Search found 119 matches

by XaLpHa89
Sun Jul 18, 2021 5:11 pm
Forum: Modding help
Topic: Player Alliance Color
Replies: 4
Views: 1338

Player Alliance Color

I would like to build a button that colors units in appropriate alliance colors. Each player should decide the color settings for himself. In my current opinion, I can only change the representation of a color globally. Anyone have an idea how I could realize it or is something more development need...
by XaLpHa89
Tue Jun 01, 2021 9:42 pm
Forum: Ideas and Suggestions
Topic: Map Laser Turret Color Red
Replies: 10
Views: 2895

Re: Map Laser Turret Color Red

I don’t think it is a real problem. There are plenty of mods that change map colors and it is easy to verify whether or not a laser is an enemy by waiting a second or two to see whether or not it moves/causes an alarm. Red is the enemy color. What do I care if there are mods for it. I don't want to...
by XaLpHa89
Sun May 30, 2021 12:41 pm
Forum: Ideas and Suggestions
Topic: Map Laser Turret Color Red
Replies: 10
Views: 2895

Map Laser Turret Color Red

It has irritated me several times when I see something red on the minimap. Why is the laser turret red, so the color of an enemy? I recommend using a different color besides red.
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20210530134843_1.jpg (167.42 KiB) Viewed 2895 times
20210530134846_1.jpg
20210530134846_1.jpg (630.22 KiB) Viewed 2895 times
by XaLpHa89
Sat May 29, 2021 5:01 pm
Forum: Duplicates
Topic: [1.1.33] unknown username paused the game
Replies: 1
Views: 774

[1.1.33] unknown username paused the game

I was hosting a normal game on my headless server. Sometimes I use the [PAUSE] key when I'm taking a short break. When I left the server during the break, the server forgot my name, why? Furthermore, I could not press the [PAUSE] key to continue the game. I was worried that I wouldn't be able to con...
by XaLpHa89
Sat May 29, 2021 3:29 pm
Forum: Not a bug
Topic: [1.1.33] Nuclear reactor wrong request
Replies: 3
Views: 1088

Re: [1.1.33] Nuclear reactor wrong request

That's right, you recognized it well, I previously carried out copy / paste on an assembly machine and then wondered why I couldn't do it on a nuclear reactor.
by XaLpHa89
Sat May 29, 2021 11:32 am
Forum: Not a bug
Topic: [1.1.33] Nuclear reactor wrong request
Replies: 3
Views: 1088

[1.1.33] Nuclear reactor wrong request

If I want to assign the request to a chest with [SHIFT]+[LMB]+[RMB] from the nuclear reactor, wrong things are entered. See screenshot. I'm right?
20210529130926_1.jpg
20210529130926_1.jpg (412.11 KiB) Viewed 1088 times
by XaLpHa89
Fri Apr 17, 2020 8:25 am
Forum: Not a bug
Topic: [0.18.17] Observation of a player
Replies: 6
Views: 1704

Re: [0.18.17] Observation of a player

You can update it in on_tick You can mark it as [SOLVED], the function works very well. local function on_tick( event ) if global.game_stage ~= 'ongoing_game' then return end for supervisor_index, player_index in pairs( table_of_observations ) do local supervisor = game.players[ supervisor_index ] ...
by XaLpHa89
Mon Apr 13, 2020 3:18 am
Forum: Modding help
Topic: [SOLVED][0.18.18] Compatibility with older versions
Replies: 1
Views: 623

[SOLVED][0.18.18] Compatibility with older versions

I am able to start multiple servers with the same scenario. The function "game.reset_time_played()" does not yet exist in 0.17.79. I am looking for a variable (script.version, game.version, global.version) with which I can bridge the function. The only variable I found is _VERSION, this is...
by XaLpHa89
Wed Apr 08, 2020 11:33 am
Forum: Not a bug
Topic: [0.18.17] Observation of a player
Replies: 6
Views: 1704

Re: [0.18.17] Observation of a player

posila wrote: ↑
Wed Apr 08, 2020 10:15 am
on_player_changed_position even is fired only when player moves from one tile to another
Well, it would have been too nice if it was easy. Then I will build a camera tracking system that will only move the camera when the player threatens to leave the window.
by XaLpHa89
Wed Apr 08, 2020 9:39 am
Forum: Not a bug
Topic: [0.18.17] Observation of a player
Replies: 6
Views: 1704

Re: [0.18.17] Observation of a player

If we still had Known issues section I'd put it there. Camera widget just takes sprites the game renderer would render and draws them plainly onto a GUI surface. It doesn't have ability to effects passes, so most visibly lights and night are not properly rendered. I don't know whats up with the jer...
by XaLpHa89
Wed Apr 08, 2020 3:13 am
Forum: Not a bug
Topic: [0.18.17] Observation of a player
Replies: 6
Views: 1704

[0.18.17] Observation of a player

I would like to enable players who just want to watch, to use a camera to watch a player who is constantly following the other player. See the screenshot. In the screenshot I noticed two details. First, although the time of day is night, the camera is brightly lit. Second, the position values from t...
by XaLpHa89
Sun Mar 22, 2020 9:22 pm
Forum: Desyncs with mods
Topic: [0.18.15] <unknown-username>
Replies: 2
Views: 1428

Re: [0.18.15] <unknown-username>

boskid wrote: ↑
Sun Mar 22, 2020 8:47 pm
Please post log and desync report
desync-report-2020-03-22_14-03-17.zip
by XaLpHa89
Sun Mar 22, 2020 5:43 pm
Forum: Desyncs with mods
Topic: [0.18.15] <unknown-username>
Replies: 2
Views: 1428

[0.18.15] <unknown-username>

The screenshot shows the moment when a desync happened. I wonder if the name "<unknown-username>" is a real name or is it a bug? How does the server manage to forget a name?
20200322140235_1.jpg
20200322140235_1.jpg (546.22 KiB) Viewed 1428 times
by XaLpHa89
Sun Mar 22, 2020 5:11 pm
Forum: Modding help
Topic: [0.18.15] Randomly waiting for server
Replies: 0
Views: 568

[0.18.15] Randomly waiting for server

As you can see in the screenshot below, I am standing in an empty lobby. The battlefield is not created until at least two players are connected. Now what bothers me, it seems like the server is doing something, roughly every 10 seconds the server wait icon is shown for a few milliseconds. Only I ca...
by XaLpHa89
Sun Mar 15, 2020 10:35 am
Forum: Ideas and Suggestions
Topic: bulk handcrafting
Replies: 40
Views: 8866

Re: [0.18.12] Behavior of handcrafted items

"Nicer" in the sense that it might queue up a thousand things? If you want things queued up so they produce individual recipe products one after the other, you have the option to queue up individual recipe products one after the other. The order should remain grouped. Otherwise, yes, I ag...
by XaLpHa89
Sun Mar 15, 2020 10:29 am
Forum: Ideas and Suggestions
Topic: bulk handcrafting
Replies: 40
Views: 8866

Re: [0.18.12] Behavior of handcrafted items

What? If an item stack is ordered with the SHIFT key, all the components required first are created, only then is the main item created. It would be nicer if the processing was done in a different order. Right now: gear, gear, gear ... bottle, bottle, bottle It would be better: gear, bottle, gear, ...
by XaLpHa89
Sun Mar 15, 2020 6:53 am
Forum: Ideas and Suggestions
Topic: bulk handcrafting
Replies: 40
Views: 8866

[0.18.12] Order of handcrafted items

In Factorio is time an important factor? I think many agree. Especially at the beginning, I always have to find that the behavior when building a complete stack by hand is a bit annoying. It would be nice if the crafting of items with SHIFT worked like in the individual creation. Unless there are re...
by XaLpHa89
Thu Mar 05, 2020 11:51 am
Forum: Ideas and Suggestions
Topic: Elapsed time from Rocket Rush
Replies: 1
Views: 648

Elapsed time from Rocket Rush

The scenario is about time, only it is annoying to have to enter the command /time all the time, so it would be nice if the following function is shown in the header. 20200305122230_1.jpg function seconds_to_clock( seconds ) local seconds = tonumber( seconds ) if seconds <= 0 then return '00:00:00' ...
by XaLpHa89
Sun Mar 01, 2020 9:49 am
Forum: Desyncs with mods
Topic: [0.18.9] desync-report-2020-02-28_11-42-20.zip
Replies: 4
Views: 1564

Re: [0.18.9] desync-report-2020-02-28_11-42-20.zip

Klonan wrote: ↑
Sat Feb 29, 2020 3:03 pm
Beyond compare
I tested the program and it actually works very well. Only I can not do anything with the differences shown. My guess is that something went wrong when the surface was rebuilt. What does your analysis say?
by XaLpHa89
Sat Feb 29, 2020 12:31 pm
Forum: Desyncs with mods
Topic: [0.18.9] desync-report-2020-02-28_11-42-20.zip
Replies: 4
Views: 1564

Re: [0.18.9] desync-report-2020-02-28_11-42-20.zip

comfy scripts and libraries What tools can I use to compare "desynced-level.zip" and "reference-level.zip" in one breath and find the problem? A few minutes earlier, I had changed a file in the folder scenario and then copied it to the folder scenario on the server. I don't know...

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