Search found 272 matches
- Tue Mar 06, 2018 1:38 pm
- Forum: Ideas and Suggestions
- Topic: swampy ground for more factorising
- Replies: 5
- Views: 2002
swampy ground for more factorising
TL;DR swamp ground property so the the player is forced to reinforce ground before building / traversing the ground What ? a swampy ground so the player needs to reinforce the ground with a cooling curtain to be frozen likewise sometime its used for ice-prone roads (the sayed roadpatches are heated...
- Wed Feb 28, 2018 11:24 pm
- Forum: Modding help
- Topic: how to add crafting category to the oilrefeneriy
- Replies: 1
- Views: 594
how to add crafting category to the oilrefeneriy
Hello,
i playing with modding.
and one of the problem for now is that i want to add a crafting category, but don't know how to add an additional crafting category to the base-oilrefinery......
anyone can guid me ?
beside modding i hope this will teach me some programming skills..
i playing with modding.
and one of the problem for now is that i want to add a crafting category, but don't know how to add an additional crafting category to the base-oilrefinery......
anyone can guid me ?
beside modding i hope this will teach me some programming skills..
- Sat Feb 24, 2018 10:07 am
- Forum: Not a bug
- Topic: Energy problems / Mismatch Akkus
- Replies: 7
- Views: 1605
Re: Energy problems / Mismatch Akkus
whoa..... after some looking at larger bases-saves here from the forums, i checked again and lined out every pole-line..... and...... it happend that i have two distinct electrical networks. most likely biters stole the pole connecting them..... :cry: :roll: So if placed again all is set.... afterwa...
- Fri Feb 23, 2018 10:15 pm
- Forum: Not a bug
- Topic: Energy problems / Mismatch Akkus
- Replies: 7
- Views: 1605
Re: Energy problems / Mismatch Akkus
Yes pretty sure, because they suck out electricy from the look of it. whilst installing there are the red flash, and in the night they are funky :D I looked around but i pretty sure i did not miss anything. If in case i am the error then sorry defenitely :P :oops: And so no laughting at my very opti...
- Fri Feb 23, 2018 10:06 pm
- Forum: Not a bug
- Topic: Energy problems / Mismatch Akkus
- Replies: 7
- Views: 1605
Re: Energy problems / Mismatch Akkus
thanks....
and here the log file.
as i am some what into 275h into the map (my first so to say) the save is almost 50 MB big, so can i attach it here ?
and here the log file.
as i am some what into 275h into the map (my first so to say) the save is almost 50 MB big, so can i attach it here ?
- Fri Feb 23, 2018 10:00 pm
- Forum: Not a bug
- Topic: Energy problems / Mismatch Akkus
- Replies: 7
- Views: 1605
Re: Energy problems / Mismatch Akkus
that was fast
Where do i find the log and save ?
( i am using a steam-version of factorio)
should have stated i am on a Win10
Where do i find the log and save ?
( i am using a steam-version of factorio)
should have stated i am on a Win10
- Fri Feb 23, 2018 9:48 pm
- Forum: Not a bug
- Topic: Energy problems / Mismatch Akkus
- Replies: 7
- Views: 1605
Energy problems / Mismatch Akkus
Hello, i found a possible bug concerning energy / Akkumulators. I use vast Solar / Akku areas to supply my energy needs...... In the electric-energy-menue (click at any electric-pole) i see 4.2k akkus but recently i added a steel chest worth of Akkus ( 50*48 = 2,4k Akkus), but they seem not to show ...
- Mon Feb 19, 2018 7:54 pm
- Forum: Implemented Suggestions
- Topic: temporal Trainstop
- Replies: 3
- Views: 1646
Re: temporal Trainstop
ahhh yes
ok can be closed then
Edit : is there an overview whats the plan is for 0.17 and following to 1.0 ?
ok can be closed then
Edit : is there an overview whats the plan is for 0.17 and following to 1.0 ?
- Mon Feb 19, 2018 4:29 pm
- Forum: Implemented Suggestions
- Topic: temporal Trainstop
- Replies: 3
- Views: 1646
temporal Trainstop
TL;DR A button or a remote (like for the arty) to call a 'personal' train to the nearest rail. What ? Add a button or remote-control(like for the arty) for calling a train (by name) to the nearest rail without placing a station. Why ? i ( and i think most of users) have a personal train for traveli...
- Sun Feb 11, 2018 11:50 am
- Forum: Ideas and Suggestions
- Topic: streched out research for bots
- Replies: 0
- Views: 780
streched out research for bots
TL;DR As it is the bots are some pinnacle of automation, beeing able to to almost everthing with a single logistic bot, this area of the game should definitely streched out far more in terms of detail, research and usage What ? Introduce some sub-resarch goals and bots to the existing techtree scra...
- Mon Feb 05, 2018 11:33 am
- Forum: Modding help
- Topic: Additional Pollution Layer possible ?
- Replies: 0
- Views: 561
Additional Pollution Layer possible ?
As I tinkering to do some modding. Currently trying out this with a fusion-energy mod, maybe extending it later to antimatter. As I have some 20 Mio Uran ore in sight but need only around 80MW currently the only realiably use for uran is the atomic missle, and that’s an very powerful weapon. I want ...
- Fri Feb 02, 2018 4:37 pm
- Forum: Ideas and Suggestions
- Topic: FACTORIO Screensaver
- Replies: 2
- Views: 1400
FACTORIO Screensaver
Factorio Screensaver Who don’t remember the great times of screensavers. Just think about after dark……. As we all tinkering about our bases, and want to see it truly in all its glory. Iit would be nice if FACTORIO do have a ‘screensaver’ functionalty with ones very own base. • Just let the screensav...