Search found 43 matches
- Wed Mar 06, 2019 4:11 pm
- Forum: Pending
- Topic: [0.17.4] Desync when opening /admin
- Replies: 2
- Views: 680
Re: [0.17.4] Desync when opening /admin
Sorry, that's all the information I had. It may have just been coincidental that it happened at the same time.
- Tue Mar 05, 2019 5:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Cliff Deconstruction not issued (MR)
- Replies: 13
- Views: 8896
Re: [0.17.4] Cliff Deconstruction not issued
It has to do with the fog of war I believe. You can see the cliff is mostly in another chunk so it isn't checked when placing the ghost when the chunk with the cliff isn't visible.
- Mon Mar 04, 2019 8:32 pm
- Forum: Duplicates
- Topic: [0.17.5] Train bug Crashes all clients on Multiplayer server
- Replies: 3
- Views: 1020
- Mon Mar 04, 2019 7:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Train crash infinite waypoint loop (Stack overflow error)
- Replies: 4
- Views: 2518
Re: [0.17.2] Train crash infinite waypoint loop (Stack overflow error)
Simplest way to reproduce: Place a single stop on a rail line. Place a train with fuel before that stop. Schedule that stop as a waypoint twice in a row. Toggle the train to automatic.
- Mon Mar 04, 2019 5:30 am
- Forum: Pending
- Topic: [0.17.4] Desync when opening /admin
- Replies: 2
- Views: 680
[0.17.4] Desync when opening /admin
Another player opened the /admin panel and caused this desync.
https://drive.google.com/file/d/1f4GikO ... sp=sharing
https://drive.google.com/file/d/1f4GikO ... sp=sharing
- Mon Mar 04, 2019 5:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Undo deconstruction of entity ghost does not restore module requests
- Replies: 1
- Views: 1528
[0.17.4] Undo deconstruction of entity ghost does not restore module requests
1. Place ghost of furnace/assembling machines/beacon etc. with modules
2. Remove ghost
3. Undo
The ghost no longer has modules requested.
2. Remove ghost
3. Undo
The ghost no longer has modules requested.
- Fri Mar 01, 2019 7:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.4] Crash when cancelling research queue: "ResearchManager::cancelResearch" (MR)
- Replies: 4
- Views: 2705
Re: [0.17.4] Invalid research queue state
Seems like this is the cause: viewtopic.php?f=7&t=66144
- Fri Mar 01, 2019 7:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.4] Crash when cancelling research queue: "ResearchManager::cancelResearch" (MR)
- Replies: 4
- Views: 2705
[Oxyd] [0.17.4] Crash when cancelling research queue: "ResearchManager::cancelResearch" (MR)
My server was crashing some reason when cancelling the queue, then I notice that somehow the wrong levels of mining production were queued somehow. I have no idea how that happened in the first place. The log is what happens when mining prod 44 is cancelled (though that's not surprising considering ...
- Thu Feb 28, 2019 3:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.2] [Linux] non-blocking-saving isn't non-blocking any more
- Replies: 9
- Views: 4934
Re: [0.17.2] non-blocking-saving isn't non-blocking any more
Ah, I see. Yeah, I'm seeing the server halt for the duration of the save which causes the client to see the server "dropping."
- Thu Feb 28, 2019 8:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.2] [Linux] non-blocking-saving isn't non-blocking any more
- Replies: 9
- Views: 4934
Re: [0.17.2] non-blocking-saving isn't non-blocking any more
Does it say the server is not responding while saving? This may be what I am encountering, but wasn's sure if it was something wrong with my hardware.
- Thu Feb 28, 2019 7:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] left clicking in inventory places currently held object on map behind inventory
- Replies: 6
- Views: 1575
Re: [0.17.2] left clicking in inventory places currently held object on map behind inventory
This happens when a menu is open such as setting a logistics request or the dropdown in a combimator. Then the main window can be clicked through.
- Wed Feb 27, 2019 11:30 pm
- Forum: Resolved Problems and Bugs
- Topic: Error Inventory.cpp:858: this->handPosition == NO_ITEM_STACK_INDEX was not true
- Replies: 4
- Views: 2260
Re: Error Inventory.cpp:858: this->handPosition == NO_ITEM_STACK_INDEX was not true
I believe my issue is related: viewtopic.php?f=7&t=65591
- Wed Feb 27, 2019 11:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.2] Train wont go circle on autopilot
- Replies: 9
- Views: 2465
Re: [0.17.1][0.17.2] Train wont go circle on autopilot
A screenshot of the rails, or even better, the save where you can reproduce this would be great.
- Wed Feb 27, 2019 7:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Loading 0.17.1 map crashes instantly (Controller::checkConsistency)
- Replies: 2
- Views: 1002
Re: [0.17.2] Loading 0.17.1 map crashes instantly
Here's an updated log with more details.
- Wed Feb 27, 2019 6:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Loading 0.17.1 map crashes instantly (Controller::checkConsistency)
- Replies: 2
- Views: 1002
[0.17.2] Loading 0.17.1 map crashes instantly (Controller::checkConsistency)
Tried updating a 0.17.1 server to 0.17.2 and it won't load the map. Reverting to 0.17.1 and loading the same map works. Also crashes on a fresh single player install of 0.17.2.
https://drive.google.com/file/d/1-YMY_c ... sp=sharing
https://drive.google.com/file/d/1-YMY_c ... sp=sharing
- Tue Feb 26, 2019 7:28 pm
- Forum: Duplicates
- Topic: [Oxyd] [0.17.0] Moving old blueprints to "Game Blueprints" causes crash (BlueprintShelf::addAt)
- Replies: 2
- Views: 750
Re: [0.17.0] Moving old blueprints to "Game Blueprints" causes crash
Yep, I have also run into this. It's killed my server twice so far.
- Wed Jan 23, 2019 1:08 am
- Forum: Not a bug
- Topic: [0.16.51] Trains on parallel tracks can collide if in the same block
- Replies: 6
- Views: 2066
Re: [0.16.51] Trains on parallel tracks can collide if in the same block
Ah, that's fair. I was curious how (or if) this could be fixed. Though I do understand it may not be worth it. Thanks!
- Tue Jan 22, 2019 10:03 pm
- Forum: Not a bug
- Topic: [0.16.51] Trains on parallel tracks can collide if in the same block
- Replies: 6
- Views: 2066
Re: [0.16.51] Trains on parallel tracks can collide if in the same block
Sorry, it appears I wasn't clear on what I considered to be the bug. I expected there to be no difference between collisions in the two scenarios (either the trains collide in both or neither.) The way it is now, simply removing a signal down the line (causing the blocks to merge) would cause trains...
- Tue Jan 22, 2019 4:05 pm
- Forum: Not a bug
- Topic: [0.16.51] Trains on parallel tracks can collide if in the same block
- Replies: 6
- Views: 2066
[0.16.51] Trains on parallel tracks can collide if in the same block
There is a very small window where two trains on S bends directly next to each other can clip the corner of the other. This only happens when they are in the same block as the collision check doesn't happen when they are in different blocks. Here's what they look like: in the same block in different...
- Mon Apr 30, 2018 7:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.38] Direction-dependant inserter inconsistency
- Replies: 6
- Views: 6687
Re: Direction-dependant inserter inconsistency
I've reported what is probably the same bug under different circumstances here.