Search found 128 matches

by shanemadden
Fri Mar 08, 2019 3:27 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

That's a nasty bug with the blueprint migration, I'm really surprised that nobody hit that in the last few months since that test version went up. Really sorry about that, I see exactly what I missed, I'll test and post a fix shortly. It won't be able to fix your blueprints for an already migrated s...
by shanemadden
Thu Mar 07, 2019 3:08 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Auto unstacking for me only works on direct pickup anyway. If I pick up a belt with stacks on it, I get stacks in my inventory. If I pick up off the belt, they unstack. One thing that did occur to me: I've noticed you can use stacks of coal or solid fuel directly, which is quite nice. I don't see a...
by shanemadden
Thu Mar 07, 2019 3:34 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

I thought that allowing the unstacking recipes as intermediates would allow auto-unstacking for use in recipes, but it's inconsistent (I think based on the presence of other recipes) - it'll happily unstack copper to make some copper cables when you click the cables, but it won't unstack iron plates...
by shanemadden
Mon Mar 04, 2019 4:25 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Wouldn't it be better if items are unstacked as needed? E.g. when you hand craft some transport belts then it unstacks iron plate stacks as needed? Is that impossible? Unfortunately yes, that's not possible. Actually now that I said this, I realized this might be possible using a different mechanic...
by shanemadden
Mon Mar 04, 2019 3:26 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Update released to fix the tech tree when beltboxes are disabled :oops: Thanks a lot for the feedback - I'll wait another couple days for more feedback before changing it but it sounds like auto-unstacking should stay as defaulted to disabled, those who prefer it will still be able to turn it on in ...
by shanemadden
Mon Mar 04, 2019 2:56 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Updating from 2.0.3 to 2.0.4 gives me this error on startup: 5.371 Error ModManager.cpp:1283: Failed to load mod "deadlock-beltboxes-loaders": __deadlock-beltboxes-loaders__/data.lua:8: __deadlock-beltboxes-loaders__/prototypes/vanilla_tiers.lua:42: attempt to index field 'deadlock-stacki...
by shanemadden
Mon Mar 04, 2019 5:35 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

I've noticed that in the newest version for 0.17, if I try to pick up stacked items from a belt they auto unstack. Is this a bug or is it supposed to be intentional? That's an experimental change to the default settings - in the spirit of 0.17 experimental :) To disable this behavior, disable the a...
by shanemadden
Sun Mar 03, 2019 11:41 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

The problem might just be that "deadlock-stacking-0" no longer exists. The name changed for some reason. That's definitely it. The tech that creates the Bob's tier 0 loaders is now named "basic-transport-belt-beltbox" which is autogenerated based on the entity name - the number ...
by shanemadden
Sun Mar 03, 2019 11:08 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Regarding tech prerequisites: they no longer automatically create that dependency relationship when generating the stacking techs, to allow for situations where tiers are skipped or duplicated, etc without having a bunch of extra complex dependency finding logic. But you're right that the prerequisi...
by shanemadden
Sun Mar 03, 2019 4:56 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

I've made the description on the Integrations mod a little clearer. Its purpose is just to add the loaders and beltboxes for those mods' tiers, support which was previously directly included in the Stacking and Loaders mods - a third-party mod to add the stacked items is still needed. I like the ide...
by shanemadden
Sat Mar 02, 2019 10:23 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 54104

Re: [MOD 0.16] Deadlock's Crating Machine

0.17 update posted, let me know if there are any issues!
by shanemadden
Sat Mar 02, 2019 9:30 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

And, they're posted - this has been a long time coming since starting the big rewrite back in November, so thanks a lot to everyone for your feedback and apologies in advance for any issues along the way. My main focus in the documentation updates was making sure the process for migrating older save...
by shanemadden
Sat Mar 02, 2019 8:24 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Confirmed, no 64x64 icons yet - parsing the wording in FFF 277, it sounds like they're planning on pushing that update sometime later in the 0.17 testing cycle. I'm still going to update the default to 64, since this is a better time to break mods than halfway through the 0.17 release cycle. I'm doi...
by shanemadden
Thu Feb 28, 2019 5:36 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Omnifarious wrote:
Thu Feb 28, 2019 4:10 pm
Would you please consider updating the crating mod too? :-)
Yup, that's the plan!
by shanemadden
Thu Feb 28, 2019 6:25 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Hey folks - I should have everything ready & published for the 0.17 versions by this weekend. Modders adding stacked items, this might be a little awkward during the transition at first - the new default icon size should be moving to 64x64 but many (most?) of the vanilla icons seem to still be 3...
by shanemadden
Sat Feb 09, 2019 9:47 pm
Forum: Implemented mod requests
Topic: Rail LuaEntity - query rail block state
Replies: 3
Views: 1335

Re: Rail LuaEntity - query rail block state

The new LuaEntity::trains_in_block in 0.17 will fit my needs for this request, this can be moved to Implemented.
by shanemadden
Sat Jan 26, 2019 4:04 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Great, thanks a lot Deadlock - several of my other mods are also going to have a bunch of graphics updates to do once 0.17 is out, so your assistance is greatly appreciated. Obviously no rush at all on the updates, and hopefully the loader won't need more than a couple pixel adjustment to look good ...
by shanemadden
Sun Jan 06, 2019 4:22 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Where do you find the names? Is it the item name? It's the mod's internal name of the item - "Crushed Coal" is the translated display name. The place to find this mapping of internal names to the names you see in-game is in the 'locale' files in the zipped mod - in this case, the item-nam...
by shanemadden
Sat Jan 05, 2019 7:02 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211694

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Bizobinator wrote:
Fri Jan 04, 2019 4:32 pm
I want to extend that mini-mod you made to cover crushed coal. What syntax would I need to use? I guess, rather, what names does crushed coal use?
Looks like that one is:

Code: Select all

"coal-crushed"

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