Search found 132 matches
- Mon Jun 19, 2023 8:29 am
- Forum: Duplicates
- Topic: [1.1.80] Debug Xcode symbols are included in the macOS build
- Replies: 1
- Views: 549
Re: [1.1.80] Debug Xcode symbols are included in the macOS build
Thanks for the report, this is intentional. See 64233.
- Mon May 22, 2023 8:00 pm
- Forum: Releases
- Topic: Version 1.1.82
- Replies: 8
- Views: 11820
- Wed May 17, 2023 12:44 pm
- Forum: General discussion
- Topic: Difficulty field in save description
- Replies: 2
- Views: 798
Re: Difficulty field in save description
It is for scenarios where you can choose difficulty, such as Tight spot.
- Sat May 13, 2023 3:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
- Replies: 5
- Views: 5180
Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP
Thanks for the report. It took a long time, but thanks to robot orders refactoring which happened a few versions ago, we can include this fix in 1.1.82.
- Sat May 13, 2023 3:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.74] Locale fallback doesn't work inside template key
- Replies: 1
- Views: 1438
Re: [Genhis] [1.1.74] Locale fallback doesn't work inside template key
Thanks, it's fixed for the next release. LocalisedString won't ignore 'correct' translation status of its parameters, so if one of them has unknown translation, the parent string will also be marked as not being correctly translated. This could be considered as a breaking change which is why I hesit...
- Sat May 13, 2023 2:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.80] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
- Replies: 2
- Views: 1615
Re: [Genhis] [1.1.80] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Thanks for the report, it should be fixed for the next release. The player most likely had the blueprint in their library before the previous fix.
- Mon May 08, 2023 8:56 pm
- Forum: Duplicates
- Topic: [1.1.81][linux] ctrl-click shortcut is not recognized
- Replies: 2
- Views: 802
Re: [1.1.81][linux] ctrl-click shortcut is not recognized
This seems to be a duplicate of 106031
- Mon May 08, 2023 12:53 pm
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 4630
Re: desync in biter battles scenario
Thanks for the report, we managed to track down the issue. It's fixed for the next release. As the pathfinder got overloaded (which is a state when it tries to do more work per tick because there are too many waiting clients), there was a logic error. As a result, a negative double value got convert...
- Sat May 06, 2023 2:35 pm
- Forum: Translations
- Topic: Untranslatable strings
- Replies: 1
- Views: 1087
Re: Untranslatable strings
In 1.1.82 it will be possible to translate time strings ("X months ago").
- Sat May 06, 2023 7:26 am
- Forum: Duplicates
- Topic: 1.1.80 Crash (segv) on loading save
- Replies: 1
- Views: 477
Re: 1.1.80 Crash (segv) on loading save
Duplicate of 105935, fixed in the experimental release.
- Sat Apr 29, 2023 4:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] [minor] Recipe result probabilities not rounded consistently on tooltip
- Replies: 1
- Views: 1604
Re: [1.1.76] [minor] Recipe result probabilities not rounded consistently on tooltip
Thanks, the issue is fixed for the next release.
- Wed Apr 19, 2023 3:45 pm
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 4630
Re: desync in biter battles scenario
1.1.81 has some changes which could help, although it's hard to say without a reliable way to reproduce the desync. Let us know if this issue still persists in the experimental version.
- Fri Mar 03, 2023 8:19 pm
- Forum: Implemented mod requests
- Topic: Support rich text in rendering.draw_text
- Replies: 5
- Views: 3496
Re: Support rich text in rendering.draw_text
An interesting story? Well, Bilka asked me to implement it a few weeks ago because of some changes I made in 1.2 branch, and BurninSun actually pushed me to do it with how determined he was to make a rich text parser in Lua. :D At first, it seemed like I would have to cut features like scaling and a...
- Fri Mar 03, 2023 4:53 pm
- Forum: Implemented mod requests
- Topic: Support rich text in rendering.draw_text
- Replies: 5
- Views: 3496
Re: Support rich text in rendering.draw_text
Implemented for 1.1.77
- Fri Jan 13, 2023 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.74] Paste doesn't work with cursor_stack_temporary
- Replies: 1
- Views: 2018
Re: [Genhis] [1.1.74] Paste doesn't work with cursor_stack_temporary
Thanks for the report, the issue is fixed for the next release.
- Thu Jan 12, 2023 12:28 pm
- Forum: Duplicates
- Topic: [Genhis] [1.1.74] LuaPlayer.cursor_stack_temporary is false for copy-paste temporary blueprints
- Replies: 1
- Views: 822
- Thu Dec 08, 2022 12:02 pm
- Forum: Not a bug
- Topic: [1.1.72] Operation AND in arithmetic combinator works incorrect
- Replies: 5
- Views: 1567
Re: [1.1.72] Operation AND in arithmetic combinator works incorrect
Thanks for the report. The operation is a bitwise AND and works as intended. It performs logical AND on individual bits, so 10 and 1 (in decimal) = 1010 and 0001 (in binary) = 0000.
- Wed Dec 07, 2022 7:56 am
- Forum: Not a bug
- Topic: Wrong semaphore signal is displayed on bleuprint
- Replies: 2
- Views: 765
Re: Wrong semaphore signal is displayed on bleuprint
Thanks for the report. This is not a bug.
- Tue Dec 06, 2022 10:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.72] Recipe icon layers beyond layer 1 get tinted with a machine's ghost tint
- Replies: 1
- Views: 1832
Re: [Genhis] [1.1.72] Recipe icon layers beyond layer 1 get tinted with a machine's ghost tint
Thanks for the report. The issue is fixed for the next release.
- Sat Dec 03, 2022 12:37 pm
- Forum: Implemented mod requests
- Topic: [Genhis] [1.1.70] LuaItemStack.swap_stack does not keep the temporary nature of items
- Replies: 2
- Views: 1195
Re: [Genhis] [1.1.70] LuaItemStack.swap_stack does not keep the temporary nature of items
This is not a bug. LuaItemStack doesn't know it is supposed to be temporary. I am moving it to modding interface requests. For the next release, I added LuaPlayer::cursor_stack_temporary (read/write boolean) which you can use to mark cursor stack as temporary. It works for blueprints, blueprint book...