Search found 168 matches
- Sat Jul 20, 2019 9:56 am
- Forum: Modding interface requests
- Topic: Equipment grids for drills and machines
- Replies: 4
- Views: 1438
Re: Equipment grids for drills and machines
Well Boodals, 1 - The limitations on modules, as deadlock says in the post linked by you, are very "limited" and old. 2 - You can choose by which "effect" an entity is influenced and which not, and so which module you can put on and which not... but, as I've told in the previous ...
- Fri Jul 19, 2019 10:00 pm
- Forum: Modding interface requests
- Topic: Equipment grids for drills and machines
- Replies: 4
- Views: 1438
Re: Equipment grids for drills and machines
I'll check that page, thank you However, it would be different... just think: For example, I've created a steam-powered mining drill. Since I'm doing an early game expansion based on this kind of power, modules are too "high-tech" to be unlocked at the beginning. Second thing: you could sa...
- Fri Jul 19, 2019 8:40 pm
- Forum: Modding interface requests
- Topic: Equipment grids for drills and machines
- Replies: 4
- Views: 1438
Equipment grids for drills and machines
Today I was adding some new features and contents to my RealFactory mods and I thought: "What a pity: I can't create custom bonuses for enhancing crafting and mining speeds..." Then i thought: "Would it possible, instead of adding bonuses, to add grids to these machines, like the powe...
- Fri Apr 05, 2019 4:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.14] Recipes with more than one instance of the same ingredient
- Replies: 34
- Views: 14008
Re: [0.17.14] Recipes with more than one instance of the same ingredient
The input one might make sense but for output, we NEED to be able to have duplicates to make certain features work nicely and there you don't need a check in the same way, it is just grab what ever is in the slot and shove it out! Yeah, he's right, this feature makes sense in the input (also for ma...
- Fri Apr 05, 2019 1:23 pm
- Forum: Mods
- Topic: New mods serie incoming!
- Replies: 21
- Views: 6430
Re: New mods serie incoming!
yeah, you're right,
Cleaner pages = better understanding
Cleaner pages = better understanding
- Fri Apr 05, 2019 11:51 am
- Forum: Mods
- Topic: New mods serie incoming!
- Replies: 21
- Views: 6430
Re: New mods serie incoming!
As i understand it, the one you linked is the core. Since there is not much code in it, i guess the modules, like Steam Age are where the fun actually starts? You should guide new players to those and tell abit more about the idea behind it. If this is just a patch to the OP (all your previous mods...
- Thu Apr 04, 2019 8:16 pm
- Forum: Mods
- Topic: New mods serie incoming!
- Replies: 21
- Views: 6430
- Sun Mar 31, 2019 6:21 pm
- Forum: Modding help
- Topic: Entity Modification
- Replies: 25
- Views: 6848
Re: Entity Modification
Thank you bilka, I didn't notice this feature.
_DiegoPro77
_DiegoPro77
- Fri Mar 29, 2019 7:02 pm
- Forum: Modding help
- Topic: Entity Modification
- Replies: 25
- Views: 6848
Re: Entity Modification
Another thing on entities,
is there a method for creating machines that don't need power for work - and not burner-like?
_DiegoPro77
is there a method for creating machines that don't need power for work - and not burner-like?
_DiegoPro77
- Wed Mar 13, 2019 2:39 pm
- Forum: Modding help
- Topic: Entity Modification
- Replies: 25
- Views: 6848
Re: Entity Modification
Perfect, now it works with dusts. This type of coding will be very useful for me, as i need a method for fast create recipes and, who knows, compatibilities too, as i'll use it in many other processes too. Here's the result, for now i've omitted the data.raw.item part as i've already created them: m...
- Tue Mar 12, 2019 9:14 pm
- Forum: Modding help
- Topic: Entity Modification
- Replies: 25
- Views: 6848
Re: Entity Modification
Sorry, i was working on my new modpack project, and i've found a problem with this function: (will i ever resolve this mess once for all... :x ): Some example for enriching chain: local ores = {"iron", "copper", "uranium"} local recipe_chain = {"ore", "du...
- Fri Feb 22, 2019 6:42 pm
- Forum: Mods
- Topic: New mods serie incoming!
- Replies: 21
- Views: 6430
Re: New mods serie incoming!
Yeah, you're right, it's a bit confusing and i didn't notice it. I'll fix it as soon as i can. However the new modpack will be called RealFactory - "Name of the specified mod", for avoid this problem in the future. I need to take some precautions that in the beginning i would never thought...
- Tue Feb 19, 2019 1:07 pm
- Forum: Mods
- Topic: New mods serie incoming!
- Replies: 21
- Views: 6430
Re: New mods serie incoming!
If you want to follow me on the latest news enter in my discord chat: https://discord.gg/6NGYQdX;
There i publish news on RF mods weekly, answer at your questions and discuss on ideas and bugs in real time. See you soon!
_DiegoPro77
There i publish news on RF mods weekly, answer at your questions and discuss on ideas and bugs in real time. See you soon!
_DiegoPro77
- Sun Jan 06, 2019 12:17 pm
- Forum: Mods
- Topic: New mods serie incoming!
- Replies: 21
- Views: 6430
Re: New mods serie incoming!
Yeah i was inspiring from Py refining for this: to create structures above a squared (or nearly) platform.
- Sat Jan 05, 2019 11:56 am
- Forum: Mods
- Topic: New mods serie incoming!
- Replies: 21
- Views: 6430
Re: New mods serie incoming!
Tell me your idea about this project in my new discord page: https://discord.gg/6NGYQdX
- Fri Jan 04, 2019 11:01 pm
- Forum: Mods
- Topic: New mods serie incoming!
- Replies: 21
- Views: 6430
Re: New mods serie incoming!
Ok here's the Stamp Mill - first tier (obviously without texture, decorations and details).
Tomorrow i'll implement it in the game, what do you think?
_DiegoPro77
Tomorrow i'll implement it in the game, what do you think?
_DiegoPro77
- Fri Jan 04, 2019 1:00 pm
- Forum: Modding help
- Topic: Entity Modification
- Replies: 25
- Views: 6848
Re: Entity Modification
Not items as ores and Ore Patches, i mean items as plates.
Sorry, my bad.
Sorry, my bad.
- Thu Jan 03, 2019 2:10 pm
- Forum: Mods
- Topic: Dp77's-Factorioplus:-Ores
- Replies: 151
- Views: 46691
Re: Dp77's-Factorioplus:-Ores
Hi guys,
if you didn't see my new mod project, be sure to check this link: viewtopic.php?f=190&t=64177
and
My new discord page, if you want to tell me your idea and/or have any suggestion on my mods: https://discord.gg/6NGYQdX
Stay Tuned!
_DiegoPro77
if you didn't see my new mod project, be sure to check this link: viewtopic.php?f=190&t=64177
and
My new discord page, if you want to tell me your idea and/or have any suggestion on my mods: https://discord.gg/6NGYQdX
Stay Tuned!
_DiegoPro77
- Wed Jan 02, 2019 7:01 pm
- Forum: Mods
- Topic: New mods serie incoming!
- Replies: 21
- Views: 6430
Re: New mods serie incoming!
Thank you for told me that, already fixed.
- Wed Jan 02, 2019 2:51 pm
- Forum: Mods
- Topic: New mods serie incoming!
- Replies: 21
- Views: 6430
Re: New mods serie incoming!
Yes, it will be similar to my FactorioPlus mods (After all, i'm remaking them), so i could do an extension of my mods and make it compatible with SpaceX, or i could expand the modpack with alien things.