Search found 895 matches

by Genhis
Mon May 12, 2025 2:44 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [2.0.43] OSX only hang in mapgen code
Replies: 6
Views: 2333

Re: [Genhis] [2.0.43] OSX only hang in mapgen code

Thanks, the save file helped! The problem in map generation was caused by undefined behavior when casting infinity (float) to unsigned integer. For 2.0.49, I added more checks around this place and it will throw an exception if `MultioctaveNoise::octaves` is negative or infinite. Old saves will get ...
by Genhis
Mon May 12, 2025 2:36 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.48] launch_rocket can fail to launch rocket
Replies: 4
Views: 2041

Re: [2.0.48] Failures of launch_rocket

Regarding your second issue, the crash when omitting the second argument of `launch_rocket()` is already fixed for 2.0.49.
by Genhis
Mon May 12, 2025 5:45 am
Forum: Pending
Topic: [2.0.47] Crash (SpacePlatform::getUnclampedAcceleration)
Replies: 2
Views: 466

Re: [2.0.47] Crash (SpacePlatform::getUnclampedAcceleration)

Thanks for the report. Can you reproduce the crash?
by Genhis
Mon May 12, 2025 5:41 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.45] Black horizontal line drawn intermittently
Replies: 10
Views: 2824

Re: [Genhis][2.0.45] Black horizontal line drawn intermittently

Thanks for the report, the issue is fixed for 2.0.48. It got broken in 2.0.44 when we added Gleba decals masking over water and optimized some things as a result.
by Genhis
Mon May 12, 2025 5:20 am
Forum: Duplicates
Topic: [2.0.47] Vertical black line at specific location
Replies: 3
Views: 538

Re: [2.0.47] Vertical black line at specific location

Thanks for the report, this is a duplicate of 128367.
by Genhis
Sun May 11, 2025 9:05 pm
Forum: Implemented mod requests
Topic: Inferring agricultural tower planting bounds at runtime
Replies: 1
Views: 423

Re: Inferring agricultural tower planting bounds at runtime

I have added several missing agricultural tower properties for 2.0.48.
by Genhis
Sun May 11, 2025 1:47 pm
Forum: Duplicates
Topic: [2.0.47] Asteroid collector sporadically not collecting chunks
Replies: 3
Views: 868

Re: [2.0.47] Asteroid collector sporadically not collecting chunks


If I understand right, this issue should not happen when a space platform never moves, or after a long time after it stopped moving (once all asteroids that existed before that are definitely gone), right?


Correct. As long as the speed doesn't change, the prediction algorithm for asteroid ...
by Genhis
Fri May 09, 2025 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.47] Wire shadows are unaffected by surface shadow opacity.
Replies: 1
Views: 1425

Re: [Genhis][2.0.47] Wire shadows are unaffected by surface shadow opacity.

Thanks for the report. I think shadow opacity property was only intended for the shadows shader which wires don't use because they render above entities. In any case, I changed it as you requested. Wire shadows are a bit darker, so their default opacity is 0.35 - I multiplied the given value by 0.7 ...
by Genhis
Wed May 07, 2025 12:58 pm
Forum: Modding interface requests
Topic: Rocket Silo Automatic Requests
Replies: 2
Views: 472

Re: Rocket Silo Automatic Requests

A nicely written interface request! The easiest thing is to add the read/write access, which is what I did for 2.0.48 - LuaEntity::use_transitional_requests. It's not ideal for your use case, but I was worried about breaking something else if I tried to make the automatic delivery logic not rely on ...
by Genhis
Wed May 07, 2025 8:48 am
Forum: Duplicates
Topic: [2.0.47] Asteroid collector sporadically not collecting chunks
Replies: 3
Views: 868

Re: [2.0.47] Asteroid collector sporadically not collecting chunks

Thanks for the report. I think this is a duplicate of https://forums.factorio.com/124493. When platform speed is not stable (and especially if the platform just left the orbit), asteroid collectors may not get all asteroid chunks because their projected path and expected time to get in range change ...
by Genhis
Mon May 05, 2025 3:12 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
Replies: 3
Views: 3349

Re: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo

Thanks for the report. For 2.0.48, I changed it so that one entity is prioritized until the network runs out of items the entity requests.
by Genhis
Mon May 05, 2025 3:00 pm
Forum: Implemented mod requests
Topic: Display quality overlay on a sprite and sprite-button
Replies: 8
Views: 1738

Re: Display quality overlay on a sprite and sprite-button

Quality property of sprite-button is implemented for 2.0.48.
by Genhis
Mon May 05, 2025 1:20 pm
Forum: Modding interface requests
Topic: LuaRendering: asteroid as orientation_target support
Replies: 2
Views: 391

Re: LuaRendering: asteroid as orientation_target support

Hello, please describe your use case and proposed API - ideally something which I can copy&paste into the game to test the logic.
by Genhis
Mon May 05, 2025 9:49 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.43] Asteroid collectors causing high memory usage
Replies: 1
Views: 1548

Re: [Genhis][2.0.43] Asteroid collectors causing high memory usage

Thanks for the report, this is fixed for 2.0.48. Asteroid collectors disabled by circuit network are still tracking asteroid chunks, so that they can immediately start collecting when re-enabled, and in this state they didn't do their cleanup operation causing "nullptr" entries to pile up.

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