Search found 99 matches

by Shadow_Man
Tue Nov 24, 2020 12:06 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 144536

Re: Version 1.1.0

We have an undo button. Why don't we have a redu button yet? It happened way too often to me that I undid one too many, and ended up breaking something important. +1 err … what about https://forums.factorio.com/viewtopic.php?f=66&t=69903 Ok, it's implemented. But nobody knows :D There is no but...
by Shadow_Man
Mon Nov 23, 2020 11:57 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 144536

Re: Version 1.1.0

Mernom wrote: ↑
Mon Nov 23, 2020 11:26 pm
We have an undo button.

Why don't we have a redu button yet? It happened way too often to me that I undid one too many, and ended up breaking something important.
+1
by Shadow_Man
Sun Nov 15, 2020 12:13 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 324431

Re: XM 3.5.3 Out

Corrected violation of conservation of energy in coke production ;) (Doubled coal fuel value from 4 -> 8 MJ, and reduced coke output from 9 to 8) Hmm... Coke is more *condensed* and refined fuel than coal... Maybe change power distribution to: Coal - 4 MJ, Coke - 8 MJ, and craft 8 Coal -> 4 Coke. A...
by Shadow_Man
Sat Nov 14, 2020 5:49 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 106576

Re: Friday Facts #363 - 1.1 is getting close

Just another variant to character inventory/logistics/crafting tabs: make its order configurable in game options.
by Shadow_Man
Sat Oct 31, 2020 9:23 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 324431

Re: [MOD 1.0] Xander Mod v3.5.1

Mod is great, thank you. 8-) But I have some questions (and not only me): 1. There is no wood production. Do I have to harvest wood by hand all the time? 2. Many assembling recipes of Tier1 machines require blue assembler, which is already on a different Tier. Maybe allow a standard (gray) assembler...
by Shadow_Man
Sun Oct 04, 2020 10:38 pm
Forum: Development tools
Topic: Factorio Locale Editor
Replies: 4
Views: 4857

Factorio Locale Editor

Greetings to all Factorio community. I wrote a small program to help translate mods. It is very simple to use: load the locale file for translation, load the translation (if there is one already), select the strings for translation in the list on the left, the source text and the translation below a...
by Shadow_Man
Fri Aug 14, 2020 10:46 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 115713

Re: Friday Facts #360 - 1.0 is here!

ssilk wrote: ↑
Fri Aug 14, 2020 9:47 pm
Finaly it's there. Grats!!

Now we can close the suggestions-board.
WAAAAT??!!




ssilk wrote: ↑
Fri Aug 14, 2020 9:47 pm
Not.
Phew... Cruel joke, heart attack can happen :o
by Shadow_Man
Fri Aug 14, 2020 11:01 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 105835

Re: Version 1.0.0

If there is no "first day patch", then this is a complete violation of all game developing traditions :D

WUBE, you are great!
by Shadow_Man
Mon Aug 03, 2020 3:06 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 36457

Re: Friday Facts #358 - Alien decoratives & Polluted water

I think the only way to turn the starting lake back to blue will be by using your starting factory as a bootstrap factory, moving elsewhere for your endgame factory, and tearing down the starter base XD. Hey, but what about water treatment plant? We need it, seriously. We want to live on a green, b...
by Shadow_Man
Sun Aug 02, 2020 12:28 pm
Forum: Ideas and Suggestions
Topic: Personal logistics on/off
Replies: 0
Views: 655

Personal logistics on/off

Personal logistics disables after death, and this is good.
My suggestion is to auto-enable it after you pickup your dead body.
It will be useful for those people who forget to turn it on.
by Shadow_Man
Fri Jul 31, 2020 9:17 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 36457

Re: Friday Facts #358 - Alien decoratives & Polluted water

I can easily imagine a three step process: at low/no pollution water is blue at intermediate values it becomes green (algae), but maybe not as vibrant as you show in the screenshots at high values it turns brown/black/disgusting (dead water). Great idea! Hope Factorio team implement it! And one mor...
by Shadow_Man
Fri Jul 31, 2020 9:04 pm
Forum: Releases
Topic: Version 0.18.38
Replies: 24
Views: 17351

Re: Version 0.18.38

I think it would be useful to add "Sort" buttons in BP library.
E.g. "Sort alphabetically (ascending/descending)", "Unsorted" (your manual order).
Image
P.S. Copy button also need redesign (maybe as above) ;)
by Shadow_Man
Wed Jul 29, 2020 5:26 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 19507

Re: Version 0.18.37

How can I see other player blueprints in MP game now?
by Shadow_Man
Fri Mar 06, 2020 11:05 am
Forum: Ideas and Suggestions
Topic: Add category in mod portal: Localizations
Replies: 2
Views: 839

Add category in mod portal: Localizations

Hello. As we can see, there are many mods categories in mod portal. I suggest to add another one: Localizations (or Translations), because many mods have only one locale (English 99%) and it's author(s) don't want to add and maintain other language locales. Other people creating mods with localizati...
by Shadow_Man
Wed Feb 26, 2020 11:15 pm
Forum: Ideas and Suggestions
Topic: Super Radar and Nuclear ICBMs or why uranium needs balancing
Replies: 6
Views: 2652

Re: Super Radar and Nuclear ICBMs or why uranium needs balancing

ICBMs...
Are you saw M.I.R.V mod?
https://mods.factorio.com/mod/MIRV
Maybe this is what you are looking for.
by Shadow_Man
Wed Feb 26, 2020 9:37 pm
Forum: Duplicates
Topic: [0.18.9] Make case insensitive search
Replies: 3
Views: 1259

[0.18.9] Make case insensitive search

Hello.
Please make the search in the production menu (E) (and in other places) case insensitive in locales other than English.
In my locale (Russian) it is case sensitive, and it's uncomfortable.
by Shadow_Man
Sun Oct 13, 2019 5:11 pm
Forum: Logistic Train Network
Topic: LTN Language Pack
Replies: 7
Views: 2663

Re: Russian language for LTN

I've created Language Pack mod for LTN, LTN Tracker and LTN Combinator.
https://mods.factorio.com/mod/LTN_Language_Pack

At this time only Russian locale added, but other translations welcomed.
PM to me with your translations.
by Shadow_Man
Sat Oct 12, 2019 10:07 am
Forum: Logistic Train Network
Topic: LTN Language Pack
Replies: 7
Views: 2663

Re: Russian language for LTN

I can maintain actuality of translation, and update it if necessary.
I've created pull request on Github repository of LTN.
by Shadow_Man
Fri Oct 11, 2019 11:21 pm
Forum: Logistic Train Network
Topic: LTN Language Pack
Replies: 7
Views: 2663

LTN Language Pack

I've created Language Pack mod for LTN, LTN Tracker and LTN Combinator.
https://mods.factorio.com/mod/LTN_Language_Pack

PM to me with your translations or create pull request on Github.

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