Are you sure? It's working for me. It also works when subgroups are disabled.quyxkh wrote:54728 says it's fixed, but 16.3 behaves identically and has no mention of it in the changelog...
Search found 2703 matches
- Fri Dec 15, 2017 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.3] can't configure combinators with use-item-groups disabled
- Replies: 4
- Views: 2987
Re: [16.3]54728 fix not in 16.3
- Thu Dec 14, 2017 4:43 am
- Forum: Duplicates
- Topic: [0.16.1] Belt issues
- Replies: 1
- Views: 1246
[0.16.1] Belt issues
Rotating a belt will make the items back up and collect on one tile, as seen here: https://i.gyazo.com/9680950182257ced3a0538d521c23905.mp4 Rotating it repeatedly will accumulate that item on the target belt tile, removing the last piece will remove all the items it holds, which can (in theory) be h...
- Thu Dec 14, 2017 4:23 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.1] Archivement progress bar is disappeared.
- Replies: 3
- Views: 1212
Re: Is this a bug?
Was it displayed correctly in 0.15, the korean achievement part?
EDIT: It most likely is a bug, moved to Bug Reports.
EDIT: It most likely is a bug, moved to Bug Reports.
- Wed Dec 13, 2017 7:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.0] Favourites icon cut off
- Replies: 3
- Views: 1414
Re: [0.16.0] Favourites icon cut off
This is a simple launch the game, open multiplayer browser (and observe the bug), close the game: 0.000 2017-12-13 20:34:46; Factorio 0.16.0 (build 34159, win64, alpha) 0.001 Operating system: Windows 7 Service Pack 1 0.001 Program arguments: "C:\Games\Factorio\bin\x64\factorio.exe" 0.001 ...
- Wed Dec 13, 2017 7:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.0] Favourites icon cut off
- Replies: 3
- Views: 1414
[0.16.0] Favourites icon cut off
When browsing for multiplayer games the Favourites icon is always cut off:
- Wed Dec 13, 2017 3:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.16.0][Win] Crash on start after log entry: "Created atlas bitmap 8192x924 [alpha-mask]"
- Replies: 12
- Views: 3572
Re: [16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"
Sorry, from the thread title I assumed that these are the same issues (there's not that big of a difference between Win7 and Win10), however after comparing the log files they might be separate issues after all.Gergely wrote:Oh WHAT?!
Moderators, please take note that I am running Windows 10
- Sun Nov 12, 2017 4:41 pm
- Forum: This Forum
- Topic: Suggestion: Leave behind shadow threads when moving threads
- Replies: 26
- Views: 7858
Re: Suggestion: Leave behind shadow threads when moving threads
EDIT: written before JohnyDL made his post above, 3 minutes earlier And shadow topics do not time out, that means you need to remember to remove them by hand later, which in itself takes absurd many steps to do, you can faster delete a new topic than a shadow topic. I think that's the reason why we...
- Sat Nov 11, 2017 8:09 pm
- Forum: Technical Help
- Topic: BSOD Internal Scheduler Error when playing.
- Replies: 6
- Views: 2349
Re: BSOD Internal Scheduler Error when playing.
How long did you run memtest86 for? It usually has to run for a few hours (or overnight) to find the issue. For testing I usualy recommend playing the game without the dedicated graphics card and relying on the internal GPU, but since it is a laptop with no secondary GPU can you upload a screenshot ...
- Thu Nov 09, 2017 8:54 am
- Forum: Ideas and Suggestions
- Topic: Crash popup
- Replies: 1
- Views: 788
Re: Crash popup
I agree with the above, a link to the forums should be included (since Steam users might post it on the Steam forums for Factorio instead). The shortlink to the topic would be https://forums.factorio.com/3638 , although I'm not sure if it should link directly to a topic. Also, that popup currently g...
- Thu Nov 09, 2017 8:31 am
- Forum: Duplicates
- Topic: Mac Crash during game startup
- Replies: 6
- Views: 2279
Re: Mac Crash during game startup
Duplicate of https://forums.factorio.com/viewtopic.php?f=11&t=50176 (identical log, same cpu and graphics card) Solution was to reduce video memory usage (solution 1 in https://forums.factorio.com/viewtopic.php?f=3&t=9300), on Steam right-click Factorio in the Library, choose Properties and ...
- Tue Nov 07, 2017 12:42 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 570331
Re: Simple Questions and Short Answers
If you hover over a crafting machine and check the sidebar at the right it will show the actual crafting speed. An Assembly Machine 1 would then show me a 1 when its task is to craft gears? Or is it just the initial 0.5 crafting speed altered by the modules or beacons? Thanks for the help! Without ...
- Tue Nov 07, 2017 11:49 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 570331
Re: Simple Questions and Short Answers
Hi there! Relatively new to the game and I got a question about the crafting time in assembly machines. On the wiki it says that i.e. the assembly machine 1 has a crafting speed of 0.5. Is this relative to the speed the player has - so he would have 1? So if I'd like to craft gears with a crafting ...
- Tue Nov 07, 2017 11:39 am
- Forum: Mods
- Topic: [MOD 0.15.x] Minimap autohide
- Replies: 23
- Views: 12764
Re: [MOD 0.15.x] Minimap autohide
Found a bug with this latest version: With mod enabled, if you have any structure popup window open [eg; combinator settings] and have moved it away from centre of screen, when you mouse-over any other structure the window will jump to the centre of the screen every time. Disabling this mod results...
- Mon Oct 30, 2017 7:01 pm
- Forum: Off topic
- Topic: The Backronym Game (Forum Game)
- Replies: 40
- Views: 15435
Re: The Backronym Game (Forum Game)
I never said ebony red trees equal revenue.
SILO
SILO
- Fri Oct 27, 2017 12:16 pm
- Forum: Implemented Suggestions
- Topic: Storage chest filter
- Replies: 29
- Views: 15734
Re: Storage chest filter
it was originally suggested in 2013... why isn't it done yet? Because the devs are of the opinion that it isn't needed. https://forums.factorio.com/viewtopic.php?f=33&t=52517 That's not possible to mod in. Additionally it's not needed for anything in the game. It's a common enough request which...
- Thu Oct 26, 2017 3:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.37] map-settings.example.json defaults to expensive difficulty
- Replies: 2
- Views: 1272
- Thu Oct 26, 2017 2:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.37] map-settings.example.json defaults to expensive difficulty
- Replies: 2
- Views: 1272
[0.15.37] map-settings.example.json defaults to expensive difficulty
These are the first few lines of Factorio\data\map-settings.example.json: "difficulty_settings": { "recipe_difficulty": 1, "technology_difficulty": 1, "technology_price_multiplier": 1 }, Since recipe_difficulty and technology_difficulty are set to 1 they use t...
- Wed Oct 25, 2017 7:18 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 570331
Re: Simple Questions and Short Answers
How can you get the exchange string for a sandbox map? There's no button on the load screen for those. You can't. Sandbox is a scenario, and you can't get map exchange seeds for those. However you can get map related info using the console., for example reading the seed: /c game.print(game.player.s...
- Wed Oct 25, 2017 2:49 pm
- Forum: Multiplayer
- Topic: HOW TO RESET PASSWORD !
- Replies: 5
- Views: 10403
Re: HOW TO RESET PASSWORD !
Thank you ! You should add that link to the "change password" page. Actually, if you go to "log in" and press "forgot password ?", it is the same link. I know that if you're logged in and try to change the password it requests your old password, maybe they could add an...
- Wed Oct 25, 2017 1:27 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 570331
Re: Simple Questions and Short Answers
How are maps generated? I've started a game with some good resources to begin, so I saved the map as 'start'. If I use this map more times, will it be exactly the same everytime or only the start point? It will be identical. Maps are determined by their seed, which you can enter on the New game scr...