Search found 895 matches
- Mon May 12, 2025 2:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [2.0.43] OSX only hang in mapgen code
- Replies: 6
- Views: 2333
Re: [Genhis] [2.0.43] OSX only hang in mapgen code
Thanks, the save file helped! The problem in map generation was caused by undefined behavior when casting infinity (float) to unsigned integer. For 2.0.49, I added more checks around this place and it will throw an exception if `MultioctaveNoise::octaves` is negative or infinite. Old saves will get ...
- Mon May 12, 2025 2:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.48] launch_rocket can fail to launch rocket
- Replies: 4
- Views: 2041
Re: [2.0.48] Failures of launch_rocket
Regarding your second issue, the crash when omitting the second argument of `launch_rocket()` is already fixed for 2.0.49.
- Mon May 12, 2025 2:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.41] "Any Request Zero" space platform scheduling activates when building the last of an item
- Replies: 1
- Views: 2063
Re: [Genhis][2.0.41] "Any Request Zero" space platform scheduling activates when building the last of an item
Thanks for the report, it is fixed for 2.0.49.
- Mon May 12, 2025 5:45 am
- Forum: Pending
- Topic: [2.0.47] Crash (SpacePlatform::getUnclampedAcceleration)
- Replies: 2
- Views: 466
Re: [2.0.47] Crash (SpacePlatform::getUnclampedAcceleration)
Thanks for the report. Can you reproduce the crash?
- Mon May 12, 2025 5:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.45] Black horizontal line drawn intermittently
- Replies: 10
- Views: 2824
Re: [Genhis][2.0.45] Black horizontal line drawn intermittently
Thanks for the report, the issue is fixed for 2.0.48. It got broken in 2.0.44 when we added Gleba decals masking over water and optimized some things as a result.
- Mon May 12, 2025 5:20 am
- Forum: Duplicates
- Topic: [2.0.47] Vertical black line at specific location
- Replies: 3
- Views: 538
Re: [2.0.47] Vertical black line at specific location
Thanks for the report, this is a duplicate of 128367.
- Sun May 11, 2025 9:05 pm
- Forum: Implemented mod requests
- Topic: Inferring agricultural tower planting bounds at runtime
- Replies: 1
- Views: 423
Re: Inferring agricultural tower planting bounds at runtime
I have added several missing agricultural tower properties for 2.0.48.
- Sun May 11, 2025 1:47 pm
- Forum: Duplicates
- Topic: [2.0.47] Asteroid collector sporadically not collecting chunks
- Replies: 3
- Views: 868
Re: [2.0.47] Asteroid collector sporadically not collecting chunks
If I understand right, this issue should not happen when a space platform never moves, or after a long time after it stopped moving (once all asteroids that existed before that are definitely gone), right?
Correct. As long as the speed doesn't change, the prediction algorithm for asteroid ...
- Fri May 09, 2025 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.47] Wire shadows are unaffected by surface shadow opacity.
- Replies: 1
- Views: 1425
Re: [Genhis][2.0.47] Wire shadows are unaffected by surface shadow opacity.
Thanks for the report. I think shadow opacity property was only intended for the shadows shader which wires don't use because they render above entities. In any case, I changed it as you requested. Wire shadows are a bit darker, so their default opacity is 0.35 - I multiplied the given value by 0.7 ...
- Fri May 09, 2025 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] Unexpected error with empty string for local_expression
- Replies: 2
- Views: 1518
Re: [Genhis] Unexpected error with empty string for local_expression
Fixed for 2.0.48.
- Wed May 07, 2025 1:04 pm
- Forum: Implemented mod requests
- Topic: Add event for lightning striking a building
- Replies: 4
- Views: 793
Re: Add event for lightning striking a building
You should be able to use LightningPrototype::strike_effect together with ScriptTriggerEffectItem.
- Wed May 07, 2025 12:58 pm
- Forum: Modding interface requests
- Topic: Rocket Silo Automatic Requests
- Replies: 2
- Views: 472
Re: Rocket Silo Automatic Requests
A nicely written interface request! The easiest thing is to add the read/write access, which is what I did for 2.0.48 - LuaEntity::use_transitional_requests. It's not ideal for your use case, but I was worried about breaking something else if I tried to make the automatic delivery logic not rely on ...
- Wed May 07, 2025 8:48 am
- Forum: Duplicates
- Topic: [2.0.47] Asteroid collector sporadically not collecting chunks
- Replies: 3
- Views: 868
Re: [2.0.47] Asteroid collector sporadically not collecting chunks
Thanks for the report. I think this is a duplicate of https://forums.factorio.com/124493. When platform speed is not stable (and especially if the platform just left the orbit), asteroid collectors may not get all asteroid chunks because their projected path and expected time to get in range change ...
- Wed May 07, 2025 8:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.47] Can't cancel train's fuel requests when NOT in map/remove view.
- Replies: 1
- Views: 1548
Re: [Genhis][2.0.47] Can't cancel train's fuel requests when NOT in map/remove view.
Thanks for the report, this is fixed for 2.0.48.
- Mon May 05, 2025 3:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.15] Upgrade planner won't downgrade modules after downgrade of assembler
- Replies: 1
- Views: 1547
Re: [Genhis][2.0.15] Upgrade planner won't downgrade modules after downgrade of assembler
Thanks for the report, this is fixed for 2.0.48.
- Mon May 05, 2025 3:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
- Replies: 3
- Views: 3349
Re: [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo
Thanks for the report. For 2.0.48, I changed it so that one entity is prioritized until the network runs out of items the entity requests.
- Mon May 05, 2025 3:00 pm
- Forum: Implemented mod requests
- Topic: Display quality overlay on a sprite and sprite-button
- Replies: 8
- Views: 1738
Re: Display quality overlay on a sprite and sprite-button
Quality property of sprite-button is implemented for 2.0.48.
- Mon May 05, 2025 1:20 pm
- Forum: Modding interface requests
- Topic: LuaRendering: asteroid as orientation_target support
- Replies: 2
- Views: 391
Re: LuaRendering: asteroid as orientation_target support
Hello, please describe your use case and proposed API - ideally something which I can copy&paste into the game to test the logic.
- Mon May 05, 2025 9:49 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.43] Asteroid collectors causing high memory usage
- Replies: 1
- Views: 1548
Re: [Genhis][2.0.43] Asteroid collectors causing high memory usage
Thanks for the report, this is fixed for 2.0.48. Asteroid collectors disabled by circuit network are still tracking asteroid chunks, so that they can immediately start collecting when re-enabled, and in this state they didn't do their cleanup operation causing "nullptr" entries to pile up.
- Mon May 05, 2025 9:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.47] Crash clicking on "show only essential technologies" (TechnologyGraphGui::update)
- Replies: 1
- Views: 1361
Re: [Genhis][2.0.47] Crash clicking on "show only essential technologies" (TechnologyGraphGui::update)
Thanks for the report, the crash is fixed for 2.0.48.