Search found 846 matches
- Fri Jan 24, 2025 2:19 pm
- Forum: Pending
- Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
- Replies: 4
- Views: 389
Re: [2.0.32] Asteroid chunk is sometimes ignored by collector
Hello, I don't see any issue here. Circuit-controlled asteroid collectors have some optimizations which could make them skip some chunks if you change filters too frequently. Please provide a video showing the issue if you think we should investigate further.
- Fri Jan 24, 2025 2:04 pm
- Forum: Not a bug
- Topic: [2.0.28] [Modding] Unable to add functional resource autoplace controls to an in-progress game via mods
- Replies: 9
- Views: 1271
Re: [2.0.28] [Modding] Unable to add functional resource autoplace controls to an in-progress game via mods
Thanks for the report. It used to be the case that new prototypes were automatically enabled. Because planets can have a variety of resources, we decided to make it explicit. I could consider adding `PlanetPrototype::reload_from_prototype` or something similar for 2.1, since base game doesn't modify ...
- Fri Jan 24, 2025 10:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] Space platform request satisfied filter shows all qualities
- Replies: 2
- Views: 1057
Re: [Genhis] Space platform request satisfied filter shows all qualities
Thanks for the report, this is fixed for 2.0.33.
- Fri Jan 24, 2025 10:15 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.15] Roboports do not stop requesting bots when marked for deconstruction
- Replies: 2
- Views: 1407
Re: [Genhis][2.0.15] Roboports do not stop requesting bots when marked for deconstruction
Thanks for the report, this is fixed for 2.0.33.
- Thu Jan 23, 2025 1:50 pm
- Forum: Not a bug
- Topic: [2.0.28] Changing recipe cancels deconstruction requests for contained items
- Replies: 3
- Views: 505
Re: [2.0.28] Changing recipe cancels deconstruction requests for contained items
Thanks for the report, I think this is not a bug. Please describe your use case / why it bothers you and share a save file for testing if you disagree.
- Thu Jan 23, 2025 1:36 pm
- Forum: Not a bug
- Topic: [Space Age] Default Import Locations (Artillery Shell, Cliff Explosives)
- Replies: 14
- Views: 2615
Re: [Space Age] Default Import Locations (Artillery Shell, Cliff Explosives)
Thanks for the report. Artillery shell would be very impractical to transport from Vulcanus because it has stack size of 1, so it doesn't have a default import location. I think Ideas and Suggestions subforum is better suited for discussing other items mentioned in this topic, because strictly ...
- Thu Jan 23, 2025 1:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.28] Creating a space location with hidden = true does not hide it in game
- Replies: 1
- Views: 1062
Re: [Genhis][2.0.28] Creating a space location with hidden = true does not hide it in game
Thanks for the report, this is fixed for 2.0.33.
- Tue Jan 21, 2025 10:50 am
- Forum: Duplicates
- Topic: [2.0.26] [SA] Platforms stuck and not moving
- Replies: 3
- Views: 904
Re: [2.0.26] [SA] Platforms stuck and not moving
Thanks for the report, this is related to 119181.
- Tue Jan 21, 2025 10:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.14] Interrupts stop working on space platforms when left alone and time passed doesn't go up
- Replies: 7
- Views: 5266
- Mon Jan 20, 2025 10:57 am
- Forum: Duplicates
- Topic: [2.0.28] Illogical thruster layout works with fluid mixing
- Replies: 3
- Views: 399
Re: [2.0.28] Illogical thruster layout works with fluid mixing
Thanks for the report. This looks like a duplicate of 117336.
- Mon Jan 20, 2025 10:55 am
- Forum: Pending
- Topic: [2.0.28] Tank range improves with quality, but the shells keep the range static
- Replies: 2
- Views: 402
Re: [2.0.28] Tank range improves with quality, but the shells keep the range static
Hello, I can't reproduce it. Do you have any mods installed? Can you share your save file?
- Mon Jan 20, 2025 10:44 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.28] Crashing when recipe with "research-progress" reach its item stack size
- Replies: 3
- Views: 1015
Re: [Genhis][2.0.28] Crashing when recipe with "research-progress" reach its item stack size
Thanks for the report, this is fixed for 2.0.32.
- Mon Jan 20, 2025 9:13 am
- Forum: Not a bug
- Topic: [Genhis][2.0.13] map generator collision rectangles don't appear to match the rotation of non-square entities
- Replies: 1
- Views: 559
Re: [Genhis][2.0.13] map generator collision rectangles don't appear to match the rotation of non-square entities
Thanks for the report. Map generator doesn't support different directions at the moment, so I think this is fine to keep.
- Sun Jan 19, 2025 5:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.8] Stack size can be exceeded in assembler input slots
- Replies: 1
- Views: 1642
Re: [Genhis][2.0.8] Stack size can be exceeded in assembler input slots
Thanks for the report. The issue is fixed for 2.0.32 and it should behave like in version 1.1 where the limit can exceed the stack size in some cases.
- Sat Jan 18, 2025 9:13 pm
- Forum: Duplicates
- Topic: [Genhis] Emptying inventory slots visual bug
- Replies: 2
- Views: 418
Re: [Genhis] Emptying inventory slots visual bug
Thanks for the report. I'm going to mark it as a duplicate of 121577. It should be fixed for 2.0.32.
- Sat Jan 18, 2025 9:13 pm
- Forum: Duplicates
- Topic: [Genhis][2.0.11] Remove Item Cross not leaving with Item
- Replies: 1
- Views: 258
Re: [Genhis][2.0.11] Remove Item Cross not leaving with Item
Thanks for the report. I'm going to mark it as a duplicate of 121577. It should be fixed for 2.0.32.
- Sat Jan 18, 2025 9:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.18] Right-clicking items in an inventory while in remote view can leave an "X" mark on an empty slot
- Replies: 5
- Views: 1686
Re: [Genhis][2.0.18] Right-clicking items in an inventory while in remote view can leave an "X" mark on an empty slot
Thanks for the report, this visual issue should be fixed for 2.0.32. The spidertron item removal was fixed a few weeks ago: 120760.
- Wed Dec 18, 2024 5:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.26] a lot of cargo bays lag the game
- Replies: 5
- Views: 6491
Re: [2.0.26] a lot of cargo bays lag the game
We found a way to double performance in your specific case. Logistics status diode (the green dot next to "Trash unrequested") triggered full resize every tick when it wasn't necessary. It won't get you 60 FPS but it's better than nothing, so I'm moving the topic to resolved for 2.0.28.
- Wed Dec 18, 2024 2:52 pm
- Forum: Duplicates
- Topic: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.
- Replies: 11
- Views: 1057
Re: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.
Thanks for the report, I think this is a duplicate of 120447. Can you confirm if the latest experimental release fixed your issue?
- Wed Dec 18, 2024 11:38 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
- Replies: 10
- Views: 3290
Re: Asteroid collectors don't pick up asteroids from the sides -> 2.0.23-0
It seems that the bug occurs when a platform is first stopped in orbit, so that the chunks come from the sides. And then, if it starts up and then quickly afterwards is told to go back in orbit and stop, or go back and change direction again. At that point, the collectors don't work.
Thanks for ...