Search found 514 matches

by Illiander42
Sat Jun 15, 2024 2:28 pm
Forum: Ideas and Suggestions
Topic: Use delta-compression to speed up joining a multiplayer game
Replies: 9
Views: 954

Re: Use delta-compression to speed up joining a multiplayer game

You're basically saying we should force replay for multiplayer games, and send the replay instead of the save file.

Go turn on replay for a megabase game, and compare the file size to a non-replay game of similar size.
by Illiander42
Sat Jun 15, 2024 2:25 pm
Forum: Outdated/Not implemented
Topic: Straighten map power lines connected to power switch.
Replies: 2
Views: 391

Re: Straighten map power lines connected to power switch.

Try connecting it to a large power pole or substation instead.
by Illiander42
Sat Jun 15, 2024 9:06 am
Forum: Ideas and Suggestions
Topic: Use delta-compression to speed up joining a multiplayer game
Replies: 9
Views: 954

Re: Use delta-compression to speed up joining a multiplayer game

mrudat wrote:
Sat Jun 15, 2024 8:56 am
Illiander42 wrote:
Fri Jun 14, 2024 9:11 pm
Prove the save files are the same for returning players.
Or do you mean prove that the local save matches the old save that the delta is based on?
This, obviously. And now do it without needing to sent nearly as much data as just sending the whole file.
by Illiander42
Fri Jun 14, 2024 9:14 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 15
Views: 3120

Re: I made a thing. (4 way Overhead Rail intersection).

How does this compare to a cloverleaf interchange? https://en.wikipedia.org/wiki/Cloverleaf_interchange Cloverleafs are terrible. You want something topologically equivilent to a stack interchange. (https://en.wikipedia.org/wiki/Stack_interchange) […] Sidenote: The stack won't happen anytime soon i...
by Illiander42
Fri Jun 14, 2024 9:11 pm
Forum: Ideas and Suggestions
Topic: Use delta-compression to speed up joining a multiplayer game
Replies: 9
Views: 954

Re: Use delta-compression to speed up joining a multiplayer game

Prove the save files are exactly the same for returning players.
by Illiander42
Fri Jun 14, 2024 9:08 pm
Forum: Outdated/Not implemented
Topic: Removing the Spidertron "screen jitter" on moving around.
Replies: 29
Views: 4219

Re: Removing the Spidertron "screen jitter" on moving around.

I'm honestly unsure if I'm in the luck majority or not here, but by the time I get a spidertron I'm almost entirely working from map view.

With the 2.0 improvements to map view, I may never leave it.

(But yes, removing "head bob" toggle should be there, for modded games if nothing else)
by Illiander42
Thu Jun 13, 2024 8:11 pm
Forum: Ideas and Suggestions
Topic: pipette with scrollable history like copy/paste
Replies: 1
Views: 267

Re: pipette with scrollable history like copy/paste

You can blueprint single items?
by Illiander42
Thu Jun 13, 2024 8:10 pm
Forum: Implemented Suggestions
Topic: Quality of items in Factorio 2.0
Replies: 15
Views: 2116

Re: Quality of items in Factorio 2.0

I'd want to make quality function optional. What : I'd want that players can turn on and off quality function in walkthrough settings (when you're creating the world) Why : Factorio is not a game about randomness, but about technical calculations and optimization. It's a little strange to see compl...
by Illiander42
Tue Jun 11, 2024 2:47 pm
Forum: Ideas and Suggestions
Topic: Splitter belt dragging upgrade
Replies: 1
Views: 262

Re: Splitter belt dragging upgrade

Did they say why they did it this way in the FFF that showcased this?

There's got to be a reason, I just can't remember what it was.
by Illiander42
Tue Jun 11, 2024 6:48 am
Forum: Ideas and Suggestions
Topic: AFK exit game warning
Replies: 10
Views: 812

Re: AFK exit game warning

It has happened several time that i forgot the food in the microwave due to going back to play the game :D Heh, well, that's better than forgetting the boiling pot of water on the stove top until all of the water has boiled out, blackened the pot, melted the handle, and set off the smoke detector. ...
by Illiander42
Mon Jun 10, 2024 5:20 pm
Forum: Ideas and Suggestions
Topic: AFK exit game warning
Replies: 10
Views: 812

Re: AFK exit game warning

If you're AFKing but will see this warning then you're doing something wrong. When things are cooking, i can't stop watching the factory sometimes it's like split attention, i'm too far away to play, but i could intervene in case of emergency, it has happened to me to get disconnect, the warning sh...
by Illiander42
Mon Jun 10, 2024 2:13 pm
Forum: Ideas and Suggestions
Topic: AFK exit game warning
Replies: 10
Views: 812

Re: AFK exit game warning

If you're AFKing but will see this warning then you're doing something wrong.
by Illiander42
Sun Jun 09, 2024 2:02 am
Forum: Ideas and Suggestions
Topic: Tier color-coding
Replies: 1
Views: 277

Re: Tier color-coding

This is intentional on the dev's part, so that factories are always colourful and messy.
by Illiander42
Sat Jun 08, 2024 9:28 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 13145

Re: Trains: Chain signals should factor in the length of the train

This would create an optimal design of "fit as many non-chain-signals into your straights as possible."
by Illiander42
Thu Jun 06, 2024 10:54 pm
Forum: Ideas and Suggestions
Topic: Separate signals to/from red and green wires
Replies: 79
Views: 23794

Re: Selectable wire colors fir inserter input/output

Honestly, can we just make this fully general?

ALL circuit connection options can be selected to either red, green or both.
by Illiander42
Tue Jun 04, 2024 2:48 pm
Forum: Implemented in 2.0
Topic: Warning icons for drills with depleted resources
Replies: 15
Views: 3759

Re: Warning icons for drills with depleted resources

Check the lights on the new drill graphics.

We can also wire our drills, and set up warning lights (and toolbar warnings) when the patch they're on is under a certain amount of resources.
by Illiander42
Tue Jun 04, 2024 9:08 am
Forum: Gameplay Help
Topic: Configurable Activity Detector
Replies: 7
Views: 839

Re: Configurable Activity Detector

To investigate ("debug") the behavior of circuits, use the map editor by entering /editor in the console. In the "clock" tab of the map editor menu, you're able to start/stop the time, as well as advance just single steps and investigate the circuit state after every single step...
by Illiander42
Tue Jun 04, 2024 7:24 am
Forum: Gameplay Help
Topic: Big Biters spawning too early and are nearly invulnerable
Replies: 10
Views: 1227

Re: Big Biters spawning too early and are nearly invulnerable

Sounds like a "big monsters" mod threw a biterzilla at you.
by Illiander42
Tue Jun 04, 2024 7:23 am
Forum: Gameplay Help
Topic: Automatic messages
Replies: 2
Views: 410

Re: Automatic messages

Would need a mod.

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