Search found 132 matches

by Genhis
Sat Dec 03, 2022 11:48 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.73] Locale fallback groups do not work on captions or tooltips set after creation
Replies: 3
Views: 2316

Re: [Genhis] [1.1.73] Locale fallback groups do not work on captions or tooltips set after creation

Thanks for the report. This and other issues with fallback group parsing are fixed for the next release.
by Genhis
Wed Nov 30, 2022 12:35 pm
Forum: Implemented mod requests
Topic: Localised string "if key is unknown use something else" (or equivalent)
Replies: 14
Views: 4664

Re: Localised string "if key is unknown use something else" (or equivalent)

Merged similar topics. This is implemented for the next release as a "fallback group" format. The format picks the first correct parameter in a localised string. The key is always "?" and is ignored in the translation. If no parameters are correct, the last one is returned. {&qu...
by Genhis
Mon Nov 28, 2022 11:51 am
Forum: Pending
Topic: [1.1.70] Some blueprints cropped in bp editor (new bp only)
Replies: 1
Views: 848

Re: [1.1.70] Some blueprints cropped in bp editor (new bp only)

I can't reproduce this issue. Can you share more information (save file + video)?
by Genhis
Mon Nov 28, 2022 11:39 am
Forum: Not a bug
Topic: [1.1.70] Blueprints display incorrect grid
Replies: 1
Views: 837

Re: [1.1.70] Blueprints display incorrect grid

Thanks for the report. I think this is intended. When you select new contents for an existing blueprint, the blueprint keeps its other properties, including grid values. Grid size can be changed manually and I don't think it should be reset just because you changed blueprint content. As for the gree...
by Genhis
Sun Nov 27, 2022 3:39 pm
Forum: Not a bug
Topic: [1.1.68] Inconsistent behavior in the Debug Settings menu
Replies: 1
Views: 855

Re: [1.1.68] Inconsistent behavior in the Debug Settings menu

Thanks for the report; however, this is not a bug.
by Genhis
Sun Nov 27, 2022 3:25 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.71] Directories in file dialogues aren't sorted
Replies: 1
Views: 1544

Re: [1.1.71] Directories in file dialogues aren't sorted

Thanks for the report. The issue should be fixed for the next release.
by Genhis
Sun Nov 27, 2022 2:51 pm
Forum: Modding interface requests
Topic: TechnologyModifier character-additional-mining-categories not working
Replies: 1
Views: 844

Re: TechnologyModifier character-additional-mining-categories not working

This is not a bug. Modifier "character-additional-mining-categories" is not listed as a valid type for the prototype stage (the wiki docs). I am moving this topic to Modding interface requests. Currently the only way to change the value is at runtime using LuaControl::character_additional_...
by Genhis
Sun Nov 27, 2022 2:22 pm
Forum: Won't fix.
Topic: [1.1.72] Research Progress Rounding Discrepancy
Replies: 1
Views: 1182

Re: [1.1.72] Research Progress Rounding Discrepancy

Thanks for the report. I don't think this is worth fixing right now.
by Genhis
Sun Nov 27, 2022 2:15 pm
Forum: Resolved Problems and Bugs
Topic: 'Request from buffer chests' option on Spidertron resets after game restart
Replies: 4
Views: 2189

Re: 'Request from buffer chests' option on Spidertron resets after game restart

Klonan helped me to find the root cause: the value was reset when any prototype data changed. It is fixed for the next release.
by Genhis
Sun Nov 27, 2022 1:05 pm
Forum: Resolved Problems and Bugs
Topic: 'Request from buffer chests' option on Spidertron resets after game restart
Replies: 4
Views: 2189

Re: 'Request from buffer chests' option on Spidertron resets after game restart

Can you share more details about this issue (logs, save files, reproduction steps)? My guess is that the mod triggering it changes SpiderVehicle prototype but I don't have enough information to confirm this theory.
by Genhis
Fri Nov 25, 2022 10:17 pm
Forum: Fixed for 2.0
Topic: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
Replies: 3
Views: 1588

Re: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping

The issue is different from the linked duplicate (and was also reported internally). It is fixed for 1.2 major release. I merged the CLI and the GUI map preview, so their output is now consistent.
by Genhis
Fri Nov 25, 2022 2:46 pm
Forum: Not a bug
Topic: Cannot Enter Any Vehicle After Biters Blew Up Car
Replies: 2
Views: 969

Re: Cannot Enter Any Vehicle After Biters Blew Up Car

Hello, this seems to be a bug in one of your mods and not a Factorio bug. The mod disabled your driving permission. Type "/permissions" in chat and remove yourself from "driving-lock" group.
by Genhis
Sat Oct 29, 2022 3:31 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier
Replies: 2
Views: 2086

Re: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier

Thanks for the report, only the tooltip is wrong. Fluid emissions_multiplier is applied in all configurations and is not restricted to burns_fluid=true and scale_fluid_usage=true. The tooltip is now fixed for the next release.
by Genhis
Tue Oct 25, 2022 6:38 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.70] regression with scenario locale loading
Replies: 3
Views: 2244

Re: [Genhis] [1.1.70] regression with scenario locale loading

Thanks for the report. It was broken in 1.1.58 when we moved map creation to a separate thread, so that the progress bar could be updated on the main thread. It's now fixed for the next release.
by Genhis
Tue Oct 11, 2022 9:59 am
Forum: Bug Reports
Topic: [1.1.41] Redundant power pole placed while building
Replies: 6
Views: 3618

Re: [1.1.41] Redundant power pole placed while building

Thanks. I don't know if it's the same issue (or just closely related) but I've managed to implement a test which reproduces it.
by Genhis
Mon Oct 10, 2022 9:03 am
Forum: 1 / 0 magic
Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
Replies: 5
Views: 1489

Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)

This seems to be a hardware issue then. Nothing that we can fix, unfortuantely.
by Genhis
Sun Oct 09, 2022 7:15 pm
Forum: 1 / 0 magic
Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
Replies: 5
Views: 1489

Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)

Hello, I followed the reproduction steps but was unable to reproduce the bug. Can you try downloading the non-Steam version from our website? If that doesn't work, can you share a video where you reproduce the crash? Also, does Factorio crash when you play the game normally? My best guess at this po...

Go to advanced search