You're basically saying we should force replay for multiplayer games, and send the replay instead of the save file.
Go turn on replay for a megabase game, and compare the file size to a non-replay game of similar size.
Search found 514 matches
- Sat Jun 15, 2024 2:28 pm
- Forum: Ideas and Suggestions
- Topic: Use delta-compression to speed up joining a multiplayer game
- Replies: 9
- Views: 954
- Sat Jun 15, 2024 2:25 pm
- Forum: Outdated/Not implemented
- Topic: Straighten map power lines connected to power switch.
- Replies: 2
- Views: 391
Re: Straighten map power lines connected to power switch.
Try connecting it to a large power pole or substation instead.
- Sat Jun 15, 2024 9:06 am
- Forum: Ideas and Suggestions
- Topic: Use delta-compression to speed up joining a multiplayer game
- Replies: 9
- Views: 954
Re: Use delta-compression to speed up joining a multiplayer game
This, obviously. And now do it without needing to sent nearly as much data as just sending the whole file.mrudat wrote: ↑Sat Jun 15, 2024 8:56 amOr do you mean prove that the local save matches the old save that the delta is based on?Illiander42 wrote: ↑Fri Jun 14, 2024 9:11 pmProve the save files are the same for returning players.
- Fri Jun 14, 2024 9:14 pm
- Forum: General discussion
- Topic: I made a thing. (4 way Overhead Rail intersection).
- Replies: 15
- Views: 3120
Re: I made a thing. (4 way Overhead Rail intersection).
How does this compare to a cloverleaf interchange? https://en.wikipedia.org/wiki/Cloverleaf_interchange Cloverleafs are terrible. You want something topologically equivilent to a stack interchange. (https://en.wikipedia.org/wiki/Stack_interchange) […] Sidenote: The stack won't happen anytime soon i...
- Fri Jun 14, 2024 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Use delta-compression to speed up joining a multiplayer game
- Replies: 9
- Views: 954
Re: Use delta-compression to speed up joining a multiplayer game
Prove the save files are exactly the same for returning players.
- Fri Jun 14, 2024 9:08 pm
- Forum: Outdated/Not implemented
- Topic: Removing the Spidertron "screen jitter" on moving around.
- Replies: 29
- Views: 4219
Re: Removing the Spidertron "screen jitter" on moving around.
I'm honestly unsure if I'm in the luck majority or not here, but by the time I get a spidertron I'm almost entirely working from map view.
With the 2.0 improvements to map view, I may never leave it.
(But yes, removing "head bob" toggle should be there, for modded games if nothing else)
With the 2.0 improvements to map view, I may never leave it.
(But yes, removing "head bob" toggle should be there, for modded games if nothing else)
- Thu Jun 13, 2024 8:11 pm
- Forum: Ideas and Suggestions
- Topic: pipette with scrollable history like copy/paste
- Replies: 1
- Views: 267
Re: pipette with scrollable history like copy/paste
You can blueprint single items?
- Thu Jun 13, 2024 8:10 pm
- Forum: Implemented Suggestions
- Topic: Quality of items in Factorio 2.0
- Replies: 15
- Views: 2116
Re: Quality of items in Factorio 2.0
I'd want to make quality function optional. What : I'd want that players can turn on and off quality function in walkthrough settings (when you're creating the world) Why : Factorio is not a game about randomness, but about technical calculations and optimization. It's a little strange to see compl...
- Tue Jun 11, 2024 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Splitter belt dragging upgrade
- Replies: 1
- Views: 262
Re: Splitter belt dragging upgrade
Did they say why they did it this way in the FFF that showcased this?
There's got to be a reason, I just can't remember what it was.
There's got to be a reason, I just can't remember what it was.
- Tue Jun 11, 2024 6:48 am
- Forum: Ideas and Suggestions
- Topic: AFK exit game warning
- Replies: 10
- Views: 812
Re: AFK exit game warning
It has happened several time that i forgot the food in the microwave due to going back to play the game :D Heh, well, that's better than forgetting the boiling pot of water on the stove top until all of the water has boiled out, blackened the pot, melted the handle, and set off the smoke detector. ...
- Mon Jun 10, 2024 5:20 pm
- Forum: Ideas and Suggestions
- Topic: AFK exit game warning
- Replies: 10
- Views: 812
Re: AFK exit game warning
If you're AFKing but will see this warning then you're doing something wrong. When things are cooking, i can't stop watching the factory sometimes it's like split attention, i'm too far away to play, but i could intervene in case of emergency, it has happened to me to get disconnect, the warning sh...
- Mon Jun 10, 2024 2:13 pm
- Forum: Ideas and Suggestions
- Topic: AFK exit game warning
- Replies: 10
- Views: 812
Re: AFK exit game warning
If you're AFKing but will see this warning then you're doing something wrong.
- Sun Jun 09, 2024 2:02 am
- Forum: Ideas and Suggestions
- Topic: Tier color-coding
- Replies: 1
- Views: 277
Re: Tier color-coding
This is intentional on the dev's part, so that factories are always colourful and messy.
- Sun Jun 09, 2024 2:01 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Add the rainbow logo from the Discord server's icon as an in-game entity
- Replies: 1
- Views: 299
Re: Suggestion: Add the rainbow logo from the Discord server's icon as an in-game entity
Seconded!
Give us the full range of colour signals.
Give us the full range of colour signals.
- Sat Jun 08, 2024 9:28 am
- Forum: Ideas and Suggestions
- Topic: Trains: Chain signals should factor in the length of the train
- Replies: 55
- Views: 13145
Re: Trains: Chain signals should factor in the length of the train
This would create an optimal design of "fit as many non-chain-signals into your straights as possible."
- Thu Jun 06, 2024 10:54 pm
- Forum: Ideas and Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 79
- Views: 23794
Re: Selectable wire colors fir inserter input/output
Honestly, can we just make this fully general?
ALL circuit connection options can be selected to either red, green or both.
ALL circuit connection options can be selected to either red, green or both.
- Tue Jun 04, 2024 2:48 pm
- Forum: Implemented in 2.0
- Topic: Warning icons for drills with depleted resources
- Replies: 15
- Views: 3759
Re: Warning icons for drills with depleted resources
Check the lights on the new drill graphics.
We can also wire our drills, and set up warning lights (and toolbar warnings) when the patch they're on is under a certain amount of resources.
We can also wire our drills, and set up warning lights (and toolbar warnings) when the patch they're on is under a certain amount of resources.
- Tue Jun 04, 2024 9:08 am
- Forum: Gameplay Help
- Topic: Configurable Activity Detector
- Replies: 7
- Views: 839
Re: Configurable Activity Detector
To investigate ("debug") the behavior of circuits, use the map editor by entering /editor in the console. In the "clock" tab of the map editor menu, you're able to start/stop the time, as well as advance just single steps and investigate the circuit state after every single step...
- Tue Jun 04, 2024 7:24 am
- Forum: Gameplay Help
- Topic: Big Biters spawning too early and are nearly invulnerable
- Replies: 10
- Views: 1227
Re: Big Biters spawning too early and are nearly invulnerable
Sounds like a "big monsters" mod threw a biterzilla at you.
- Tue Jun 04, 2024 7:23 am
- Forum: Gameplay Help
- Topic: Automatic messages
- Replies: 2
- Views: 410
Re: Automatic messages
Would need a mod.