Search found 132 matches
- Sat Dec 03, 2022 11:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.73] Locale fallback groups do not work on captions or tooltips set after creation
- Replies: 3
- Views: 2316
Re: [Genhis] [1.1.73] Locale fallback groups do not work on captions or tooltips set after creation
Thanks for the report. This and other issues with fallback group parsing are fixed for the next release.
- Wed Nov 30, 2022 12:35 pm
- Forum: Implemented mod requests
- Topic: Localised string "if key is unknown use something else" (or equivalent)
- Replies: 14
- Views: 4664
Re: Localised string "if key is unknown use something else" (or equivalent)
Merged similar topics. This is implemented for the next release as a "fallback group" format. The format picks the first correct parameter in a localised string. The key is always "?" and is ignored in the translation. If no parameters are correct, the last one is returned. {&qu...
- Wed Nov 30, 2022 11:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.70] Crash when using chat [train=xxx] rich text and train deleted
- Replies: 1
- Views: 1757
Re: [Genhis] [1.1.70] Crash when using chat [train=xxx] rich text and train deleted
Thanks for the report. The issue is fixed for the next release.
- Mon Nov 28, 2022 11:51 am
- Forum: Pending
- Topic: [1.1.70] Some blueprints cropped in bp editor (new bp only)
- Replies: 1
- Views: 848
Re: [1.1.70] Some blueprints cropped in bp editor (new bp only)
I can't reproduce this issue. Can you share more information (save file + video)?
- Mon Nov 28, 2022 11:39 am
- Forum: Not a bug
- Topic: [1.1.70] Blueprints display incorrect grid
- Replies: 1
- Views: 837
Re: [1.1.70] Blueprints display incorrect grid
Thanks for the report. I think this is intended. When you select new contents for an existing blueprint, the blueprint keeps its other properties, including grid values. Grid size can be changed manually and I don't think it should be reset just because you changed blueprint content. As for the gree...
- Sun Nov 27, 2022 3:39 pm
- Forum: Not a bug
- Topic: [1.1.68] Inconsistent behavior in the Debug Settings menu
- Replies: 1
- Views: 855
Re: [1.1.68] Inconsistent behavior in the Debug Settings menu
Thanks for the report; however, this is not a bug.
- Sun Nov 27, 2022 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.71] Directories in file dialogues aren't sorted
- Replies: 1
- Views: 1544
Re: [1.1.71] Directories in file dialogues aren't sorted
Thanks for the report. The issue should be fixed for the next release.
- Sun Nov 27, 2022 2:51 pm
- Forum: Modding interface requests
- Topic: TechnologyModifier character-additional-mining-categories not working
- Replies: 1
- Views: 844
Re: TechnologyModifier character-additional-mining-categories not working
This is not a bug. Modifier "character-additional-mining-categories" is not listed as a valid type for the prototype stage (the wiki docs). I am moving this topic to Modding interface requests. Currently the only way to change the value is at runtime using LuaControl::character_additional_...
- Sun Nov 27, 2022 2:22 pm
- Forum: Won't fix.
- Topic: [1.1.72] Research Progress Rounding Discrepancy
- Replies: 1
- Views: 1182
Re: [1.1.72] Research Progress Rounding Discrepancy
Thanks for the report. I don't think this is worth fixing right now.
- Sun Nov 27, 2022 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: 'Request from buffer chests' option on Spidertron resets after game restart
- Replies: 4
- Views: 2189
Re: 'Request from buffer chests' option on Spidertron resets after game restart
Klonan helped me to find the root cause: the value was reset when any prototype data changed. It is fixed for the next release.
- Sun Nov 27, 2022 1:05 pm
- Forum: Resolved Problems and Bugs
- Topic: 'Request from buffer chests' option on Spidertron resets after game restart
- Replies: 4
- Views: 2189
Re: 'Request from buffer chests' option on Spidertron resets after game restart
Can you share more details about this issue (logs, save files, reproduction steps)? My guess is that the mod triggering it changes SpiderVehicle prototype but I don't have enough information to confirm this theory.
- Sun Nov 27, 2022 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.71] "Request from buffer chests" isn't copied between spidertrons
- Replies: 1
- Views: 1474
Re: [1.1.71] "Request from buffer chests" isn't copied between spidertrons
Thanks, it's fixed for the next release.
- Fri Nov 25, 2022 10:17 pm
- Forum: Fixed for 2.0
- Topic: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
- Replies: 3
- Views: 1588
Re: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
The issue is different from the linked duplicate (and was also reported internally). It is fixed for 1.2 major release. I merged the CLI and the GUI map preview, so their output is now consistent.
- Fri Nov 25, 2022 2:46 pm
- Forum: Not a bug
- Topic: Cannot Enter Any Vehicle After Biters Blew Up Car
- Replies: 2
- Views: 969
Re: Cannot Enter Any Vehicle After Biters Blew Up Car
Hello, this seems to be a bug in one of your mods and not a Factorio bug. The mod disabled your driving permission. Type "/permissions" in chat and remove yourself from "driving-lock" group.
- Thu Nov 10, 2022 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.71] Crash on SHIFT + Right click (AAI Programmable Structure / AAI Vehicles)
- Replies: 2
- Views: 2341
Re: [1.1.71] Crash on SHIFT + Right click (AAI Programmable Structure / AAI Vehicles)
Thanks for the report, it should be fixed for the next release.
- Sat Oct 29, 2022 3:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier
- Replies: 2
- Views: 2086
Re: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier
Thanks for the report, only the tooltip is wrong. Fluid emissions_multiplier is applied in all configurations and is not restricted to burns_fluid=true and scale_fluid_usage=true. The tooltip is now fixed for the next release.
- Tue Oct 25, 2022 6:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.70] regression with scenario locale loading
- Replies: 3
- Views: 2244
Re: [Genhis] [1.1.70] regression with scenario locale loading
Thanks for the report. It was broken in 1.1.58 when we moved map creation to a separate thread, so that the progress bar could be updated on the main thread. It's now fixed for the next release.
- Tue Oct 11, 2022 9:59 am
- Forum: Bug Reports
- Topic: [1.1.41] Redundant power pole placed while building
- Replies: 6
- Views: 3618
Re: [1.1.41] Redundant power pole placed while building
Thanks. I don't know if it's the same issue (or just closely related) but I've managed to implement a test which reproduces it.
- Mon Oct 10, 2022 9:03 am
- Forum: 1 / 0 magic
- Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
- Replies: 5
- Views: 1489
Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
This seems to be a hardware issue then. Nothing that we can fix, unfortuantely.
- Sun Oct 09, 2022 7:15 pm
- Forum: 1 / 0 magic
- Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
- Replies: 5
- Views: 1489
Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
Hello, I followed the reproduction steps but was unable to reproduce the bug. Can you try downloading the non-Steam version from our website? If that doesn't work, can you share a video where you reproduce the crash? Also, does Factorio crash when you play the game normally? My best guess at this po...