Search found 128 matches

by shanemadden
Tue May 14, 2019 1:24 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

2.1.12 of the base mod and 2.0.11 of the integration mod published with an update to beltbox speed numbers according to the discussion on the previous page, along with some other fixes for the integrations mod. Note that adjusting the recipes to match makes the stacking/unstacking recipes align to 1...
by shanemadden
Mon May 13, 2019 11:15 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Published 1.7.4 versions of the migration mods for both Loaders and Beltboxes; fixes the conflict with Loader Redux and makes the beltbox migration compatible with 0.17.35. It's been a busy couple of weeks but I should have some time to wrap up the new API features before too much longer.
by shanemadden
Sat May 04, 2019 3:25 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

So I feel like the machine speeds should be 1/2/3, based on the default tier 1 belt speed of 15 item/s. The DSB API could then provide an easy hook to update both loaders and beltboxes either when pointed at a new belt or an existing one. The add-ons which support third party mods that mess with be...
by shanemadden
Fri May 03, 2019 1:05 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

2.1.11 should get things working again under 0.17.35, let me know if there are any issues. With regard to other mods changing belt speeds, I haven't done a 'general purpose' late re-sync in the for belt speeds like we now have to account for other mods' changes to vanilla item stack sizes, but maybe...
by shanemadden
Fri May 03, 2019 12:48 am
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 54095

Re: [MOD 0.17] Deadlock's Crating Machine

1.4.9 update to fix for Factorio 0.17.35 should be published in a moment.
by shanemadden
Wed May 01, 2019 5:24 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

There are problems again with fuel values in bob's mods carbon. I have full set of bob's and no Angels. I'm not sure if this would be for base mod or integration mod. Tried posting on integration mods mod portal but no answers. I know I saw your bug report but lost track of it between a busy week a...
by shanemadden
Wed May 01, 2019 3:28 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

I have all bob's and angel's mods as well as omni-matter. There seems to be some conflict but I just can't pinpoint what is the matter. UPDATE: By trial and error I found out that this has something to do with 'custom inserter recipers' checkbox in the Mod Settings menu I'm trying to track this one...
by shanemadden
Fri Apr 19, 2019 1:33 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

The legacy API provided a reset() function (in DCM as well). I put that in in case anyone wanted to reboot the stacking technology tiers from scratch. I don't think anyone else uses it, they only add new items, or refresh existing items. Now I'm using it and I realise it has a flaw. It removes the ...
by shanemadden
Sat Apr 13, 2019 11:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.31] create-blueprint-item crash with no item_to_create
Replies: 1
Views: 1819

[0.17.31] create-blueprint-item crash with no item_to_create

I was adding a custom shortcut for a mod with an incorrect prototype - I assumed I could just set an associated_control_input to a create-blueprint-item action from a create-blueprint-item shortcut without setting an item_to_create on the shortcut itself, just on the action itself. Leaving an item_t...
by shanemadden
Fri Apr 12, 2019 6:40 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

The idea was that since the fuel value needed to be set late due to all the other mods' changes to the fuel values, there was no reason to also do the math early as well as late. Apparently the game's doing more validation on the initial table, now. Will fix soon.
by shanemadden
Wed Apr 10, 2019 1:06 am
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 54095

Re: [MOD 0.17] Deadlock's Crating Machine

Ahh yeah, Bob's belt speed overhaul setting.. just dealt with this one in the other mod a couple weeks ago. I'll plan on adding the same speed syncing hook for DCM, it'll probably be this weekend or so before I have time to add it and test.
by shanemadden
Mon Apr 08, 2019 4:24 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

I haven't heard back from Optera on my ping on discord but I'm sure they'll be around on the mod-making channel again - I'll chat with them when I have a chance. The way it'd ideally work in my head for maximum compatibility is that each of the three phases it could scan for items that it hadn't yet...
by shanemadden
Sat Apr 06, 2019 5:30 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Restack didn't touch DSB stacks at that time, though, I only did it so that the DSB items matched the changes Restack made to native vanilla stack sizes. This is still the case, I misunderstood one of the bug reports in thinking that it was fiddling with the stacks. Since it's less headache than tr...
by shanemadden
Sat Apr 06, 2019 2:16 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

On a completely different note: I'm trying to figure out why the base game still seems to occasionally try to use stacking and unstacking recipes as intermediate recipes for handcrafting under certain situations - I've been able to reproduce it myself by importing a gigantic mod set but I haven't qu...
by shanemadden
Sat Apr 06, 2019 2:02 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Sigh. It's frankly a bit much to declare that your mod is going to edit every item in the game, and any mods whose items should not be edited must have a dependency on your mod and then go back in and undo its changes at the very last possible step in the loading process. Restack ought to have a mec...
by shanemadden
Wed Apr 03, 2019 6:45 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Ya deadlock4pyanodon doesnt update the vanilla stacks. I've messaged crisdec that it needs updated just found another one, but thats even wierder (maybe not if vanilla sulfur stacks to 50, havn´t played that in a long time) unstacked sulfur stacks to 500 with pY, sulfur(stack of5) to 10 sorry for t...
by shanemadden
Tue Apr 02, 2019 2:57 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

MasterBuilder wrote:
Mon Apr 01, 2019 6:42 pm
I honestly don't mind the slight density loss since working with multiples of 8 is so much easier logistically.
I'd still love to have the "Mod Settings" option to change this so updates don't reset things. Please?
Added in 2.1.6.
by shanemadden
Mon Apr 01, 2019 5:37 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Yup, it'll work - the devs sneakily fixed a limitation on furnace input stacks in 0.17 so it actually seems to have gotten a lot easier to support variable stack sizes without timing problems or stack size mismatch issues that would prevent the beltbox from functioning in a bunch of edge cases. Curr...
by shanemadden
Mon Apr 01, 2019 4:25 pm
Forum: Implemented mod requests
Topic: Furnace entities can't be loaded with more than 1 stack of input materials
Replies: 2
Views: 1269

Re: Furnace entities can't be loaded with more than 1 stack of input materials

I'm not sure when it happened but I just tested again, this limitation no longer appears to be present on furnaces in current 0.17. This can be moved to implemented, thanks!
by shanemadden
Mon Apr 01, 2019 1:33 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211653

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Regarding dynamic recipe generation: it's extremely easy for the mod generating the recipes to base the recipe they pass on their splitter (or whichever entity they deem appropriate). I don't need to do that work for them, since my code to do that would naturally have to be more complicated - I don'...

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