Try to look at electric network via map.
Search found 209 matches
- Wed Nov 04, 2020 10:46 am
- Forum: Ideas and Suggestions
- Topic: Different colors on different electric networks
- Replies: 24
- Views: 5396
- Wed Nov 04, 2020 8:37 am
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 6312
Re: Train Filter Signs
https://i.ibb.co/tspMLL4/signs.jpg If signs would be placed like that, AC or BC or D or none rules should be added based on the train's route. All rules should be applied for entering segment, not leaving or passing. Even if the sign is far far away. If train somehow entered segment already (manual...
- Tue Nov 03, 2020 9:03 pm
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 6312
Re: Train Filter Signs
If those signs would be required to bind to a rail segment, those segments would have to be able to take multiple signs into account and this would create an issue where a sign that is far behind could still affect a path for a train that is heading away of that signal - just because that sign woul...
- Mon Nov 02, 2020 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 6312
Re: Train Filter Signs
I still think having the current train ID in the block readable from rail signals would satisfy a lot of wishes, and give players the control that is being requested. It could work. But in my opinion train id is the worst way to control pathfinder. This seems like a more complicated solution to the...
- Sun Nov 01, 2020 11:36 am
- Forum: Ideas and Suggestions
- Topic: Findling personal logistic requests via filter GUI / Flash Logistic Request slot when already exists
- Replies: 7
- Views: 1783
Re: Findling personal logistic requests via filter GUI
Or just directly open existing request on attempt to create new.
- Fri Oct 30, 2020 8:14 pm
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 6312
Re: Train Filter Signs
It look complicated? It is simple and controllable! 1.At the moment, pathfinder works, train parameters are known. 2.Some paths become closed for this train (so pathfinder has less ways to measure) and it get own personal way to go. 3.Time to go that way. Almost as now. Compare with "chain sign...
- Fri Oct 30, 2020 3:02 pm
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 6312
- Tue Oct 27, 2020 10:27 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 3321
Re: Flying spitters
Hate is bad. Trees clean my pollution. I love trees.Gamatron332 wrote: ↑Tue Oct 27, 2020 9:10 pmDon’t get salty my people. Factorio is about hate for trees not each other.
- Tue Oct 27, 2020 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 3321
Re: Flying spitters
I disagree with every single point here. Including your first point which doesn't make any sense. You disagree with my opinion? You can, no problem. But remember, not all likes flying enemy. You're going to call flyer AI complicated, and then suggest this? Also, worms' role is static defenses, if t...
- Tue Oct 27, 2020 5:43 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 3321
Re: Flying spitters
I think flying enemies would add diversity to the game, pose an interesting but manageable extra challenge for the player, and incentivize killing off islands of "biter zoos" to prevent flyer attacks. It's something I'd really love to see. But what do you guys think? Should this be a thin...
- Tue Oct 27, 2020 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Change beacon effect area
- Replies: 20
- Views: 4316
Re: Increase Beacon Reach by 1 Tile
I would sooner take an extra tile of range over belt weaving. I see the appeal, but as a consistency freak I could never get over the idea that there are different tiers of belt in the same place. *shudder* Belt weaving feels weird. Yes. In order to get more interesting beacon setup we definitely n...
- Sun Oct 25, 2020 7:14 am
- Forum: Ideas and Suggestions
- Topic: Pollution clouds /Smog
- Replies: 6
- Views: 2124
Re: Pollution clouds
Then you would want to decrease solar efficiency under these clouds. That would be a problem.
- Sat Oct 17, 2020 9:54 am
- Forum: Outdated/Not implemented
- Topic: Train station priority to complement train station limits.
- Replies: 13
- Views: 4738
Re: Train station priority to complement train station limits.
Why use "hacky" "dummy" solution when you can allow signal to add needed penalty to the path directly? This is a separate idea in itself. What i am not sure about is if signal extra penalty value would be provided by the circuit network: when the value would be changed, some rep...
- Sat Oct 17, 2020 7:29 am
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 68
- Views: 23094
Re: Conditional stations in train schedule
Firstly, to be able to use "arrival conditions" for train fueling, you would also need to be able to set a condition based on fuel. I think that is not as simple as it may first appear due to multiple locomotives (which may be facing different directions) and fuel types. Like "Fuel i...
- Sat Oct 17, 2020 7:14 am
- Forum: Outdated/Not implemented
- Topic: Train station priority to complement train station limits.
- Replies: 13
- Views: 4738
Re: Train station priority to complement train station limits.
Current "hacky" solution is to use multiple dummy train stops in front of the target train stop to artificially increase the penalty to this train stop,... Why use "hacky" "dummy" solution when you can allow signal to add needed penalty to the path directly? Producer p...
- Sat Oct 10, 2020 11:45 am
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Add zooming functionality to the blueprint preview
- Replies: 3
- Views: 1467
Re: [0.17.4] Add zooming functionality to the blueprint preview
Hm.
If Tips and Tricks would become so powerful and interactive as mentioned in FFF would it be possible to edit BP in that interactivity?
Just a thought.
If Tips and Tricks would become so powerful and interactive as mentioned in FFF would it be possible to edit BP in that interactivity?
Just a thought.
- Sat Oct 10, 2020 11:37 am
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 27110
Re: Set chain signals to red via circuit network
... disabling particular entrance can be done with a regular signal followed by the chain signal without any wires. ... Yes, but if regular signal is open while chain is closed the train does step ahead and do not look more at the normal signal. Suggestion: allow a connected chain signal to be set ...
- Fri Oct 09, 2020 8:20 pm
- Forum: Outdated/Not implemented
- Topic: (Oversimplified, ignore please) Make chain signals the norm, and rail signals for experts
- Replies: 20
- Views: 5658
Re: Make chain signals the norm, and rail signals for experts
OT How about railway pathfinder v2.0 that would be deadlock-resistant? Please don't say it would cost many CPU and RAM, because it would work only on small factories (say, until chain signal technology researched :mrgreen:) Already implemented, direct player control of trains is very deadlock-resis...
- Fri Oct 09, 2020 3:48 pm
- Forum: Outdated/Not implemented
- Topic: (Oversimplified, ignore please) Make chain signals the norm, and rail signals for experts
- Replies: 20
- Views: 5658
- Tue Sep 29, 2020 9:05 pm
- Forum: Ideas and Suggestions
- Topic: "Each" Signal Choice as Stack Size Control Signal
- Replies: 22
- Views: 7913
Re: "Each" Signal Choice as Stack Size Control Signal
By the way there is yet another case: unload list of items from the train.