Search found 45 matches

by TiTaN_3000
Sun Sep 27, 2015 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [posila] Beacons affect Steel furnace
Replies: 4
Views: 5129

Re: Beacons affect Steel furnace

We had the same issue with Dytech on our multiplayer server. After the game was won (rocket sent) we reproduced this issue and the error occured. We thought this was a problem with Dytech, and I wanted to write an issue on the Github page later today. Steps to reproduce: - Place a furnace (in Dytec...
by TiTaN_3000
Sun Sep 27, 2015 3:39 pm
Forum: Resolved Problems and Bugs
Topic: [posila] Beacons affect Steel furnace
Replies: 4
Views: 5129

[posila] Beacons affect Steel furnace

Tested without Mods 0.12.8 Beacons affect steel furnace if you place the furnace after you placed the beacon. This behavior causes desync issues on Multiplayer. (Reproducible) http://www.bilder-upload.eu/thumb/5fe102-1443369043.png If you replace the beacon, there is no more effect on the furnace.
by TiTaN_3000
Wed Jul 22, 2015 9:16 am
Forum: Mods
Topic: [0.12.0]Scalar - Scale your technology
Replies: 3
Views: 7093

Re: [0.12.0]Scalar - Scale your technology

what other Mods do you use?

i have no errors.
by TiTaN_3000
Tue Jul 21, 2015 1:20 pm
Forum: Mods
Topic: [0.12.0]Scalar - Scale your technology
Replies: 3
Views: 7093

[0.12.0]Scalar - Scale your technology

Scalar - Scale your technology: Description: Please see the original topic at: https://forums.factorio.com/forum/viewtopic.php?f=87&t=8627&hilit Details: Factorio Version: 0.12.0 Released: July 21th 2015 License: I do not own this mod, and thereby the original author may freely use this upda...
by TiTaN_3000
Tue Jul 21, 2015 1:06 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 286991

Re: [MOD 0.12.x] Landfill (2.1.5)

If you fill a lake with the Landfill mod place and remove concrete crashes the game.
by TiTaN_3000
Sun Apr 19, 2015 1:31 pm
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 79720

Re: [MOD 0.11.3] Replicators 0.2.1

not copper-wire, its a copper-cable

replace: 138 repltech-copper-wire=Replikation: Kupferkabel

with: 138 repltech-copper-cable=Replikation: Kupferkabel
by TiTaN_3000
Sun Apr 19, 2015 7:41 am
Forum: Multiplayer
Topic: Let's start a Marathon + RSO
Replies: 32
Views: 18021

Re: Let's start a Marathon + RSO

Will you play today?

Awesome compact Oil Factory!
by TiTaN_3000
Fri Apr 03, 2015 11:43 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 189869

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

I seems like orepatches need to have a certain size, or the "richness_distance_factor=1.03" wont apply. If i run realy far away there are big ore patches with over 20k in one tile and small ore patches with only 400. (richness_distance_factor=1.03 -- 3.0 relative % per region distance ~ 2....
by TiTaN_3000
Fri Apr 03, 2015 8:48 am
Forum: Not a bug
Topic: [0.11.20] pruduction slow down
Replies: 1
Views: 2208

Re: [0.11.20] pruduction slow down

https://forums.factorio.com/forum/vie ... f=3&t=9376

Bugfixes: 0.11.20
- Fixed production stats accuracy.

Your base is insane! whats your fps on this?
by TiTaN_3000
Thu Apr 02, 2015 3:19 pm
Forum: Multiplayer
Topic: Let's start a Marathon + RSO
Replies: 32
Views: 18021

Re: Let's start a Marathon + RSO

You could stay muted in Teamspeak server and we can poke you there.
by TiTaN_3000
Tue Mar 31, 2015 6:58 pm
Forum: Multiplayer
Topic: Let's start a Marathon + RSO
Replies: 32
Views: 18021

Re: Let's start a Marathon + RSO

Sounds interesting, do you have an server?

I would suggest this mod: https://forums.factorio.com/forum/vie ... =14&t=7700
by TiTaN_3000
Mon Mar 30, 2015 4:50 pm
Forum: Mods
Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
Replies: 48
Views: 62491

Re: [0.11.x] Mining Drill & Better ore storage - v1.0.3

Still though, come on, how can you carry that many boxes in 1 tile of your inventory with 100 plates in each box? I'd say 10 boxes per stack is A LOT and more than enough, but 25 is out of the question. And even then you can put over 50 boxes of plates in 1 tile of your inventory, i was able to hol...
by TiTaN_3000
Sun Mar 29, 2015 11:10 am
Forum: Mods
Topic: [MOD 0.11.20] D.Y.S.T.O.P.I.A. v1.0.5 BETA [MP Compatible]
Replies: 33
Views: 43436

Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

This mod is so hard I have no idea how to beat it.

I love it !

Bug: Roaches still outrange 5.56x45mm Turrets
by TiTaN_3000
Sat Mar 28, 2015 1:44 pm
Forum: Mods
Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
Replies: 48
Views: 62491

Re: [MOD 0.11.x] Mining Drill & Better ore storage

Hello, thanks for your suggestions, i also thought that the mod is to overpowered how it is right now. 1) Increasing the stack size to 200 is crazy good and solves too many logistics problems by itself. This alters so much about a factory, including how chests and assemblers work with copper and iro...
by TiTaN_3000
Mon Jan 26, 2015 10:00 pm
Forum: Mods
Topic: [MOD 0.12] Default request amount change
Replies: 18
Views: 24173

Re: [MOD 0.11.13] Default request amount change

That changes my life, thank you !
by TiTaN_3000
Sun Jan 25, 2015 11:30 am
Forum: Mods
Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
Replies: 48
Views: 62491

Re: [MOD 0.11.8] Mining Drill & Better ore storage

awesome mod! i love the ore compression - allthough i'm wondering if it would be possible to make the mod treefarn-compatible (charcoal/cokecoal)? What do you mean exactly? I can stack/unstack coal even with treefarm installed. Nice Mod. I wanted to automate the construction of the Tier 6 Miner, bu...
by TiTaN_3000
Tue Jan 13, 2015 4:59 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 54352

Re: [0.11.6] tno Modpack V2.8

i wanted to try this mod but ->

Error in assignID, "rare-earth" was not recognized id of item
by TiTaN_3000
Thu Jan 08, 2015 4:41 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 310362

Re: [0.11.x][v0.1.3] Bob's Logistics mod

Fixed for real this time. Aparantly although I coded in the pipes, I forgot to include them in the data.lua file. Not quite. Error: "Path __bobplates__/graphics/icons/pipe/copper-pipe-to-ground.png does not match any mod." You have to change the item icon path to "__boblogistics__/gr...
by TiTaN_3000
Wed Jan 07, 2015 5:56 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 310362

Re: [0.11.x][v0.1.2] Bob's Logistics mod

With boblogistics_0.1.2 i get this error:

"Error in assignID, "steel-pipe" was not recognized id of recipe."
by TiTaN_3000
Wed Jan 07, 2015 5:52 pm
Forum: Mods
Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
Replies: 48
Views: 62491

Re: [MOD 0.11.8] Mining Drill & Better ore storage

psihius wrote:Would you update it for 0.11.10? It does not work in it.
It works fine fore me. What error do you get?

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