Search found 705 matches

by kinnom
Wed Oct 28, 2015 7:51 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145445

Re: Bugs and problems

this mod isn't updated for 12.11+ yet. look in the comments above you for a fan-made patch
by kinnom
Wed Oct 28, 2015 3:21 pm
Forum: Releases
Topic: Version 0.12.15
Replies: 21
Views: 35466

Re: Version 0.12.15

most mods with a control.lua or mods with rails break
by kinnom
Sun Oct 25, 2015 12:42 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 179929

Re: Bob mods for 0.12

the latest version of bob's mods use the experimental releases of factorio
by kinnom
Fri Oct 23, 2015 8:56 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145445

Re: Bugs and problems

well,at least it's getting updated
by kinnom
Fri Oct 23, 2015 7:54 pm
Forum: News
Topic: Friday Facts #109 - The team photo
Replies: 25
Views: 31095

Re: Friday Facts #109 - The team photo

It; s that 20/80 rule again. 20% of the bugs take up 80% of the time
by kinnom
Fri Oct 23, 2015 2:52 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145445

Re: Bugs and problems

could trains be updated for 0.12.11+
by kinnom
Fri Oct 16, 2015 8:37 pm
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 50766

Re: Friday Facts #108

is it just me or are the Friday facts released later and later?
by kinnom
Fri Oct 09, 2015 2:45 pm
Forum: News
Topic: Friday Facts #107 - The Wedding
Replies: 36
Views: 37961

Re: Friday Facts #107 - The Wedding

you forgot about factorio selling 100000 copies
by kinnom
Fri Aug 28, 2015 7:29 pm
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 62008

Re: Friday Facts #101 - The players are real people

I see a number of weapond not in the game. new weapons?
by kinnom
Fri Aug 07, 2015 6:16 pm
Forum: News
Topic: Friday Facts #98 - Just fixing bugs
Replies: 24
Views: 31238

Re: Friday Facts #98 - Just fixing bugs

when does 0.12.3 come out?
by kinnom
Thu Aug 06, 2015 8:55 am
Forum: Mods
Topic: [MOD 0.12.11+] Concreted Rail Tracks
Replies: 40
Views: 41611

Re: [MOD 0.12] Concreted Rail Tracks

can you also make versions for the rails in 5dim's mod?
by kinnom
Sat Apr 25, 2015 4:03 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287041

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

from Wikipedia: Magnesium is the third-most-commonly-used structural metal, following iron and aluminium. It has been called the lightest useful metal by The Periodic Table of Videos.[21] The main applications of magnesium are, in order: component of aluminium alloys, in die-casting (alloyed with zi...
by kinnom
Sat Apr 25, 2015 6:00 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287041

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

irl, magnesium is required for the production of titanium (to purify it)
by kinnom
Fri Apr 24, 2015 10:45 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287041

Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates

can you add sodium ion batteries as an alternative to lithium ion ones? i've got a bit (5-6 steel chests) too much sodium hydroxide
by kinnom
Mon Apr 20, 2015 5:56 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311314

Re: [0.11.x][v0.1.6] Bob's Logistics mod

safan wrote: I also have problems feeding and exporting from assembler 3 and up on belts: even the express inserters can't keep up. Might need an even faster one, of better even one that can grap or insert 5 or more at the same time from a belt..
try a combo of long and normal to long inserters.
by kinnom
Mon Apr 20, 2015 5:40 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 85745

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

SHiRKiT wrote: I don't think there's an alternative way to overcome this issue except by doing what Fish said for each of the disabled recipes.
and what are the names of those recipes?
by kinnom
Sun Apr 19, 2015 4:39 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 85745

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

1 start a world
2 add this mod
3 remove this mod
4 now you can't get piercing ammo, grenades and slowdown/poison capsules

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