Search found 132 matches
- Mon Aug 30, 2021 1:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.38] Wrong status indicator/text on mining drills
- Replies: 1
- Views: 3430
Re: [Genhis] [1.1.38] Wrong status indicator/text on mining drills
Thanks for the report. It's now fixed for the next release.
- Mon Aug 30, 2021 1:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion
- Replies: 5
- Views: 4840
Re: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion
Thank you both for reporting this issue. It's now fixed for the next release.
- Mon Aug 30, 2021 1:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.38] Blueprint snapping rectangle flag renders behind part of roboport graphic.
- Replies: 1
- Views: 3158
Re: [Genhis] [1.1.38] Blueprint snapping rectangle flag renders behind part of roboport graphic.
Thanks for the report. It's now fixed for the next release.
- Thu Aug 26, 2021 2:17 pm
- Forum: Won't fix.
- Topic: [1.1.38] Robots can replace a destroyed Water Well Pump, player can not
- Replies: 2
- Views: 2011
Re: [1.1.38] Robots can replace a destroyed Water Well Pump, player can not
Thanks for the report. We discussed the issue internally and decided that we will keep it as is. We don't want to punish players if their base designs rely on landfilled offshore pumps and the pumps get accidentally destroyed.
- Tue Mar 02, 2021 9:11 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.25] Can't place a wall ghost near trees
- Replies: 9
- Views: 4685
Re: [1.1.25] Can't place a wall ghost near trees
The placed walls would connect to the wall ghost, expanding their bounding boxes and at least one of them would then collide with the tree, so it doesn't allow to build the ghost there. This has got me thinking, why does it matter that the wall would collide? The tree is marked for deconstruction a...
- Mon Mar 01, 2021 5:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.25] Can't place a wall ghost near trees
- Replies: 9
- Views: 4685
Re: [1.1.25] Can't place a wall ghost near trees
That is unfortunate. I build walls using personal bots with shift+click in areas with many trees because it's quicker and the leftover trees also serve as a second wall, but sometimes I miss a spot. Then I have to manually cut down the tree because the wall is not placeable. It happens to me around ...
- Sun Feb 28, 2021 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.25] Can't place a wall ghost near trees
- Replies: 9
- Views: 4685
[posila] [1.1.25] Can't place a wall ghost near trees
Description: In a WALL-TREE-WALL configuration, I can't place a wall ghost (with shift+click) on the tree tile. The issue has been bugging me in a modded save, so I tried reproducing it in a fresh game without mods and I was able to successfully reproduce it. Steps to reproduce: Note: This only hap...
- Tue Jun 20, 2017 6:14 pm
- Forum: 1 / 0 magic
- Topic: [0.15.21] Losing saved login and favorite servers
- Replies: 7
- Views: 3821
Re: [0.15.21] Losing saved login and favorite servers
Hello,
I'm experiencing the same problem. It happened twice in the past but today I had to log in every time I started the game. "Connect to Server" IP has also disappeared.
I'm using Steam build with Steam Cloud and Avast antivirus.
//EDIT: Attaching two new log files.
I'm experiencing the same problem. It happened twice in the past but today I had to log in every time I started the game. "Connect to Server" IP has also disappeared.
I'm using Steam build with Steam Cloud and Avast antivirus.
//EDIT: Attaching two new log files.
- Sat Jul 18, 2015 10:26 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Electric Walls (not Force Field)
- Replies: 14
- Views: 21715
Re: [MOD 0.11.x] Electric Walls (not Force Field)
Of course it would be fine. I'm happy that someone has interest in this mod.laige wrote:Would it be fine If I took over your mod and further develop it for you?
If you want to make a new thread for the mod, so be it, but please send me a link. I would like to watch your progress.
- Mon Dec 29, 2014 9:17 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Electric Walls (not Force Field)
- Replies: 14
- Views: 21715
Re: [MOD 0.11.x] Electric Walls (not Force Field)
Done!gdfgdgdg wrote:images/video?
- Thu Dec 25, 2014 8:15 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Electric Walls (not Force Field)
- Replies: 14
- Views: 21715
Re: [MOD 0.11.x] Electric Walls (not Force Field)
Maybe some kind of damage bonus when the wall is being damaged itslef? What do you exactly mean? The bitters are damaged only when the wall is being damaged. It would be what some screenshots to show, but not so bad. I'll prepare some animation or video. Is there possibility for an animantion(some ...
- Wed Dec 24, 2014 9:51 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Electric Walls (not Force Field)
- Replies: 14
- Views: 21715
[MOD 0.11.x] Electric Walls (not Force Field)
Hello! I and my friend Mat5i6 have decided to create our very first mod, which we hope you’ll find at least a bit useful. This mod brings you a completely new type of wall, an electric wall, which causes a fixed amount of damage on touch. It doesn’t require any energy for now, but the necessity of a...