Not people, but worms and biterseradicator wrote: βWed Sep 01, 2021 6:55 pmWhat, mining drills can mine people now?FactorioBot wrote: βWed Sep 01, 2021 4:16 pmLuaEntityPrototype::resource_categories now supports characters.
Search found 99 matches
- Wed Sep 01, 2021 9:02 pm
- Forum: Releases
- Topic: Version 1.1.39
- Replies: 7
- Views: 20625
Re: Version 1.1.39
- Fri Aug 27, 2021 9:05 am
- Forum: Releases
- Topic: Version 1.1.38
- Replies: 18
- Views: 23003
Re: Version 1.1.38
It is almost as if the font is rendered with different settings, especially "weak" vs "strong" hinting, or as if there is unintended font replacement happening in the background. There is definitely some OS-specific thing going on here. This change does not happen on my Linux sy...
- Sun Aug 22, 2021 10:48 pm
- Forum: Ideas and Suggestions
- Topic: Add font selection options
- Replies: 4
- Views: 1882
Re: Add font selection options
* Choose another font... Ok, I would choose Zapf dingbats. :mrgreen: Ok, Zapf dingbats is your choice, but if you can play with it, you're true genius :D Here is some fonts (with Russian sample phrase), including Lato (1.1.37) and Lilittium (1.1.38). As you can see, the new font has fuzzy outlines ...
- Sun Aug 22, 2021 8:42 am
- Forum: Ideas and Suggestions
- Topic: Add font selection options
- Replies: 4
- Views: 1882
Re: Add font selection options
After update to v1.1.38 main font changed to Lilittium, and many people didn't like the new font, especially Cyrillic version. It has become smaller, the smoothing is worse, the eyes get tired faster. Well, then as developer I would fix THAT instead of introducing new problems (text not matching in...
- Sat Aug 21, 2021 4:52 pm
- Forum: Ideas and Suggestions
- Topic: Add font selection options
- Replies: 4
- Views: 1882
Add font selection options
TL;DR Add font selection option in the interface options. What ? On different computers, different screens, different operating systems, the fonts used in the game look different. Add the ability to customize the font (name, size, scale) in the interface settings, and, possibly, select a font from ...
- Sat Aug 21, 2021 2:48 pm
- Forum: Releases
- Topic: Version 1.1.38
- Replies: 18
- Views: 23003
Re: Version 1.1.38
What about adding 2 (or more) fonts to the interface options?
Or ability to choose font from OS fonts?
And size of font?
Upd:
There are several fonts included in Core/Fonts folder, and font selection order in Locale/XX/info.json file.
Maybe add option to adjust that font styles order?
Or ability to choose font from OS fonts?
And size of font?
Upd:
There are several fonts included in Core/Fonts folder, and font selection order in Locale/XX/info.json file.
Maybe add option to adjust that font styles order?
- Thu Aug 19, 2021 6:27 pm
- Forum: Releases
- Topic: Version 1.1.38
- Replies: 18
- Views: 23003
Re: Version 1.1.38
From what I understand, this change was triggered by this discussion over at crowdin: https://crowdin.com/project/factorio/discussions/195 I believe the actual font "Titillium" that Factorio shipped with previously had no support for cyrillic whatsoever, so the "old" font that y...
- Thu Aug 19, 2021 3:15 pm
- Forum: Releases
- Topic: Version 1.1.38
- Replies: 18
- Views: 23003
Re: Version 1.1.38
This new cyrillic font... It has become smaller and bolder, the readability has deteriorated. :( Hello, We took quite some care in comparing before and after, making sure that the new font was as good if not better than before, considering all the different label styles, sizes, and colors. Can you ...
- Thu Aug 19, 2021 12:01 pm
- Forum: Releases
- Topic: Version 1.1.38
- Replies: 18
- Views: 23003
Re: Version 1.1.38
This new cyrillic font... It has become smaller and bolder, the readability has deteriorated.
- Sat Aug 07, 2021 8:53 am
- Forum: Outdated/Not implemented
- Topic: Command line argument for starting a server with GUI
- Replies: 9
- Views: 3429
Re: Command line argument for starting a server with GUI
Other idea about server: Maybe add feature when start hosting game from main menu, add button "Start dedicated server" with selected options in GUI? Why? In the graphical interface, it is convenient to configure the server startup parameters and then start it with one button. It would als...
- Fri Aug 06, 2021 8:54 pm
- Forum: Outdated/Not implemented
- Topic: Command line argument for starting a server with GUI
- Replies: 9
- Views: 3429
Re: Command line argument for starting a server with GUI
Other idea about server:
Maybe add feature when start hosting game from main menu, add button "Start dedicated server" with selected options in GUI?
Maybe add feature when start hosting game from main menu, add button "Start dedicated server" with selected options in GUI?
- Fri Aug 06, 2021 5:42 pm
- Forum: Ideas and Suggestions
- Topic: In-game changelog viewer order / Changelog should default to installed version + 1
- Replies: 15
- Views: 4011
In-game changelog viewer order / Changelog should default to installed version + 1
TL;DR Show changelog frow newest to oldest changes in in-game changelog viewer. What ? In the changelog files and on the mod portal, lists of changes are shown from new to old (generally accepted standard). Make it sorted from new to old when viewing changes in the game, for more convenience and ov...
- Fri May 07, 2021 11:33 pm
- Forum: Releases
- Topic: Version 1.1.33
- Replies: 14
- Views: 29380
Re: Version 1.1.33
Landfill icon with grass, but when you place landfill, it is without grass
Maybe need to wait some time for grass grow?
Maybe need to wait some time for grass grow?
- Thu Mar 11, 2021 10:34 am
- Forum: Releases
- Topic: Version 1.1.27
- Replies: 9
- Views: 17874
Re: Version 1.1.27
Mod name/title length limit inspired by this?
https://mods.factorio.com/mod/Rohlinhea ... e-atnsasri
https://mods.factorio.com/mod/Rohlinhea ... e-atnsasri
- Wed Mar 10, 2021 10:52 am
- Forum: Mod portal Discussion
- Topic: Bug in mod DL counter
- Replies: 2
- Views: 1502
Re: Bug in mod DL counter
You are right.
Merge my post with this.
Merge my post with this.
- Wed Mar 10, 2021 10:46 am
- Forum: Mod portal Discussion
- Topic: Bug in mod DL counter
- Replies: 2
- Views: 1502
Bug in mod DL counter
Hello. One of my mods ( https://mods.factorio.com/mod/Warptorio2_Language_Pack ) had a sudden increase in download count after a recent update. The number of downloads is increasing for all versions of the mod, both new and old, starting with the very first one. It is unlikely that this is actually ...
- Tue Dec 29, 2020 11:50 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 54532
Re: Industrial Revolution 2 discussion
There is localization mod for Industrial Revolution 2 on mod portal:
https://mods.factorio.com/mod/Industria ... guage_Pack
Everyone invited to translating
https://mods.factorio.com/mod/Industria ... guage_Pack
Everyone invited to translating
- Tue Nov 24, 2020 1:12 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 144752
- Tue Nov 24, 2020 11:05 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 144752
Re: Version 1.1.0
Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? Press P, search for space science produced, divide by 1000. But you can launch rocket without satellite, or you launch other things in rocket, not satellites. Some mods may change launch mechanics by re...
- Tue Nov 24, 2020 12:23 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 144752
Re: Version 1.1.0
Hey, what about game version requirements for mods?
The game now requires mods with Factorio 1.1 version, but the changelog did not indicate this.
Is this a bug?
The game now requires mods with Factorio 1.1 version, but the changelog did not indicate this.
Is this a bug?