Search found 128 matches
- Sun Mar 31, 2019 8:28 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Exactly right - the support which was previously in the base DSB/DCL mods for other mods' belt tiers was moved to the integrations mod and I'm happy to continue maintaining that as-is, accepting sensible pull requests on the recipes and balance, etc, but that's in order to maintain the features that...
- Sun Mar 31, 2019 7:36 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
2.1.5 drops the optional dependency on bobplates and does a late re-sync of the fuel and stack attributes that Bob's, Py's and others change. Regarding the recipes for Bob's, the loader recipes are definitely a lot more integrated, there's a whole bunch of checks in the integration mod https://githu...
- Sun Mar 31, 2019 3:18 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Is there a better way to update vanilla items in data-final-fixes than this: for _,item in pairs(item_names) do local stacked_item = string.format("deadlock-stack-%s", item) data.raw.item[stacked_item].stack_size = math.floor(data.raw.item[item].stack_size/5) end I don't particularly like...
- Sat Mar 30, 2019 2:25 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: Large arrow icons missing
Seems like some mods start to have 128 pixel icons. After some updates I now get: 29.259 Mods to disable:Failed to load mods: File not found: __deadlock-beltboxes-loaders__/graphics/icons/arrow-d-128.png Looking at data.raw I see: name = "deadlock-stacks-stack-basic-circuit-board", icons ...
- Thu Mar 28, 2019 1:37 am
- Forum: Modding interface requests
- Topic: Event request: on_player_cursor_ghost_changed
- Replies: 2
- Views: 1222
Event request: on_player_cursor_ghost_changed
on_player_cursor_stack_changed only fires when the player's cursor_stack changes, not when the cursor_ghost changes. Can we get an event for changes to the cursor_ghost as well, maybe on_player_cursor_ghost_changed? For mods with special handling when the player's holding their item on the cursor, i...
- Wed Mar 27, 2019 11:48 pm
- Forum: Modding interface requests
- Topic: LuaPlayer.pipette_entity - align held item rotation to match source
- Replies: 0
- Views: 407
LuaPlayer.pipette_entity - align held item rotation to match source
If a player uses the normal pipette keybind on an entity with a direction (eg transport belt), the new cursor stack's direction is set to match the entity that the pipette was used on. LuaPlayer.pipette_entity when called against an entity sets the entity into the cursor stack in the same way, but d...
- Sun Mar 24, 2019 3:38 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Version 2.1.0 has been released with all new graphics thanks to Deadlock, as well as an additional option to allow disabling the display of the recipe on beltboxes in alt mode - post with any issues! GrumpyJoe, feel free to upload an example save and I can sync to your mod set and see what's doing w...
- Sat Mar 23, 2019 6:14 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Yeah - as I put it on that Bob's Plates bug report thread and bears repeating here:
keeping the code simple this time around requires a 'you break it, you bought it' philosophy in the data phase.
- Sat Mar 23, 2019 5:57 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Meh, thats a quick edit.... Ok... so, DLstack is making stacks from base game items, which would be iron plate, copper plate etc. crisdecs pYstack makes everything stack that pY added, like aluminium plates and the intermediate stuff in rawOres. And stacks to 100stacks or 500 plates. I dont know wh...
- Fri Mar 22, 2019 2:10 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
The sync to Bob's speed for loaders and beltboxes seems to be working correctly. I enhanced my test case a bit and I think I've found the problem - it does appear to be the t0 splitters, they're sometimes considering one output belt to be 'blocked' when it isn't, likely due to the belts' slow speed...
- Tue Mar 19, 2019 2:51 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Got this error https://pasteboard.co/I66DJOn.jpg https://pasteboard.co/I66DJOn.jpg any idea's ? Looks like you're using Deadlock's Crating Machine? I loaded up Crating+Angel's+Bob's+Yuoki to try to reproduce the issue and was unsuccessful, can you zip up your mod-list.json and mod-settings.dat file...
- Sun Mar 17, 2019 5:03 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
What settings combo is giving you that speed? I'm getting 7.50 items/s with Bob's speed overhaul option disabled, and 15/s with the speed overhaul enabled at the default multiplier, and the speed seems synced across the entities properly in my test setup. If you're setting a different multiplier in...
- Sun Mar 17, 2019 3:40 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
What settings combo is giving you that speed? I'm getting 7.50 items/s with Bob's speed overhaul option disabled, and 15/s with the speed overhaul enabled at the default multiplier, and the speed seems synced across the entities properly in my test setup. If you're setting a different multiplier in ...
- Sat Mar 16, 2019 3:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.14] LuaEntity:destroy() do_cliff_correction option not working
- Replies: 1
- Views: 1508
[0.17.14] LuaEntity:destroy() do_cliff_correction option not working
The do_cliff_correction parameter option for the destroy() function doesn't seem to be working correctly at the moment - .destroy({do_cliff_correction = true}) - the neighbors of the destroyed cliff aren't getting updated for the new layout. Being called like this https://github.com/shanemadden/fact...
- Thu Mar 14, 2019 9:13 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
This mod is great but I have this problem with handcrafting in this video . This is related to the auto-unstacking and intermediates discussion a couple pages back - attempting to allow the stacked items to be used as an intermediate recipe step fixes some specific cases but breaks a lot more than ...
- Wed Mar 13, 2019 12:59 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Something happened with your mod when I updated Bob's mods and a bunch of others when updates were available. this is the error I get. . I suspect that's another variant of the conflict with Loader Redux that was fixed in the latest version of the combined mod - is Loader Redux one of the ones upda...
- Mon Mar 11, 2019 1:50 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
- Move loaders to the transport-belt fast replace group, matching beltboxes Can this be optional? I place the buffers & stackers then draw the belt lines and inevitably go one too far and have now replaced the loader I want with a belt I don't. I even use a mod to prevent fast replacing underne...
- Sat Mar 09, 2019 4:27 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
I haven't made much progress with updating the graphics although I've sketched some stuff out. I haven't even had time to play 0.17 yet. Getting a Satisfactory weekend alpha key isn't helping. I think having something done for the first stable release of 0.17 is still realistic. Same, I like their ...
- Fri Mar 08, 2019 4:04 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
1.7.3 versions of the migration mods posted with the blueprint fix, let me know if there are still any issues.
- Fri Mar 08, 2019 3:36 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211724
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
...and while I wait 5 minutes for a test run of the fixed migration to complete..., re: direct smelting of stacked stuff:
That's a super cool idea and should be relatively easy to implement in a tiny standalone mod. I'll post some example code later.
That's a super cool idea and should be relatively easy to implement in a tiny standalone mod. I'll post some example code later.