Search found 80 matches

by BLuehasia
Sat Apr 29, 2017 2:54 pm
Forum: General discussion
Topic: disable biter expansion question
Replies: 13
Views: 7782

disable biter expansion question

Hi so im playing rail world and notice it disabled biter expansion, i have a lot of radar set up and around where i started was biter free, but now 6 hours into the game they have expanded massively around me and are creeping closer and closer. so im a bit confused what it means by disabling expansi...
by BLuehasia
Thu Apr 27, 2017 2:44 pm
Forum: Outdated/Not implemented
Topic: Limit Mining Drills to a specific resource
Replies: 15
Views: 18429

Re: Limit Mining Drills to a specific resource

this would be nice, but a way to fix this is put a filter inserter on the belt line to grab the bad resource off the belt
by BLuehasia
Wed Apr 26, 2017 11:49 pm
Forum: Technical Help
Topic: Slow performance in PVP mode but not regular multiplayer
Replies: 0
Views: 448

Slow performance in PVP mode but not regular multiplayer

as the topic says me and 2 friends played PVP mode, each of us had our own base we are far apart from each other. and we all experience slow performance /FPS even I the host. after both my friends logged off i was still experiencing slow performance. but if we play a normal multiplayer game it is fi...
by BLuehasia
Wed Apr 26, 2017 12:14 am
Forum: Ideas and Suggestions
Topic: Multi starting points for multi player and teams
Replies: 4
Views: 2849

Re: Multi starting points for multi player and teams

I know there are mods for this and still haven't figured out how to use spacebook yet or the other ones to achieve this, but can it be put into vanilla for team placed gameplay also, that we can say there will be 4 starting spots and 4 teams spread out on the map. and the game knows to do the fancy...
by BLuehasia
Sat Apr 22, 2017 1:36 am
Forum: Ideas and Suggestions
Topic: Multi starting points for multi player and teams
Replies: 4
Views: 2849

Multi starting points for multi player and teams

I know there are mods for this and still haven't figured out how to use spacebook yet or the other ones to achieve this, but can it be put into vanilla for team placed gameplay also, that we can say there will be 4 starting spots and 4 teams spread out on the map. and the game knows to do the fancy ...
by BLuehasia
Fri Dec 09, 2016 4:27 pm
Forum: Ideas and Suggestions
Topic: Pollution affecting solar panel output
Replies: 9
Views: 3335

Solar panels and pollution

Just a thought the more pollution a solar panel has over it the less efficient it should be
by BLuehasia
Fri Dec 09, 2016 4:09 pm
Forum: Ideas and Suggestions
Topic: Different colored Roboport, different networks
Replies: 5
Views: 1406

Different colored Roboport, different networks

Hi i have a suggestion. be it for the modders or devs can we get different colored robo ports and same colored robo ports can only connect to each other, this way logistic chest can overlap and two networks can interact with them but not not create infinte loops when one network wants to add to the ...
by BLuehasia
Mon Dec 05, 2016 12:26 am
Forum: Gameplay Help
Topic: monster spawners seem broken
Replies: 4
Views: 1937

Re: monster spawners seem broken

now be awesome if we can change the frequency, size and richness during game or spawn in spawners to counter this goof we did.

we got a really easy start, so if there is a command to make their frequency go up in mid game be great!
by BLuehasia
Mon Dec 05, 2016 12:21 am
Forum: Gameplay Help
Topic: monster spawners seem broken
Replies: 4
Views: 1937

Re: monster spawners seem broken

Thanks for the helpful reply! I did what you asked and it shows a lot of spawn regions are far away. my base is where you see my name, bluehasia. and my friends is to the west. http://prnt.sc/dfeuti the part of the map i circled is a base that i ran to when we did play earlier today to attack monste...
by BLuehasia
Sun Dec 04, 2016 8:39 pm
Forum: Gameplay Help
Topic: monster spawners seem broken
Replies: 4
Views: 1937

monster spawners seem broken

hi there me and my friend are using spacebook to play in factorio we also used a lua command to clear a second starting location clear of mobs in a radios that included spawners. in space books we did swap it to peaceful then back to aggressive, but we are now 4 hours into the game and no mob bases ...
by BLuehasia
Mon Jan 04, 2016 7:29 pm
Forum: Gameplay Help
Topic: peacful mode - some questions
Replies: 3
Views: 11583

Re: peacful mode - some questions

what is this command i can't find one that works now in v12
by BLuehasia
Wed Aug 05, 2015 2:51 pm
Forum: Mods
Topic: [MOD 0.16] Compact Power
Replies: 43
Views: 48686

Re: [MOD 0.11.6] Compact Power

please update!
by BLuehasia
Wed Aug 05, 2015 2:36 pm
Forum: Mods
Topic: [MOD 0.14.x] Expanded Robot Technologies
Replies: 24
Views: 32152

Re: [0.12.X] Expanded Robot Technologies

ok got it to work and you posted it in your last post the fix it is never written clear that for multiplayer games (the way i only play with friends) needs the player changed to players[1] so this line you original did /c for n,t in pairs(game.player.force.technologies) do t.researched=t.enabled end...
by BLuehasia
Tue Aug 04, 2015 11:52 pm
Forum: Mods
Topic: [MOD 0.14.x] Expanded Robot Technologies
Replies: 24
Views: 32152

Re: [0.12.X] Expanded Robot Technologies

I love this mod :D Thanks man, that really means a lot! :) what would be the command line to force research this mod also me and my friend are playing a current game 12.1 and are doing a play through with all tech cheated done hey this is are 4th major play through and we wanted to focus on base bu...
by BLuehasia
Mon Aug 03, 2015 2:40 am
Forum: Mods
Topic: [MOD 0.14.x] Expanded Robot Technologies
Replies: 24
Views: 32152

Re: [0.12.X] Expanded Robot Technologies

I love this mod :D what would be the command line to force research this mod also me and my friend are playing a current game 12.1 and are doing a play through with all tech cheated done hey this is are 4th major play through and we wanted to focus on base building rather than research this time aro...
by BLuehasia
Wed Apr 22, 2015 11:34 pm
Forum: Mods
Topic: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+
Replies: 16
Views: 35194

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

tried using this on game version 11.21 and get an error on start up
by BLuehasia
Wed Dec 31, 2014 7:18 pm
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 89074

Re: [MOD 0.11.6]Filtered Splitters - Huge stability boost!

so this is balanced? we get smart inserters very early on why not just have a low tier filter spliter to. by time one gets this filter splitter in game the base is already fully set up with tons of smart inserotrs. i rather leave the smart insertors than redesign existing tracks and inserter placeme...
by BLuehasia
Wed Dec 31, 2014 4:56 pm
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 89074

Re: [MOD 0.11.6]Filtered Splitters - Huge stability boost!

really awesome mod. but it is very expensive to build can there be tiered versions one for each stage of track speed instead of only the fastest my thoughts on possible recipe idea tier one 2 smart inserter, one tier one spliter = 2 tier one filter splitters tier 2 2 tier 1 filter splitter and 1 tie...
by BLuehasia
Tue Dec 30, 2014 9:13 pm
Forum: Ideas and Suggestions
Topic: New player some suggestions
Replies: 4
Views: 1906

Re: New player some suggestions

thanks for the mod links Rahjital :) ill give them all a try :)
by BLuehasia
Tue Dec 30, 2014 2:31 am
Forum: Ideas and Suggestions
Topic: New player some suggestions
Replies: 4
Views: 1906

New player some suggestions

before i get shot i really did look back many pages on the idea board to see if these were already menchen but didnt see anything after playing and taken advantage of how tracks have two sides. but always finding it silly how i have to do set ups bigger than needed to make items be forced to one sid...

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