Search found 514 matches

by Illiander42
Fri May 10, 2024 4:31 pm
Forum: General discussion
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 2226

Re: Railway stations – Hell for a perfectionist

There's a question I don't think anyone has asked yet:

Why would anyone ever have two different directions of train stations sitting next to each other like that!?
by Illiander42
Fri May 10, 2024 2:28 pm
Forum: Ideas and Suggestions
Topic: Turrets gain an "is firing" output signal
Replies: 0
Views: 237

Turrets gain an "is firing" output signal

Request: Turrets have an "is currently firing" signal output. We can fake this using a cingle combinator for rockets, because they have an ammo size of 1 (and with a massive mess for lazer turrets) but it would be nice if, now that turrets have a circuit connection, we could just read it o...
by Illiander42
Thu May 09, 2024 3:20 pm
Forum: General discussion
Topic: Railways – The pain of a perfectionist
Replies: 9
Views: 1287

Re: Railways – The pain of a perfectionist

[...] where you can have them right up against each other. ... which is kinda stupid anyway if we think about it. Because you cannot even place signals in between there if the rails are this close next to each other. So I doubt people will even make much use of the possibility in practice. ^^ The b...
by Illiander42
Thu May 09, 2024 9:16 am
Forum: General discussion
Topic: Railways – The pain of a perfectionist
Replies: 9
Views: 1287

Re: Railways – The pain of a perfectionist

SANTIMEL wrote: ↑
Thu May 09, 2024 8:46 am
And what are the developers waiting for? Why is it not being implemented?
Do they want to coincide the release of innovations with the release of space travel missions?
Yes, they're holding all the breaking changes for the 2.0 release.
by Illiander42
Thu May 09, 2024 9:15 am
Forum: General discussion
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 2226

Re: Railway stations – Hell for a perfectionist

This is because rails are on a 2-grid, wagons are 6 long, and have a 1 gap between them.
by Illiander42
Thu May 09, 2024 9:13 am
Forum: Ideas and Suggestions
Topic: Filter inserters: Prioritise item pickup based on Set Filter signal levels
Replies: 7
Views: 658

Re: Filter inserters: Prioritise item pickup based on Set Filter signal levels

It's not a random order, it's based on the internal item ID number.

And the new combinator will let you build this.
by Illiander42
Wed May 08, 2024 8:49 am
Forum: Ideas and Suggestions
Topic: New Research - Drone Charging Speed
Replies: 22
Views: 2206

Re: New Research - Drone Charging Speed

I briefly scrolled through these replies, and I don’t believe anyone has brought it up yet, so I’m just dropping in to remind you all: Higher quality robots will have larger batter capacity, and higher quality roboports will have an increased charge speed Both of these bonuses will be determined by...
by Illiander42
Tue May 07, 2024 3:39 pm
Forum: Ideas and Suggestions
Topic: New Research - Drone Charging Speed
Replies: 22
Views: 2206

Re: New Research - Drone Charging Speed

Roboport density has to be raised as robot speed upgrades are researched, even at a constant bot number, because power consumption becomes dominated by the "per tile traveled through" component (5kJ/m), while the time based component becomes negligible (3kJ/s). The quicker the bot, the fa...
by Illiander42
Tue May 07, 2024 7:24 am
Forum: Ideas and Suggestions
Topic: New Research - Drone Charging Speed
Replies: 22
Views: 2206

Re: New Research - Drone Charging Speed

I'd be OK with something that would help the bots scale a tad bit better in the endgame, but I do agree it should be carefully balanced not to make the bots OP compared to the other logistic options. My vote is for battery size. Let them travel longer without needing to recharge. Most of the chargi...
by Illiander42
Mon May 06, 2024 10:11 am
Forum: Ideas and Suggestions
Topic: A convenient turn
Replies: 10
Views: 986

Re: A convenient turn

Then they're asking for a default settings change that would only benetif people with expensive mice.

And that makes it obvious what the response should be.
by Illiander42
Sun May 05, 2024 9:16 pm
Forum: Ideas and Suggestions
Topic: A convenient turn
Replies: 10
Views: 986

Re: A convenient turn

How about we repurpose this request back to "let us map keyboard and mouse buttons interchangeably"?
by Illiander42
Sun May 05, 2024 9:12 pm
Forum: Ideas and Suggestions
Topic: Replace One-Time crafts with Abstract Items
Replies: 3
Views: 546

Re: Replace One-Time crafts with Abstract Items

computeraddict wrote: ↑
Sun May 05, 2024 10:39 am
Heck, even bringing back the pickaxe (but please without durability) could be an option!
Yes please!
by Illiander42
Sun May 05, 2024 9:11 pm
Forum: Ideas and Suggestions
Topic: Train Schedules - Drag and Drop
Replies: 6
Views: 706

Re: Train Schedules - Drag and Drop

SoShootMe wrote: ↑
Sun May 05, 2024 9:20 am
The only thing you mentioned that you can't do is move conditions between stations, but you haven't given any benefit for this (I've never felt a need for it and can't think of a reason I would).
Copying between stations, on the other hand, would be nice.
by Illiander42
Sun May 05, 2024 9:11 am
Forum: Ideas and Suggestions
Topic: Hide Rail Ballast under flooring
Replies: 3
Views: 474

Re: Hide Rail Ballast under flooring

Oh gods yes please.
by Illiander42
Sat May 04, 2024 5:16 pm
Forum: Ideas and Suggestions
Topic: Freehand lasso selection
Replies: 3
Views: 508

Re: Freehand lasso selection

Unrelated, but which loader mod is that? (looks really cool, wanting to grab)
by Illiander42
Sat May 04, 2024 8:56 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 32630

Re: Friday Facts #409 - Diminishing beacons

We can test it already. Some madlad back-ported quality to 1.1. Wait, really? Is this a mod I can download? I'd be curious to try it. Edit: Is it this one? https://mods.factorio.com/mod/janky-quality That's the one. Don't run it alongside anything that adds items though, or you'll run into factorio...
by Illiander42
Sat May 04, 2024 8:54 am
Forum: Ideas and Suggestions
Topic: Always show "Made In" information box
Replies: 4
Views: 631

Re: Always show "Made In" information box

Nemoricus wrote: ↑
Fri May 03, 2024 9:03 pm
Even if the game enforces that "if it can be made in the hand, it can also be made in any assembler,"
It doesn't.

Proof is cellulose scavenging in seablock. Hand-craft only.
by Illiander42
Fri May 03, 2024 3:50 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 32630

Re: Friday Facts #409 - Diminishing beacons

CyberCider wrote: ↑
Fri May 03, 2024 3:47 pm
we will only really know which one is the β€œbest” when 2.0 comes out and we can thoroughly test it.
We can test it already. Some madlad back-ported quality to 1.1.
by Illiander42
Mon Apr 29, 2024 8:28 am
Forum: Ideas and Suggestions
Topic: Allow an encrypted version of the token to be stored
Replies: 5
Views: 666

Re: Allow an encrypted version of the token to be stored

I work on servers with service accounts that automagically decrypt everything so much that I had honestly forgotten that. You just get used to storing everything encrypted, and trusting the service account to have the keys and sort it out for you. Of course, then when you get it it's already been au...
by Illiander42
Sun Apr 28, 2024 9:07 pm
Forum: Ideas and Suggestions
Topic: Allow an encrypted version of the token to be stored
Replies: 5
Views: 666

Re: Allow an encrypted version of the token to be stored

Looks like they want to store the game password in an encrypted file on the server host?

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