Search found 48 matches
- Thu May 18, 2017 3:27 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Set Map Zoom Factor
- Replies: 4
- Views: 2324
[Request] Set Map Zoom Factor
Hello guys, the new super shiny map broke with the last two updates. Klonan told us that this is a feature not a bug. For me this broke the new exciting map feature. It makes absolutely now sense to see less in map than outside of the map. (Compare) Well, would it be possible to get a motivated modd...
- Thu May 18, 2017 3:17 pm
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 50830
Re: Version 0.15.12
- Zooming with the mousewheel in the map and zoom-to-world is less aggresive.
Ref: Wierd Map View
- Thu May 18, 2017 3:07 pm
- Forum: Not a bug
- Topic: [15.11] Mapzoom Bug
- Replies: 32
- Views: 12321
Re: [15.11] Mapzoom Bug
Still the same. Don't know what the patch have changed, but it has nothing to do with the initial Problem. Normal View: http://i.imgur.com/3MAJsJY.png Map View: https://i.imgur.com/yZlZAw7.jpg Is there a way to mod this? I was super excited for the new map features until this change. Please at least...
- Fri May 05, 2017 2:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.7][Rseding] Cannot load fuel into trains
- Replies: 20
- Views: 23235
Re: [0.15.7][Rseding] Cannot load fuel into trains
These crazy Devs will have a fix pretty soon i think. These guys never sleep nor taking brakes. :'D
- Tue Apr 25, 2017 11:15 pm
- Forum: Maps and Scenarios
- Topic: Wanted: PvE Friendly Separate Teams With Own Starting Base.
- Replies: 21
- Views: 13877
Re: Wanted: PvE Friendly Separate Teams With Own Starting Base.
The new PvP scenario is that awesome.
We tested it like a few hours ago. That would be our new favorite play style for a very long time now!
DevBoyz thank you for such an amazing scenario, this was what we ever wanted to have!
Keep up the great work, we really need/love stuff like this!
We tested it like a few hours ago. That would be our new favorite play style for a very long time now!
DevBoyz thank you for such an amazing scenario, this was what we ever wanted to have!
Keep up the great work, we really need/love stuff like this!
- Tue Apr 25, 2017 4:25 pm
- Forum: Multiplayer
- Topic: Player Permissions
- Replies: 2
- Views: 4074
Re: Player Permissions
Oh grrr, now i feel stupid. -.- Thanks mate.
- Tue Apr 25, 2017 4:24 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 93045
Re: [MOD 0.12.x] Factorio Maps
simply upload them on a webserver
- Tue Apr 25, 2017 1:12 pm
- Forum: Multiplayer
- Topic: Player Permissions
- Replies: 2
- Views: 4074
Player Permissions
How to control them like showed in FFF 184?
- Mon Apr 24, 2017 11:20 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 316888
Re: Foreman 0.1.9 - A factory optimisation tool.
can confirm. was one of the first things i've tested ^^
- Wed Aug 17, 2016 2:23 pm
- Forum: Not a bug
- Topic: Headless WinServer2012 Crash on load (SteamCMD)
- Replies: 3
- Views: 1497
Re: Headless WinServer2012 Crash on load (SteamCMD)
Yeah, i found out right now that SteamCmd pulls a config-path.cfg everytime from the steambuild problem is that this cfg tells the server to look for the save files in the %appdata% directory. so i build in something like cd de copy /y config-path_BKP.cfg config-path.cfg cd .. so i have a copy of th...
- Wed Aug 17, 2016 2:01 pm
- Forum: Not a bug
- Topic: Headless WinServer2012 Crash on load (SteamCMD)
- Replies: 3
- Views: 1497
Re: Headless WinServer2012 Crash on load (SteamCMD)
Oh and if i unzip the save in the x64 folder, it works also.
so how to teach factorio to use the save folder again, and not the one of the executrive?
so how to teach factorio to use the save folder again, and not the one of the executrive?
- Wed Aug 17, 2016 1:53 pm
- Forum: Not a bug
- Topic: Headless WinServer2012 Crash on load (SteamCMD)
- Replies: 3
- Views: 1497
Headless WinServer2012 Crash on load (SteamCMD)
Hey Mates, when i try to download the experimental release via SteamCMD, i got some funny behavior from the headless server. I run my Server on a Root-Server, WinSRV_2012_x64 When I dl the experimental from the Website, i dont have any problems, but when i do via SteamCMD. Factorio tries to load the...
- Wed Mar 30, 2016 10:49 am
- Forum: Show your Creations
- Topic: I made a powerplant, fully controlled by the circuit network
- Replies: 0
- Views: 2165
I made a powerplant, fully controlled by the circuit network
http://i.imgur.com/86OHD57.jpg Realised on our german Factorio Server "Nerd-Korea" Its a "module" of our main base. Every module is outlined by walls. Mods Used: - Rail Tanker - for the oil transport, - Smarter Circuitry - for the accumulator capacity signal, - Landfill, - Color...
- Wed Mar 30, 2016 10:43 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: I made a refinery, full controlled by the circuit network.
- Replies: 0
- Views: 2512
I made a refinery, full controlled by the circuit network.
http://i.imgur.com/MtoL8uB.jpg Realised on our german Factorio Server "Nerd-Korea" Its a "module" of our main base. Every module is outlined by walls. Mods Used: - Rail Tanker - for the oil transport - and some others but they dont affect this setup. Configuration: Send Heavy Oi...
- Mon Mar 21, 2016 3:56 pm
- Forum: General discussion
- Topic: Font?
- Replies: 10
- Views: 13811
Re: Font?
Sry for necrothreading, but i was looking for the font used in the Logo https://forums.factorio.com/styles/factorio/imageset/factorio.png too. and its not Stylar Stencil https://i.imgur.com/DHU4dSH.jpg does anyone can provide me the right font? or is it under copyright of the Factorio-Devs? =)
- Mon Mar 21, 2016 3:43 pm
- Forum: Mods
- Topic: [MOD 0.12.x] The 8L Train Project v1.2.3 (Updated '16-05-01)
- Replies: 71
- Views: 68031
Re: [MOD 0.12.x] The 8L Train Project v1.1.0
This should be vanilla...
- Thu Mar 10, 2016 11:51 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 127737
- Mon Mar 07, 2016 4:34 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 96353
Re: [MOD 0.12.x] Smarter Circuitry
Hey mate, i got this on creating new game. https://i.imgur.com/LIbm03W.jpg Mods: { "mods": [ { "name": "base", "enabled": "true" }, { "name": "actuator", "enabled": "true" }, { "name": "advanced-...
- Mon Mar 07, 2016 4:33 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 127737
Re: [0.12] Bugs, crashes & other issues
Hey mate, i got this on creating new game. https://i.imgur.com/LIbm03W.jpg Mods: { "mods": [ { "name": "base", "enabled": "true" }, { "name": "actuator", "enabled": "true" }, { "name": "advanced-...
- Mon Jan 11, 2016 2:37 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 93045
Re: [MOD 0.12.x] Factorio Maps
Hey guys,
is there a way to have a livemap like dynmap in minecraft? this would be so damn cool.
is there a way to have a livemap like dynmap in minecraft? this would be so damn cool.