Search found 892 matches
- Wed Jul 09, 2025 7:39 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.13] Ghost asteroid collectors don't show collection range
- Replies: 1
- Views: 1248
Re: [Genhis][2.0.13] Ghost asteroid collectors don't show collection range
Thanks for the report, this is fixed for 2.0.59.
- Mon Jul 07, 2025 8:34 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.58] Beacon radius visualisation displays incorrectly when supply_area_distance is 0
- Replies: 2
- Views: 1279
Re: [2.0.58] Beacon radius visualisation displays incorrectly when supply_area_distance is 0
Apparently it is a bug, it used to work 6 years ago. Fixed for 2.0.59.
- Mon Jul 07, 2025 7:27 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.58] Beacon radius visualisation displays incorrectly when supply_area_distance is 0
- Replies: 2
- Views: 1279
Re: [2.0.58] Beacon radius visualisation displays incorrectly when supply_area_distance is 0
Thanks for the report, this is not a bug.
- Mon Jul 07, 2025 6:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.13] No LUA event triggers when player drives remotely
- Replies: 4
- Views: 1900
Re: [Genhis][2.0.13] No LUA event triggers when player drives remotely
Thanks for the report, this is fixed for 2.0.59. However, one edge case has been left out at the moment. When the remote controller is force-exited (that is, the player was in a space platform hub which got destroyed by mods, mods changed the controller type, etc.) and the player is remotely driving ...
- Sat Jul 05, 2025 8:47 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.48] ctrl inserting ghost modules downgrades higher modules
- Replies: 1
- Views: 1231
Re: [Genhis][2.0.48] ctrl inserting ghost modules downgrades higher modules
Thanks for the report, this is fixed for 2.0.59.
- Mon Jun 30, 2025 7:29 am
- Forum: Assigned
- Topic: [GFX] [2.0.55] Ground textures rendering on water
- Replies: 2
- Views: 782
Re: [2.0.55] Ground textures rendering on water
A note for other developers: Sand decal sprite is larger than its collision rectangle.
- Tue Jun 10, 2025 7:25 am
- Forum: Implemented mod requests
- Topic: Option for LuaRendering to flash like alerts
- Replies: 4
- Views: 810
Re: Option for LuaRendering to flash like alerts
For 2.0.56, I added blink_interval.
- Mon Jun 09, 2025 3:20 pm
- Forum: Implemented mod requests
- Topic: LuaRendering.draw_on_map
- Replies: 32
- Views: 15096
Re: LuaRendering.draw_on_map
For 2.0.56, I added render_mode.
- Fri May 30, 2025 3:45 pm
- Forum: Technical Help
- Topic: Atlas cache is 27 GB
- Replies: 3
- Views: 753
Re: Atlas cache is 27 GB
Yes, you can delete them. The value is configurable in config.ini or "The rest" options and is meant for players who know what they are doing. Atlas cache is disabled by default, it's advantage is to speed up game startup.
- Fri May 30, 2025 3:28 pm
- Forum: Duplicates
- Topic: [hrusa] The items/second preview doesn't take modules into account for ghosts
- Replies: 1
- Views: 546
- Fri May 30, 2025 2:54 pm
- Forum: Duplicates
- Topic: [2.0.47] Crash adding/editing interrupt
- Replies: 3
- Views: 767
Re: Game Crash when adding/editing Interrupt
Hello, you didn't attach anything. Please follow 3638 when reporting a bug.
- Fri May 30, 2025 12:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.6] Asteroid collector arms turn invisible
- Replies: 3
- Views: 3060
Re: [Genhis][2.0.6] Asteroid collector arms turn invisible
Thanks for the report, this is fixed for 2.0.54.
- Fri May 30, 2025 11:33 am
- Forum: Technical Help
- Topic: Atlas cache is 27 GB
- Replies: 3
- Views: 753
Re: Atlas cache is 27 GB
If you have a lot of mods and multiple cache files, yes, it is normal. For Space age, atlas cache is usually ~3.25 GB.
- Fri May 30, 2025 8:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.52] text key displayed when space platform is nuked
- Replies: 1
- Views: 1768
Re: [Genhis][2.0.52] text key displayed when space platform is nuked
Thanks for the report, this is fixed for 2.0.53.
- Fri May 30, 2025 7:36 am
- Forum: Not a bug
- Topic: [NOT A BUG] [2.0.52] Map generator mixed up the ore type
- Replies: 2
- Views: 544
Re: [2.0.52] Map generator mixed up the ore type
Thanks for the report. Since you can't reproduce the issue, my best guess is that it was caused by one of the mods. Let us know if you encounter it again.
- Fri May 30, 2025 7:17 am
- Forum: Duplicates
- Topic: [Hrusa] [2.0.6] Asteroid collector missing chunks
- Replies: 1
- Views: 1095
Re: [Hrusa] [2.0.6] Asteroid collector missing chunks
This sounds like a duplicate of 124493.
- Thu May 29, 2025 9:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
- Replies: 10
- Views: 5124
Re: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
For 2.0.53, I added forced updates of cached asteroid chunk trajectories if space platform relative speed exceeds stored range by 1 tile/second. One asteroid chunk will be updated per tick until the whole list is traversed. It doesn't fix the issue fully but it should take care of most cases. There ...
- Thu May 29, 2025 6:58 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)
- Replies: 3
- Views: 2354
Re: [Genhis][2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)
Thanks for the report, this is fixed for 2.0.53.
- Wed May 28, 2025 7:41 am
- Forum: Duplicates
- Topic: [2.0.47] Tall objects are displayed through underground belts.
- Replies: 1
- Views: 387
- Wed May 28, 2025 7:40 am
- Forum: Not a bug
- Topic: [2.0.47] Dragging belt over asteroid collector doesnt place undergrounds
- Replies: 1
- Views: 368
Re: [2.0.47] attempting to drag a belt over a astorid colectsor doesnt place undergrounds
Thanks for the report, this is not a bug. Asteroid collectors don't have platform foundation tiles near the platform edge, so underground belts wouldn't connect.