Search found 705 matches
- Wed Oct 28, 2015 7:51 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 145445
Re: Bugs and problems
this mod isn't updated for 12.11+ yet. look in the comments above you for a fan-made patch
- Wed Oct 28, 2015 3:21 pm
- Forum: Releases
- Topic: Version 0.12.15
- Replies: 21
- Views: 35466
Re: Version 0.12.15
most mods with a control.lua or mods with rails break
- Sun Oct 25, 2015 12:42 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 179929
Re: Bob mods for 0.12
the latest version of bob's mods use the experimental releases of factorio
- Sat Oct 24, 2015 7:46 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 311314
Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod
try the smarter circuitry mod (https://forums.factorio.com/forum/vie ... 91&t=14824)
- Fri Oct 23, 2015 8:56 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 145445
Re: Bugs and problems
well,at least it's getting updated
- Fri Oct 23, 2015 7:54 pm
- Forum: News
- Topic: Friday Facts #109 - The team photo
- Replies: 25
- Views: 31095
Re: Friday Facts #109 - The team photo
It; s that 20/80 rule again. 20% of the bugs take up 80% of the time
- Fri Oct 23, 2015 2:52 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 145445
Re: Bugs and problems
could trains be updated for 0.12.11+
- Fri Oct 16, 2015 8:37 pm
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 50766
Re: Friday Facts #108
is it just me or are the Friday facts released later and later?
- Fri Oct 09, 2015 2:45 pm
- Forum: News
- Topic: Friday Facts #107 - The Wedding
- Replies: 36
- Views: 37961
Re: Friday Facts #107 - The Wedding
you forgot about factorio selling 100000 copies
- Fri Aug 28, 2015 7:29 pm
- Forum: News
- Topic: Friday Facts #101 - The players are real people
- Replies: 96
- Views: 62008
Re: Friday Facts #101 - The players are real people
I see a number of weapond not in the game. new weapons?
- Fri Aug 07, 2015 6:16 pm
- Forum: News
- Topic: Friday Facts #98 - Just fixing bugs
- Replies: 24
- Views: 31238
Re: Friday Facts #98 - Just fixing bugs
when does 0.12.3 come out?
- Thu Aug 06, 2015 8:55 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Concreted Rail Tracks
- Replies: 40
- Views: 41611
Re: [MOD 0.12] Concreted Rail Tracks
can you also make versions for the rails in 5dim's mod?
- Sat Apr 25, 2015 4:03 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287041
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
from Wikipedia: Magnesium is the third-most-commonly-used structural metal, following iron and aluminium. It has been called the lightest useful metal by The Periodic Table of Videos.[21] The main applications of magnesium are, in order: component of aluminium alloys, in die-casting (alloyed with zi...
- Sat Apr 25, 2015 6:00 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287041
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
irl, magnesium is required for the production of titanium (to purify it)
- Fri Apr 24, 2015 6:34 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287041
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
also:can you add magnesium?
- Fri Apr 24, 2015 10:45 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287041
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
can you add sodium ion batteries as an alternative to lithium ion ones? i've got a bit (5-6 steel chests) too much sodium hydroxide
- Tue Apr 21, 2015 4:00 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 85745
- Mon Apr 20, 2015 5:56 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 311314
Re: [0.11.x][v0.1.6] Bob's Logistics mod
try a combo of long and normal to long inserters.safan wrote: I also have problems feeding and exporting from assembler 3 and up on belts: even the express inserters can't keep up. Might need an even faster one, of better even one that can grap or insert 5 or more at the same time from a belt..
- Mon Apr 20, 2015 5:40 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 85745
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
and what are the names of those recipes?SHiRKiT wrote: I don't think there's an alternative way to overcome this issue except by doing what Fish said for each of the disabled recipes.
- Sun Apr 19, 2015 4:39 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 85745
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
1 start a world
2 add this mod
3 remove this mod
4 now you can't get piercing ammo, grenades and slowdown/poison capsules
2 add this mod
3 remove this mod
4 now you can't get piercing ammo, grenades and slowdown/poison capsules