Search found 132 matches

by Genhis
Mon Jun 19, 2023 8:29 am
Forum: Duplicates
Topic: [1.1.80] Debug Xcode symbols are included in the macOS build
Replies: 1
Views: 549

Re: [1.1.80] Debug Xcode symbols are included in the macOS build

Thanks for the report, this is intentional. See 64233.
by Genhis
Mon May 22, 2023 8:00 pm
Forum: Releases
Topic: Version 1.1.82
Replies: 8
Views: 11820

Re: Version 1.1.82

MEOWMI wrote:
Mon May 22, 2023 6:23 pm
I'm guessing it just hides the marker, rather than changes functionality?
Yes, it only hides the markers without changing the behavior. Also, if you hover over an entity, the status will still report as being marked for deconstruction, which is intended.
by Genhis
Wed May 17, 2023 12:44 pm
Forum: General discussion
Topic: Difficulty field in save description
Replies: 2
Views: 798

Re: Difficulty field in save description

It is for scenarios where you can choose difficulty, such as Tight spot.
by Genhis
Sat May 13, 2023 3:17 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
Replies: 5
Views: 5180

Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP

Thanks for the report. It took a long time, but thanks to robot orders refactoring which happened a few versions ago, we can include this fix in 1.1.82.
by Genhis
Sat May 13, 2023 3:07 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.74] Locale fallback doesn't work inside template key
Replies: 1
Views: 1438

Re: [Genhis] [1.1.74] Locale fallback doesn't work inside template key

Thanks, it's fixed for the next release. LocalisedString won't ignore 'correct' translation status of its parameters, so if one of them has unknown translation, the parent string will also be marked as not being correctly translated. This could be considered as a breaking change which is why I hesit...
by Genhis
Sat May 13, 2023 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.80] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Replies: 2
Views: 1615

Re: [Genhis] [1.1.80] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."

Thanks for the report, it should be fixed for the next release. The player most likely had the blueprint in their library before the previous fix.
by Genhis
Mon May 08, 2023 8:56 pm
Forum: Duplicates
Topic: [1.1.81][linux] ctrl-click shortcut is not recognized
Replies: 2
Views: 802

Re: [1.1.81][linux] ctrl-click shortcut is not recognized

This seems to be a duplicate of 106031
by Genhis
Mon May 08, 2023 12:53 pm
Forum: Resolved Problems and Bugs
Topic: desync in biter battles scenario
Replies: 15
Views: 4630

Re: desync in biter battles scenario

Thanks for the report, we managed to track down the issue. It's fixed for the next release. As the pathfinder got overloaded (which is a state when it tries to do more work per tick because there are too many waiting clients), there was a logic error. As a result, a negative double value got convert...
by Genhis
Sat May 06, 2023 2:35 pm
Forum: Translations
Topic: Untranslatable strings
Replies: 1
Views: 1087

Re: Untranslatable strings

In 1.1.82 it will be possible to translate time strings ("X months ago").
by Genhis
Sat May 06, 2023 7:26 am
Forum: Duplicates
Topic: 1.1.80 Crash (segv) on loading save
Replies: 1
Views: 477

Re: 1.1.80 Crash (segv) on loading save

Duplicate of 105935, fixed in the experimental release.
by Genhis
Wed Apr 19, 2023 3:45 pm
Forum: Resolved Problems and Bugs
Topic: desync in biter battles scenario
Replies: 15
Views: 4630

Re: desync in biter battles scenario

1.1.81 has some changes which could help, although it's hard to say without a reliable way to reproduce the desync. Let us know if this issue still persists in the experimental version.
by Genhis
Fri Mar 03, 2023 8:19 pm
Forum: Implemented mod requests
Topic: Support rich text in rendering.draw_text
Replies: 5
Views: 3496

Re: Support rich text in rendering.draw_text

An interesting story? Well, Bilka asked me to implement it a few weeks ago because of some changes I made in 1.2 branch, and BurninSun actually pushed me to do it with how determined he was to make a rich text parser in Lua. :D At first, it seemed like I would have to cut features like scaling and a...
by Genhis
Fri Mar 03, 2023 4:53 pm
Forum: Implemented mod requests
Topic: Support rich text in rendering.draw_text
Replies: 5
Views: 3496

Re: Support rich text in rendering.draw_text

Implemented for 1.1.77
by Genhis
Fri Jan 13, 2023 10:28 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.74] Paste doesn't work with cursor_stack_temporary
Replies: 1
Views: 2018

Re: [Genhis] [1.1.74] Paste doesn't work with cursor_stack_temporary

Thanks for the report, the issue is fixed for the next release.
by Genhis
Thu Dec 08, 2022 12:02 pm
Forum: Not a bug
Topic: [1.1.72] Operation AND in arithmetic combinator works incorrect
Replies: 5
Views: 1567

Re: [1.1.72] Operation AND in arithmetic combinator works incorrect

Thanks for the report. The operation is a bitwise AND and works as intended. It performs logical AND on individual bits, so 10 and 1 (in decimal) = 1010 and 0001 (in binary) = 0000.
by Genhis
Wed Dec 07, 2022 7:56 am
Forum: Not a bug
Topic: Wrong semaphore signal is displayed on bleuprint
Replies: 2
Views: 765

Re: Wrong semaphore signal is displayed on bleuprint

Thanks for the report. This is not a bug.
by Genhis
Sat Dec 03, 2022 12:37 pm
Forum: Implemented mod requests
Topic: [Genhis] [1.1.70] LuaItemStack.swap_stack does not keep the temporary nature of items
Replies: 2
Views: 1195

Re: [Genhis] [1.1.70] LuaItemStack.swap_stack does not keep the temporary nature of items

This is not a bug. LuaItemStack doesn't know it is supposed to be temporary. I am moving it to modding interface requests. For the next release, I added LuaPlayer::cursor_stack_temporary (read/write boolean) which you can use to mark cursor stack as temporary. It works for blueprints, blueprint book...

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