Search found 29 matches

by unhott
Tue Sep 11, 2018 2:09 am
Forum: Mod portal Discussion
Topic: Mod portal upload error!
Replies: 2
Views: 1444

Mod portal upload error!

I can't figure out what's wrong!

Here is the error I'm getting:
Error: Failed to parse info.json: Unexpected UTF-8 BOM (decode using utf-8-sig): line 1 column 1 (char 0) (code: 500)

Any thoughts?
by unhott
Mon Sep 10, 2018 11:51 pm
Forum: Modding help
Topic: How do I access the event when left clicking entity
Replies: 13
Views: 3440

Re: How do I access the event when left clicking entity

Thank you all for your replies!

I'm stoked. I think I can get my mod working how I want it (for now)!
by unhott
Mon Sep 10, 2018 11:50 pm
Forum: Modding help
Topic: How do I access the event when left clicking entity
Replies: 13
Views: 3440

Re: How do I access the event when left clicking entity

Yeah... I mean, you could write your own event triggered by left click, and then when it triggers check to see if there's an entity selected. That's the wrong approach btw. But i don't want to write details about how to do it correctly unless OP gives a very good reason he actually needs that. I ne...
by unhott
Sun Sep 02, 2018 5:52 pm
Forum: Modding help
Topic: How do I access the event when left clicking entity
Replies: 13
Views: 3440

How do I access the event when left clicking entity

I'm trying to add a function when a user left clicks on an entity and I am having trouble.
Anyone have any insights?
by unhott
Sat Apr 21, 2018 4:55 am
Forum: Ideas and Suggestions
Topic: Cliff explosives enhancement-- obtain resources
Replies: 6
Views: 1832

Cliff explosives enhancement-- obtain resources

TL;DR When they go boom they should leave behind resources, similar to how breaking down rocks does-- show an expected resource. Maybe even do damage to those caught in the blast. Why ? I don't think that cliffs add much to the game except a barrier that you can't automate at any level without mods...
by unhott
Wed Feb 07, 2018 1:32 am
Forum: Ideas and Suggestions
Topic: Electric Network Groups
Replies: 1
Views: 725

Re: Electric Network Groups

I realized also another group for 'offline' entities or networks could be cool, too!
by unhott
Wed Feb 07, 2018 1:05 am
Forum: Ideas and Suggestions
Topic: Electric Network Groups
Replies: 1
Views: 725

Electric Network Groups

TL;DR It would be nice if we could select electric network groups. What ? WHAT do you suggest? What is your idea that should be changed? Explain in detail your idea. Similar to how logistic networks work, I would like a hotkey or button where I open a GUI without having to click an electric pole, t...
by unhott
Tue Jan 09, 2018 3:19 am
Forum: Ideas and Suggestions
Topic: Quick replace belts to splitter / underground - one-way
Replies: 6
Views: 3559

Re: Quick replace belts to splitter / underground - one-way

I would additionally recommend that this become a UI setting, so that people can play as they prefer.

Checkboxes:
Allow Splitters and undergrounds to overwrite belts (Default, yes)
Allow belts to overwrite splitters and undergrounds (Default, no)
by unhott
Tue Jan 09, 2018 3:10 am
Forum: Ideas and Suggestions
Topic: Quick replace belts to splitter / underground - one-way
Replies: 6
Views: 3559

Re: Quick replace belts to splitter / underground - one-way

Don't you mean "unhott made a brilliant comment on
https://www.youtube.com/watch?v=drXOAyP ... pa14AaABAg
about a week ago " ?

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