Search found 209 matches

by Sad_Brother
Wed Nov 04, 2020 10:46 am
Forum: Ideas and Suggestions
Topic: Different colors on different electric networks
Replies: 24
Views: 5396

Re: Different colors on different electric networks

Antuanos wrote:
Wed Nov 04, 2020 10:34 am
Is there any way to see if everything is connected without manually trying to follow along and across different sections of your factory?
Try to look at electric network via map.
by Sad_Brother
Wed Nov 04, 2020 8:37 am
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6312

Re: Train Filter Signs

https://i.ibb.co/tspMLL4/signs.jpg If signs would be placed like that, AC or BC or D or none rules should be added based on the train's route. All rules should be applied for entering segment, not leaving or passing. Even if the sign is far far away. If train somehow entered segment already (manual...
by Sad_Brother
Tue Nov 03, 2020 9:03 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6312

Re: Train Filter Signs

If those signs would be required to bind to a rail segment, those segments would have to be able to take multiple signs into account and this would create an issue where a sign that is far behind could still affect a path for a train that is heading away of that signal - just because that sign woul...
by Sad_Brother
Mon Nov 02, 2020 5:23 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6312

Re: Train Filter Signs

I still think having the current train ID in the block readable from rail signals would satisfy a lot of wishes, and give players the control that is being requested. It could work. But in my opinion train id is the worst way to control pathfinder. This seems like a more complicated solution to the...
by Sad_Brother
Sun Nov 01, 2020 11:36 am
Forum: Ideas and Suggestions
Topic: Findling personal logistic requests via filter GUI / Flash Logistic Request slot when already exists
Replies: 7
Views: 1783

Re: Findling personal logistic requests via filter GUI

Or just directly open existing request on attempt to create new.
by Sad_Brother
Fri Oct 30, 2020 8:14 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6312

Re: Train Filter Signs

It look complicated? It is simple and controllable! 1.At the moment, pathfinder works, train parameters are known. 2.Some paths become closed for this train (so pathfinder has less ways to measure) and it get own personal way to go. 3.Time to go that way. Almost as now. Compare with "chain sign...
by Sad_Brother
Fri Oct 30, 2020 3:02 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6312

Re: Train Filter Signs

ssilk wrote:
Fri Oct 30, 2020 8:06 am
- ... (fuel lower than x?
That thing changes over time on the route...

I want to mention usefulness of length filter for stations but this suggestion cover it.
by Sad_Brother
Tue Oct 27, 2020 10:27 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 3321

Re: Flying spitters

Gamatron332 wrote:
Tue Oct 27, 2020 9:10 pm
Don’t get salty my people. Factorio is about hate for trees not each other. :)
Hate is bad. Trees clean my pollution. I love trees. 8-)
by Sad_Brother
Tue Oct 27, 2020 6:41 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 3321

Re: Flying spitters

I disagree with every single point here. Including your first point which doesn't make any sense. You disagree with my opinion? You can, no problem. But remember, not all likes flying enemy. You're going to call flyer AI complicated, and then suggest this? Also, worms' role is static defenses, if t...
by Sad_Brother
Tue Oct 27, 2020 5:43 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 3321

Re: Flying spitters

I think flying enemies would add diversity to the game, pose an interesting but manageable extra challenge for the player, and incentivize killing off islands of "biter zoos" to prevent flyer attacks. It's something I'd really love to see. But what do you guys think? Should this be a thin...
by Sad_Brother
Tue Oct 27, 2020 3:07 pm
Forum: Ideas and Suggestions
Topic: Change beacon effect area
Replies: 20
Views: 4316

Re: Increase Beacon Reach by 1 Tile

I would sooner take an extra tile of range over belt weaving. I see the appeal, but as a consistency freak I could never get over the idea that there are different tiers of belt in the same place. *shudder* Belt weaving feels weird. Yes. In order to get more interesting beacon setup we definitely n...
by Sad_Brother
Sun Oct 25, 2020 7:14 am
Forum: Ideas and Suggestions
Topic: Pollution clouds /Smog
Replies: 6
Views: 2124

Re: Pollution clouds

Then you would want to decrease solar efficiency under these clouds. That would be a problem.
by Sad_Brother
Sat Oct 17, 2020 9:54 am
Forum: Outdated/Not implemented
Topic: Train station priority to complement train station limits.
Replies: 13
Views: 4738

Re: Train station priority to complement train station limits.

Why use "hacky" "dummy" solution when you can allow signal to add needed penalty to the path directly? This is a separate idea in itself. What i am not sure about is if signal extra penalty value would be provided by the circuit network: when the value would be changed, some rep...
by Sad_Brother
Sat Oct 17, 2020 7:29 am
Forum: Ideas and Suggestions
Topic: Dynamic train schedule
Replies: 68
Views: 23094

Re: Conditional stations in train schedule

Firstly, to be able to use "arrival conditions" for train fueling, you would also need to be able to set a condition based on fuel. I think that is not as simple as it may first appear due to multiple locomotives (which may be facing different directions) and fuel types. Like "Fuel i...
by Sad_Brother
Sat Oct 17, 2020 7:14 am
Forum: Outdated/Not implemented
Topic: Train station priority to complement train station limits.
Replies: 13
Views: 4738

Re: Train station priority to complement train station limits.

Current "hacky" solution is to use multiple dummy train stops in front of the target train stop to artificially increase the penalty to this train stop,... Why use "hacky" "dummy" solution when you can allow signal to add needed penalty to the path directly? Producer p...
by Sad_Brother
Sat Oct 10, 2020 11:45 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Add zooming functionality to the blueprint preview
Replies: 3
Views: 1467

Re: [0.17.4] Add zooming functionality to the blueprint preview

Hm.
If Tips and Tricks would become so powerful and interactive as mentioned in FFF would it be possible to edit BP in that interactivity?
Just a thought.
by Sad_Brother
Sat Oct 10, 2020 11:37 am
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 27110

Re: Set chain signals to red via circuit network

... disabling particular entrance can be done with a regular signal followed by the chain signal without any wires. ... Yes, but if regular signal is open while chain is closed the train does step ahead and do not look more at the normal signal. Suggestion: allow a connected chain signal to be set ...
by Sad_Brother
Fri Oct 09, 2020 8:20 pm
Forum: Outdated/Not implemented
Topic: (Oversimplified, ignore please) Make chain signals the norm, and rail signals for experts
Replies: 20
Views: 5658

Re: Make chain signals the norm, and rail signals for experts

OT How about railway pathfinder v2.0 that would be deadlock-resistant? Please don't say it would cost many CPU and RAM, because it would work only on small factories (say, until chain signal technology researched :mrgreen:) Already implemented, direct player control of trains is very deadlock-resis...
by Sad_Brother
Fri Oct 09, 2020 3:48 pm
Forum: Outdated/Not implemented
Topic: (Oversimplified, ignore please) Make chain signals the norm, and rail signals for experts
Replies: 20
Views: 5658

Re: Make chain signals the norm, and rail signals for experts

McDuff wrote:
Fri Oct 09, 2020 2:50 pm
Try setting up a system with all chain signals! It's not good.
I wander how chain signals work without rail signals at all?
It seems they also look at the stations.
Does anyone know?
by Sad_Brother
Tue Sep 29, 2020 9:05 pm
Forum: Ideas and Suggestions
Topic: "Each" Signal Choice as Stack Size Control Signal
Replies: 22
Views: 7913

Re: "Each" Signal Choice as Stack Size Control Signal

By the way there is yet another case: unload list of items from the train.

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