Search found 299 matches

by bigyihsuan
Sat Feb 04, 2017 1:50 am
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13849

Re: [0.14.x] Complicated Recipes [1.1.4]

1.1.4 and 1.1.3 have some bug fixes and improvements. Get it at the mod portal!

And thank you to Articulating on the /r/Factorio Discord server for his migration code.
by bigyihsuan
Fri Feb 03, 2017 1:27 am
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13849

Re: [0.14.x] Complicated Recipes [1.1.2]

Changelog for 1.1.2: Fix the photovoltaic cell's migration

Get at the mod portal!
by bigyihsuan
Thu Feb 02, 2017 3:37 am
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13849

Re: [0.14.x] Complicated Recipes [1.1.1]

Changelog for 1.1.1: Fixed an issue where Underground Belt Hood and Splitter Mechanism were not in the Logistics technology.

Get at the mod portal!
by bigyihsuan
Mon Jan 30, 2017 6:48 pm
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13849

Re: [0.14.x] Complicated Recipes [1.0.2!!]

1.1.0 of Complicated Recipes is released! Get it at the mod portal!

Send death threats complaints and suggestions to the Github issue tracker!
by bigyihsuan
Sat Jan 28, 2017 2:16 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 37105

Re: [MOD 0.14] More Floors 1.0.6

Bug when upgrading from 1.0.5:

Code: Select all

Error while applying migration: More_Floors: More_floors_1.0.6.lua

Cannot execute command. Error: [string "for i, force in pairs(game.forces) do 
..."]:15: attempt to index field 'road-lines' (a nil value)
by bigyihsuan
Tue Jan 10, 2017 2:29 am
Forum: Won't implement
Topic: Allow filtered inserters to have more than 5 filters
Replies: 4
Views: 1918

Re: Allow filtered inserters to have more than 5 filters

We store the filters as an array (compile time size) which is why you can't have more than 5. It's done this way for performance reasons. And negative filter? It takes all, but not the specified. Honestly, it would be best for all integers to be accepted for filter count, with negatives being a bla...
by bigyihsuan
Sat Jan 07, 2017 10:01 pm
Forum: Won't implement
Topic: Allow filtered inserters to have more than 5 filters
Replies: 4
Views: 1918

Allow filtered inserters to have more than 5 filters

I attempted to increase the number of filter slots from 5 to 10 today and got an error saying that the limit to filters on a filter inserter is 5.

You should be able to set the filter count of a filter inserter to any positive integer.
by bigyihsuan
Sat Jan 07, 2017 1:31 am
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
Replies: 56
Views: 63071

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

GotLag wrote:In what way is it not compatible?
It straight up overwrites the recipe, no alternate recipe to make the artifact. Only the plutonium core recipe is visible.
by bigyihsuan
Fri Jan 06, 2017 9:22 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
Replies: 56
Views: 63071

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

This mod seems to be incompatible with your Reactors mod, with its recipe for artifacts from a plutonium core.
by bigyihsuan
Mon Nov 14, 2016 12:00 pm
Forum: Texture Packs
Topic: [Request] Better graphics for Complicated Recipes
Replies: 4
Views: 3409

Re: [Request] Better graphics for Complicated Recipes

Something that doesn't look like they were hastily drawn in MS Paint in 2 minutes. For example, the Assembly Machine Frames are supposed to be only the outer walls of an assembly machine. The satellite frame (sat.png) should not look like a white waffle with black sticks poking out, for example. The...
by bigyihsuan
Tue Nov 08, 2016 12:33 am
Forum: Texture Packs
Topic: [Request] Better graphics for Complicated Recipes
Replies: 4
Views: 3409

[Request] Better graphics for Complicated Recipes

I'm requesting a bunch of sprites for the items in Complicated Recipes. Currently, they're terrible MS Paint graphics and would like some more Factorio-ish icons for them.

Github is HERE if you're interested. Post here and make a pull request if you are.
by bigyihsuan
Sun Nov 06, 2016 8:00 pm
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13849

Re: [0.13.x] Complicated Recipes [1.0.0!!]

34 years to complete the rocket and satellite... I think some things need to be redone... :? I get this is meant to be a challenge, but this is a bit insane [evil laugh here] And I'm nowhere near done, as anyone can see on my issue tracker's todo list . Suggest ideas, changes, and other things there.
by bigyihsuan
Sun Nov 06, 2016 7:55 pm
Forum: General discussion
Topic: Launched my first rocket. What next?
Replies: 10
Views: 4834

Re: Launched my first rocket. What next?

Whatever you want at this point.

Or you could build more rockets. Make the rocket rate faster. Faster. FASTER. MORE ROCKETS
by bigyihsuan
Thu Nov 03, 2016 8:34 pm
Forum: General discussion
Topic: Come and Guess #3: Stable Version of 0.14
Replies: 14
Views: 4858

Re: Come and Guess #3: Stable Version of 0.14

We hit 0.14 stable already? When?

EDIT: nvm
Klonan wrote:
LeMarsu wrote:Is it me, or the 0.14.18 was removed from experimental downloads ? I seen it this morning, but unable to see it now.

Is this normal ?
Its in stable now
by bigyihsuan
Mon Oct 03, 2016 2:27 am
Forum: Maps and Scenarios
Topic: [0.16] Frontier
Replies: 5
Views: 14749

Re: [0.14] Frontier

One request: A "How the West Was Won" alternative with a biter-filled west instead of east.
by bigyihsuan
Thu Sep 15, 2016 9:59 pm
Forum: Releases
Topic: Version 0.14.7
Replies: 17
Views: 17012

Re: Version 0.14.7

wow that was fast
by bigyihsuan
Sun Sep 11, 2016 5:47 pm
Forum: Mods
Topic: [MOD.12.29] Smart Splitter
Replies: 20
Views: 15824

Re: [MOD.12.29] Smart Splitter

Will this be updated to 0.14?
by bigyihsuan
Sun Sep 11, 2016 4:15 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 51822

Re: [MOD 0.14.x] BeltSorter 0.3.0

No it's currently designed to work for a normal belt. But since it was requested already I will implement an advanced sorter which does the trick but also comes with some other limitations, e.g. Only 1 Slot per side. Because I still want you to come with tricky setups, the beltSorter should not sol...
by bigyihsuan
Sun Sep 11, 2016 2:55 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 51822

Re: [MOD 0.14.x] BeltSorter 0.3.0

How fast is the sorter? Is it capable of sorting a fully-compressed green belt from Bob's mods?
by bigyihsuan
Sun Sep 11, 2016 2:53 pm
Forum: General discussion
Topic: Where is a terrain segmentation
Replies: 9
Views: 4217

Re: Where is a terrain segmentation

Update to the latest version of 0.13.

0.13 for a while had a "broken" terrain generator, with terrain segmentation being pretty broken.

I recommend upgrading to 0.14. It's pretty stable at the moment, with the terrain segmentation being fixed, and a better multiplayer, too.

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