Search found 153 matches

by DiegoPro77
Fri Jan 04, 2019 11:01 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 2990

Re: New mods serie incoming!

Ok here's the Stamp Mill - first tier (obviously without texture, decorations and details).
Tomorrow i'll implement it in the game, what do you think?
_DiegoPro77
by DiegoPro77
Fri Jan 04, 2019 1:00 pm
Forum: Modding help
Topic: Entity Modification
Replies: 25
Views: 2860

Re: Entity Modification

Not items as ores and Ore Patches, i mean items as plates.
Sorry, my bad.
by DiegoPro77
Thu Jan 03, 2019 2:10 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 23748

Re: Dp77's-Factorioplus:-Ores

Hi guys,
if you didn't see my new mod project, be sure to check this link: viewtopic.php?f=190&t=64177
and
My new discord page, if you want to tell me your idea and/or have any suggestion on my mods: https://discord.gg/6NGYQdX
Stay Tuned!
_DiegoPro77
by DiegoPro77
Wed Jan 02, 2019 7:01 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 2990

Re: New mods serie incoming!

SuperSandro2000 wrote:
Wed Jan 02, 2019 6:19 pm
And the discord link in your signature is broken.
Thank you for told me that, already fixed. :)
by DiegoPro77
Wed Jan 02, 2019 2:51 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 2990

Re: New mods serie incoming!

SuperSandro2000 wrote:
Wed Jan 02, 2019 2:27 pm
Is Spacex/Expanded Rocket Payload futuristic?
Yes, it will be similar to my FactorioPlus mods (After all, i'm remaking them), so i could do an extension of my mods and make it compatible with SpaceX, or i could expand the modpack with alien things.
by DiegoPro77
Wed Jan 02, 2019 2:48 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 2990

Re: New mods serie incoming!

Do you plan to add compatibility with py mods? Py already processes ores: i've looked the development of the ore refining mod for a long time… so i could also make it compatible… but it would not be so easy: do compatibilities, especially with other big mods (that are already complicated to underst...
by DiegoPro77
Wed Jan 02, 2019 2:26 pm
Forum: Modding discussion
Topic: 0.17 Mod/Script changelog as of February 25 2019
Replies: 20
Views: 8555

Re: 0.17 Mod/Script changelog as of December 10 2018

EnemySpawnerPrototype::min_darkness_to_spawn and max_darkness_to_spawn and EnemySpawnerPrototype::result_units could be used for create and tier biter farms? And the fact that "Recipes now support having no results by setting results = {}." is a very helping hand for delete unwanted items ...
by DiegoPro77
Wed Jan 02, 2019 2:13 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 2990

Re: New mods serie incoming!

All that stuff seems very interesting… i think that it will give a hand to many modders.

Thank you for this work, Bilka.
by DiegoPro77
Wed Jan 02, 2019 12:58 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 2990

Re: New mods serie incoming!

What are they working on? Unfortunately i've not had the time for stay tuned with the updates in the past months. :( :?
by DiegoPro77
Wed Jan 02, 2019 12:54 pm
Forum: Modding help
Topic: Entity Modification
Replies: 25
Views: 2860

Re: Entity Modification

Ok, i've tested this method and it works perfectly for now. Could it be expanded to items? Like this: Iron and Copper Ores -- Already in the vanilla game. Iron and Copper Dusts -- Create them only in one command. (like the previous recipes) Iron and Copper Clumps -- Create them only in one command. ...
by DiegoPro77
Tue Jan 01, 2019 2:25 pm
Forum: Mods
Topic: New mods serie incoming!
Replies: 21
Views: 2990

New mods serie incoming!

Hi players, First of all, happy 2019: i hope that this year will be a great year for you and for your family. Second thing: i'm programming a new serie of mods: another big overhaul of the game, based on reality and divided in "ages". I've seen that my FactorioPlus mods were liked a lot, b...
by DiegoPro77
Fri Nov 09, 2018 10:02 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 23748

Re: Dp77's-Factorioplus:-Ores

Only need to fix some things...What do you think?
_DiegoPro77
by DiegoPro77
Sat Nov 03, 2018 10:00 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 23748

Re: Dp77's-Factorioplus:-Ores

While i'll do these things: Tell my your opinions and ideas here: i've saw in the past that they're always good. ;)
_DiegoPro77
by DiegoPro77
Sat Nov 03, 2018 9:55 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 23748

Re: Dp77's-Factorioplus:-Ores

And here's a list of things i'll do, in order: _Change Bio-Labs textures (very old and without animation); _Power up the Bio-Expansion, wich, i see, is the Fp mod with less downloads; _Add description for all my intermediates, 'cause my mods are very complex and descriptions could become useful; _De...
by DiegoPro77
Sat Nov 03, 2018 9:46 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 23748

Re: Dp77's-Factorioplus:-Ores

However: Players I've not seen you for a long time, i'm sorry for that, but there's a why obviously. First of all the school is getting more interesting (in paticular science, phisics and informatics)... But more harder than the previous year, be sure! I've restarted play basketball and some things ...
by DiegoPro77
Sat Nov 03, 2018 9:10 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 23748

Re: Dp77's-Factorioplus:-Ores

I'm working only, for now, only on Fp mods (and "working" them is a big word: you see i've not done nothing for a long time D: :!: ), so these ones are temporally deprecated (i'll put these mods in the deprecated list, 'cause i see some people aren't understanding this message). :? Sorry i...
by DiegoPro77
Tue Oct 23, 2018 4:52 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 23748

Re: Dp77's-Factorioplus:-Ores

Try to transfer the quicksilver by connecting mining drills, i always do it in this way.
_Diegopro77
by DiegoPro77
Fri Oct 12, 2018 8:05 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 23748

Re: Dp77's-Factorioplus:-Ores

I found the way to make drills work, it does not solve the bug, but that's a way around it. All drills work when pipe is 100% full of quicksilver. When it drops below 100% , even if it is 99.9% eventually all drills come to stop. I hope it helps to find what causes it now. I think that it depends f...
by DiegoPro77
Thu Oct 11, 2018 12:57 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 23748

Re: Dp77's-Factorioplus:-Ores

And I just noticed another thing, if I delete the pipe connecting the drill when it's paused, it starts working immediately, until runs out of quicksilver. But not always, sometimes it won't restart. If it restarts it always mines 10 randomyte even if before disconnecting the pipe drill had 60-70 q...
by DiegoPro77
Mon Oct 08, 2018 7:11 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 23748

Re: Dp77's-Factorioplus:-Ores

Strange bug, while mining randomite mining drills just stop working. Only works if 1 mining drill is used, but if I build another nearby sometimes second one works for some time, either doesn't mine at all, and after some time my first drill stops too. Pipes are full of quicksilver though. Maybe yo...

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