Search found 272 matches
- Sun Oct 25, 2020 7:24 am
- Forum: Ideas and Suggestions
- Topic: Pollution clouds /Smog
- Replies: 6
- Views: 2124
Re: Pollution clouds
there are two smog mods - maybe this is what you seek ?
- Tue Oct 13, 2020 7:43 am
- Forum: Ideas and Suggestions
- Topic: Adding a endgame goal that never stops, that forces you to expand and explore constantly.
- Replies: 20
- Views: 4266
Re: Adding a endgame goal that never stops, that forces you to expand and explore constantly.
I can picture this as a natural catastrophe. It would be very fitting that in factorio a ice cap will melt due to the pollution generated by the factory thouse the water level will rise so we need some dams (walls/landfill) to be build to protect the factory from the ever growing water levels... Aft...
- Mon Oct 12, 2020 9:24 am
- Forum: Gameplay Help
- Topic: Can I grow grass where the biter bases used to be?
- Replies: 11
- Views: 3531
Re: Can I grow grass where the biter bases used to be?
I feel as a mod it would be possible to carry over a tree type to gras/wheat ?
that may be even interessting for mods dabbeling in biomatter/energy/food
that may be even interessting for mods dabbeling in biomatter/energy/food
- Mon Oct 05, 2020 5:58 pm
- Forum: Ideas and Requests For Mods
- Topic: Human Resources - idea to mod
- Replies: 6
- Views: 1906
Re: Human Resources - idea to mod
there is a mod which you need take somewhat care of people to get all running, but i just don't remember
Edit : there : https://mods.factorio.com/mod/Colonists but last version is for 0.17
Edit : there : https://mods.factorio.com/mod/Colonists but last version is for 0.17
- Tue Sep 29, 2020 12:58 pm
- Forum: Not a bug
- Topic: Requester chest driven by constant combinator(s)
- Replies: 8
- Views: 2833
Re: Requester chest driven by constant combinator(s)
its no problem, i now use one combinator with one requester chest, use this combination mutliple times (with max 30 items each) and fill in a filtered train wagon. On the request station i am not sure, currently it works because the station is filled from earlier, so it needs only request depleted i...
- Tue Sep 29, 2020 11:43 am
- Forum: Not a bug
- Topic: Requester chest driven by constant combinator(s)
- Replies: 8
- Views: 2833
Re: Requester chest driven by constant combinator(s)
thanks a lot.... Its ok thats a limitation or mechanik - i just wanted to point this out..... I did not know this is a border. If i know its intended i can think a work around - a more grainy albeit simpler system..... It was just so nice just chain a additional combinator and everything would work ...
- Tue Sep 29, 2020 11:20 am
- Forum: Not a bug
- Topic: Requester chest driven by constant combinator(s)
- Replies: 8
- Views: 2833
Re: Requester chest driven by constant combinator(s)
Just to be clear to work around this
so this is a limitation ?
so this is a limitation ?
- Tue Sep 29, 2020 11:17 am
- Forum: Not a bug
- Topic: Requester chest driven by constant combinator(s)
- Replies: 8
- Views: 2833
Requester chest driven by constant combinator(s)
It seems that a requester chest which requests were set by constant combinator(s) is limited to the first 30 request of constant combinator(s) -> albeit this is much, but chaining some combinators together will get one easily over 30 requests. (To some extend this seems to is also the case for filte...
- Wed Sep 09, 2020 10:49 am
- Forum: Ideas and Requests For Mods
- Topic: use aliens as energy source
- Replies: 3
- Views: 1454
Re: use aliens as energy source
There is also the mod The dead burn ......
https://mods.factorio.com/mod/TheDeadBurn_v17
but i don't want to kill them - i want to work with them (or to be exact - let them work for me )
https://mods.factorio.com/mod/TheDeadBurn_v17
but i don't want to kill them - i want to work with them (or to be exact - let them work for me )
- Thu Sep 03, 2020 6:55 am
- Forum: General discussion
- Topic: Just like starting over.....
- Replies: 4
- Views: 1506
Re: Just like starting over.....
When doing by rail......
why not set up a station at each end, and let the train carry over all ?
it would not a big effort to add the two stations
why not set up a station at each end, and let the train carry over all ?
it would not a big effort to add the two stations
- Tue Sep 01, 2020 8:41 am
- Forum: Ideas and Requests For Mods
- Topic: use aliens as energy source
- Replies: 3
- Views: 1454
use aliens as energy source
So here i came across a mod idea while reading about the new handcrank generator…… Catch some alien biter and tame it to be used in a treadmill generator…. Outline : Generator which produces electricity using tamed aliens. (furnace or generator type) The bigger the more energy is to be gained. Obvio...
- Fri Aug 28, 2020 12:57 pm
- Forum: Ideas and Suggestions
- Topic: Challenge : one train, one train-car, one train-wagon, no bots, no belts
- Replies: 1
- Views: 688
Challenge : one train, one train-car, one train-wagon, no bots, no belts
So i have an idea for a challenge for the players which did everything.....
So as in the titel :
Start with only one train nothing more.......
no belts no bots....
Seems somewhat cruel, but may pose a nice puzzle especially if tied to best time.....
So as in the titel :
Start with only one train nothing more.......
no belts no bots....
Seems somewhat cruel, but may pose a nice puzzle especially if tied to best time.....
- Fri Jul 31, 2020 11:48 am
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33346
Re: Friday Facts #358 - Alien decoratives & Polluted water
As i made me a small mod which pumps only dirty (polluted) water you need to clean before using it as water......
Maybe a pump can pump only the underlying fluid, so in the case of polluted water one can only get some polluted water and needs some cleaning
Maybe a pump can pump only the underlying fluid, so in the case of polluted water one can only get some polluted water and needs some cleaning
- Thu Jul 23, 2020 8:06 am
- Forum: Ideas and Requests For Mods
- Topic: Raw ores as ammunition
- Replies: 6
- Views: 1553
Re: Raw ores as ammunition
I would say this would be worthy of a small mod
Include iron & copper ore and possible other ores.
It would be a very hotfix amunition when running out of normal munition..
it also could be used for self-defending and supporting a mine-outpost without the producing of current amuniton
Include iron & copper ore and possible other ores.
It would be a very hotfix amunition when running out of normal munition..
it also could be used for self-defending and supporting a mine-outpost without the producing of current amuniton
- Mon Jun 22, 2020 2:11 pm
- Forum: Ideas and Requests For Mods
- Topic: Monuments mod Idea
- Replies: 4
- Views: 1465
Re: Monuments mod Idea
I know both mods and played with them, but neither have a moument to be placed on nauvis or so......
- Tue Jun 16, 2020 7:49 pm
- Forum: Ideas and Requests For Mods
- Topic: Monuments mod Idea
- Replies: 4
- Views: 1465
Monuments mod Idea
While running today evening i had an idea for a wholly preposterous mod... A mod which could add some monuments and some achiements ? statue of freedom Mount rushmore pyramid what ever essential a big resource sink and some impressing gfx in game While its not much of a technicall problematic mod (j...
- Sat Jun 13, 2020 11:41 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 51229
Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
hi, i get what you mean, but lab tiers are meant as way of progression. you research tier 1 (red tech) in tier 1, for tier 2 research you need tier 2 and so on so yes, with this mod, you will need to upgrade your labs, there is no other way. mind higher tier labs not only allow higher tier research...
- Tue Jun 09, 2020 12:51 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 51229
Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
Question for this mod. I am planing to include this mod for my next playthrough, presuambly 1.0Factorio...... As there are some now labs introduced by this mod i have the question where the actual research is done..... While i have no problem with a specialized lab to produce the science-pot i don't...
- Fri Jun 05, 2020 7:45 am
- Forum: Reika's Mods
- Topic: Dirty Mining - Dirty ores, with a twist or two
- Replies: 14
- Views: 8310
Re: Dirty Mining - Dirty ores, with a twist or two
Hello i recently added your mod.... and i have a small topic. I converted an iron or field to dirty ore and its dia little different from the original iron ore.... but on the belt the dirty iron ore is just the same as the iron ore. I would suggest to make the same change of the ore field to the it...
- Sun May 31, 2020 7:08 am
- Forum: Reika's Mods
- Topic: Dirty Mining - Dirty ores, with a twist or two
- Replies: 14
- Views: 8310
Re: Dirty Mining - Dirty ores, with a twist or two
Hello i recently added your mod.... and i have a small topic. I converted an iron or field to dirty ore and its dia little different from the original iron ore.... but on the belt the dirty iron ore is just the same as the iron ore. I would suggest to make the same change of the ore field to the ite...