Search found 80 matches
- Thu May 11, 2017 11:08 pm
- Forum: Gameplay Help
- Topic: What type of train network to build around? (train size)
- Replies: 10
- Views: 6796
Re: What type of train network to build around? (train size)
im really wanting to go larger now, i have a train network that has 30 trains on it from one wagon to 4 wagons, the network is a 2-way system, and its just jam packed, im moving in my game to a new location in my world and will start over with a 4 lane track and wondering if i should build it with o...
- Thu May 11, 2017 10:49 pm
- Forum: Gameplay Help
- Topic: What type of train network to build around? (train size)
- Replies: 10
- Views: 6796
What type of train network to build around? (train size)
so i been seeing people talk about train networks build around the size of your train and if a locomotive is on each size.
is this more personal choice?
pros and cons?
the most i ever down was adding to my network was one locomotive and 4 wagons.
is this more personal choice?
pros and cons?
the most i ever down was adding to my network was one locomotive and 4 wagons.
- Wed May 10, 2017 2:52 pm
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 106
- Views: 149486
Re: Re-Enable Achievements...
and the irony is mods don't disable achievements XD Well they have their own achievements they don't publish to steam. But that is the thing most of us don't care about that we just enjoy however we play earning achievements. Devs on the other hand handled the system wrong by a long shot. you are l...
- Tue May 09, 2017 2:15 pm
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 106
- Views: 149486
Re: Re-Enable Achievements...
and the irony is mods don't disable achievements XD
- Sun May 07, 2017 4:29 pm
- Forum: Ideas and Suggestions
- Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
- Replies: 47
- Views: 16638
Re: "Kovarex Enrichment" needs a rethink -- catalysts!
bad green rock can be turned into ammobrunzenstein wrote:How to use up the "bad green rock" besides creating rocket fuel? - can it be in another useful way be recycled?
- Sun May 07, 2017 3:59 pm
- Forum: Ideas and Suggestions
- Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
- Replies: 47
- Views: 16638
Re: "Kovarex Enrichment" needs a rethink -- catalysts!
I am not one for making super 100 ratio setups, i made something on my own without looking at other examples pretty easy. I think this process is pretty decent took be about 40 hours into the game till i finally was able to get nuclear power up and running without worrying about fuel ever again. if ...
- Sat May 06, 2017 3:10 pm
- Forum: General discussion
- Topic: 0.15 Savefile editing - Adjusting Difficulty setting
- Replies: 4
- Views: 2090
Re: 0.15 Savefile editing - Adjusting Difficulty setting
but will this disable achemeivents? i to am getting a bit bored now that the biters are back a bit, any time i enter lua commands a thing will say achievements now disabled
- Fri May 05, 2017 5:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.7][Rseding] Cannot load fuel into trains
- Replies: 20
- Views: 23424
Re: [0.15.7][Rseding] Cannot load fuel into trains
I hope the patch comes soon. i cant play till the fix comes as my base is at a deadlock with no running trains
- Fri May 05, 2017 3:14 pm
- Forum: Duplicates
- Topic: .15.7 update intersters not putting coal in locomotive
- Replies: 2
- Views: 811
Re: .15.7 update intersters not putting coal in locomotive
apologies
I did search and did not find anything yet
I did search and did not find anything yet
- Fri May 05, 2017 3:10 pm
- Forum: Duplicates
- Topic: .15.7 update intersters not putting coal in locomotive
- Replies: 2
- Views: 811
.15.7 update intersters not putting coal in locomotive
as the topic title says.
my whole train network is at a stand still since update as inserts will not load the locomotive with a coal
Bug? intended?
my whole train network is at a stand still since update as inserts will not load the locomotive with a coal
Bug? intended?
- Tue May 02, 2017 6:12 pm
- Forum: Outdated/Not implemented
- Topic: Ideas for Sandbox mode
- Replies: 3
- Views: 2005
Re: Ideas for Sandbox mode
thank you ssilk!
and thanks for being a really great help for the community also!
- Mon May 01, 2017 7:49 pm
- Forum: Outdated/Not implemented
- Topic: Ideas for Sandbox mode
- Replies: 3
- Views: 2005
Ideas for Sandbox mode
Give us the option to spawn a clean map with a solid background. Give us creative mode items An accumulator that gives an adjustable power output from 1 watt to infinite an accumulator that draws adjustable power from 1 watt to infinite A creative chest that never runs out a void chest that deletes ...
- Mon May 01, 2017 7:42 pm
- Forum: General discussion
- Topic: [Possible suggestion] Autolimit hand refill in building drop
- Replies: 10
- Views: 2708
Re: [Possible suggestion] Autolimit hand refill in building drop
this is a nice suggestion i would not mind seeing this also in the game to as i fight this also.
and for future post suggestions in the suggestion thread
and for future post suggestions in the suggestion thread
- Mon May 01, 2017 7:37 pm
- Forum: General discussion
- Topic: Official blueprint portal?
- Replies: 3
- Views: 1396
Re: Official blueprint portal?
i used that site for .14 i believe it was for a blueprint mod that let us share blueprints.
I have no idea if its now incompatible with the in-game system
im really hoping one day to find a good train set of blueprints that works.
I have no idea if its now incompatible with the in-game system
im really hoping one day to find a good train set of blueprints that works.
- Mon May 01, 2017 2:00 am
- Forum: General discussion
- Topic: disable biter expansion question
- Replies: 13
- Views: 7786
Re: disable biter expansion question
ok after many more hours on the map i have now deemed that they are indeed no longer expanding at all they are sticking to the bases now. so the weird thing. in the first hour, radar showed no spawner nest, 6 hours later maybe 2 dozen new spawner bases have formed 6 hours - 20 hours (current) no new...
- Sat Apr 29, 2017 8:51 pm
- Forum: General discussion
- Topic: disable biter expansion question
- Replies: 13
- Views: 7786
Re: disable biter expansion question
Don't confuse expansion with evolution. With expansion off you will no longer get biters creating new nests in new areas. But they will still evolve based on time, pollution, and how many of them you kill. Evolution will make them stronger and bigger. I'm not entirely sure, but I think evolution ca...
- Sat Apr 29, 2017 7:23 pm
- Forum: Ideas and Suggestions
- Topic: Re name/classify the science packs
- Replies: 8
- Views: 2695
Re name/classify the science packs
I was really thinking that the potion science packs should be redone as CPU chips and the science stations are really super computers that we feed the CPU chips into. the science stations burn up the chips in its calculations so it needs new ones always added. had this thought the other day, really ...
- Sat Apr 29, 2017 3:56 pm
- Forum: General discussion
- Topic: disable biter expansion question
- Replies: 13
- Views: 7786
Re: disable biter expansion question
so if i think i understand this,
as long as no pollution, they don't expand under the no expand rule, but pollution overrides it and makes them grow?
as long as no pollution, they don't expand under the no expand rule, but pollution overrides it and makes them grow?
- Sat Apr 29, 2017 3:38 pm
- Forum: General discussion
- Topic: disable biter expansion question
- Replies: 13
- Views: 7786
Re: disable biter expansion question
Thank you for checking! alright, im a bit confused still my interpretation on that was the farther i go out there be bigger and harder bitter bases, so the starting region around me would be bug-free almost. so are they allowed to colonize new locations with expansion turned off? atm it seems like t...
- Sat Apr 29, 2017 3:18 pm
- Forum: General discussion
- Topic: disable biter expansion question
- Replies: 13
- Views: 7786
Re: disable biter expansion question
here it is, also note i do have mods on but i had this issue before i added some mods also
https://www.dropbox.com/s/xfs3lrbd4exqj ... 4.zip?dl=0
https://www.dropbox.com/s/xfs3lrbd4exqj ... 4.zip?dl=0