Search found 28 matches
- Sun Jan 07, 2018 7:04 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 489301
Re: Friday Facts #224 - Bots versus belts
Disabling things that are directly build by the player is not realy usesfull, because everybody can decide during the game if he uses it or not. So a disable option is only usefull for things controlled by the AI, for example enemies or pollution.
- Sat Jan 06, 2018 10:46 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 489301
Re: Friday Facts #224 - Bots versus belts
I like that idea. I think there are some critical areas in my base that I can solve with car belts.whitneyw wrote: I like belts so much that I sometimes put cars on belts to increase the belt's total throughput.
- Sat Jan 06, 2018 3:20 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 489301
Re: Friday Facts #224 - Bots versus belts
I wholly agree with that._Peter_ wrote:I think bots are overpowered because they ignore space restrictions and make space a non-issue (for all other things, not only belts, planning for space is the main issue in Factorio).
- Sat Jan 06, 2018 3:07 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 489301
Re: Friday Facts #224 - Bots versus belts
think about the devs they have to read all the double post...
Or they just ignore it. So far there is little discussion here. Mostly just people stating their opinion for or against and rehashing arguments made many times before.
Data mining this is going to be a headache.
I am not sure you are ...
Or they just ignore it. So far there is little discussion here. Mostly just people stating their opinion for or against and rehashing arguments made many times before.
Data mining this is going to be a headache.
I am not sure you are ...
- Sat Jan 06, 2018 2:56 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 489301
Re: Friday Facts #224 - Bots versus belts
- In real life throughput is increased by using crates/boxes/pallets. Maybe something like packing/unpacking machines can be introduced to "Pack" items into boxes and move those with belts. Packers will take empty boxes and the items and put it in "full boxes" and unpacker will do the reverse.
I ...
- Sat Jan 06, 2018 2:09 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 489301
Re: Friday Facts #224 - Bots versus belts
So I would prefer to balance that limits. For example:
Add limits to robots like:
- Logistic bots may consume rocket fuel, instead of electric energy, or both.
- Logistic bots may required maintenance (e.g. limited battery life time).
- Max. number of logistic robots could be limited like ...
- Sat Jan 06, 2018 1:09 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 489301
Re: Friday Facts #224 - Bots versus belts
When I use logistic robots in my games, I also feel that they are overpowerd, because the are no real limits. More bots simply requires more roboports and more solar panels.
So I think the key factors are the limits of robots in comparison to the limits of belts, because belts have a lot of limits ...
So I think the key factors are the limits of robots in comparison to the limits of belts, because belts have a lot of limits ...
- Sat Jan 06, 2018 12:22 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 489301
Re: Friday Facts #224 - Bots versus belts
To be honest, if you would give me train bridges, I would almost be willing to forego bots altogether! Bots or belts, that's just flavour. What I really love in this game is the whole OpenTTD feeling you get with a mega base! However, the train traffic in the game is severely hampered by todays ...