Search found 54 matches

by Henry Loenwind
Tue Oct 04, 2022 3:05 am
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 25302

Re: Version 1.1.69

Can't you, just for once, update an icon and not draw something completely different?
by Henry Loenwind
Tue Jun 14, 2022 8:23 pm
Forum: Ideas and Requests For Mods
Topic: Req: Mod to split the Pipe item into two
Replies: 5
Views: 1472

Re: Req: Mod to split the Pipe item into two

I could be wrong, No, that's exactly right. And having a mall to craft pipes (chem plants, refineries) is nice, but there's always the issue of inventory size. I could grab everything in excess before walking 5 minutes to where I need to add 2 chem plants, but just handcrafting them on demand from ...
by Henry Loenwind
Mon Jun 13, 2022 5:48 am
Forum: Ideas and Requests For Mods
Topic: Req: Mod to split the Pipe item into two
Replies: 5
Views: 1472

Req: Mod to split the Pipe item into two

About every single time I want to place a pipe, I find that all my pipes have just been consumed by crafting the machines I want to connect with them. So I'd be very happy if someone could make a very simple (I hope) mod: The vanilla Pipe item cannot be placed anymore. A new item is added that can b...
by Henry Loenwind
Mon Jun 13, 2022 5:37 am
Forum: Implemented Suggestions
Topic: Get Ghost Building From Crafting Tab Using Q
Replies: 16
Views: 5917

Make Q on Toolbelt work like left click

I usually use Q to select my items and only go to the toolbelt when there's no matching entity in sight. Which means half the time I press Q on the toolbelt...which does nothing.
by Henry Loenwind
Wed Dec 30, 2020 1:19 am
Forum: Mod portal Discussion
Topic: Mod licence issue
Replies: 5
Views: 1871

Re: Mod licence issue

jodokus31 wrote: ↑
Wed Dec 30, 2020 1:00 am
Can we just stop this topic here, please? It will just lead to unpleasant discussions.
I find players committing criminal copyright violations without intending to or being aware of more unpleasantness.
by Henry Loenwind
Wed Dec 30, 2020 12:20 am
Forum: Mod portal Discussion
Topic: Mod licence issue
Replies: 5
Views: 1871

Mod licence issue

Why does the Mod Portal allow mod authors to publish mods that come with licences that restrict how the player can play the game? I would have expected it to be limited to source code licences and force mods to be governed under the same rules as the main game. There really should be a warning dialo...
by Henry Loenwind
Fri Aug 14, 2020 2:04 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 104198

Re: Friday Facts #360 - 1.0 is here!

Sadly the main trailer features a bug rather prominently:

At the end, when the rocket flies over the smelters, it is being lit by them.
by Henry Loenwind
Fri Jul 17, 2020 10:30 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 55568

Re: Friday Facts #356 - Blueprint library for real

Do we really need that 4-letter-word in a fff? I heard native speakers are quite allergic to those...
by Henry Loenwind
Fri Mar 20, 2020 3:54 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 89627

Re: Friday Facts #339 - Beacon HR + Redesign process

Looks like something the biters would build. Alien. Menacing.
by Henry Loenwind
Mon Feb 24, 2020 9:28 am
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 23530

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

Ok, back to making harder enemies again. Two ways come to mind when I think about making biters more effective without adding some evolved AI. The one would be to have infiltration biters, ones that take into account turret ranges when pathfinding. The other one would be to have biters that target e...
by Henry Loenwind
Fri Feb 21, 2020 3:59 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 23530

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

That has already been severely optimized. The fact it works at all now instead of just locking up the game shows that. Unfortunately that's just a numbers thing; biters moving is slow and will always be slow. There's nothing that can be done about that. Shooting at a massive amount of them causing ...
by Henry Loenwind
Fri Feb 21, 2020 3:11 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 23530

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

While you're optimising things, may I remind you that researching an arty range upgrade is still a great way to have your game grind to a halt? Even placing a new arty 2 roboport ranges forward from your existing arties is enough to take a lengthy coffee break.
by Henry Loenwind
Sat Jan 11, 2020 1:30 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 33273

Re: Friday Facts #329 - Campaign reassessment

You are a bit too fixated on "The One Campaign", I think. There's no reason to not include a number of campaigns, scenarios, teaching maps, and so on. Just put the one you have right now into the "campaigns and scenarios" main menu folder, give it a nice name and description, and...
by Henry Loenwind
Sun Dec 08, 2019 12:14 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24308

Re: Friday Facts #323 - Animated water

Take a car, and strip it of all what's "unnecessary" for it to be a car. All interior panels, AC, GPS, sound system, whatever is just there for comfort. Is it still a car ? Yes. Would you buy it ? No. Between "works" and "products that is finished, there is a whole world. T...
by Henry Loenwind
Sun Dec 01, 2019 1:05 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24308

Re: Friday Facts #323 - Animated water

This feels so ... unnecessary.

Like most of the .17 changes, tbh.
by Henry Loenwind
Sun Nov 10, 2019 6:17 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74188

Re: Friday Facts #320 - Color correction

thumbs down The daylight colors now have to many bright spots that cause your iris to contract. (That's what people mean when they say they're "blinded" by something.) The old scheme has much lower brightness differences and bright spots. That probably doesn't matter in an office environme...
by Henry Loenwind
Fri Oct 04, 2019 11:09 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31780

Re: Friday Facts #315 - New test servers

Is it just me or is that train in the video not staying exactly in the center of the screen? Especially when driving horizontally the yellow wagon looks like it's jittering a bit.
by Henry Loenwind
Fri May 24, 2019 11:50 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27539

Re: Friday Facts #296 - All kinds of bugs

However, I never simply do so, because all that does is hide the problem; whatever mistake was being made somewhere is still being made, and who knows what other issues it has caused, is causing, or will cause in the future. Amen. However, I usually add checks there, so I can throw an exception tha...
by Henry Loenwind
Sat Apr 20, 2019 2:56 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 20853

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

tbh, that new icon for the power posts looks like a mess on the belt in any resolution. The old one has a very defined shape that is easily recognizable in any size above 8px (and at that size you only see colors anyway).
by Henry Loenwind
Sat Apr 06, 2019 11:57 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 57728

Re: Friday Facts #289 - Character GUI

so in order to keep a compact design
let me translate that for you:

"so in order to waste more space as useless empty space around the GUI"

Go to advanced search