Search found 48 matches

by Blackraz0r
Thu May 18, 2017 3:27 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Set Map Zoom Factor
Replies: 4
Views: 2324

[Request] Set Map Zoom Factor

Hello guys, the new super shiny map broke with the last two updates. Klonan told us that this is a feature not a bug. For me this broke the new exciting map feature. It makes absolutely now sense to see less in map than outside of the map. (Compare) Well, would it be possible to get a motivated modd...
by Blackraz0r
Thu May 18, 2017 3:17 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 50830

Re: Version 0.15.12

  • Zooming with the mousewheel in the map and zoom-to-world is less aggresive.
I feel like this did not changed the initial problem of having a wider view without the map than in map.

Ref: Wierd Map View
by Blackraz0r
Thu May 18, 2017 3:07 pm
Forum: Not a bug
Topic: [15.11] Mapzoom Bug
Replies: 32
Views: 12321

Re: [15.11] Mapzoom Bug

Still the same. Don't know what the patch have changed, but it has nothing to do with the initial Problem. Normal View: http://i.imgur.com/3MAJsJY.png Map View: https://i.imgur.com/yZlZAw7.jpg Is there a way to mod this? I was super excited for the new map features until this change. Please at least...
by Blackraz0r
Fri May 05, 2017 2:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.7][Rseding] Cannot load fuel into trains
Replies: 20
Views: 23235

Re: [0.15.7][Rseding] Cannot load fuel into trains

These crazy Devs will have a fix pretty soon i think. These guys never sleep nor taking brakes. :'D
by Blackraz0r
Tue Apr 25, 2017 11:15 pm
Forum: Maps and Scenarios
Topic: Wanted: PvE Friendly Separate Teams With Own Starting Base.
Replies: 21
Views: 13877

Re: Wanted: PvE Friendly Separate Teams With Own Starting Base.

The new PvP scenario is that awesome.
We tested it like a few hours ago. That would be our new favorite play style for a very long time now!

DevBoyz thank you for such an amazing scenario, this was what we ever wanted to have!

Keep up the great work, we really need/love stuff like this!
by Blackraz0r
Tue Apr 25, 2017 4:25 pm
Forum: Multiplayer
Topic: Player Permissions
Replies: 2
Views: 4074

Re: Player Permissions

Oh grrr, now i feel stupid. -.- Thanks mate.
by Blackraz0r
Tue Apr 25, 2017 4:24 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 93045

Re: [MOD 0.12.x] Factorio Maps

simply upload them on a webserver
by Blackraz0r
Tue Apr 25, 2017 1:12 pm
Forum: Multiplayer
Topic: Player Permissions
Replies: 2
Views: 4074

Player Permissions

How to control them like showed in FFF 184?
by Blackraz0r
Mon Apr 24, 2017 11:20 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 316888

Re: Foreman 0.1.9 - A factory optimisation tool.

can confirm. was one of the first things i've tested ^^
by Blackraz0r
Wed Aug 17, 2016 2:23 pm
Forum: Not a bug
Topic: Headless WinServer2012 Crash on load (SteamCMD)
Replies: 3
Views: 1497

Re: Headless WinServer2012 Crash on load (SteamCMD)

Yeah, i found out right now that SteamCmd pulls a config-path.cfg everytime from the steambuild problem is that this cfg tells the server to look for the save files in the %appdata% directory. so i build in something like cd de copy /y config-path_BKP.cfg config-path.cfg cd .. so i have a copy of th...
by Blackraz0r
Wed Aug 17, 2016 2:01 pm
Forum: Not a bug
Topic: Headless WinServer2012 Crash on load (SteamCMD)
Replies: 3
Views: 1497

Re: Headless WinServer2012 Crash on load (SteamCMD)

Oh and if i unzip the save in the x64 folder, it works also.
so how to teach factorio to use the save folder again, and not the one of the executrive?
by Blackraz0r
Wed Aug 17, 2016 1:53 pm
Forum: Not a bug
Topic: Headless WinServer2012 Crash on load (SteamCMD)
Replies: 3
Views: 1497

Headless WinServer2012 Crash on load (SteamCMD)

Hey Mates, when i try to download the experimental release via SteamCMD, i got some funny behavior from the headless server. I run my Server on a Root-Server, WinSRV_2012_x64 When I dl the experimental from the Website, i dont have any problems, but when i do via SteamCMD. Factorio tries to load the...
by Blackraz0r
Wed Mar 30, 2016 10:49 am
Forum: Show your Creations
Topic: I made a powerplant, fully controlled by the circuit network
Replies: 0
Views: 2165

I made a powerplant, fully controlled by the circuit network

http://i.imgur.com/86OHD57.jpg Realised on our german Factorio Server "Nerd-Korea" Its a "module" of our main base. Every module is outlined by walls. Mods Used: - Rail Tanker - for the oil transport, - Smarter Circuitry - for the accumulator capacity signal, - Landfill, - Color...
by Blackraz0r
Wed Mar 30, 2016 10:43 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: I made a refinery, full controlled by the circuit network.
Replies: 0
Views: 2512

I made a refinery, full controlled by the circuit network.

http://i.imgur.com/MtoL8uB.jpg Realised on our german Factorio Server "Nerd-Korea" Its a "module" of our main base. Every module is outlined by walls. Mods Used: - Rail Tanker - for the oil transport - and some others but they dont affect this setup. Configuration: Send Heavy Oi...
by Blackraz0r
Mon Mar 21, 2016 3:56 pm
Forum: General discussion
Topic: Font?
Replies: 10
Views: 13811

Re: Font?

Sry for necrothreading, but i was looking for the font used in the Logo https://forums.factorio.com/styles/factorio/imageset/factorio.png too. and its not Stylar Stencil https://i.imgur.com/DHU4dSH.jpg does anyone can provide me the right font? or is it under copyright of the Factorio-Devs? =)
by Blackraz0r
Mon Mar 21, 2016 3:43 pm
Forum: Mods
Topic: [MOD 0.12.x] The 8L Train Project v1.2.3 (Updated '16-05-01)
Replies: 71
Views: 68031

Re: [MOD 0.12.x] The 8L Train Project v1.1.0

This should be vanilla...
by Blackraz0r
Thu Mar 10, 2016 11:51 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 127737

Re: [0.12] Bugs, crashes & other issues

Yeay :D
by Blackraz0r
Mon Mar 07, 2016 4:34 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 96353

Re: [MOD 0.12.x] Smarter Circuitry

Hey mate, i got this on creating new game. https://i.imgur.com/LIbm03W.jpg Mods: { "mods": [ { "name": "base", "enabled": "true" }, { "name": "actuator", "enabled": "true" }, { "name": "advanced-...
by Blackraz0r
Mon Mar 07, 2016 4:33 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 127737

Re: [0.12] Bugs, crashes & other issues

Hey mate, i got this on creating new game. https://i.imgur.com/LIbm03W.jpg Mods: { "mods": [ { "name": "base", "enabled": "true" }, { "name": "actuator", "enabled": "true" }, { "name": "advanced-...
by Blackraz0r
Mon Jan 11, 2016 2:37 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 93045

Re: [MOD 0.12.x] Factorio Maps

Hey guys,

is there a way to have a livemap like dynmap in minecraft? this would be so damn cool. :D

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