Search found 99 matches
- Sun Jan 08, 2023 12:15 pm
- Forum: Implemented in 2.0
- Topic: Reading fluid levels of pipes, liquids shouldn't behave according to the uncertainty principle of quantum mechanics
- Replies: 23
- Views: 5263
Re: Please add ability to connect pipes with logic wires like chests and belts
I wish pumps would give you direct readouts of their pump speed, too. It's crazy that the game has been around this long and the fluid/circuit connections are so hacky. :( +1 Pump speed readout will be great. And I tend to think that it is better to add a 1x1 small capacity buffer/transit tank with...
- Sun Jan 08, 2023 12:09 pm
- Forum: Ideas and Suggestions
- Topic: Separation of UI Scaling and Console Text Scaling
- Replies: 3
- Views: 1089
Re: Separation of UI Scaling and Console Text Scaling
+1
And maybe make the console window draggable, resizable, and have a scrollbar.
And maybe make the console window draggable, resizable, and have a scrollbar.
- Sun Jan 08, 2023 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Fix the console log window position
- Replies: 0
- Views: 494
Fix the console log window position
TL;DR Fix the console log position window on screen What ? The console window now changes its position depending on the number of rows of the shortcut bar and the life/shield bars. Make the bottom border of the console window fixed to fit the maximum number of quick access bar rows (or only change ...
- Mon Dec 26, 2022 1:49 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 13
- Views: 9623
Re: Industrial Revolution 3
After qiuck investigation I found a solution: Edit 2 values in the file IndustrialRevolution3_3.0.1\code\entities\entities-fluid.lua Section "vaporiser.fluid_boxes": Line 938: change value -1.25 to -1 Line 947: change value 1.25 to 1 And that's all, IR3 and SqueakThrough works fine togethe...
- Sat Dec 24, 2022 10:04 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 13
- Views: 9623
Industrial Revolution 3
Hello Deadlock! Thank you for new iteration of your great mod Industrial Revolution. But there's a bug: 3.358 Error ModManager.cpp:1560: Error while loading entity prototype "steel-vaporiser" (furnace): Invalid pipe connections specification for offset {-1.2500000000, 0.0000000000}. The of...
- Mon Dec 05, 2022 11:59 am
- Forum: Not a bug
- Topic: [1.1.73]Mining an entity while it burns fuel does not yield "spent result" item
- Replies: 2
- Views: 803
Re: [1.1.73]Mining an entity while it burns fuel does not yield "spent result" item
When you mine an entity while burning in progress and burnt result slot is empty, you won't get anything.
- Thu Nov 24, 2022 10:12 am
- Forum: Logistic Train Network
- Topic: LTN UI won't open after .72 update
- Replies: 2
- Views: 1023
Re: LTN UI won't open after .72 update
I think you mean mod LTN Manager UI. Wait some time for some event to happen in the LTN network, for example, a train is sent on request, then the interface will become available.
- Sun Oct 30, 2022 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Copy blueprints from shared tab by default
- Replies: 0
- Views: 481
Copy blueprints from shared tab by default
TL;DR When moving blueprints from shared/server tab, copy it instead moving by default. What ? When working with blueprints, copying them for yourself or for others, make that when you drag blueprints from the shared/server tab to personal tab/inventory, the blueprints are copied by default and not...
- Fri Sep 16, 2022 9:25 am
- Forum: Releases
- Topic: Version 1.1.69
- Replies: 25
- Views: 28394
Re: Version 1.1.69
[*]Updated transport belt icons. Why are the belts and u-belts heading to right, but splitters heading to left? I demand that the discrepancy be corrected immediately! :D And also there is a discrepancy between the icon and the placed belt: the gear teeth are visible on the icon, but not on the bel...
- Thu Aug 18, 2022 11:22 pm
- Forum: Ideas and Suggestions
- Topic: Add support for AVIF
- Replies: 12
- Views: 3327
Re: Add support for AVIF
Maybe JPEG XL will be better choice?
As fast as JPEG, but much more higher quality than other HD graphics formats (HEIF, AVIF etc).
Lossless compression, animation supprt and more...
https://jpegxl.info/
As fast as JPEG, but much more higher quality than other HD graphics formats (HEIF, AVIF etc).
Lossless compression, animation supprt and more...
https://jpegxl.info/
- Sat Jul 02, 2022 8:28 pm
- Forum: Fixed for 2.0
- Topic: [1.1.61] Some graphic overlapping in research GUI
- Replies: 3
- Views: 1620
- Sat Jul 02, 2022 8:04 pm
- Forum: Fixed for 2.0
- Topic: [1.1.61] Some graphic overlapping in research GUI
- Replies: 3
- Views: 1620
[1.1.61] Some graphic overlapping in research GUI
When many varieties of science packs are used (8 or more), the frame around the icons of the science packs crosses other elements (insufficient height for science packs).
Upd: Attached log and savefile
Upd: Attached log and savefile
- Wed Jun 01, 2022 1:52 pm
- Forum: Fan Art
- Topic: What if Factorio did a Lego train set
- Replies: 9
- Views: 9753
Re: What if Factorio did a Lego train set
P.S. Wube, you seriously need to negotiate with Lego about Factorio themed sets
- Sat May 07, 2022 11:55 am
- Forum: Implemented in 2.0
- Topic: Redo functionality
- Replies: 51
- Views: 19241
Re: Redo functionality
+1
Add redo functionality with Ctrl+Shift+Z default hotkey.
Add redo functionality with Ctrl+Shift+Z default hotkey.
- Sun Mar 06, 2022 10:05 pm
- Forum: Development tools
- Topic: Factorio Locale Editor
- Replies: 4
- Views: 4869
- Tue Dec 14, 2021 4:52 pm
- Forum: Mod portal Discussion
- Topic: [IDEA] Show latest version on the right-hand side
- Replies: 7
- Views: 3253
Re: [IDEA] Show latest version on the right-hand side
+1 And reviving old post. For what reason? Seeing the version of the mod on the right side of the information window on the mod portal can be even more useful and convenient than the version of Factorio for which the mod is suitable. For example: https://i.postimg.cc/N0fY9DtK/mod-info.png
- Fri Dec 10, 2021 2:11 pm
- Forum: Mod portal Discussion
- Topic: [IDEA] Show latest version on the right-hand side
- Replies: 7
- Views: 3253
Re: [IDEA] Show latest version on the right-hand side
+1
And reviving old post.
And reviving old post.
- Fri Nov 12, 2021 10:12 am
- Forum: Ideas and Suggestions
- Topic: better compression algorithm for saves and mods
- Replies: 35
- Views: 9378
Add 7-zip support to game
TL;DR Add 7-zip archiver support to game engine What ? 7-zip is a popular free archiver with a stronger compression ratio than ZIP. Add its support to the game, along with ZIP, for mods, save files and anything else that uses ZIP packaging. Why ? Using 7-zip will save storage space on servers / loc...
- Mon Oct 11, 2021 8:57 am
- Forum: Implemented in 2.0
- Topic: Being able to move map tags once placed
- Replies: 25
- Views: 8831
Re: Being able to move map tags once placed
+1
and bring back the ability to place map tags on an unexplored map
and bring back the ability to place map tags on an unexplored map
- Sun Oct 03, 2021 7:18 pm
- Forum: Ideas and Suggestions
- Topic: Highlight resource's line in production line graph chart
- Replies: 2
- Views: 1173