Search found 846 matches

by Genhis
Fri Jan 24, 2025 2:19 pm
Forum: Pending
Topic: [2.0.32] Asteroid chunk is sometimes ignored by collector
Replies: 4
Views: 389

Re: [2.0.32] Asteroid chunk is sometimes ignored by collector

Hello, I don't see any issue here. Circuit-controlled asteroid collectors have some optimizations which could make them skip some chunks if you change filters too frequently. Please provide a video showing the issue if you think we should investigate further.
by Genhis
Fri Jan 24, 2025 2:04 pm
Forum: Not a bug
Topic: [2.0.28] [Modding] Unable to add functional resource autoplace controls to an in-progress game via mods
Replies: 9
Views: 1271

Re: [2.0.28] [Modding] Unable to add functional resource autoplace controls to an in-progress game via mods

Thanks for the report. It used to be the case that new prototypes were automatically enabled. Because planets can have a variety of resources, we decided to make it explicit. I could consider adding `PlanetPrototype::reload_from_prototype` or something similar for 2.1, since base game doesn't modify ...
by Genhis
Thu Jan 23, 2025 1:50 pm
Forum: Not a bug
Topic: [2.0.28] Changing recipe cancels deconstruction requests for contained items
Replies: 3
Views: 505

Re: [2.0.28] Changing recipe cancels deconstruction requests for contained items

Thanks for the report, I think this is not a bug. Please describe your use case / why it bothers you and share a save file for testing if you disagree.
by Genhis
Thu Jan 23, 2025 1:36 pm
Forum: Not a bug
Topic: [Space Age] Default Import Locations (Artillery Shell, Cliff Explosives)
Replies: 14
Views: 2615

Re: [Space Age] Default Import Locations (Artillery Shell, Cliff Explosives)

Thanks for the report. Artillery shell would be very impractical to transport from Vulcanus because it has stack size of 1, so it doesn't have a default import location. I think Ideas and Suggestions subforum is better suited for discussing other items mentioned in this topic, because strictly ...
by Genhis
Tue Jan 21, 2025 10:50 am
Forum: Duplicates
Topic: [2.0.26] [SA] Platforms stuck and not moving
Replies: 3
Views: 904

Re: [2.0.26] [SA] Platforms stuck and not moving

Thanks for the report, this is related to 119181.
by Genhis
Mon Jan 20, 2025 10:57 am
Forum: Duplicates
Topic: [2.0.28] Illogical thruster layout works with fluid mixing
Replies: 3
Views: 399

Re: [2.0.28] Illogical thruster layout works with fluid mixing

Thanks for the report. This looks like a duplicate of 117336.
by Genhis
Mon Jan 20, 2025 10:55 am
Forum: Pending
Topic: [2.0.28] Tank range improves with quality, but the shells keep the range static
Replies: 2
Views: 402

Re: [2.0.28] Tank range improves with quality, but the shells keep the range static

Hello, I can't reproduce it. Do you have any mods installed? Can you share your save file?
by Genhis
Mon Jan 20, 2025 9:13 am
Forum: Not a bug
Topic: [Genhis][2.0.13] map generator collision rectangles don't appear to match the rotation of non-square entities
Replies: 1
Views: 559

Re: [Genhis][2.0.13] map generator collision rectangles don't appear to match the rotation of non-square entities

Thanks for the report. Map generator doesn't support different directions at the moment, so I think this is fine to keep.
by Genhis
Sun Jan 19, 2025 5:57 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.8] Stack size can be exceeded in assembler input slots
Replies: 1
Views: 1642

Re: [Genhis][2.0.8] Stack size can be exceeded in assembler input slots

Thanks for the report. The issue is fixed for 2.0.32 and it should behave like in version 1.1 where the limit can exceed the stack size in some cases.
by Genhis
Sat Jan 18, 2025 9:13 pm
Forum: Duplicates
Topic: [Genhis] Emptying inventory slots visual bug
Replies: 2
Views: 418

Re: [Genhis] Emptying inventory slots visual bug

Thanks for the report. I'm going to mark it as a duplicate of 121577. It should be fixed for 2.0.32.
by Genhis
Sat Jan 18, 2025 9:13 pm
Forum: Duplicates
Topic: [Genhis][2.0.11] Remove Item Cross not leaving with Item
Replies: 1
Views: 258

Re: [Genhis][2.0.11] Remove Item Cross not leaving with Item

Thanks for the report. I'm going to mark it as a duplicate of 121577. It should be fixed for 2.0.32.
by Genhis
Sat Jan 18, 2025 9:13 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.18] Right-clicking items in an inventory while in remote view can leave an "X" mark on an empty slot
Replies: 5
Views: 1686

Re: [Genhis][2.0.18] Right-clicking items in an inventory while in remote view can leave an "X" mark on an empty slot

Thanks for the report, this visual issue should be fixed for 2.0.32. The spidertron item removal was fixed a few weeks ago: 120760.
by Genhis
Wed Dec 18, 2024 5:14 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.26] a lot of cargo bays lag the game
Replies: 5
Views: 6491

Re: [2.0.26] a lot of cargo bays lag the game

We found a way to double performance in your specific case. Logistics status diode (the green dot next to "Trash unrequested") triggered full resize every tick when it wasn't necessary. It won't get you 60 FPS but it's better than nothing, so I'm moving the topic to resolved for 2.0.28.
by Genhis
Wed Dec 18, 2024 2:52 pm
Forum: Duplicates
Topic: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.
Replies: 11
Views: 1057

Re: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.

Thanks for the report, I think this is a duplicate of 120447. Can you confirm if the latest experimental release fixed your issue?
by Genhis
Wed Dec 18, 2024 11:38 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
Replies: 10
Views: 3290

Re: Asteroid collectors don't pick up asteroids from the sides -> 2.0.23-0


It seems that the bug occurs when a platform is first stopped in orbit, so that the chunks come from the sides. And then, if it starts up and then quickly afterwards is told to go back in orbit and stop, or go back and change direction again. At that point, the collectors don't work.


Thanks for ...

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