Search found 43 matches
- Wed Feb 21, 2018 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Advanced Circuit Networks + Combinators
- Replies: 6
- Views: 3574
Re: Advanced Circuit Networks + Combinators
Someone proposed "circuit boxes" few weeks ago. It was something like a chest for combinators. +1 for miniaturization.
- Mon Feb 19, 2018 7:48 pm
- Forum: Ideas and Suggestions
- Topic: Avatar Teleporter
- Replies: 45
- Views: 13790
Re: Teleportation pads
Exactly that, just underground.steinio wrote:Futurama like vacuum tubes
- Sun Feb 18, 2018 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Avatar Teleporter
- Replies: 45
- Views: 13790
Re: Teleportation pads
I understand the need for faster transportation and I can even imagine a huge central teleport junction (this needs signs to work), but it it doesn't seem very Factorio-like. Perhaps if it is implemented differently, such as bot carrying you between pads, hyperloop-like underground tunnels or person...
- Sat Feb 17, 2018 8:05 pm
- Forum: Show your Creations
- Topic: Power independent coal mining outpost
- Replies: 5
- Views: 3016
Re: Power independent coal mining outpost
Weirdly enough, this pretty much fixed them.
- Sat Feb 17, 2018 7:43 pm
- Forum: Show your Creations
- Topic: Power independent coal mining outpost
- Replies: 5
- Views: 3016
Power independent coal mining outpost
My factory currently only knows two states and these are Brownout and Blackout. In neither of them it is able to mine enough coal feed my boilers at full demand, so I had to make an independent mining outpost. But I don't really like solar panels. Burner for the win.
- Thu Feb 15, 2018 3:56 pm
- Forum: Ideas and Suggestions
- Topic: Electric medium distance railway system
- Replies: 4
- Views: 1785
Re: Electric medium distance railway system
The slow speed is not the main point, I just picked it to prevent the electric trains from replacing burner ones entirely.
The main point is their compact size.
The main point is their compact size.
- Thu Feb 15, 2018 7:45 am
- Forum: Ideas and Suggestions
- Topic: Electric medium distance railway system
- Replies: 4
- Views: 1785
Electric medium distance railway system
I posted this few days ago in the thread about electric locomotives, but it seems to have went under the radar, so I'm putting it in separate thread. I have a new idea on electric trains. That is that electric trains should not serve as replacement/upgrade of burner trains, but to fill the gap of me...
- Tue Feb 13, 2018 11:29 pm
- Forum: Show your Creations
- Topic: Borealis Square - the lab setup of the future
- Replies: 1
- Views: 1877
Borealis Square - the lab setup of the future
I was trying to figure out how to build a lab setup compatible with all 7 science packs, when I found out, that "Leeching effect" is a thing. So I made this: Borealis%202.jpg Here it is in ALT mode, so you can see the direction of the inserters: Borealis 1.jpg As you can see, not all the l...
- Tue Feb 13, 2018 9:45 pm
- Forum: Ideas and Suggestions
- Topic: Cliff climbing (and angled belts)
- Replies: 7
- Views: 3221
Re: Cliff climbing (and angled belts)
I'm kinda disappointed too, I'd like to see some better connection to cliffs.
- Tue Feb 13, 2018 7:08 pm
- Forum: Ideas and Suggestions
- Topic: Cliff climbing (and angled belts)
- Replies: 7
- Views: 3221
Re: Cliff climbing (and angled belts)
I see a problem with projection. The cliffs are fake. If a pipe (or a belt) is running in the east-west direction and climbs up a cliff, then then the pipe tile on top of a cliff would have to be a little closer to the top of a screen, than the tile on the bottom.
- Mon Feb 12, 2018 1:43 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 64211
Re: Electric Locomotives
If you add overhead electric wires as something that has to be placed separately, that adds a whole new array of ways things can deadlock if part of your intersections turns out to not be electrified properly. I actually imagined something like a third rail. It's easily visible and the graphics cou...
- Mon Feb 12, 2018 11:39 am
- Forum: Ideas and Suggestions
- Topic: Train Colors in HSV
- Replies: 45
- Views: 13381
Re: Use HSV for colour picker (locomotive, etc.)
HSV sounds good to me.
Another option would be the system that is used in GIMP, where hue is on the slider and brightness and saturation are in a square.
Another option would be the system that is used in GIMP, where hue is on the slider and brightness and saturation are in a square.
- Mon Feb 12, 2018 11:19 am
- Forum: Ideas and Suggestions
- Topic: Nuclear disasters
- Replies: 36
- Views: 10673
Re: Nuclear disasters
Circuit logic is never required. Yes, it makes things run more efficiently, but it is not necessary. For new players it is even scary, and if it was a necessity for some technology, some people would just stop using that technology. Circuit logic is programming and programming at first sight looks l...
- Sun Feb 11, 2018 10:17 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 64211
Re: Electric Locomotives
I have a new idea on electric trains. That is that electric trains should not serve as replacement/upgrade of burner trains, but to fill the gap of medium distance transport, which is too long for belts and too short for burner trains. I have an idea of a electrically powered self-driving cargo wago...
- Sun Feb 11, 2018 9:34 pm
- Forum: Ideas and Suggestions
- Topic: Blocking a lane on a belt
- Replies: 14
- Views: 7250
Re: Blocking a lane on a belt
+1 on the belt blocks
- Thu Feb 08, 2018 5:00 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear disasters
- Replies: 36
- Views: 10673
Re: Nuclear disasters
I don't think reactors should be unstable at all. No machines in Factorio can break down, if they did, then at some point all progress would stop because you would spend all the time fixing them. This applies to reactors too. If you built a power hungry megabase, you wouldn't be doing anything other...
- Fri Feb 02, 2018 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Local power connector module for modular armor
- Replies: 97
- Views: 36763
Re: Allow Armors to charge on power poles
Or maybe charging stations?
- Wed Jan 31, 2018 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Add a space saving"circuit box" for combinator setups
- Replies: 18
- Views: 5216
Re: Add a space saving"circuit box" for combinator setups
I think we need some sort of programmable electronics for complex operations that doesn't need the area of Grand Canyon. After all, Factorio is set in the future, you have self driving trains and flying robots, but even a simple decider is as big as a car and something a little more complex would ma...
- Wed Jan 31, 2018 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Separate Enable/Disable conditions
- Replies: 4
- Views: 2351
Re: Separate Enable/Disable conditions
Thanks, that's helpful.
- Wed Jan 31, 2018 10:54 am
- Forum: Ideas and Suggestions
- Topic: Separate Enable/Disable conditions
- Replies: 4
- Views: 2351
Separate Enable/Disable conditions
Abstract: Separate conditions for enabling and disabling machines connected to circuit network. Description: This would allow you to put different conditions for enabling and disabling the machine based on circuit network signals. If the enabling condition is true, the machine will turn on and will...