Search found 99 matches
- Tue Nov 24, 2020 12:06 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 144536
Re: Version 1.1.0
We have an undo button. Why don't we have a redu button yet? It happened way too often to me that I undid one too many, and ended up breaking something important. +1 err β¦ what about https://forums.factorio.com/viewtopic.php?f=66&t=69903 Ok, it's implemented. But nobody knows :D There is no but...
- Mon Nov 23, 2020 11:57 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 144536
- Sun Nov 15, 2020 12:13 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 324431
Re: XM 3.5.3 Out
Corrected violation of conservation of energy in coke production ;) (Doubled coal fuel value from 4 -> 8 MJ, and reduced coke output from 9 to 8) Hmm... Coke is more *condensed* and refined fuel than coal... Maybe change power distribution to: Coal - 4 MJ, Coke - 8 MJ, and craft 8 Coal -> 4 Coke. A...
- Sat Nov 14, 2020 5:49 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 106576
Re: Friday Facts #363 - 1.1 is getting close
Just another variant to character inventory/logistics/crafting tabs: make its order configurable in game options.
- Sat Oct 31, 2020 9:23 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 324431
Re: [MOD 1.0] Xander Mod v3.5.1
Mod is great, thank you. 8-) But I have some questions (and not only me): 1. There is no wood production. Do I have to harvest wood by hand all the time? 2. Many assembling recipes of Tier1 machines require blue assembler, which is already on a different Tier. Maybe allow a standard (gray) assembler...
- Sun Oct 04, 2020 10:38 pm
- Forum: Development tools
- Topic: Factorio Locale Editor
- Replies: 4
- Views: 4857
Factorio Locale Editor
Greetings to all Factorio community. I wrote a small program to help translate mods. It is very simple to use: load the locale file for translation, load the translation (if there is one already), select the strings for translation in the list on the left, the source text and the translation below a...
- Fri Aug 14, 2020 10:46 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 115713
- Fri Aug 14, 2020 11:01 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 105835
Re: Version 1.0.0
If there is no "first day patch", then this is a complete violation of all game developing traditions
WUBE, you are great!
WUBE, you are great!
- Mon Aug 03, 2020 3:06 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 36457
Re: Friday Facts #358 - Alien decoratives & Polluted water
I think the only way to turn the starting lake back to blue will be by using your starting factory as a bootstrap factory, moving elsewhere for your endgame factory, and tearing down the starter base XD. Hey, but what about water treatment plant? We need it, seriously. We want to live on a green, b...
- Sun Aug 02, 2020 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Personal logistics on/off
- Replies: 0
- Views: 655
Personal logistics on/off
Personal logistics disables after death, and this is good.
My suggestion is to auto-enable it after you pickup your dead body.
It will be useful for those people who forget to turn it on.
My suggestion is to auto-enable it after you pickup your dead body.
It will be useful for those people who forget to turn it on.
- Fri Jul 31, 2020 9:17 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 36457
Re: Friday Facts #358 - Alien decoratives & Polluted water
I can easily imagine a three step process: at low/no pollution water is blue at intermediate values it becomes green (algae), but maybe not as vibrant as you show in the screenshots at high values it turns brown/black/disgusting (dead water). Great idea! Hope Factorio team implement it! And one mor...
- Fri Jul 31, 2020 9:04 pm
- Forum: Releases
- Topic: Version 0.18.38
- Replies: 24
- Views: 17351
Re: Version 0.18.38
I think it would be useful to add "Sort" buttons in BP library.
E.g. "Sort alphabetically (ascending/descending)", "Unsorted" (your manual order).
P.S. Copy button also need redesign (maybe as above)
E.g. "Sort alphabetically (ascending/descending)", "Unsorted" (your manual order).
P.S. Copy button also need redesign (maybe as above)
- Wed Jul 29, 2020 5:26 pm
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 19507
Re: Version 0.18.37
How can I see other player blueprints in MP game now?
- Fri Mar 06, 2020 11:05 am
- Forum: Ideas and Suggestions
- Topic: Add category in mod portal: Localizations
- Replies: 2
- Views: 839
Add category in mod portal: Localizations
Hello. As we can see, there are many mods categories in mod portal. I suggest to add another one: Localizations (or Translations), because many mods have only one locale (English 99%) and it's author(s) don't want to add and maintain other language locales. Other people creating mods with localizati...
- Wed Feb 26, 2020 11:15 pm
- Forum: Ideas and Suggestions
- Topic: Super Radar and Nuclear ICBMs or why uranium needs balancing
- Replies: 6
- Views: 2652
Re: Super Radar and Nuclear ICBMs or why uranium needs balancing
Are you saw M.I.R.V mod?ICBMs...
https://mods.factorio.com/mod/MIRV
Maybe this is what you are looking for.
- Wed Feb 26, 2020 9:37 pm
- Forum: Duplicates
- Topic: [0.18.9] Make case insensitive search
- Replies: 3
- Views: 1259
[0.18.9] Make case insensitive search
Hello.
Please make the search in the production menu (E) (and in other places) case insensitive in locales other than English.
In my locale (Russian) it is case sensitive, and it's uncomfortable.
Please make the search in the production menu (E) (and in other places) case insensitive in locales other than English.
In my locale (Russian) it is case sensitive, and it's uncomfortable.
- Sun Oct 13, 2019 5:11 pm
- Forum: Logistic Train Network
- Topic: LTN Language Pack
- Replies: 7
- Views: 2663
Re: Russian language for LTN
I've created Language Pack mod for LTN, LTN Tracker and LTN Combinator.
https://mods.factorio.com/mod/LTN_Language_Pack
At this time only Russian locale added, but other translations welcomed.
PM to me with your translations.
https://mods.factorio.com/mod/LTN_Language_Pack
At this time only Russian locale added, but other translations welcomed.
PM to me with your translations.
- Sat Oct 12, 2019 10:07 am
- Forum: Logistic Train Network
- Topic: LTN Language Pack
- Replies: 7
- Views: 2663
Re: Russian language for LTN
I can maintain actuality of translation, and update it if necessary.
I've created pull request on Github repository of LTN.
I've created pull request on Github repository of LTN.
- Fri Oct 11, 2019 11:21 pm
- Forum: Logistic Train Network
- Topic: LTN Language Pack
- Replies: 7
- Views: 2663
LTN Language Pack
I've created Language Pack mod for LTN, LTN Tracker and LTN Combinator.
https://mods.factorio.com/mod/LTN_Language_Pack
PM to me with your translations or create pull request on Github.
https://mods.factorio.com/mod/LTN_Language_Pack
PM to me with your translations or create pull request on Github.