Search found 145 matches
- Fri May 24, 2024 3:25 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 17762
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Please support CTRL+Shift+Z redo for Windows and Linux as well. Not only is it a very common shortcut for redo but it is also one-handable which is very useful for a game like Factorio where you are often using the mouse in the other hand while building.
We generally try to make all controls ...
- Tue May 14, 2024 1:46 pm
- Forum: Ideas and Suggestions
- Topic: Rear marker lights on the car
- Replies: 7
- Views: 1293
Re: Rear marker lights on the car
+1
And the concept image looks great!
And the concept image looks great!
- Tue Apr 23, 2024 9:42 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Yet another belt balancer compendium
- Replies: 24
- Views: 84903
Re: Yet another belt balancer compendium
Maybe you'll find that useful: https://factoriobin.com/post/balancersFNKZ_Steph777 wrote: Mon Apr 01, 2024 9:02 pmcan you post it again? Pastebin deletes pages after a yeard4rkpl4y3r wrote: Fri Apr 28, 2017 12:51 pm I created a vanilla 0.15 blueprint book string for the compendium: https://pastebin.com/24NZkPsa
- Sat Apr 06, 2024 1:22 pm
- Forum: Translations
- Topic: text/translation error in tight spot game mode
- Replies: 2
- Views: 1601
Re: text/translation error in tight spot game mode
Fixed on Crowdin, wait for next update ingame translations.
- Fri Mar 29, 2024 4:53 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 38191
Re: Friday Facts #404 - Frustration not found
Like that, but Q once works like now, hold Q to show a list of related entities as OP suggested. (Could be alt-Q, shift Q, ...)
Example group:
- Rails
- Signal
- Chain signal
- Train Stop
- Train
The groups are likely equal to the "crafting rows" in the crafting menu. They are a group of ...
- Fri Feb 02, 2024 12:24 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 27585
Re: Friday Facts #396 - Sound improvements in 2.0
New big mining drill with its sound and animation looks gorgeous 

- Fri Jan 19, 2024 7:50 pm
- Forum: Ideas and Suggestions
- Topic: New Stack inserters in Factorio 2.0 redesign
- Replies: 1
- Views: 1122
New Stack inserters in Factorio 2.0 redesign
Hello Wube devs.
I'm very glad you decided to rename the Factorio 1.x Stack inserter to Bulk.
A follow-up suggestion: let the new 2.0 Stack inserter be green, and let the Bulk inserter be white.
This way, the Stack inserter will retain both its name and color.
I'm very glad you decided to rename the Factorio 1.x Stack inserter to Bulk.
A follow-up suggestion: let the new 2.0 Stack inserter be green, and let the Bulk inserter be white.
This way, the Stack inserter will retain both its name and color.
- Tue Jan 16, 2024 6:48 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 92550
Re: Green Belt visual ideas
Exactly like they interact with belts now, why not? The hands phase right through the walls of assemblers but you aren't worrying about that. It's a non-issue.
Ok, let's say. =)
But then how to evaluate the compression, content and proper sides of belt? Do I have copper cables, are these ...
- Mon Jan 15, 2024 10:00 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 92550
Re: Green Belt visual ideas
Great idea for Space belts (items will not fly from it).
Earendel, come and get it!

- Fri Dec 22, 2023 12:45 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 26149
Re: Friday Facts #390 - Noise expressions 2.0
Hou-hou-hou!
We really need that snowy sprites and Christmas Tree in-game!
We really need that snowy sprites and Christmas Tree in-game!
- Sun Dec 10, 2023 11:51 am
- Forum: Technical Help
- Topic: Factorio does not launch
- Replies: 22
- Views: 5671
Re: Factorio does not launch
You have windows 11 N, which specifically excludes media related things - which Factorio needs. https://www.reddit.com/r/WindowsHelp/comments/qk4ot7/rtkngui64exe_system_error_resampledmodll_was_not/
The problem is known and rare, but maybe add some check when launching Factorio to avoid this ...
- Sat Dec 09, 2023 7:05 pm
- Forum: Technical Help
- Topic: Factorio does not launch
- Replies: 22
- Views: 5671
Re: Factorio does not launch
Tip from Reddit:
Need to install Media Pack. Can do this by opening up Powershell as Administrator and running this cmdlet:
DISM /Online /Add-Capability /CapabilityName:Media.MediaFeaturePack~~~~0.0.1.0
Restart computer and you can now get rid of that error.
Need to install Media Pack. Can do this by opening up Powershell as Administrator and running this cmdlet:
DISM /Online /Add-Capability /CapabilityName:Media.MediaFeaturePack~~~~0.0.1.0
Restart computer and you can now get rid of that error.
- Fri Dec 08, 2023 3:31 pm
- Forum: Ideas and Suggestions
- Topic: Always show underground max range visualization
- Replies: 6
- Views: 1542
Re: Always show underground max range visualization
+1
And one more suggestion: add hotkey (i.e. Ctrl+Click) to place both sides (input and output) of underground belt/pipe at maximum range at once.
And one more suggestion: add hotkey (i.e. Ctrl+Click) to place both sides (input and output) of underground belt/pipe at maximum range at once.
- Fri Dec 01, 2023 12:13 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 70476
Re: Friday Facts #387 - Swimming in lava
Another Friday teaser.
I'll burn a chair before I get to 2.0
I'll burn a chair before I get to 2.0

- Tue Nov 28, 2023 11:28 am
- Forum: Releases
- Topic: Version 1.1.99
- Replies: 4
- Views: 11331
Re: Version 1.1.99
I will wait for 1.1.111

- Tue Nov 14, 2023 10:32 pm
- Forum: Ideas and Suggestions
- Topic: missing "view on map" button on train stations
- Replies: 2
- Views: 993
Re: missing "view on map" button on train stations
Suggestion: add an additional key for station/train ping, for example "Ctrl+Click", to open exactly the coordinates of the place, as with a normal ping.
- Fri Nov 03, 2023 9:28 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 176
- Views: 60701
Re: Friday Facts #383 - Super force building
Now every week when I read FFF, I think, "wow, this is the coolest thing ever."
Wube meanwhile: Ha ha, sit down and hold ALL my beers, we have many more Fridays ahead of us.

Wube meanwhile: Ha ha, sit down and hold ALL my beers, we have many more Fridays ahead of us.

- Fri Oct 27, 2023 3:14 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 71397
Re: Friday Facts #382 - Logistic groups
Here you are: https://mods.factorio.com/mod/MIRVShadowlords wrote: Fri Oct 27, 2023 12:00 pm now I need to make a mod pack to add in the voice lines from Startcraft.
*nuclear launch detected*
- Sun Oct 15, 2023 4:22 pm
- Forum: Ideas and Suggestions
- Topic: Player character color setup
- Replies: 5
- Views: 1624
Re: Player character color setup
You absolutely right.Koub wrote: Sun Oct 15, 2023 8:08 am I think OP wants to set their character's color once and for all in the game settings so that in every subsequent map they start, it will be remembered.
- Sat Oct 14, 2023 5:25 pm
- Forum: Ideas and Suggestions
- Topic: Player character color setup
- Replies: 5
- Views: 1624
Player character color setup
Suggestion: add the color of the player character to the game settings, for example, in the “Interface” section.
Many people play with their specific character color, but every time the map is started, the player's color is random.
Add a Character Color option with Random and Selected Color options.
Many people play with their specific character color, but every time the map is started, the player's color is random.
Add a Character Color option with Random and Selected Color options.