Search found 132 matches
- Wed Sep 28, 2022 10:22 am
- Forum: Bug Reports
- Topic: [1.1.41] Redundant power pole placed while building
- Replies: 6
- Views: 3621
Re: [1.1.41] Redundant power pole placed while building
Thanks for the report. I tried to reproduce it but so far I haven't been able to. If this happens again and you play with replay enabled, could you attach the save file? Also, clear reproduction steps, where you manage to encounter the issue repeatedly, would help a lot because at the moment this is...
- Mon Sep 26, 2022 2:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
- Replies: 4
- Views: 3228
Re: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Thanks for the report. Logistic containers will have their filters deduplicated when created from blueprints in the next release.
To deduplicate existing containers, you could trigger "prototypes changed" mode by holding Ctrl when pressing "Load" on the save file.
To deduplicate existing containers, you could trigger "prototypes changed" mode by holding Ctrl when pressing "Load" on the save file.
- Mon Sep 26, 2022 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.64] Crash when player undoes tile deconstruction orders assigned to different force (via script)
- Replies: 2
- Views: 2345
Re: [Genhis] [1.1.64] Crash when player undoes tile deconstruction orders assigned to different force (via script)
Thanks for the report. Calling deconstruct_area() with mismatched force will not be allowed in the next release.
- Sun Sep 25, 2022 10:40 pm
- Forum: Pending
- Topic: [1.1.61] Absolute grid position not updating grid box placement
- Replies: 1
- Views: 1027
Re: [1.1.61] Absolute grid position not updating grid box placement
Thanks for the report. Could you share a blueprint with expected/actual behavior and/or clarify the reproduction steps?
- Thu Sep 22, 2022 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.68] noise.delimit_procedure doesn't overload operators for the return value
- Replies: 1
- Views: 1942
Re: [Genhis] [1.1.68] noise.delimit_procedure doesn't overload operators for the return value
Thanks, the issue should be fixed for the next release.
Some function return values, including delimit_procedure, didn't have the metatable set.
Some function return values, including delimit_procedure, didn't have the metatable set.
- Tue Sep 13, 2022 7:41 pm
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 4695
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Yes, the compiler can eliminate one of the branches during the compilation process. It can also simplify expressions, such as addition of two constants, to improve runtime preformance as much as possible. The condition doesn't strictly have to be a literal, elimination also works with per-surface co...
- Tue Sep 13, 2022 10:46 am
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 4695
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Yeah, I understand what you mean but it is not easily doable. The only thing if-else does is deciding which of already computed values should be forwarded/returned from the expression based on the condition. At runtime stage, 'if' has hard depencendies on its arguments, as do all noise operations, i...
- Tue Sep 13, 2022 8:21 am
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 4695
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
This would require a large rework of the noise program system. A noise program, which noise expressions get compiled into, has no concept of branches. All operations in a procedure are sequential and their result can be reused within the procedure if needed. It is similar to delimit_procedure dedupl...
- Mon Sep 12, 2022 5:58 pm
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 4695
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Thanks for the report, the issue should be fixed for the 1.2 major release. Thanks, looking forward to it. I keep going back to playing factorio, best money I ever spend. It seems that I misread your bug report. After reading through it again, the main issue in your report is not fixed, I'm sorry. ...
- Wed Sep 07, 2022 7:46 am
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 4695
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Thanks for the report, the issue should be fixed for the 2.0 release.
- Mon May 23, 2022 10:53 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo
- Replies: 1
- Views: 2900
Re: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo
Thanks for the report. In the next release, entities will subtract items collected from ground (modules in your case) from requested items which should fix the issue.
- Tue Apr 05, 2022 7:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.57] Setting item_requests on item request proxy with multiple items seems broken
- Replies: 5
- Views: 3332
Re: [Genhis] [1.1.57] Setting item_requests on item request proxy with multiple items seems broken
Thanks for the report and for the attached save, it made testing a lot easier. The issue is fixed for the next release.
- Tue Mar 08, 2022 1:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.55] Crash with deconstruction order by backwards smart-dragging cross-force
- Replies: 3
- Views: 2989
Re: [Genhis] [1.1.55] Crash with deconstruction order by backwards smart-dragging cross-force
Thanks for the report. It's now fixed for the next release.
- Mon Mar 07, 2022 9:34 am
- Forum: Resolved Problems and Bugs
- Topic: using cheat command softlocks the game
- Replies: 6
- Views: 2714
Re: [1.1.53] using cheat command softlocks the game
Thanks for the report. The issue was resolved in 1.1.54 (currently experimental). You should be able to see the victory screen and click continue.
- Mon Mar 07, 2022 9:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.53] Corpse Armor sprite variation inconsistent with Character
- Replies: 1
- Views: 2198
Re: [Genhis] [1.1.53] Corpse Armor sprite variation inconsistent with Character
Thanks for the report and for the attached save, it made testing a lot easier. The issue is fixed for the next release.
- Sun Feb 27, 2022 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
- Replies: 5
- Views: 5186
Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP
That is the goal, yes. Multiple forces should be able to deconstruct forceless entities at the same time but this is difficult to do in 1.1. Ideally, players also shouldn't see deconstruction markers of other forces.
- Fri Feb 25, 2022 8:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
- Replies: 5
- Views: 5186
Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP
I have thought about several ways to resolve this issue in 1.1 but none seems like a proper fix and could result in more bug reports. We've done some refactoring in the 1.2 branch, so I would like to target that version and fix this bug properly. For now, all I can suggest is to mine such entities m...
- Fri Jan 28, 2022 3:26 pm
- Forum: Technical Help
- Topic: FPS / UPS dropping suddenly
- Replies: 8
- Views: 3574
Re: FPS / UPS dropping suddenly
I thought the issue is related to deconstruction by robots but that doesn't seem to be the case. You have a lot of electric poles in your network and I experienced freezes every time I mined one of them. It may be happening because neighboring poles need to check if they are still part of the same n...
- Mon Jan 24, 2022 8:50 am
- Forum: Technical Help
- Topic: FPS / UPS dropping suddenly
- Replies: 8
- Views: 3574
Re: FPS / UPS dropping suddenly
Hello, could you post your save file?
- Sun Jan 23, 2022 9:40 am
- Forum: Technical Help
- Topic: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
- Replies: 19
- Views: 5284
Re: [1.1.53] Unexplained Freeze / Lock Up
Yeah, I let the game run at speed 20, so it would overflow. If you have other save files which are close to max tick value, some community members recommended to do the following: Open editor (/editor) Pick a deconstruction planner and add all types of transport belts to its whitelist (undergrounds ...