Search found 272 matches

by nosports
Sun Oct 25, 2020 7:24 am
Forum: Ideas and Suggestions
Topic: Pollution clouds /Smog
Replies: 6
Views: 2124

Re: Pollution clouds

there are two smog mods - maybe this is what you seek ?
by nosports
Tue Oct 13, 2020 7:43 am
Forum: Ideas and Suggestions
Topic: Adding a endgame goal that never stops, that forces you to expand and explore constantly.
Replies: 20
Views: 4266

Re: Adding a endgame goal that never stops, that forces you to expand and explore constantly.

I can picture this as a natural catastrophe. It would be very fitting that in factorio a ice cap will melt due to the pollution generated by the factory thouse the water level will rise so we need some dams (walls/landfill) to be build to protect the factory from the ever growing water levels... Aft...
by nosports
Mon Oct 12, 2020 9:24 am
Forum: Gameplay Help
Topic: Can I grow grass where the biter bases used to be?
Replies: 11
Views: 3531

Re: Can I grow grass where the biter bases used to be?

I feel as a mod it would be possible to carry over a tree type to gras/wheat ?

that may be even interessting for mods dabbeling in biomatter/energy/food
by nosports
Mon Oct 05, 2020 5:58 pm
Forum: Ideas and Requests For Mods
Topic: Human Resources - idea to mod
Replies: 6
Views: 1906

Re: Human Resources - idea to mod

there is a mod which you need take somewhat care of people to get all running, but i just don't remember

Edit : there : https://mods.factorio.com/mod/Colonists but last version is for 0.17
by nosports
Tue Sep 29, 2020 12:58 pm
Forum: Not a bug
Topic: Requester chest driven by constant combinator(s)
Replies: 8
Views: 2833

Re: Requester chest driven by constant combinator(s)

its no problem, i now use one combinator with one requester chest, use this combination mutliple times (with max 30 items each) and fill in a filtered train wagon. On the request station i am not sure, currently it works because the station is filled from earlier, so it needs only request depleted i...
by nosports
Tue Sep 29, 2020 11:43 am
Forum: Not a bug
Topic: Requester chest driven by constant combinator(s)
Replies: 8
Views: 2833

Re: Requester chest driven by constant combinator(s)

thanks a lot.... Its ok thats a limitation or mechanik - i just wanted to point this out..... I did not know this is a border. If i know its intended i can think a work around - a more grainy albeit simpler system..... It was just so nice just chain a additional combinator and everything would work ...
by nosports
Tue Sep 29, 2020 11:20 am
Forum: Not a bug
Topic: Requester chest driven by constant combinator(s)
Replies: 8
Views: 2833

Re: Requester chest driven by constant combinator(s)

Just to be clear to work around this

so this is a limitation ?
by nosports
Tue Sep 29, 2020 11:17 am
Forum: Not a bug
Topic: Requester chest driven by constant combinator(s)
Replies: 8
Views: 2833

Requester chest driven by constant combinator(s)

It seems that a requester chest which requests were set by constant combinator(s) is limited to the first 30 request of constant combinator(s) -> albeit this is much, but chaining some combinators together will get one easily over 30 requests. (To some extend this seems to is also the case for filte...
by nosports
Wed Sep 09, 2020 10:49 am
Forum: Ideas and Requests For Mods
Topic: use aliens as energy source
Replies: 3
Views: 1454

Re: use aliens as energy source

There is also the mod The dead burn ......
https://mods.factorio.com/mod/TheDeadBurn_v17

but i don't want to kill them - i want to work with them (or to be exact - let them work for me :D )
by nosports
Thu Sep 03, 2020 6:55 am
Forum: General discussion
Topic: Just like starting over.....
Replies: 4
Views: 1506

Re: Just like starting over.....

When doing by rail......

why not set up a station at each end, and let the train carry over all ?

it would not a big effort to add the two stations
by nosports
Tue Sep 01, 2020 8:41 am
Forum: Ideas and Requests For Mods
Topic: use aliens as energy source
Replies: 3
Views: 1454

use aliens as energy source

So here i came across a mod idea while reading about the new handcrank generator…… Catch some alien biter and tame it to be used in a treadmill generator…. Outline : Generator which produces electricity using tamed aliens. (furnace or generator type) The bigger the more energy is to be gained. Obvio...
by nosports
Fri Aug 28, 2020 12:57 pm
Forum: Ideas and Suggestions
Topic: Challenge : one train, one train-car, one train-wagon, no bots, no belts
Replies: 1
Views: 688

Challenge : one train, one train-car, one train-wagon, no bots, no belts

So i have an idea for a challenge for the players which did everything.....

So as in the titel :
Start with only one train nothing more.......

no belts no bots....


Seems somewhat cruel, but may pose a nice puzzle especially if tied to best time.....
by nosports
Fri Jul 31, 2020 11:48 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 33346

Re: Friday Facts #358 - Alien decoratives & Polluted water

As i made me a small mod which pumps only dirty (polluted) water you need to clean before using it as water......

Maybe a pump can pump only the underlying fluid, so in the case of polluted water one can only get some polluted water and needs some cleaning
by nosports
Thu Jul 23, 2020 8:06 am
Forum: Ideas and Requests For Mods
Topic: Raw ores as ammunition
Replies: 6
Views: 1553

Re: Raw ores as ammunition

I would say this would be worthy of a small mod

Include iron & copper ore and possible other ores. :ugeek:

It would be a very hotfix amunition when running out of normal munition..
it also could be used for self-defending and supporting a mine-outpost without the producing of current amuniton
by nosports
Mon Jun 22, 2020 2:11 pm
Forum: Ideas and Requests For Mods
Topic: Monuments mod Idea
Replies: 4
Views: 1465

Re: Monuments mod Idea

I know both mods and played with them, but neither have a moument to be placed on nauvis or so...... :D
by nosports
Tue Jun 16, 2020 7:49 pm
Forum: Ideas and Requests For Mods
Topic: Monuments mod Idea
Replies: 4
Views: 1465

Monuments mod Idea

While running today evening i had an idea for a wholly preposterous mod... A mod which could add some monuments and some achiements ? statue of freedom Mount rushmore pyramid what ever essential a big resource sink and some impressing gfx in game While its not much of a technicall problematic mod (j...
by nosports
Sat Jun 13, 2020 11:41 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51229

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

hi, i get what you mean, but lab tiers are meant as way of progression. you research tier 1 (red tech) in tier 1, for tier 2 research you need tier 2 and so on so yes, with this mod, you will need to upgrade your labs, there is no other way. mind higher tier labs not only allow higher tier research...
by nosports
Tue Jun 09, 2020 12:51 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51229

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

Question for this mod. I am planing to include this mod for my next playthrough, presuambly 1.0Factorio...... As there are some now labs introduced by this mod i have the question where the actual research is done..... While i have no problem with a specialized lab to produce the science-pot i don't...
by nosports
Fri Jun 05, 2020 7:45 am
Forum: Reika's Mods
Topic: Dirty Mining - Dirty ores, with a twist or two
Replies: 14
Views: 8310

Re: Dirty Mining - Dirty ores, with a twist or two

Hello i recently added your mod.... and i have a small topic. I converted an iron or field to dirty ore and its dia little different from the original iron ore.... but on the belt the dirty iron ore is just the same as the iron ore. I would suggest to make the same change of the ore field to the it...
by nosports
Sun May 31, 2020 7:08 am
Forum: Reika's Mods
Topic: Dirty Mining - Dirty ores, with a twist or two
Replies: 14
Views: 8310

Re: Dirty Mining - Dirty ores, with a twist or two

Hello i recently added your mod.... and i have a small topic. I converted an iron or field to dirty ore and its dia little different from the original iron ore.... but on the belt the dirty iron ore is just the same as the iron ore. I would suggest to make the same change of the ore field to the ite...

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