Search found 320 matches

by British_Petroleum
Tue May 23, 2017 3:16 pm
Forum: Ideas and Suggestions
Topic: Furnace Speed Research
Replies: 6
Views: 2964

Re: Furnace Speed Research

firstly, electric furnaces + speed modules use less space than steel furnaces, probably even better with beacons. Secondly, the game has this amazing thing called blueprints. allowing you to double your smelting setup in a few clicks, if you need more smelting ;) Thirdly, a lot of players like to ha...
by British_Petroleum
Tue May 23, 2017 11:21 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 529531

Re: [MOD 0.14] AAI Programmable Vehicles

should we be able to add the mod to an existing game? When i load my game i get this error:

"Error while running the on_init: __aai-programmable-vehicles__/control.lua:2589: attempt to index local 'player' (a nil value)"
by British_Petroleum
Tue May 23, 2017 5:00 am
Forum: Show your Creations
Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Replies: 22
Views: 19821

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

The post title is misleading; this is not all science. Space science is missing ;)
by British_Petroleum
Tue May 23, 2017 4:34 am
Forum: Balancing
Topic: Balance Barreling + Fluid Transport
Replies: 39
Views: 13750

Re: Balance Barreling + Fluid Transport

Barrelling should be better because it requires a more complicated setup, and it's more expensive as previously mentioned.
by British_Petroleum
Mon May 22, 2017 1:04 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349955

Re: [0.15.x] Bob's Mods: General Discussion

bobingabout wrote:I released an update to a few mods. Biggest one to note is revamp.
Rocket silo overhaul part 2 is out. It should be a complete overhaul to use many new resources from my mods.

Rocket silo gui is broken :/
by British_Petroleum
Sat May 20, 2017 10:46 am
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 38337

Re: Underground belt lane splitting, anyone else hate it?

It's a graphical bug imo. Underground belts don't look like they should block half the belt. There was a mod a few versions ago that fixed this
by British_Petroleum
Sat May 20, 2017 4:30 am
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 34952

Re: Thorium ideas

I have lots of ideas, but none of them involve thorium :mrgreen:
by British_Petroleum
Sat May 20, 2017 4:19 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 148623

Re: Friday Facts #191 - Gui improvements

Yes! Can't wait for these changes :D great work Twinsen
by British_Petroleum
Fri May 19, 2017 7:24 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349955

Re: [0.15.x] Bob's Mods: General Discussion

Bob can you add bottling for ammonia?
by British_Petroleum
Wed May 17, 2017 11:08 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 173849

Re: [0.12.x][v0.12.11] Bob's Warfare mod

You can lay belts in the areas where the aliens die to automatically collect the artifacts
by British_Petroleum
Wed May 17, 2017 10:17 am
Forum: Bob's mods
Topic: What should I do with science packs?
Replies: 68
Views: 21390

Re: What should I do with science packs?

tin, lead, quartz, gold, for circuits which are used in science packs, and titatium now too for logistics science. I think it's nice the way it is
by British_Petroleum
Wed May 17, 2017 6:31 am
Forum: Ideas and Suggestions
Topic: Turrets produce a circuit network signal
Replies: 36
Views: 11460

Re: circuit connection for turrets

A signal pulse each time a shot is fired would also be nice
by British_Petroleum
Tue May 16, 2017 7:36 am
Forum: General discussion
Topic: Does anyone even use rocket launcher or landmines?
Replies: 19
Views: 8076

Re: Does anyone even use rocket launcher or landmines?

landmines are nice because construction bots will rebuild them after they blow up. Someone said a while back that you could place a blueprint of landmines around a biters nest and watch it all blow up, but i've never tried it
by British_Petroleum
Tue May 16, 2017 1:02 am
Forum: Ideas and Requests For Mods
Topic: Nuclear waste creates giant mutated biters
Replies: 0
Views: 579

Nuclear waste creates giant mutated biters

Can someone make a mod, where nuclear power has a chance of mutating nearby biters, creating a giant Godzilla biter? Im thinking a biter (or spitter) the size of a rocket silo plowing through your 3 rows of laser turrets, 20 players firing weapons at it, or a giant worm firing at your factory from h...
by British_Petroleum
Tue May 16, 2017 12:39 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202270

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

I also miss this mod
by British_Petroleum
Tue May 16, 2017 12:35 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 121847

Re: Mylon's Multiple Mods

Hi,
Bluebuild is one of my favourite mods, but my game crashes every time I place a blueprint containing modules. Can you fix this?
by British_Petroleum
Mon May 15, 2017 2:09 pm
Forum: Pending
Topic: [0.15.10] Crash on save on: "Entity::save"
Replies: 2
Views: 1423

[0.15.10] Crash on save on: "Entity::save"

pic
by British_Petroleum
Mon May 15, 2017 10:32 am
Forum: General discussion
Topic: What programming language Factorio is written in?
Replies: 38
Views: 40066

Re: What programming language Factorio is written in?

"made with dedication" - does this mean they made the engine from scratch? (ie the devs were very dedicated :P ) or is dedication the name of a tool used to make engines? and yeah, it's hard to really understand how much work is required to make a game until you try and make one yourself. ...
by British_Petroleum
Mon May 15, 2017 3:29 am
Forum: Ideas and Requests For Mods
Topic: power drain for testing power plant setups?
Replies: 4
Views: 3493

power drain for testing power plant setups?

Is there an existing mod that adds an entity that will use a specified amount of power? for testing power plant setups.

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