Search found 514 matches
- Mon Jun 03, 2024 7:07 am
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 139
- Views: 46896
Re: In circuit condition, add Roboports option to output "Needs Construction" signal as list or boolean
Yes, having roboports also be ghost combinator would be really nice.
- Sat Jun 01, 2024 11:50 pm
- Forum: Gameplay Help
- Topic: Configurable Activity Detector
- Replies: 7
- Views: 849
Re: Configurable Activity Detector
If you're using a belt, you will want it in "pulse" mode, which outputs a signla when an item moves onto it.
- Sat Jun 01, 2024 11:11 pm
- Forum: Ideas and Suggestions
- Topic: Personal Roboport deconstruction logic requre improvement
- Replies: 1
- Views: 351
Re: Personal Roboport deconstruction logic requre improvement
I really like that "toggle deconstruction" idea.
- Sat Jun 01, 2024 11:09 pm
- Forum: Ideas and Suggestions
- Topic: Create module request when placing ghost over existing building
- Replies: 39
- Views: 7901
Re: Copy and paste modules
You can already set single modules via Z-swiping, as long as the machine recipie doesn't take that module.
I think 2.0 gives us this from map view?
I think 2.0 gives us this from map view?
- Sat Jun 01, 2024 8:05 pm
- Forum: Ideas and Suggestions
- Topic: Please Make Science Packs Less Abstract
- Replies: 12
- Views: 2558
Re: Please Make Science Packs Less Abstract
[...] Does someone have a link to their explination? https://forums.factorio.com/viewtopic.php?t=20691 That's most probably what you're looking for, but there's not much detail unfortunately. I'm sure there was another round (heh) of errors and bug-fixing on this, because I didn't get factorio unti...
- Sat Jun 01, 2024 12:19 pm
- Forum: Ideas and Suggestions
- Topic: Please Make Science Packs Less Abstract
- Replies: 12
- Views: 2558
Re: Please Make Science Packs Less Abstract
They also put some effort into making sure that you don't lose that infinitesimal tick of science progresson on the early sciences. Because people were getting really annoyed that you needed 11 packs to do 10-cost techs. Wait, is that why my tests to try and figure out what caused the infintessimal...
- Thu May 30, 2024 12:09 pm
- Forum: General discussion
- Topic: Ps4 port?
- Replies: 16
- Views: 10776
Re: Ps4 port?
Consoles don't get mods, so it's no wonder they don't do well.
- Thu May 30, 2024 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Requester Chests: Read Contents & Set Requests at the same time
- Replies: 11
- Views: 983
Re: Requester Chests: Read Contents & Set Requests at the same time
Yes, this stops being an infinite request if the set and request are on different wire colours.
But as long as we can't do that, this would cause a chest full of items if you set the request to one of that item. They would just arrive one at a time.
But as long as we can't do that, this would cause a chest full of items if you set the request to one of that item. They would just arrive one at a time.
- Thu May 30, 2024 8:07 am
- Forum: Ideas and Suggestions
- Topic: Requester Chests: Read Contents & Set Requests at the same time
- Replies: 11
- Views: 983
Re: Requester Chests: Read Contents & Set Requests at the same time
This has been requested over a hundred times before, and someone always has to explain why it would lead to infinite requests. Think for a moment about a requestor chest that is requesting its own contents, plus 1 belt, and how many belts would end up in it. You can do all the things you want this f...
- Thu May 30, 2024 8:03 am
- Forum: Ideas and Suggestions
- Topic: Snapping templates
- Replies: 3
- Views: 488
Re: Snapping templates
Look up all the options with blueprints, you'll find what you're after.
- Wed May 29, 2024 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 32
- Views: 11013
Re: Items per second info on machines.
Same with inserter throughput, there is simply no number to work with. That's truer than you know. Inserters don't have a consistent transfer rate. Sure, which is pretty strange in itself. Nevertheless there is nothing that prevents the game from doing a single calculation on inserter placement and...
- Wed May 29, 2024 9:24 am
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 32
- Views: 11013
- Tue May 28, 2024 7:11 pm
- Forum: Show your Creations
- Topic: Has anyone posted sushi-smelting here yet?
- Replies: 4
- Views: 869
Re: Has anyone posted sushi-smelting here yet?
The cost is 2 combinators per belt to keep track of the items on the belt. Well if you're going to allow combinators then it becomes really easy because you can just use the ratio, or count when an inserter takes a coal, or a hundred other ways. The hard thing is having the blueprint work with just...
- Mon May 27, 2024 9:34 pm
- Forum: Show your Creations
- Topic: Has anyone posted sushi-smelting here yet?
- Replies: 4
- Views: 869
Re: Has anyone posted sushi-smelting here yet?
while you cannot fully control from which lane inserters will grab the ore. You actually can if you wire the inserter to the belt it takes from with an inserter condition of "ore > 4" but when I do that it becomes much less stable on keeping the smelters fueled, and has a much harder time...
- Mon May 27, 2024 6:21 pm
- Forum: Show your Creations
- Topic: Has anyone posted sushi-smelting here yet?
- Replies: 4
- Views: 869
Has anyone posted sushi-smelting here yet?
So I got inspired by AntiElitz's new smelter and figured I'd have a go at putting together something using the same principles. I think I've made it simpler and more robust than his (and with less wiring), so I figured I'd share. Only yellow belts and no combinators: Sushi_smelting.png The basic thi...
- Sun May 26, 2024 10:09 am
- Forum: Ideas and Suggestions
- Topic: Reverse or delete entire belt
- Replies: 3
- Views: 611
- Fri May 24, 2024 8:47 pm
- Forum: Ideas and Suggestions
- Topic: Make laser turret draw constant amout of electricity
- Replies: 3
- Views: 589
Re: Make laser turret draw constant amout of electricity
What "other problems" does it cause?
- Thu May 23, 2024 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Please Make Science Packs Less Abstract
- Replies: 12
- Views: 2558
Re: Please Make Science Packs Less Abstract
They also put some effort into making sure that you don't lose that infinitesimal tick of science progresson on the early sciences.
Because people were getting really annoyed that you needed 11 packs to do 10-cost techs.
Because people were getting really annoyed that you needed 11 packs to do 10-cost techs.
- Wed May 22, 2024 10:11 am
- Forum: Ideas and Suggestions
- Topic: Improved Mod Browser
- Replies: 1
- Views: 277
Re: Improved Mod Browser
Idea 2, please!
Please let us do mod groupings!
Please let us do mod groupings!
- Wed May 22, 2024 8:35 am
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 1306
Re: Better Production statistics
AND factorio already track every single item that exist in universe in the game. You could check this. Throw trash on ground, save the game then load the game. every item will be in place You know they do a whole heap of memory tricks to make items on belts not devour your CPU, right? They don't ev...