Jun 04, 2019 8:18 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51537
Re: Friday Facts #297 - New resource icons
I also think SOME people can't stand the randomized ores and I know 2 who will scream bloody murder if they don't have a checkbox to turn the randomness off. Having to resort to a mod for something that is so VISCERALLY VERY WRONG will not do for either of the 2 people I talked to. I'm pretty sure ...
- Tue Jun 04, 2019 2:08 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51537
Re: Friday Facts #297 - New resource icons
There's a lot on your plate already, but is there opportunity for a few other items to have alternate belt icons? Uranium 238 and Uranium 235 have so much potential for this kind of stuff, especially with belted Koverex enrichment designs!
- Fri May 31, 2019 12:57 am
- Forum: Releases
- Topic: Version 0.17.44
- Replies: 20
- Views: 12915
Re: Version 0.17.44
Probably broke on of my mods again like always. Thanks for that! https://en.oxforddictionaries.com/definition/experimental You're welcome. The most passive aggressive thing i've seen all day lol The original text was really rude to begin with. On a great note, we can interchange power armors with b...
- Thu May 30, 2019 1:42 am
- Forum: Balancing
- Topic: 0.17 Coal Liquefaction
- Replies: 25
- Views: 7905
Re: 0.17 Coal Liquefaction
This is actually a great change! What no one mentioned is lube, which is in much higher demand late in the game in .17 then it was in .16. Especially, since we now need to make robot frames, which need electric engines, and which needs lube, and the only way to make lube is from heavy oil. This cha...
- Thu May 30, 2019 1:00 am
- Forum: Ideas and Suggestions
- Topic: Different Texture for Low Density Structure
- Replies: 7
- Views: 2936
Re: Different Texture for Low Density Structure
https://live.staticflickr.com/7237/27145415652_e4ec40fd04_c.jpg picture of actual light weight structure what also bugs me is that the recipe needs a lot of steel and copper, which is the opposite of light weight. Sure its nice for balancing but I think it should be changed to copper wires and iron...
- Wed May 29, 2019 7:37 am
- Forum: Ideas and Suggestions
- Topic: Uranium Enriching
- Replies: 1
- Views: 740
Re: Uranium Enriching
Besides map generation (which is a necessary evil,) factorio is a relatively rng-free game. Players hate the uncertainty of rng and it only enforces boring gameplay within nuclear (ie. rushing and hoarding for koverex before nuclear power)
This exact thing is discussed all of the time :p
This exact thing is discussed all of the time :p
- Mon May 20, 2019 3:46 am
- Forum: Ideas and Suggestions
- Topic: Recipe of poison capsule
- Replies: 4
- Views: 1387
Re: Recipe of poison capsule
I love the idea of crafting the capsules in chemical plants, as they would be considered chemical/biological warfare.
I would also purpose the idea of lubricant or heavy oil in slowdown capsules, for consistency.
I would also purpose the idea of lubricant or heavy oil in slowdown capsules, for consistency.
- Mon May 20, 2019 3:14 am
- Forum: Ideas and Suggestions
- Topic: Different Texture for Low Density Structure
- Replies: 7
- Views: 2936
Re: Different Texture for Low Density Structure
Before .17, I don't think anybody could actually tell what was actually happening inside that sprite.
I like the high tech hexagonal design, but I would loose a bit of the curve, or at least make the wavelength of the entire plate larger than it is now.
- Sun May 19, 2019 1:29 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.x] personal laser turret info inaccuracy
- Replies: 3
- Views: 3086
[posila] [0.17.x] personal laser turret info inaccuracy
The Personal laser defense claims it benefits from laser turret shooting speed, but does not actually shoot faster or use more energy.
- Thu May 16, 2019 2:23 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.39] Cannon shells fire backwards
- Replies: 1
- Views: 2041
[kovarex] [0.17.39] Cannon shells fire backwards
Regular uranium cannon shells aimed at the tank it is shooting from fire in the opposite direction of the tank's turret head.
- Sat May 04, 2019 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Major uranium ore sink
- Replies: 19
- Views: 5381
- Sat May 04, 2019 9:26 pm
- Forum: Ideas and Suggestions
- Topic: Major uranium ore sink
- Replies: 19
- Views: 5381
Re: Major uranium ore sink
I've had ideas about this in the past, some good and bad. Uranium fuel cell reprocessing tech should cost more science packs but give some/net+ uranium 235 back, to encourage nuclear power use before Koverex enrichment. Overall I believe nuclear power is way too resource efficient regarding the amou...
- Thu Apr 18, 2019 1:14 am
- Forum: Balancing
- Topic: [0.17] Low density structure with expensive recipe seems greatly out of alignment
- Replies: 4
- Views: 2364
Re: [0.17] Low density structure with expensive recipe seems greatly out of alignment
This is almost certainly intentional, and I kind of like the quantity of plastics needed in this recipe. In expensive mode there are no other oil fractions besides petroleum that get up-scaled, so plastic in LDSs balance out the oil/ore ratio in space science. For as late game as it is, 5 plastic as...
- Fri Mar 29, 2019 7:34 am
- Forum: General discussion
- Topic: [.17.x]Small questions regarding nuclear power tech
- Replies: 1
- Views: 935
[.17.x]Small questions regarding nuclear power tech
Is there any reason as to why uranium fuel cells are locked in nuclear fuel processing and not nuclear power? I'm no developer, but it would be fair to assume that there was a reason behind this? Was it needed to help explain the uranium drop chances or to somehow benefit mod creators? Have any of t...
- Mon Mar 25, 2019 5:33 am
- Forum: Balancing
- Topic: Burner Inserters
- Replies: 4
- Views: 2305
Burner Inserters
With the new assembler energy consumption streamlining forcing higher tier assemblers to use more energy per craft, I believe it makes inconsistencies with other entities (ie. many early game burner devices). It would be understandable to keep the energy consumption of stone furnaces and arguably bu...
- Sat Mar 16, 2019 8:41 am
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 32994
Re: Friday Facts #286 - Pollution cleanup
On the topic of pollution and biters. Now sure what the future holds in regards to pollution. But personally i feel kinda sad that pollution is so superficial imo. I think it would be cool and interesting if it was more visual, instead of having to look at a map and see a red circle, which supposed...
- Fri Mar 15, 2019 1:53 am
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 20159
Re: Version 0.17.12
It's really strange seeing whole pollution values from how it was...
Also the opaquer pollution displayed on the map is nice touch.
Also the opaquer pollution displayed on the map is nice touch.
- Mon Mar 04, 2019 1:42 am
- Forum: General discussion
- Topic: [0.17.x]New worm exploit/strategy
- Replies: 13
- Views: 5185
- Sun Mar 03, 2019 10:42 pm
- Forum: Pending
- Topic: [0.17.4] UI scale smaller than limit
- Replies: 3
- Views: 922