Search found 514 matches

by Illiander42
Sat Jun 01, 2024 11:50 pm
Forum: Gameplay Help
Topic: Configurable Activity Detector
Replies: 7
Views: 849

Re: Configurable Activity Detector

If you're using a belt, you will want it in "pulse" mode, which outputs a signla when an item moves onto it.
by Illiander42
Sat Jun 01, 2024 11:11 pm
Forum: Ideas and Suggestions
Topic: Personal Roboport deconstruction logic requre improvement
Replies: 1
Views: 351

Re: Personal Roboport deconstruction logic requre improvement

I really like that "toggle deconstruction" idea.
by Illiander42
Sat Jun 01, 2024 11:09 pm
Forum: Ideas and Suggestions
Topic: Create module request when placing ghost over existing building
Replies: 39
Views: 7901

Re: Copy and paste modules

You can already set single modules via Z-swiping, as long as the machine recipie doesn't take that module.

I think 2.0 gives us this from map view?
by Illiander42
Sat Jun 01, 2024 8:05 pm
Forum: Ideas and Suggestions
Topic: Please Make Science Packs Less Abstract
Replies: 12
Views: 2558

Re: Please Make Science Packs Less Abstract

[...] Does someone have a link to their explination? https://forums.factorio.com/viewtopic.php?t=20691 That's most probably what you're looking for, but there's not much detail unfortunately. I'm sure there was another round (heh) of errors and bug-fixing on this, because I didn't get factorio unti...
by Illiander42
Sat Jun 01, 2024 12:19 pm
Forum: Ideas and Suggestions
Topic: Please Make Science Packs Less Abstract
Replies: 12
Views: 2558

Re: Please Make Science Packs Less Abstract

They also put some effort into making sure that you don't lose that infinitesimal tick of science progresson on the early sciences. Because people were getting really annoyed that you needed 11 packs to do 10-cost techs. Wait, is that why my tests to try and figure out what caused the infintessimal...
by Illiander42
Thu May 30, 2024 12:09 pm
Forum: General discussion
Topic: Ps4 port?
Replies: 16
Views: 10776

Re: Ps4 port?

Consoles don't get mods, so it's no wonder they don't do well.
by Illiander42
Thu May 30, 2024 12:07 pm
Forum: Ideas and Suggestions
Topic: Requester Chests: Read Contents & Set Requests at the same time
Replies: 11
Views: 983

Re: Requester Chests: Read Contents & Set Requests at the same time

Yes, this stops being an infinite request if the set and request are on different wire colours.

But as long as we can't do that, this would cause a chest full of items if you set the request to one of that item. They would just arrive one at a time.
by Illiander42
Thu May 30, 2024 8:07 am
Forum: Ideas and Suggestions
Topic: Requester Chests: Read Contents & Set Requests at the same time
Replies: 11
Views: 983

Re: Requester Chests: Read Contents & Set Requests at the same time

This has been requested over a hundred times before, and someone always has to explain why it would lead to infinite requests. Think for a moment about a requestor chest that is requesting its own contents, plus 1 belt, and how many belts would end up in it. You can do all the things you want this f...
by Illiander42
Thu May 30, 2024 8:03 am
Forum: Ideas and Suggestions
Topic: Snapping templates
Replies: 3
Views: 488

Re: Snapping templates

Look up all the options with blueprints, you'll find what you're after.
by Illiander42
Wed May 29, 2024 4:57 pm
Forum: Ideas and Suggestions
Topic: Items per second info on machines.
Replies: 32
Views: 11013

Re: Items per second info on machines.

Same with inserter throughput, there is simply no number to work with. That's truer than you know. Inserters don't have a consistent transfer rate. Sure, which is pretty strange in itself. Nevertheless there is nothing that prevents the game from doing a single calculation on inserter placement and...
by Illiander42
Wed May 29, 2024 9:24 am
Forum: Ideas and Suggestions
Topic: Items per second info on machines.
Replies: 32
Views: 11013

Re: Items per second info on machines.

aka13 wrote:
Wed May 29, 2024 8:07 am
Same with inserter throughput, there is simply no number to work with.
That's truer than you know. Inserters don't have a consistent transfer rate.
by Illiander42
Tue May 28, 2024 7:11 pm
Forum: Show your Creations
Topic: Has anyone posted sushi-smelting here yet?
Replies: 4
Views: 869

Re: Has anyone posted sushi-smelting here yet?

The cost is 2 combinators per belt to keep track of the items on the belt. Well if you're going to allow combinators then it becomes really easy because you can just use the ratio, or count when an inserter takes a coal, or a hundred other ways. The hard thing is having the blueprint work with just...
by Illiander42
Mon May 27, 2024 9:34 pm
Forum: Show your Creations
Topic: Has anyone posted sushi-smelting here yet?
Replies: 4
Views: 869

Re: Has anyone posted sushi-smelting here yet?

while you cannot fully control from which lane inserters will grab the ore. You actually can if you wire the inserter to the belt it takes from with an inserter condition of "ore > 4" but when I do that it becomes much less stable on keeping the smelters fueled, and has a much harder time...
by Illiander42
Mon May 27, 2024 6:21 pm
Forum: Show your Creations
Topic: Has anyone posted sushi-smelting here yet?
Replies: 4
Views: 869

Has anyone posted sushi-smelting here yet?

So I got inspired by AntiElitz's new smelter and figured I'd have a go at putting together something using the same principles. I think I've made it simpler and more robust than his (and with less wiring), so I figured I'd share. Only yellow belts and no combinators: Sushi_smelting.png The basic thi...
by Illiander42
Sun May 26, 2024 10:09 am
Forum: Ideas and Suggestions
Topic: Reverse or delete entire belt
Replies: 3
Views: 611

Re: Reverse or delete entire belt

Nemoricus wrote:
Sun May 26, 2024 2:30 am
A reasonable limitation would be to follow the belt forward and back, and stop when it hits a point of side loading or a splitter.
The easy option (assuming that their code is anything like I think it is) would be to match the "wire whole belt" length.
by Illiander42
Fri May 24, 2024 8:47 pm
Forum: Ideas and Suggestions
Topic: Make laser turret draw constant amout of electricity
Replies: 3
Views: 589

Re: Make laser turret draw constant amout of electricity

What "other problems" does it cause?
by Illiander42
Thu May 23, 2024 4:29 pm
Forum: Ideas and Suggestions
Topic: Please Make Science Packs Less Abstract
Replies: 12
Views: 2558

Re: Please Make Science Packs Less Abstract

They also put some effort into making sure that you don't lose that infinitesimal tick of science progresson on the early sciences.

Because people were getting really annoyed that you needed 11 packs to do 10-cost techs.
by Illiander42
Wed May 22, 2024 10:11 am
Forum: Ideas and Suggestions
Topic: Improved Mod Browser
Replies: 1
Views: 277

Re: Improved Mod Browser

Idea 2, please!

Please let us do mod groupings!
by Illiander42
Wed May 22, 2024 8:35 am
Forum: Ideas and Suggestions
Topic: Better Production statistics
Replies: 14
Views: 1306

Re: Better Production statistics

AND factorio already track every single item that exist in universe in the game. You could check this. Throw trash on ground, save the game then load the game. every item will be in place You know they do a whole heap of memory tricks to make items on belts not devour your CPU, right? They don't ev...

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