Search found 80 matches

by BLuehasia
Thu May 11, 2017 11:08 pm
Forum: Gameplay Help
Topic: What type of train network to build around? (train size)
Replies: 10
Views: 6796

Re: What type of train network to build around? (train size)

im really wanting to go larger now, i have a train network that has 30 trains on it from one wagon to 4 wagons, the network is a 2-way system, and its just jam packed, im moving in my game to a new location in my world and will start over with a 4 lane track and wondering if i should build it with o...
by BLuehasia
Thu May 11, 2017 10:49 pm
Forum: Gameplay Help
Topic: What type of train network to build around? (train size)
Replies: 10
Views: 6796

What type of train network to build around? (train size)

so i been seeing people talk about train networks build around the size of your train and if a locomotive is on each size.

is this more personal choice?

pros and cons?

the most i ever down was adding to my network was one locomotive and 4 wagons.
by BLuehasia
Wed May 10, 2017 2:52 pm
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 106
Views: 149486

Re: Re-Enable Achievements...

and the irony is mods don't disable achievements XD Well they have their own achievements they don't publish to steam. But that is the thing most of us don't care about that we just enjoy however we play earning achievements. Devs on the other hand handled the system wrong by a long shot. you are l...
by BLuehasia
Tue May 09, 2017 2:15 pm
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 106
Views: 149486

Re: Re-Enable Achievements...

and the irony is mods don't disable achievements XD
by BLuehasia
Sun May 07, 2017 4:29 pm
Forum: Ideas and Suggestions
Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
Replies: 47
Views: 16638

Re: "Kovarex Enrichment" needs a rethink -- catalysts!

brunzenstein wrote:How to use up the "bad green rock" besides creating rocket fuel? - can it be in another useful way be recycled?
bad green rock can be turned into ammo
by BLuehasia
Sun May 07, 2017 3:59 pm
Forum: Ideas and Suggestions
Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
Replies: 47
Views: 16638

Re: "Kovarex Enrichment" needs a rethink -- catalysts!

I am not one for making super 100 ratio setups, i made something on my own without looking at other examples pretty easy. I think this process is pretty decent took be about 40 hours into the game till i finally was able to get nuclear power up and running without worrying about fuel ever again. if ...
by BLuehasia
Sat May 06, 2017 3:10 pm
Forum: General discussion
Topic: 0.15 Savefile editing - Adjusting Difficulty setting
Replies: 4
Views: 2090

Re: 0.15 Savefile editing - Adjusting Difficulty setting

but will this disable achemeivents? i to am getting a bit bored now that the biters are back a bit, any time i enter lua commands a thing will say achievements now disabled
by BLuehasia
Fri May 05, 2017 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.7][Rseding] Cannot load fuel into trains
Replies: 20
Views: 23424

Re: [0.15.7][Rseding] Cannot load fuel into trains

I hope the patch comes soon. i cant play till the fix comes as my base is at a deadlock with no running trains
by BLuehasia
Fri May 05, 2017 3:14 pm
Forum: Duplicates
Topic: .15.7 update intersters not putting coal in locomotive
Replies: 2
Views: 811

Re: .15.7 update intersters not putting coal in locomotive

apologies
I did search and did not find anything yet
by BLuehasia
Fri May 05, 2017 3:10 pm
Forum: Duplicates
Topic: .15.7 update intersters not putting coal in locomotive
Replies: 2
Views: 811

.15.7 update intersters not putting coal in locomotive

as the topic title says.

my whole train network is at a stand still since update as inserts will not load the locomotive with a coal

Bug? intended?
by BLuehasia
Tue May 02, 2017 6:12 pm
Forum: Outdated/Not implemented
Topic: Ideas for Sandbox mode
Replies: 3
Views: 2005

Re: Ideas for Sandbox mode

ssilk wrote:
Give us creative mode items
https://mods.factorio.com/mods/Mooncat/creative-mode

:?: 8-)
thank you ssilk!

and thanks for being a really great help for the community also!
by BLuehasia
Mon May 01, 2017 7:49 pm
Forum: Outdated/Not implemented
Topic: Ideas for Sandbox mode
Replies: 3
Views: 2005

Ideas for Sandbox mode

Give us the option to spawn a clean map with a solid background. Give us creative mode items An accumulator that gives an adjustable power output from 1 watt to infinite an accumulator that draws adjustable power from 1 watt to infinite A creative chest that never runs out a void chest that deletes ...
by BLuehasia
Mon May 01, 2017 7:42 pm
Forum: General discussion
Topic: [Possible suggestion] Autolimit hand refill in building drop
Replies: 10
Views: 2708

Re: [Possible suggestion] Autolimit hand refill in building drop

this is a nice suggestion i would not mind seeing this also in the game to as i fight this also.


and for future post suggestions in the suggestion thread :)
by BLuehasia
Mon May 01, 2017 7:37 pm
Forum: General discussion
Topic: Official blueprint portal?
Replies: 3
Views: 1396

Re: Official blueprint portal?

i used that site for .14 i believe it was for a blueprint mod that let us share blueprints.

I have no idea if its now incompatible with the in-game system


im really hoping one day to find a good train set of blueprints that works.
by BLuehasia
Mon May 01, 2017 2:00 am
Forum: General discussion
Topic: disable biter expansion question
Replies: 13
Views: 7786

Re: disable biter expansion question

ok after many more hours on the map i have now deemed that they are indeed no longer expanding at all they are sticking to the bases now. so the weird thing. in the first hour, radar showed no spawner nest, 6 hours later maybe 2 dozen new spawner bases have formed 6 hours - 20 hours (current) no new...
by BLuehasia
Sat Apr 29, 2017 8:51 pm
Forum: General discussion
Topic: disable biter expansion question
Replies: 13
Views: 7786

Re: disable biter expansion question

Don't confuse expansion with evolution. With expansion off you will no longer get biters creating new nests in new areas. But they will still evolve based on time, pollution, and how many of them you kill. Evolution will make them stronger and bigger. I'm not entirely sure, but I think evolution ca...
by BLuehasia
Sat Apr 29, 2017 7:23 pm
Forum: Ideas and Suggestions
Topic: Re name/classify the science packs
Replies: 8
Views: 2695

Re name/classify the science packs

I was really thinking that the potion science packs should be redone as CPU chips and the science stations are really super computers that we feed the CPU chips into. the science stations burn up the chips in its calculations so it needs new ones always added. had this thought the other day, really ...
by BLuehasia
Sat Apr 29, 2017 3:56 pm
Forum: General discussion
Topic: disable biter expansion question
Replies: 13
Views: 7786

Re: disable biter expansion question

so if i think i understand this,

as long as no pollution, they don't expand under the no expand rule, but pollution overrides it and makes them grow?
by BLuehasia
Sat Apr 29, 2017 3:38 pm
Forum: General discussion
Topic: disable biter expansion question
Replies: 13
Views: 7786

Re: disable biter expansion question

Thank you for checking! alright, im a bit confused still my interpretation on that was the farther i go out there be bigger and harder bitter bases, so the starting region around me would be bug-free almost. so are they allowed to colonize new locations with expansion turned off? atm it seems like t...
by BLuehasia
Sat Apr 29, 2017 3:18 pm
Forum: General discussion
Topic: disable biter expansion question
Replies: 13
Views: 7786

Re: disable biter expansion question

here it is, also note i do have mods on but i had this issue before i added some mods also
https://www.dropbox.com/s/xfs3lrbd4exqj ... 4.zip?dl=0

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