There's a question I don't think anyone has asked yet:
Why would anyone ever have two different directions of train stations sitting next to each other like that!?
Search found 514 matches
- Fri May 10, 2024 4:31 pm
- Forum: General discussion
- Topic: Railway stations β Hell for a perfectionist
- Replies: 17
- Views: 2226
- Fri May 10, 2024 2:28 pm
- Forum: Ideas and Suggestions
- Topic: Turrets gain an "is firing" output signal
- Replies: 0
- Views: 237
Turrets gain an "is firing" output signal
Request: Turrets have an "is currently firing" signal output. We can fake this using a cingle combinator for rockets, because they have an ammo size of 1 (and with a massive mess for lazer turrets) but it would be nice if, now that turrets have a circuit connection, we could just read it o...
- Thu May 09, 2024 3:20 pm
- Forum: General discussion
- Topic: Railways β The pain of a perfectionist
- Replies: 9
- Views: 1287
Re: Railways β The pain of a perfectionist
[...] where you can have them right up against each other. ... which is kinda stupid anyway if we think about it. Because you cannot even place signals in between there if the rails are this close next to each other. So I doubt people will even make much use of the possibility in practice. ^^ The b...
- Thu May 09, 2024 9:16 am
- Forum: General discussion
- Topic: Railways β The pain of a perfectionist
- Replies: 9
- Views: 1287
- Thu May 09, 2024 9:15 am
- Forum: General discussion
- Topic: Railway stations β Hell for a perfectionist
- Replies: 17
- Views: 2226
Re: Railway stations β Hell for a perfectionist
This is because rails are on a 2-grid, wagons are 6 long, and have a 1 gap between them.
- Thu May 09, 2024 9:13 am
- Forum: Ideas and Suggestions
- Topic: Filter inserters: Prioritise item pickup based on Set Filter signal levels
- Replies: 7
- Views: 658
Re: Filter inserters: Prioritise item pickup based on Set Filter signal levels
It's not a random order, it's based on the internal item ID number.
And the new combinator will let you build this.
And the new combinator will let you build this.
- Wed May 08, 2024 8:49 am
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 22
- Views: 2206
Re: New Research - Drone Charging Speed
I briefly scrolled through these replies, and I donβt believe anyone has brought it up yet, so Iβm just dropping in to remind you all: Higher quality robots will have larger batter capacity, and higher quality roboports will have an increased charge speed Both of these bonuses will be determined by...
- Tue May 07, 2024 3:39 pm
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 22
- Views: 2206
Re: New Research - Drone Charging Speed
Roboport density has to be raised as robot speed upgrades are researched, even at a constant bot number, because power consumption becomes dominated by the "per tile traveled through" component (5kJ/m), while the time based component becomes negligible (3kJ/s). The quicker the bot, the fa...
- Tue May 07, 2024 7:24 am
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 22
- Views: 2206
Re: New Research - Drone Charging Speed
I'd be OK with something that would help the bots scale a tad bit better in the endgame, but I do agree it should be carefully balanced not to make the bots OP compared to the other logistic options. My vote is for battery size. Let them travel longer without needing to recharge. Most of the chargi...
- Mon May 06, 2024 10:11 am
- Forum: Ideas and Suggestions
- Topic: A convenient turn
- Replies: 10
- Views: 986
Re: A convenient turn
Then they're asking for a default settings change that would only benetif people with expensive mice.
And that makes it obvious what the response should be.
And that makes it obvious what the response should be.
- Sun May 05, 2024 9:16 pm
- Forum: Ideas and Suggestions
- Topic: A convenient turn
- Replies: 10
- Views: 986
Re: A convenient turn
How about we repurpose this request back to "let us map keyboard and mouse buttons interchangeably"?
- Sun May 05, 2024 9:12 pm
- Forum: Ideas and Suggestions
- Topic: Replace One-Time crafts with Abstract Items
- Replies: 3
- Views: 546
Re: Replace One-Time crafts with Abstract Items
Yes please!computeraddict wrote: βSun May 05, 2024 10:39 amHeck, even bringing back the pickaxe (but please without durability) could be an option!
- Sun May 05, 2024 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Train Schedules - Drag and Drop
- Replies: 6
- Views: 706
Re: Train Schedules - Drag and Drop
Copying between stations, on the other hand, would be nice.
- Sun May 05, 2024 9:11 am
- Forum: Ideas and Suggestions
- Topic: Hide Rail Ballast under flooring
- Replies: 3
- Views: 474
Re: Hide Rail Ballast under flooring
Oh gods yes please.
- Sat May 04, 2024 5:16 pm
- Forum: Ideas and Suggestions
- Topic: Freehand lasso selection
- Replies: 3
- Views: 508
Re: Freehand lasso selection
Unrelated, but which loader mod is that? (looks really cool, wanting to grab)
- Sat May 04, 2024 8:56 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 32630
Re: Friday Facts #409 - Diminishing beacons
We can test it already. Some madlad back-ported quality to 1.1. Wait, really? Is this a mod I can download? I'd be curious to try it. Edit: Is it this one? https://mods.factorio.com/mod/janky-quality That's the one. Don't run it alongside anything that adds items though, or you'll run into factorio...
- Sat May 04, 2024 8:54 am
- Forum: Ideas and Suggestions
- Topic: Always show "Made In" information box
- Replies: 4
- Views: 631
- Fri May 03, 2024 3:50 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 32630
Re: Friday Facts #409 - Diminishing beacons
We can test it already. Some madlad back-ported quality to 1.1.CyberCider wrote: βFri May 03, 2024 3:47 pmwe will only really know which one is the βbestβ when 2.0 comes out and we can thoroughly test it.
- Mon Apr 29, 2024 8:28 am
- Forum: Ideas and Suggestions
- Topic: Allow an encrypted version of the token to be stored
- Replies: 5
- Views: 666
Re: Allow an encrypted version of the token to be stored
I work on servers with service accounts that automagically decrypt everything so much that I had honestly forgotten that. You just get used to storing everything encrypted, and trusting the service account to have the keys and sort it out for you. Of course, then when you get it it's already been au...
- Sun Apr 28, 2024 9:07 pm
- Forum: Ideas and Suggestions
- Topic: Allow an encrypted version of the token to be stored
- Replies: 5
- Views: 666
Re: Allow an encrypted version of the token to be stored
Looks like they want to store the game password in an encrypted file on the server host?