Search found 409 matches

by Illiander42
Fri Apr 19, 2024 7:21 am
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 3
Views: 118

Re: Techtonica makes me depressed. Factorio could be real 3D

Wow.

Coming to a company's personal forums to make a post saying "come play this instead" is just...

Wow.

(Also, it doesn't appear your game has blueprints, so that's an instant fail)
by Illiander42
Wed Apr 17, 2024 10:05 pm
Forum: Ideas and Suggestions
Topic: Burrowed Worm Graphics should be Updated.
Replies: 7
Views: 308

Re: Burrowed Worm Graphics should be Updated.

ChefOfRamen wrote:
Wed Apr 17, 2024 1:05 pm
Nope, they have the same health as big worms. It's only the biters+spitters that take multiple shots to kill.
Do artillery shells have a damage dropoff?
by Illiander42
Wed Apr 17, 2024 7:49 am
Forum: Ideas and Suggestions
Topic: Burrowed Worm Graphics should be Updated.
Replies: 7
Views: 308

Re: Burrowed Worm Graphics should be Updated.

Behemoths still take 2 shots to kill in vanilla, pretty sure.

Might be only if you're trying to use shells efficiently and aiming between worms?
by Illiander42
Mon Apr 15, 2024 4:25 pm
Forum: Ideas and Suggestions
Topic: More range on the speaker
Replies: 15
Views: 610

Re: More range on the speaker

Yeah, glissando won't sound perfect (can't do that with MIDI-equivilents) but will sound better. The common ones are the "Scientific Pitch Name" and the frequency. Musicians talk in scientific pitch name, oddly enough. As for representing frequencies in low-precision numbers, you want to t...
by Illiander42
Mon Apr 15, 2024 10:51 am
Forum: Ideas and Suggestions
Topic: More range on the speaker
Replies: 15
Views: 610

Re: More range on the speaker

hehe hehehe he yes i get it hehe heehe Thank you for your attention:) I have attempted to use the violins from the mod linked earlier, and found it difficult, more than using percussion , in that i think it sound much more familiar to hear percussion played as series of notes spaced apart from each...
by Illiander42
Mon Apr 15, 2024 9:09 am
Forum: Ideas and Suggestions
Topic: More range on the speaker
Replies: 15
Views: 610

Re: More range on the speaker

Donion wrote:
Mon Apr 15, 2024 7:55 am
I'm making a note (a note, get it? hueheuhe) of this thread, no promises.
Appreciated :D

(And I laughed)
by Illiander42
Sun Apr 14, 2024 11:29 am
Forum: Ideas and Suggestions
Topic: More range on the speaker
Replies: 15
Views: 610

Re: More range on the speaker

If the factorio sound engine could do stuff like that, then the better speaker mod would be a tenth the size it is, and /base wouldn't include sound files for square or saw. And just to avoid a misconception: "Full grand piano range" isn't talking about the instrument, it's talking about t...
by Illiander42
Sat Apr 13, 2024 6:40 pm
Forum: Ideas and Suggestions
Topic: More range on the speaker
Replies: 15
Views: 610

Re: More range on the speaker

The reason for expanding to full range before adding more instruments is that we can mostly fake most instruments with the ones we have so far, but like you said, we're missing notes. The reason for full grand piano range first is because that covers everything except the ultra-bass instruments, and...
by Illiander42
Sat Apr 13, 2024 12:49 am
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 16
Views: 660

Re: Let construction robots place items that were just deconstructed nearby

I use the CUT shortcut as a quick way to get a decon planner onto my cursor, so whatever the solution is shouldn't break under that use (it seems such an obvious shortcut). ...how is ctrl x faster than alt d? 1) I didn't know about ALT+D. 2) ALT requires moving my thumb from the centre of the space...
by Illiander42
Fri Apr 12, 2024 6:59 pm
Forum: Ideas and Suggestions
Topic: More range on the speaker
Replies: 15
Views: 610

Re: More range on the speaker

The ideal priority order for programmable speaker improvements is (imo): Technical improvements that we can't mod in. Then expanding all current tonal sounds to a full grand piano range (A0 to C8) as CyclicSounds. Then adding the missing instruments from the MIDI spec with their full ranges (also as...
by Illiander42
Fri Apr 12, 2024 6:28 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 16
Views: 660

Re: Let construction robots place items that were just deconstructed nearby

I use the CUT shortcut as a quick way to get a decon planner onto my cursor, so whatever the solution is shouldn't break under that use (it seems such an obvious shortcut). ...how is ctrl x faster than alt d? 1) I didn't know about ALT+D. 2) ALT requires moving my thumb from the centre of the space...
by Illiander42
Thu Apr 11, 2024 9:15 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 16
Views: 660

Re: Let construction robots place items that were just deconstructed nearby

Maybe by having the bots pausing for some seconds after deconstructing, to see if you paste the items you've just cut? I don't think those extra seconds before they head back to the mall to drop their load if you don't paste the recently removed items will make a significant difference. Or if cut w...
by Illiander42
Tue Apr 09, 2024 6:44 pm
Forum: Ideas and Suggestions
Topic: Train Length Limit Sign
Replies: 2
Views: 240

Re: Train Length Limit Sign

I'd rather they make this a feature of the current normal rail signal (which can be forced red by the circuit network already). And circuit-controlled. Because then we can do stackers that can safely stack 2 1-4s or a single 1-9 with it. --- I'm pretty sure we can build something complicated and err...
by Illiander42
Tue Apr 09, 2024 6:41 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 16
Views: 660

Re: Let construction robots place items that were just deconstructed nearby

I have a feeling that if this were easy they've already have it in 2.0.

...

Do they already have this in 2.0?
by Illiander42
Tue Apr 09, 2024 2:05 pm
Forum: Ideas and Suggestions
Topic: Seasons in Factorio
Replies: 6
Views: 1186

Re: Seasons in Factorio

Oh gods no. Just get into the speedrunning community if you want something like this. They're not going to bite you. Or Biter Battles. They do exactly what you're talking about. The modifiers you're talking about already exist. Factorio isn't an MMO or a MUD. It's a single-player puzzle game with co...
by Illiander42
Tue Apr 09, 2024 8:00 am
Forum: Implemented in 2.0
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 21
Views: 4528

Re: show different appearance to blacklist/whitelist icons in alt mode

SteelWolf300 wrote:
Wed Jan 17, 2024 6:11 pm
One shower thought later and it occurred to me that the block indicator (red circle) should probably be reversed between whitelist/blacklist when no item is specified.
Ooh, that's a good point! Empty whitelist is effectively disabled.
by Illiander42
Mon Apr 08, 2024 6:53 pm
Forum: Ideas and Suggestions
Topic: More Signals, cable colors
Replies: 3
Views: 1279

Re: More Signals, cable colors

no need to change the combinators, they would still use only 2 different colors at a time in input How would you tell a combinator that it's inputs are Teal and Blue instead of Red and Green? Where would you put the extra colours on small power poles? Two colours are plenty. What we really need it ...
by Illiander42
Sun Apr 07, 2024 2:00 pm
Forum: Ideas and Suggestions
Topic: Automate Biter clearing - Robot army
Replies: 11
Views: 543

Re: Automate Biter clearing - Robot army

Artillery requires expanding your rail network It really doesn't. You can build static artillery and feed them by any logistic method. There's also mods that lets you put combat robots in your artillery shells. Combo that with an early artillery mod and an artillery reskin and you should have what ...
by Illiander42
Sat Apr 06, 2024 9:27 pm
Forum: Ideas and Suggestions
Topic: What if Lubricant was needed for the big mining drill?
Replies: 13
Views: 876

Re: What if Lubricant was needed for the big mining drill?

Can the big drill run two fluid inputs?

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