Search found 132 matches

by Genhis
Mon Aug 30, 2021 1:54 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.38] Wrong status indicator/text on mining drills
Replies: 1
Views: 3430

Re: [Genhis] [1.1.38] Wrong status indicator/text on mining drills

Thanks for the report. It's now fixed for the next release.
by Genhis
Mon Aug 30, 2021 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion
Replies: 5
Views: 4840

Re: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion

Thank you both for reporting this issue. It's now fixed for the next release.
by Genhis
Thu Aug 26, 2021 2:17 pm
Forum: Won't fix.
Topic: [1.1.38] Robots can replace a destroyed Water Well Pump, player can not
Replies: 2
Views: 2011

Re: [1.1.38] Robots can replace a destroyed Water Well Pump, player can not

Thanks for the report. We discussed the issue internally and decided that we will keep it as is. We don't want to punish players if their base designs rely on landfilled offshore pumps and the pumps get accidentally destroyed.
by Genhis
Tue Mar 02, 2021 9:11 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.25] Can't place a wall ghost near trees
Replies: 9
Views: 4685

Re: [1.1.25] Can't place a wall ghost near trees

The placed walls would connect to the wall ghost, expanding their bounding boxes and at least one of them would then collide with the tree, so it doesn't allow to build the ghost there. This has got me thinking, why does it matter that the wall would collide? The tree is marked for deconstruction a...
by Genhis
Mon Mar 01, 2021 5:48 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.25] Can't place a wall ghost near trees
Replies: 9
Views: 4685

Re: [1.1.25] Can't place a wall ghost near trees

That is unfortunate. I build walls using personal bots with shift+click in areas with many trees because it's quicker and the leftover trees also serve as a second wall, but sometimes I miss a spot. Then I have to manually cut down the tree because the wall is not placeable. It happens to me around ...
by Genhis
Sun Feb 28, 2021 7:03 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.25] Can't place a wall ghost near trees
Replies: 9
Views: 4685

[posila] [1.1.25] Can't place a wall ghost near trees

Description: In a WALL-TREE-WALL configuration, I can't place a wall ghost (with shift+click) on the tree tile. The issue has been bugging me in a modded save, so I tried reproducing it in a fresh game without mods and I was able to successfully reproduce it. Steps to reproduce: Note: This only hap...
by Genhis
Tue Jun 20, 2017 6:14 pm
Forum: 1 / 0 magic
Topic: [0.15.21] Losing saved login and favorite servers
Replies: 7
Views: 3821

Re: [0.15.21] Losing saved login and favorite servers

Hello,

I'm experiencing the same problem. It happened twice in the past but today I had to log in every time I started the game. "Connect to Server" IP has also disappeared.

I'm using Steam build with Steam Cloud and Avast antivirus.

//EDIT: Attaching two new log files.
by Genhis
Sat Jul 18, 2015 10:26 pm
Forum: Mods
Topic: [MOD 0.11.x] Electric Walls (not Force Field)
Replies: 14
Views: 21715

Re: [MOD 0.11.x] Electric Walls (not Force Field)

laige wrote:Would it be fine If I took over your mod and further develop it for you?
Of course it would be fine. I'm happy that someone has interest in this mod.

If you want to make a new thread for the mod, so be it, but please send me a link. I would like to watch your progress. :)
by Genhis
Mon Dec 29, 2014 9:17 pm
Forum: Mods
Topic: [MOD 0.11.x] Electric Walls (not Force Field)
Replies: 14
Views: 21715

Re: [MOD 0.11.x] Electric Walls (not Force Field)

gdfgdgdg wrote:images/video?
Done!
by Genhis
Thu Dec 25, 2014 8:15 pm
Forum: Mods
Topic: [MOD 0.11.x] Electric Walls (not Force Field)
Replies: 14
Views: 21715

Re: [MOD 0.11.x] Electric Walls (not Force Field)

Maybe some kind of damage bonus when the wall is being damaged itslef? What do you exactly mean? The bitters are damaged only when the wall is being damaged. It would be what some screenshots to show, but not so bad. I'll prepare some animation or video. Is there possibility for an animantion(some ...
by Genhis
Wed Dec 24, 2014 9:51 pm
Forum: Mods
Topic: [MOD 0.11.x] Electric Walls (not Force Field)
Replies: 14
Views: 21715

[MOD 0.11.x] Electric Walls (not Force Field)

Hello! I and my friend Mat5i6 have decided to create our very first mod, which we hope you’ll find at least a bit useful. This mod brings you a completely new type of wall, an electric wall, which causes a fixed amount of damage on touch. It doesn’t require any energy for now, but the necessity of a...

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