Very Very nice FFF.
I have a question about price - base game price change? To play expansion you must pay $20 and $30? Or something missed?
Do you thinking about easier mod management without restart whole game?
Do you improve network connectivity?
Search found 78 matches
- Fri Feb 04, 2022 1:43 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 127762
- Sun Jun 20, 2021 10:57 am
- Forum: Ideas and Requests For Mods
- Topic: Logistic request optimiser
- Replies: 5
- Views: 1684
Re: Logistic request optimiser
Nevermind, I watched out a problem with taking from nearest chest what have a provider problem mentioned above. Is not possible to prevent bot to take smaller amount of 4 items if other (farther) chest have more items to get equal 4?
- Sat Jun 19, 2021 9:59 pm
- Forum: Ideas and Requests For Mods
- Topic: Logistic request optimiser
- Replies: 5
- Views: 1684
Logistic request optimiser
I ask about a mod that round value of requested items to dividable by 4. Why? Vanillia max bot carrying items is 4. SO, rounding values to 4, you can optimize transport by bots to do lower routes per tick. For example, if you request 6 items - you need two bot to operate. But, if it rounded up - bot...
- Tue Jun 15, 2021 10:03 pm
- Forum: Ideas and Suggestions
- Topic: Take blocked slots into account when reporting chest usage
- Replies: 10
- Views: 2551
Info when limiting chest inventory
TL;DR Add tooltip info when selecting available slots in chest showing numer of available slots from all slots in chest. What ? Small tooltip when hovering and info in tooltip when hover mouse on closed chest, showing number of available slots, not only maximum slots in chest. Why ? In vanilla game...
- Sat Apr 17, 2021 10:30 pm
- Forum: Ideas and Suggestions
- Topic: Option to Lock Power Poles Against Auto-connection
- Replies: 17
- Views: 4898
Re: Poles without autowiring
How to do it?
No one can help me to build a pole without copper cables (without cutting this after built)
No one can help me to build a pole without copper cables (without cutting this after built)
- Fri Apr 16, 2021 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Option to Lock Power Poles Against Auto-connection
- Replies: 17
- Views: 4898
Poles without autowiring
Please, add new method to place a pole, substation without autowiring. For example build some logic network and using red and green wires but copper cables still messing around if I not need this (using substations). Wires are everywhere. Of course, I can use SHIFT + LMB but if I add one more pole -...
- Fri Apr 16, 2021 8:32 am
- Forum: Ideas and Requests For Mods
- Topic: Unminable and rotatable vehicles/bots
- Replies: 0
- Views: 772
Unminable and rotatable vehicles/bots
Hi, I know that two mods. Unminable bots and Unminable vehicles (with STUPID punishment system and preventing a teleportation) So I looking for mod that prevent situation for rotating whole locomotives or getting whole train into pocket. This encourage players to making train depots and managing wag...
- Wed Mar 31, 2021 7:46 pm
- Forum: Not a bug
- Topic: [1.1.30] Map gen pollution settings affecting other layers
- Replies: 2
- Views: 1026
Re: [1.1.30] Map gen pollution settings affecting other layers
So, please, add some tooltip information that is global for whole save. Thanks
- Wed Mar 31, 2021 3:15 pm
- Forum: Not a bug
- Topic: [1.1.30] Map gen pollution settings affecting other layers
- Replies: 2
- Views: 1026
[1.1.30] Map gen pollution settings affecting other layers
Like a topic. (layer = surface) Started normal game with pollution ON. After few hours I just type /editor and create new layer TEST (like laboratory for testing setups) and removed all objects and filled lab floor. In map gen seetings removed all ores generation and turn off pollution (all on TEST ...
- Thu Nov 19, 2020 2:06 pm
- Forum: Ideas and Suggestions
- Topic: Health/Shield/Battery bars above quick bars or character/vehicle quick inventory
- Replies: 4
- Views: 1681
Re: Health/Shield/Battery bars above quick bars or character/vehicle quick inventory
Maybe on left not above? On left we have empty space and more of us have wide screens.
- Thu Nov 19, 2020 1:57 pm
- Forum: General discussion
- Topic: Performance while running the game on Android phone
- Replies: 11
- Views: 8449
Re: Performance while running the game on Android phone
VNC transmission is CPU consuming, but I like your exploration.
Anyone run Factorio on alpine linux?
Anyone run Factorio on alpine linux?
- Thu Nov 19, 2020 12:14 am
- Forum: Ideas and Suggestions
- Topic: Coupling wagons and locomotives
- Replies: 4
- Views: 3319
Coupling wagons and locomotives
I know, someones never use that function and almost everyone remove wagon/locomotive and place again to connect/disconnect train wagons. But if your wagons are full of precious items or fluid, you won't manually remove items or lost your fluids. So, You have coupling function by keys, G for PAIR and...
- Wed Nov 18, 2020 4:57 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 98662
Re: Friday Facts #363 - 1.1 is getting close
New features are in mods. Is not bad idea if devs can integrate mods into main game (with mod author permission).
- Tue Nov 17, 2020 9:35 pm
- Forum: Not a bug
- Topic: [1.0.0] Barrel without fluid icon in ALT mode on chests and filters
- Replies: 5
- Views: 1352
- Tue Nov 17, 2020 7:53 pm
- Forum: Not a bug
- Topic: [1.0.0] Barrel without fluid icon in ALT mode on chests and filters
- Replies: 5
- Views: 1352
[1.0.0] Barrel without fluid icon in ALT mode on chests and filters
What did you do? ALT-mode and set barrelled fluid on filter inserter or only one item in chest. What happened? On filter inserter or in chest storage we see bare barrel graphics without any information of recipe. Solid fuels are in output the same item, but barreled fluids- not. https://i.ibb.co/ggJ...
- Sun Nov 15, 2020 7:19 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 98662
Re: Friday Facts #363 - 1.1 is getting close
Overall good changes but 3 are discutable and one maing game unplayable for players with irritable contrast ingame. 1. Flat Charager Gui is worst change in factorio I saw until I play (0.15, near 4000 h). This is irritable beacause on center screen I see personal logistcs what is set once and forget...
- Thu Aug 13, 2020 7:18 am
- Forum: Ideas and Suggestions
- Topic: Logistic bot behavior (logistic zone and route)
- Replies: 6
- Views: 1638
Re: Logistic bot behavior (logistic zone and route)
I know about priorities, but is not a problem using both of chest and is ok, but storage chest contain more and more items. For example Steam turbine stack is only 10. If I requested 100 od this, bots picked, and if I leave logistic zone bots return steam turbines to storage chests (buffer chest are...
- Wed Aug 12, 2020 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Logistic bot behavior (logistic zone and route)
- Replies: 6
- Views: 1638
Re: Logistic bot behavior (logistic zone and route)
A character is moving entity
So, is not possible to change a behavior of bots delivering items when we go away from logistic zone of roboport? Construction bot behavior is much better, if we move and construction zone leave entity for deconstrucion, construction bot does not stop.
So, is not possible to change a behavior of bots delivering items when we go away from logistic zone of roboport? Construction bot behavior is much better, if we move and construction zone leave entity for deconstrucion, construction bot does not stop.
- Tue Aug 11, 2020 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Power Switch with meter
- Replies: 5
- Views: 1289
Re: Power Switch with meter
[/quote] Planning to implement this as a mod setting. Rather than multiple tiers you just select the power capacity of transformers. Only 2-4 tiers, for preventing blackout from too high power consumption (power limiter ;) ) I'm not sure if this can be implemented cleanly. Check BioIndustries mod, a...
- Tue Aug 11, 2020 7:13 pm
- Forum: Ideas and Suggestions
- Topic: Power Switch with meter
- Replies: 5
- Views: 1289
Re: Power Switch with meter
[/quote] I made one such mod: https://mods.factorio.com/mod/yoyobuae-transformer It adds an entity which allows flow between networks in a single direction. And it can output the amount of power flow to the circuit network. [/quote] Can you expand your mod for higher tiers od transformers? 6MW is to...