Search found 514 matches

by Illiander42
Tue May 21, 2024 6:49 pm
Forum: Ideas and Suggestions
Topic: Better Production statistics
Replies: 14
Views: 1257

Re: Better Production statistics

And the reson why I quote Anno, is because in anno you offten have balancing between multiple production systems. And only anno stat issue is absence of decimal point, whyle factorio production tab I find useful only to check biter nests in fog of war. Anno only has the equivilent of one assembler ...
by Illiander42
Sat May 18, 2024 8:09 pm
Forum: General discussion
Topic: Removing rcu?
Replies: 13
Views: 2172

Re: Removing rcu?

FuryoftheStars wrote: ↑
Sun May 12, 2024 3:06 pm
While a moderator has said that the cost will be reduced in the base game as well, I don't know as if they actually know anymore than us and I haven't seen direct confirmation of that, yet.
A dev quote on this would be appreciated.
by Illiander42
Sat May 18, 2024 7:49 am
Forum: Ideas and Suggestions
Topic: Add train conditions for filtered slots
Replies: 3
Views: 707

Re: Add train conditions for filtered slots

Aren't we getting formulae resolution in number fields in 2.0? (So you'll be able to type 100*8 in the field and it will fill it in as 800 for you) The one thing to add to that would be "If you've already set the item somehow, you can type 'stack*8' and it will fill in the stack size as well&qu...
by Illiander42
Tue May 14, 2024 1:08 pm
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 2975

Re: It is pointless to increase the difficulty of the game

one of the cool things about Factorio is that you can get every achievement in a single playthrough. Not saying you are wrong, but I imagine it's atleast very dificult to get the speedruning stuff (There is no spoon or what ever it is called, and geting a train runing in a set amount of time) and a...
by Illiander42
Tue May 14, 2024 8:37 am
Forum: Ideas and Suggestions
Topic: Rear marker lights on the car
Replies: 7
Views: 855

Re: Where is the car headed?

SANTIMEL wrote: ↑
Tue May 14, 2024 6:15 am
Goal
Simplify the gameplay.
Always a bad goal.
by Illiander42
Tue May 14, 2024 8:36 am
Forum: Ideas and Suggestions
Topic: Searchlights
Replies: 7
Views: 837

Re: Searchlights

Use a turret for the base item?
by Illiander42
Mon May 13, 2024 4:01 pm
Forum: General discussion
Topic: concerns over the upcoming direction of the game
Replies: 11
Views: 2365

Re: concerns over the upcoming direction of the game

I mean, have you read the FFFs about the new planets?
by Illiander42
Mon May 13, 2024 11:13 am
Forum: Ideas and Suggestions
Topic: Searchlights
Replies: 7
Views: 837

Re: Searchlights

A mod like this would be trivial for me to make, and is something I'd kind of want, too, due to my use of Clockwork to darken and extend the nights. However, I can't create graphics, so I don't know what I'd use for the entity(ies). Searchlight mod is under MIT license, I think? (Always worth check...
by Illiander42
Sun May 12, 2024 10:18 pm
Forum: Ideas and Suggestions
Topic: Searchlights
Replies: 7
Views: 837

Re: Searchlights

Mod one

Mod two

Mod three (You want the wide-area lamps)

Have fun :mrgreen:
by Illiander42
Sun May 12, 2024 7:26 pm
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 2975

Re: It is pointless to increase the difficulty of the game

Factorio achievements are basically checkpoints. There's the "have played the game to X point" achievements, the speedrun achievements, and the megabase achievements. Then there's the three challenge achievements (no solar, no laser, no logi). They could add a few more combat checkpoint ac...
by Illiander42
Sun May 12, 2024 7:20 pm
Forum: Ideas and Suggestions
Topic: Tile building Area MIN/MAX keybind
Replies: 5
Views: 500

Re: [QOL] Tile building Area MIN/MAX keybind

I am currently searching in the API for a way to set the value of the brush area to make a mod in few lines of code. It's either going to be 5 lines of code or impossible. If it's impossible, then you might want to head over to API requests and put it there. I know I wouldn't mind +/-10 tile radius...
by Illiander42
Sun May 12, 2024 6:17 pm
Forum: Ideas and Suggestions
Topic: Tile building Area MIN/MAX keybind
Replies: 5
Views: 500

Re: [QOL] Tile building Area MIN/MAX keybind

20x20 isn't actually the max building size for tiles. It's dependent on your character's reach (long-reach mods make it bigger, infinite-reach mods make it not have a max)

(I didn't know PageUp/PageDown did that, I use NumPad+/-)
by Illiander42
Sun May 12, 2024 5:50 pm
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 2975

Re: It is pointless to increase the difficulty of the game

SANTIMEL wrote: ↑
Sun May 12, 2024 12:32 pm
Game achievements are not meaningless figurines that you can buy on the market.
They actually are. Go play on an open server for a few hours and you'll pick up most of them.
by Illiander42
Sun May 12, 2024 11:15 am
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 2975

Re: It is pointless to increase the difficulty of the game

SANTIMEL wrote: ↑
Sun May 12, 2024 11:09 am
For example, I hate that you can't disable achievements on Steam.
You actually can. Just turn off the in-game overlay.
SANTIMEL wrote: ↑
Sun May 12, 2024 11:09 am
And it is very depressing that hardcore achievements are not encouraged.
It demotivates to make adventures.
This seems like you don't enjoy the game, you just want the badges.
by Illiander42
Sun May 12, 2024 9:12 am
Forum: General discussion
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 2226

Re: Railway stations – Hell for a perfectionist

This is relevant at the initial stage of the game. It's really not. And also in a hardcore game, with the minimum possible amount of resources, at the maximum distance from each other. That actually makes it easier to use pretty rail layouts, because you have so much more space. Where to build two ...
by Illiander42
Sun May 12, 2024 9:01 am
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 2975

Re: It is pointless to increase the difficulty of the game

SANTIMEL wrote: ↑
Sun May 12, 2024 8:30 am
There is no point in increasing the difficulty of the game.
Personal challenge.

Not everything has to be about badge collecting.
by Illiander42
Sun May 12, 2024 9:00 am
Forum: Ideas and Suggestions
Topic: Access installed mods without enabling them
Replies: 2
Views: 415

Re: Access installed mods without enabling them

That sounds very unlikely to happen. Why don't you ask for Space Age asset files to be a separate mod that Space Age depends on, like SE mod has the SE graphical asset mods? Then you could depend on that mod and not introduce a very confusing "disabled dependency". Or ask for Rocket Turre...
by Illiander42
Sat May 11, 2024 4:01 pm
Forum: Gameplay Help
Topic: Lower trainstation priority. Possible?
Replies: 8
Views: 1131

Re: Lower trainstation priority. Possible?

For the latter if you really want to prioritize stops based on how desperately you want a train to go there you will need to wait for the Factorio 2.0 update; because then you will be able to set the train stop priority ranging anywhere from 0 to 255 (50 being default). Or set it using circuit netw...
by Illiander42
Sat May 11, 2024 3:16 pm
Forum: Ideas and Suggestions
Topic: Access installed mods without enabling them
Replies: 2
Views: 415

Access installed mods without enabling them

We should be able to access installed mod assets without having the mod enabled.

The big, massive reason for this is that I want a mod that enables the rocket turret related stuff from Space Age, but without Space Age active.

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