Search found 272 matches

by nosports
Tue Mar 06, 2018 1:38 pm
Forum: Ideas and Suggestions
Topic: swampy ground for more factorising
Replies: 5
Views: 2002

swampy ground for more factorising

TL;DR swamp ground property so the the player is forced to reinforce ground before building / traversing the ground What ? a swampy ground so the player needs to reinforce the ground with a cooling curtain to be frozen likewise sometime its used for ice-prone roads (the sayed roadpatches are heated...
by nosports
Wed Feb 28, 2018 11:24 pm
Forum: Modding help
Topic: how to add crafting category to the oilrefeneriy
Replies: 1
Views: 594

how to add crafting category to the oilrefeneriy

Hello,

i playing with modding.

and one of the problem for now is that i want to add a crafting category, but don't know how to add an additional crafting category to the base-oilrefinery......
anyone can guid me ?

beside modding i hope this will teach me some programming skills..
by nosports
Sat Feb 24, 2018 10:07 am
Forum: Not a bug
Topic: Energy problems / Mismatch Akkus
Replies: 7
Views: 1605

Re: Energy problems / Mismatch Akkus

whoa..... after some looking at larger bases-saves here from the forums, i checked again and lined out every pole-line..... and...... it happend that i have two distinct electrical networks. most likely biters stole the pole connecting them..... :cry: :roll: So if placed again all is set.... afterwa...
by nosports
Fri Feb 23, 2018 10:15 pm
Forum: Not a bug
Topic: Energy problems / Mismatch Akkus
Replies: 7
Views: 1605

Re: Energy problems / Mismatch Akkus

Yes pretty sure, because they suck out electricy from the look of it. whilst installing there are the red flash, and in the night they are funky :D I looked around but i pretty sure i did not miss anything. If in case i am the error then sorry defenitely :P :oops: And so no laughting at my very opti...
by nosports
Fri Feb 23, 2018 10:06 pm
Forum: Not a bug
Topic: Energy problems / Mismatch Akkus
Replies: 7
Views: 1605

Re: Energy problems / Mismatch Akkus

thanks....

and here the log file.


as i am some what into 275h into the map (my first so to say) the save is almost 50 MB big, so can i attach it here ?
by nosports
Fri Feb 23, 2018 10:00 pm
Forum: Not a bug
Topic: Energy problems / Mismatch Akkus
Replies: 7
Views: 1605

Re: Energy problems / Mismatch Akkus

that was fast :-)

Where do i find the log and save ?
( i am using a steam-version of factorio)

should have stated i am on a Win10
by nosports
Fri Feb 23, 2018 9:48 pm
Forum: Not a bug
Topic: Energy problems / Mismatch Akkus
Replies: 7
Views: 1605

Energy problems / Mismatch Akkus

Hello, i found a possible bug concerning energy / Akkumulators. I use vast Solar / Akku areas to supply my energy needs...... In the electric-energy-menue (click at any electric-pole) i see 4.2k akkus but recently i added a steel chest worth of Akkus ( 50*48 = 2,4k Akkus), but they seem not to show ...
by nosports
Mon Feb 19, 2018 7:54 pm
Forum: Implemented Suggestions
Topic: temporal Trainstop
Replies: 3
Views: 1646

Re: temporal Trainstop

ahhh yes :-)

ok can be closed then :P

Edit : is there an overview whats the plan is for 0.17 and following to 1.0 ?
by nosports
Mon Feb 19, 2018 4:29 pm
Forum: Implemented Suggestions
Topic: temporal Trainstop
Replies: 3
Views: 1646

temporal Trainstop

TL;DR A button or a remote (like for the arty) to call a 'personal' train to the nearest rail. What ? Add a button or remote-control(like for the arty) for calling a train (by name) to the nearest rail without placing a station. Why ? i ( and i think most of users) have a personal train for traveli...
by nosports
Sun Feb 11, 2018 11:50 am
Forum: Ideas and Suggestions
Topic: streched out research for bots
Replies: 0
Views: 780

streched out research for bots

TL;DR As it is the bots are some pinnacle of automation, beeing able to to almost everthing with a single logistic bot, this area of the game should definitely streched out far more in terms of detail, research and usage What ? Introduce some sub-resarch goals and bots to the existing techtree scra...
by nosports
Mon Feb 05, 2018 11:33 am
Forum: Modding help
Topic: Additional Pollution Layer possible ?
Replies: 0
Views: 561

Additional Pollution Layer possible ?

As I tinkering to do some modding. Currently trying out this with a fusion-energy mod, maybe extending it later to antimatter. As I have some 20 Mio Uran ore in sight but need only around 80MW currently the only realiably use for uran is the atomic missle, and that’s an very powerful weapon. I want ...
by nosports
Fri Feb 02, 2018 4:37 pm
Forum: Ideas and Suggestions
Topic: FACTORIO Screensaver
Replies: 2
Views: 1400

FACTORIO Screensaver

Factorio Screensaver Who don’t remember the great times of screensavers. Just think about after dark……. As we all tinkering about our bases, and want to see it truly in all its glory. Iit would be nice if FACTORIO do have a ‘screensaver’ functionalty with ones very own base. • Just let the screensav...

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