Search found 51 matches

by TheEnemy42
Thu May 21, 2020 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [18.25] small discrepancy in tutorial description
Replies: 5
Views: 2960

Re: [18.25] small discrepancy in tutorial description

I noticed this in the translation files as well. Good job fixing it, the translation file is fixed now.

However I'm worried about the lack of Monty Python references in this topic.
by TheEnemy42
Wed May 20, 2020 7:39 pm
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 70278

Re: Web based translations

I'd like to bump my request above to become a proofreader for Danish translations. I've translated all of the new campaign files and would like to play through the campaign in Danish to get a better idea of the quality of the translation. I feel it's especially important here as it's the first impre...
by TheEnemy42
Sat Mar 21, 2020 11:03 am
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 70278

Re: Web based translations

Hi there, I've tried to PM Klonan as that seemed to be what was recommended but didn't get any reply so far. I've begun a while ago to assist in the Danish translations and noticed low activity and a somewhat low-ish quality in some of the translated strings so I've been working on to improve and un...
by TheEnemy42
Sat Feb 15, 2020 8:14 pm
Forum: News
Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Replies: 57
Views: 25968

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Great changes, love it.

Though now I kinda want the biters to run away from the poison cloud damage, but maybe this is just for demo purposes?
by TheEnemy42
Tue Apr 02, 2019 9:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.24] Train stop label angle setting doesn't apply to label
Replies: 5
Views: 4149

Re: [0.17.24] Train stop label angle setting doesn't apply to label

I noticed the same thing. Train stop labels with icons doesn't rotate as they should. Also, if you zoom in and out on the map the icons jump around.
by TheEnemy42
Tue Mar 26, 2019 9:39 am
Forum: Ideas and Suggestions
Topic: Change train station already added to schedule
Replies: 9
Views: 3654

Re: Change train station already added to schedule

I support this fully. I love the new train GUI and the only thing so far I've met is that I really miss is being able to replace a train station with another in the schedule, keeping the conditions for the stop. This QoL would remove spending time on redoing the same stuff over and over.
by TheEnemy42
Tue Mar 12, 2019 9:30 pm
Forum: Campaign / Scenario suggestions
Topic: Tutorial approach
Replies: 3
Views: 1421

Re: Tutorial approach

Thank you for your explanation, this is interesting. I should see if I could get someone new to the game to try out the tutorial. However I still think you need to draw attention to the steps in the upper left corner in the first place when they're needed as it can take a while to realise it's there...
by TheEnemy42
Sun Mar 10, 2019 7:36 pm
Forum: Campaign / Scenario suggestions
Topic: Tutorial approach
Replies: 3
Views: 1421

Re: Tutorial approach

I agree. The task list is not very intuitive. I can see it's supposed to be a tree and you need to fill all the branches but in-game it can be confusing. There are also no reference from the bot or other help text that you're supposed to look out for a list of tasks you need to complete. If you're f...
by TheEnemy42
Sun Mar 10, 2019 7:28 pm
Forum: Duplicates
Topic: [0.17.9] Crash during tutorial
Replies: 2
Views: 889

Re: [0.17.9] Crash during tutorial

I can confirm. For me it happened as I picked up the coal from the chest in front of the burner. I tried starting over from scratch and the same happened. It crashes 1-2 seconds after the coal mining step in the beginning completes. I actually think this is the first crash I've experienced in Factor...
by TheEnemy42
Thu Jan 11, 2018 7:59 am
Forum: Not a bug
Topic: [16.3] Existing Underground Belt/Splitters Replaced on Drag
Replies: 14
Views: 4940

Re: [16.3] Existing Underground Belt/Splitters Replaced on Drag

Yes, thank you :) I learned about the mod in this topic too and I'll be sure to use it, but my post was rather asking for the reason for this implementation by the devs as I fail to see the purpose. I assume the devs have a rational reason and would like to hear it :)
by TheEnemy42
Wed Jan 10, 2018 7:23 pm
Forum: Not a bug
Topic: [16.3] Existing Underground Belt/Splitters Replaced on Drag
Replies: 14
Views: 4940

Re: [16.3] Existing Underground Belt/Splitters Replaced on Drag

Hello there. I'm new around here and I really just signed up to second this. This is for me the single most frustrating thing I've ever encountered in the game and I really hope the devs will reconsider this. Apparently they don't agree for now, but does anyone know what the reasons are for this? Wh...

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