1.1.4 and 1.1.3 have some bug fixes and improvements. Get it at the mod portal!
And thank you to Articulating on the /r/Factorio Discord server for his migration code.
Search found 299 matches
- Sat Feb 04, 2017 1:50 am
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13849
- Fri Feb 03, 2017 1:27 am
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13849
Re: [0.14.x] Complicated Recipes [1.1.2]
Changelog for 1.1.2: Fix the photovoltaic cell's migration
Get at the mod portal!
Get at the mod portal!
- Thu Feb 02, 2017 3:37 am
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13849
Re: [0.14.x] Complicated Recipes [1.1.1]
Changelog for 1.1.1: Fixed an issue where Underground Belt Hood and Splitter Mechanism were not in the Logistics technology.
Get at the mod portal!
Get at the mod portal!
- Mon Jan 30, 2017 6:48 pm
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13849
Re: [0.14.x] Complicated Recipes [1.0.2!!]
1.1.0 of Complicated Recipes is released! Get it at the mod portal!
Senddeath threats complaints and suggestions to the Github issue tracker!
Send
- Sat Jan 28, 2017 2:16 am
- Forum: Mods
- Topic: [MOD 0.15] More Floors 1.2.3
- Replies: 77
- Views: 37105
Re: [MOD 0.14] More Floors 1.0.6
Bug when upgrading from 1.0.5:
Code: Select all
Error while applying migration: More_Floors: More_floors_1.0.6.lua
Cannot execute command. Error: [string "for i, force in pairs(game.forces) do
..."]:15: attempt to index field 'road-lines' (a nil value)
- Tue Jan 10, 2017 2:29 am
- Forum: Won't implement
- Topic: Allow filtered inserters to have more than 5 filters
- Replies: 4
- Views: 1918
Re: Allow filtered inserters to have more than 5 filters
We store the filters as an array (compile time size) which is why you can't have more than 5. It's done this way for performance reasons. And negative filter? It takes all, but not the specified. Honestly, it would be best for all integers to be accepted for filter count, with negatives being a bla...
- Sat Jan 07, 2017 10:01 pm
- Forum: Won't implement
- Topic: Allow filtered inserters to have more than 5 filters
- Replies: 4
- Views: 1918
Allow filtered inserters to have more than 5 filters
I attempted to increase the number of filter slots from 5 to 10 today and got an error saying that the limit to filters on a filter inserter is 5.
You should be able to set the filter count of a filter inserter to any positive integer.
You should be able to set the filter count of a filter inserter to any positive integer.
- Sat Jan 07, 2017 1:31 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
- Replies: 56
- Views: 63071
Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts
It straight up overwrites the recipe, no alternate recipe to make the artifact. Only the plutonium core recipe is visible.GotLag wrote:In what way is it not compatible?
- Fri Jan 06, 2017 9:22 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
- Replies: 56
- Views: 63071
Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts
This mod seems to be incompatible with your Reactors mod, with its recipe for artifacts from a plutonium core.
- Mon Nov 14, 2016 12:00 pm
- Forum: Texture Packs
- Topic: [Request] Better graphics for Complicated Recipes
- Replies: 4
- Views: 3409
Re: [Request] Better graphics for Complicated Recipes
Something that doesn't look like they were hastily drawn in MS Paint in 2 minutes. For example, the Assembly Machine Frames are supposed to be only the outer walls of an assembly machine. The satellite frame (sat.png) should not look like a white waffle with black sticks poking out, for example. The...
- Tue Nov 08, 2016 12:33 am
- Forum: Texture Packs
- Topic: [Request] Better graphics for Complicated Recipes
- Replies: 4
- Views: 3409
[Request] Better graphics for Complicated Recipes
I'm requesting a bunch of sprites for the items in Complicated Recipes. Currently, they're terrible MS Paint graphics and would like some more Factorio-ish icons for them.
Github is HERE if you're interested. Post here and make a pull request if you are.
Github is HERE if you're interested. Post here and make a pull request if you are.
- Sun Nov 06, 2016 8:00 pm
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13849
Re: [0.13.x] Complicated Recipes [1.0.0!!]
34 years to complete the rocket and satellite... I think some things need to be redone... :? I get this is meant to be a challenge, but this is a bit insane [evil laugh here] And I'm nowhere near done, as anyone can see on my issue tracker's todo list . Suggest ideas, changes, and other things there.
- Sun Nov 06, 2016 7:55 pm
- Forum: General discussion
- Topic: Launched my first rocket. What next?
- Replies: 10
- Views: 4834
Re: Launched my first rocket. What next?
Whatever you want at this point.
Or you could build more rockets. Make the rocket rate faster. Faster. FASTER. MORE ROCKETS
Or you could build more rockets. Make the rocket rate faster. Faster. FASTER. MORE ROCKETS
- Thu Nov 03, 2016 8:34 pm
- Forum: General discussion
- Topic: Come and Guess #3: Stable Version of 0.14
- Replies: 14
- Views: 4858
Re: Come and Guess #3: Stable Version of 0.14
We hit 0.14 stable already? When?
EDIT: nvm
EDIT: nvm
Klonan wrote:Its in stable nowLeMarsu wrote:Is it me, or the 0.14.18 was removed from experimental downloads ? I seen it this morning, but unable to see it now.
Is this normal ?
- Mon Oct 03, 2016 2:27 am
- Forum: Maps and Scenarios
- Topic: [0.16] Frontier
- Replies: 5
- Views: 14749
Re: [0.14] Frontier
One request: A "How the West Was Won" alternative with a biter-filled west instead of east.
- Thu Sep 15, 2016 9:59 pm
- Forum: Releases
- Topic: Version 0.14.7
- Replies: 17
- Views: 17012
Re: Version 0.14.7
wow that was fast
- Sun Sep 11, 2016 5:47 pm
- Forum: Mods
- Topic: [MOD.12.29] Smart Splitter
- Replies: 20
- Views: 15824
Re: [MOD.12.29] Smart Splitter
Will this be updated to 0.14?
- Sun Sep 11, 2016 4:15 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 51822
Re: [MOD 0.14.x] BeltSorter 0.3.0
No it's currently designed to work for a normal belt. But since it was requested already I will implement an advanced sorter which does the trick but also comes with some other limitations, e.g. Only 1 Slot per side. Because I still want you to come with tricky setups, the beltSorter should not sol...
- Sun Sep 11, 2016 2:55 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 51822
Re: [MOD 0.14.x] BeltSorter 0.3.0
How fast is the sorter? Is it capable of sorting a fully-compressed green belt from Bob's mods?
- Sun Sep 11, 2016 2:53 pm
- Forum: General discussion
- Topic: Where is a terrain segmentation
- Replies: 9
- Views: 4217
Re: Where is a terrain segmentation
Update to the latest version of 0.13.
0.13 for a while had a "broken" terrain generator, with terrain segmentation being pretty broken.
I recommend upgrading to 0.14. It's pretty stable at the moment, with the terrain segmentation being fixed, and a better multiplayer, too.
0.13 for a while had a "broken" terrain generator, with terrain segmentation being pretty broken.
I recommend upgrading to 0.14. It's pretty stable at the moment, with the terrain segmentation being fixed, and a better multiplayer, too.