Search found 99 matches

by Shadow_Man
Wed Sep 01, 2021 9:02 pm
Forum: Releases
Topic: Version 1.1.39
Replies: 7
Views: 20625

Re: Version 1.1.39

eradicator wrote: ↑
Wed Sep 01, 2021 6:55 pm
FactorioBot wrote: ↑
Wed Sep 01, 2021 4:16 pm
LuaEntityPrototype::resource_categories now supports characters.
What, mining drills can mine people now? :twisted:
Not people, but worms and biters :geek:
by Shadow_Man
Fri Aug 27, 2021 9:05 am
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 23003

Re: Version 1.1.38

It is almost as if the font is rendered with different settings, especially "weak" vs "strong" hinting, or as if there is unintended font replacement happening in the background. There is definitely some OS-specific thing going on here. This change does not happen on my Linux sy...
by Shadow_Man
Sun Aug 22, 2021 10:48 pm
Forum: Ideas and Suggestions
Topic: Add font selection options
Replies: 4
Views: 1882

Re: Add font selection options

* Choose another font... Ok, I would choose Zapf dingbats. :mrgreen: Ok, Zapf dingbats is your choice, but if you can play with it, you're true genius :D Here is some fonts (with Russian sample phrase), including Lato (1.1.37) and Lilittium (1.1.38). As you can see, the new font has fuzzy outlines ...
by Shadow_Man
Sun Aug 22, 2021 8:42 am
Forum: Ideas and Suggestions
Topic: Add font selection options
Replies: 4
Views: 1882

Re: Add font selection options

After update to v1.1.38 main font changed to Lilittium, and many people didn't like the new font, especially Cyrillic version. It has become smaller, the smoothing is worse, the eyes get tired faster. Well, then as developer I would fix THAT instead of introducing new problems (text not matching in...
by Shadow_Man
Sat Aug 21, 2021 4:52 pm
Forum: Ideas and Suggestions
Topic: Add font selection options
Replies: 4
Views: 1882

Add font selection options

TL;DR Add font selection option in the interface options. What ? On different computers, different screens, different operating systems, the fonts used in the game look different. Add the ability to customize the font (name, size, scale) in the interface settings, and, possibly, select a font from ...
by Shadow_Man
Sat Aug 21, 2021 2:48 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 23003

Re: Version 1.1.38

What about adding 2 (or more) fonts to the interface options?
Or ability to choose font from OS fonts?
And size of font?

Upd:
There are several fonts included in Core/Fonts folder, and font selection order in Locale/XX/info.json file.
Maybe add option to adjust that font styles order?
by Shadow_Man
Thu Aug 19, 2021 6:27 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 23003

Re: Version 1.1.38

From what I understand, this change was triggered by this discussion over at crowdin: https://crowdin.com/project/factorio/discussions/195 I believe the actual font "Titillium" that Factorio shipped with previously had no support for cyrillic whatsoever, so the "old" font that y...
by Shadow_Man
Thu Aug 19, 2021 3:15 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 23003

Re: Version 1.1.38

This new cyrillic font... It has become smaller and bolder, the readability has deteriorated. :( Hello, We took quite some care in comparing before and after, making sure that the new font was as good if not better than before, considering all the different label styles, sizes, and colors. Can you ...
by Shadow_Man
Thu Aug 19, 2021 12:01 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 23003

Re: Version 1.1.38

This new cyrillic font... It has become smaller and bolder, the readability has deteriorated. :(
by Shadow_Man
Sat Aug 07, 2021 8:53 am
Forum: Outdated/Not implemented
Topic: Command line argument for starting a server with GUI
Replies: 9
Views: 3429

Re: Command line argument for starting a server with GUI

Other idea about server: Maybe add feature when start hosting game from main menu, add button "Start dedicated server" with selected options in GUI? Why? In the graphical interface, it is convenient to configure the server startup parameters and then start it with one button. It would als...
by Shadow_Man
Fri Aug 06, 2021 8:54 pm
Forum: Outdated/Not implemented
Topic: Command line argument for starting a server with GUI
Replies: 9
Views: 3429

Re: Command line argument for starting a server with GUI

Other idea about server:
Maybe add feature when start hosting game from main menu, add button "Start dedicated server" with selected options in GUI?
by Shadow_Man
Fri Aug 06, 2021 5:42 pm
Forum: Ideas and Suggestions
Topic: In-game changelog viewer order / Changelog should default to installed version + 1
Replies: 15
Views: 4011

In-game changelog viewer order / Changelog should default to installed version + 1

TL;DR Show changelog frow newest to oldest changes in in-game changelog viewer. What ? In the changelog files and on the mod portal, lists of changes are shown from new to old (generally accepted standard). Make it sorted from new to old when viewing changes in the game, for more convenience and ov...
by Shadow_Man
Fri May 07, 2021 11:33 pm
Forum: Releases
Topic: Version 1.1.33
Replies: 14
Views: 29380

Re: Version 1.1.33

Landfill icon with grass, but when you place landfill, it is without grass ;)
Maybe need to wait some time for grass grow? :lol:
by Shadow_Man
Thu Mar 11, 2021 10:34 am
Forum: Releases
Topic: Version 1.1.27
Replies: 9
Views: 17874

Re: Version 1.1.27

Mod name/title length limit inspired by this? :lol:
https://mods.factorio.com/mod/Rohlinhea ... e-atnsasri
by Shadow_Man
Wed Mar 10, 2021 10:52 am
Forum: Mod portal Discussion
Topic: Bug in mod DL counter
Replies: 2
Views: 1502

Re: Bug in mod DL counter

You are right.
Merge my post with this.
by Shadow_Man
Wed Mar 10, 2021 10:46 am
Forum: Mod portal Discussion
Topic: Bug in mod DL counter
Replies: 2
Views: 1502

Bug in mod DL counter

Hello. One of my mods ( https://mods.factorio.com/mod/Warptorio2_Language_Pack ) had a sudden increase in download count after a recent update. The number of downloads is increasing for all versions of the mod, both new and old, starting with the very first one. It is unlikely that this is actually ...
by Shadow_Man
Tue Dec 29, 2020 11:50 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 54532

Re: Industrial Revolution 2 discussion

There is localization mod for Industrial Revolution 2 on mod portal:
https://mods.factorio.com/mod/Industria ... guage_Pack

Everyone invited to translating :D
by Shadow_Man
Tue Nov 24, 2020 1:12 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 144752

Re: Version 1.1.0

Nexarius wrote: ↑
Tue Nov 24, 2020 1:09 pm
This is just genius :)

I have just one question. Why is the 1.1.0 zip file bigger than the not compressed version?
Because compression algorithm in Setup.exe better than ZIP ;)
by Shadow_Man
Tue Nov 24, 2020 11:05 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 144752

Re: Version 1.1.0

Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? Press P, search for space science produced, divide by 1000. But you can launch rocket without satellite, or you launch other things in rocket, not satellites. Some mods may change launch mechanics by re...
by Shadow_Man
Tue Nov 24, 2020 12:23 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 144752

Re: Version 1.1.0

Hey, what about game version requirements for mods?
The game now requires mods with Factorio 1.1 version, but the changelog did not indicate this.
Is this a bug?

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