Search found 119 matches
- Sun Jul 18, 2021 5:11 pm
- Forum: Modding help
- Topic: Player Alliance Color
- Replies: 4
- Views: 1338
Player Alliance Color
I would like to build a button that colors units in appropriate alliance colors. Each player should decide the color settings for himself. In my current opinion, I can only change the representation of a color globally. Anyone have an idea how I could realize it or is something more development need...
- Tue Jun 01, 2021 9:42 pm
- Forum: Ideas and Suggestions
- Topic: Map Laser Turret Color Red
- Replies: 10
- Views: 2895
Re: Map Laser Turret Color Red
I donβt think it is a real problem. There are plenty of mods that change map colors and it is easy to verify whether or not a laser is an enemy by waiting a second or two to see whether or not it moves/causes an alarm. Red is the enemy color. What do I care if there are mods for it. I don't want to...
- Sun May 30, 2021 12:41 pm
- Forum: Ideas and Suggestions
- Topic: Map Laser Turret Color Red
- Replies: 10
- Views: 2895
Map Laser Turret Color Red
It has irritated me several times when I see something red on the minimap. Why is the laser turret red, so the color of an enemy? I recommend using a different color besides red.
- Sat May 29, 2021 5:01 pm
- Forum: Duplicates
- Topic: [1.1.33] unknown username paused the game
- Replies: 1
- Views: 774
[1.1.33] unknown username paused the game
I was hosting a normal game on my headless server. Sometimes I use the [PAUSE] key when I'm taking a short break. When I left the server during the break, the server forgot my name, why? Furthermore, I could not press the [PAUSE] key to continue the game. I was worried that I wouldn't be able to con...
- Sat May 29, 2021 3:29 pm
- Forum: Not a bug
- Topic: [1.1.33] Nuclear reactor wrong request
- Replies: 3
- Views: 1088
Re: [1.1.33] Nuclear reactor wrong request
That's right, you recognized it well, I previously carried out copy / paste on an assembly machine and then wondered why I couldn't do it on a nuclear reactor.
- Sat May 29, 2021 11:32 am
- Forum: Not a bug
- Topic: [1.1.33] Nuclear reactor wrong request
- Replies: 3
- Views: 1088
[1.1.33] Nuclear reactor wrong request
If I want to assign the request to a chest with [SHIFT]+[LMB]+[RMB] from the nuclear reactor, wrong things are entered. See screenshot. I'm right?
- Fri Apr 17, 2020 8:25 am
- Forum: Not a bug
- Topic: [0.18.17] Observation of a player
- Replies: 6
- Views: 1704
Re: [0.18.17] Observation of a player
You can update it in on_tick You can mark it as [SOLVED], the function works very well. local function on_tick( event ) if global.game_stage ~= 'ongoing_game' then return end for supervisor_index, player_index in pairs( table_of_observations ) do local supervisor = game.players[ supervisor_index ] ...
- Mon Apr 13, 2020 3:18 am
- Forum: Modding help
- Topic: [SOLVED][0.18.18] Compatibility with older versions
- Replies: 1
- Views: 623
[SOLVED][0.18.18] Compatibility with older versions
I am able to start multiple servers with the same scenario. The function "game.reset_time_played()" does not yet exist in 0.17.79. I am looking for a variable (script.version, game.version, global.version) with which I can bridge the function. The only variable I found is _VERSION, this is...
- Wed Apr 08, 2020 11:33 am
- Forum: Not a bug
- Topic: [0.18.17] Observation of a player
- Replies: 6
- Views: 1704
Re: [0.18.17] Observation of a player
Well, it would have been too nice if it was easy. Then I will build a camera tracking system that will only move the camera when the player threatens to leave the window.
- Wed Apr 08, 2020 9:39 am
- Forum: Not a bug
- Topic: [0.18.17] Observation of a player
- Replies: 6
- Views: 1704
Re: [0.18.17] Observation of a player
If we still had Known issues section I'd put it there. Camera widget just takes sprites the game renderer would render and draws them plainly onto a GUI surface. It doesn't have ability to effects passes, so most visibly lights and night are not properly rendered. I don't know whats up with the jer...
- Wed Apr 08, 2020 3:13 am
- Forum: Not a bug
- Topic: [0.18.17] Observation of a player
- Replies: 6
- Views: 1704
[0.18.17] Observation of a player
I would like to enable players who just want to watch, to use a camera to watch a player who is constantly following the other player. See the screenshot. In the screenshot I noticed two details. First, although the time of day is night, the camera is brightly lit. Second, the position values from t...
- Sun Mar 22, 2020 9:22 pm
- Forum: Desyncs with mods
- Topic: [0.18.15] <unknown-username>
- Replies: 2
- Views: 1428
- Sun Mar 22, 2020 5:43 pm
- Forum: Desyncs with mods
- Topic: [0.18.15] <unknown-username>
- Replies: 2
- Views: 1428
[0.18.15] <unknown-username>
The screenshot shows the moment when a desync happened. I wonder if the name "<unknown-username>" is a real name or is it a bug? How does the server manage to forget a name?
- Sun Mar 22, 2020 5:11 pm
- Forum: Modding help
- Topic: [0.18.15] Randomly waiting for server
- Replies: 0
- Views: 568
[0.18.15] Randomly waiting for server
As you can see in the screenshot below, I am standing in an empty lobby. The battlefield is not created until at least two players are connected. Now what bothers me, it seems like the server is doing something, roughly every 10 seconds the server wait icon is shown for a few milliseconds. Only I ca...
- Sun Mar 15, 2020 10:35 am
- Forum: Ideas and Suggestions
- Topic: bulk handcrafting
- Replies: 40
- Views: 8866
Re: [0.18.12] Behavior of handcrafted items
"Nicer" in the sense that it might queue up a thousand things? If you want things queued up so they produce individual recipe products one after the other, you have the option to queue up individual recipe products one after the other. The order should remain grouped. Otherwise, yes, I ag...
- Sun Mar 15, 2020 10:29 am
- Forum: Ideas and Suggestions
- Topic: bulk handcrafting
- Replies: 40
- Views: 8866
Re: [0.18.12] Behavior of handcrafted items
What? If an item stack is ordered with the SHIFT key, all the components required first are created, only then is the main item created. It would be nicer if the processing was done in a different order. Right now: gear, gear, gear ... bottle, bottle, bottle It would be better: gear, bottle, gear, ...
- Sun Mar 15, 2020 6:53 am
- Forum: Ideas and Suggestions
- Topic: bulk handcrafting
- Replies: 40
- Views: 8866
[0.18.12] Order of handcrafted items
In Factorio is time an important factor? I think many agree. Especially at the beginning, I always have to find that the behavior when building a complete stack by hand is a bit annoying. It would be nice if the crafting of items with SHIFT worked like in the individual creation. Unless there are re...
- Thu Mar 05, 2020 11:51 am
- Forum: Ideas and Suggestions
- Topic: Elapsed time from Rocket Rush
- Replies: 1
- Views: 648
Elapsed time from Rocket Rush
The scenario is about time, only it is annoying to have to enter the command /time all the time, so it would be nice if the following function is shown in the header. 20200305122230_1.jpg function seconds_to_clock( seconds ) local seconds = tonumber( seconds ) if seconds <= 0 then return '00:00:00' ...
- Sun Mar 01, 2020 9:49 am
- Forum: Desyncs with mods
- Topic: [0.18.9] desync-report-2020-02-28_11-42-20.zip
- Replies: 4
- Views: 1564
- Sat Feb 29, 2020 12:31 pm
- Forum: Desyncs with mods
- Topic: [0.18.9] desync-report-2020-02-28_11-42-20.zip
- Replies: 4
- Views: 1564
Re: [0.18.9] desync-report-2020-02-28_11-42-20.zip
comfy scripts and libraries What tools can I use to compare "desynced-level.zip" and "reference-level.zip" in one breath and find the problem? A few minutes earlier, I had changed a file in the folder scenario and then copied it to the folder scenario on the server. I don't know...