Search found 105 matches

by AlyxDeLunar
Fri Jul 22, 2016 8:31 pm
Forum: Modding discussion
Topic: The Bittersweet Feeling of Having no New Mod Ideas
Replies: 2
Views: 1415

The Bittersweet Feeling of Having no New Mod Ideas

Hey everyone! It's been eons since I played Factorio or was involved in the community (in my very small way). Back in the day I made some little mods like Void Chest and Dynamic Expansion. I got the ideas after many many maaaany hours of playtime, and finally had that really satisfying feeling of kn...
by AlyxDeLunar
Thu Jul 21, 2016 5:12 am
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109447

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

I just launched into Factorio after a long hiatus. After a bit of campaigning, I decided to hunt out for mods. I've always had a love of tougher combat in Factorio, and your mod has made that amazing. Seriously, the clever jerks managed to keep me in the pre-electricity phase for an hour because the...
by AlyxDeLunar
Thu Oct 15, 2015 9:26 am
Forum: Mods
Topic: [0.12.x] Void Chest Instant
Replies: 10
Views: 23756

Re: [0.12.x] Void Chest Instant

Oh yeah, that's the general way things are laid out now, eh? Well, I've no clue as to the proper procedure, but Buggi, you're welcome to throw it over there and call it yours. I don't particularly care enough to keep calling it mine after you updated, and I'll probably disappear again anyway :D So g...
by AlyxDeLunar
Thu Oct 15, 2015 9:23 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426063

Re: [MOD 0.12.x] Natural Evolution v4.4.0 - All things Alien!

I like this mod a lot! I've been using it for quite a while once I started playing again on version 12x.
And you gave credits to me, I feel all warm and fuzzy, thanks! I'm glad my mod was helpful to you! Thanks for the fun mod!
by AlyxDeLunar
Tue Oct 13, 2015 7:41 am
Forum: Mods
Topic: [0.12.x] Void Chest Instant
Replies: 10
Views: 23756

Re: [0.12.x] Void Chest Instant

Hey cool, people like it!

I've been away for awhile, but thanks for updating the mod Buggi, it's nice to know I made something mildly enjoyable for folks :D
by AlyxDeLunar
Tue Oct 13, 2015 7:39 am
Forum: Mods
Topic: [0.12.11+] Dynamic Expansion
Replies: 7
Views: 20705

Re: [0.12.1] Dynamic Expansion

Boy, I've been away for awhile. Cool, less work for me :D It's rather cool that folks are interested in it! Thanks Cortex! (But oh no, it's went in the modpack? The horror! ;) ) And yep, Natural Evolution includes the same feature this mod does, and much more. If you want a simpler experience pick t...
by AlyxDeLunar
Sat May 09, 2015 10:34 pm
Forum: Show your Creations
Topic: Challenge: Inhospitable Landing
Replies: 9
Views: 13124

Re: Challenge: Inhospitable Landing

Well I certainly do like to drop off the face of the Earth. Here is the string if anyone still wants it. >>>AAALABYAAAADAxIAAAALAAAAYmF1eGl0ZS1vcmUDAwIEAAAAY29h bAEDAgoAAABjb3BwZXItb3JlAwMCCQAAAGNydWRlLW9pbAMDAgoAAAB lbmVteS1iYXNlAwMCCQAAAGdlbXN0b25lcwMDAggAAABnb2xkLW9yZQ MDAggAAABpcm9uLW9yZQMDAggAA...
by AlyxDeLunar
Sat May 09, 2015 10:21 pm
Forum: Ideas and Requests For Mods
Topic: Parking Lots
Replies: 3
Views: 4757

Re: Parking Lots

Let me preface by saying I'm not questioning your suggestion. It's something a lot of people have thought of, and having handy roads and parking lots would be cool. What I am questioning, is just how exactly is it you get parking lots as an idea from watching that video. Or maybe I'm not asking that...
by AlyxDeLunar
Thu Mar 19, 2015 3:24 am
Forum: Mods
Topic: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
Replies: 24
Views: 28040

Re: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)

Thanks for taking over the answering session for me XyLe :D Yeah, this will definitely work with saved games as well (I wasn't sure about the MP, but I guess that works too!). This just runs some logic on base-game values, the evolution factor and some of the map_expansion settings. There won't be a...
by AlyxDeLunar
Tue Mar 17, 2015 10:42 pm
Forum: Mods
Topic: [0.11.18+](1.0.0) Void Chest (Now With Flavors!)
Replies: 13
Views: 20603

Re: [0.11.18+](1.0.0) Void Chest (Destroy the waste!)

I put a new version out waduk, the VoidChestInstant version. That should do what your looking for. The bug you ran into probably has something to do with invisible furnace thingy going screwy at some point, I'll probably have to edit the code. The instant version won't have that problem though!
by AlyxDeLunar
Tue Mar 17, 2015 6:33 pm
Forum: Show your Creations
Topic: Challenge: Inhospitable Landing
Replies: 9
Views: 13124

Re: Challenge: Inhospitable Landing

Haha, well I think I'm on take 3 now. Most of my deaths have been getting ambushed while travelling to the water. It's full of trees and I keep getting stuck. Curses! By necessity, I have two separate bases right now, but travelling between them sure is fun! http://i.imgur.com/yZani4p.png http://i.i...
by AlyxDeLunar
Tue Mar 17, 2015 5:10 pm
Forum: Show your Creations
Topic: Challenge: Inhospitable Landing
Replies: 9
Views: 13124

Challenge: Inhospitable Landing

I love Factorio, but I always love building with a purpose. I've played with mods and tried various ways to make the game a bit more difficult, but it still feels a little lacking... And then one day...."Look at all this empty space around my starting area!" I exclaimed to myself. Pah, who...
by AlyxDeLunar
Tue Mar 17, 2015 4:53 pm
Forum: Mods
Topic: [0.11.18+](1.0.0) Void Chest (Now With Flavors!)
Replies: 13
Views: 20603

Re: [0.11.18+](1.0.0) Void Chest (Destroy the waste!)

Yeah, Choumiko is right about the time intervals I was running. I try not to let my stuff run all the time (no need to hog some processor time I don't need), and so having the check run every ~10 seconds to remove an item seemed like a good interval. That and I guess I wanted to make something that ...
by AlyxDeLunar
Tue Mar 17, 2015 1:56 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Void chests
Replies: 4
Views: 5302

Re: [Idea] Void chests

I can appreciate criticism for folks with repetitive requests, but I think you were a bit harsh n9103. None of the mods you linked is a simple "trash chest" as they requested (and the trash bin mod is to toss stuff in your inventory, who wants to manually throw stuff away). I'm not sure if...
by AlyxDeLunar
Tue Mar 17, 2015 1:53 am
Forum: Mods
Topic: [0.11.18+](1.0.0) Void Chest (Now With Flavors!)
Replies: 13
Views: 20603

[0.11.18+](1.0.0) Void Chest (Now With Flavors!)

Destroying items. Nothing complicated, just automatically destroying items. It could be nice to have, and some other mods have implemented kind of the mechanic, but I wanted something simple and straightforward. So, the Void Chest! (And also requested on this topic: https://forums.factorio.com/forum...
by AlyxDeLunar
Sat Mar 14, 2015 6:46 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270636

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Hey, not sure if anybody else has run into problems with the mod, I was getting the similar message as posted earlier on this page: Error while loading entity prototype "fatcontroller" (player): No such node (damage_hit_tint) Modifications: TheFatController I'm on 11.18 Adding the followin...
by AlyxDeLunar
Fri Mar 13, 2015 10:33 pm
Forum: Mods
Topic: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
Replies: 24
Views: 28040

Re: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)

I'm glad you guys have liked it! I was taking a break from gaming a bit, but I'm back! starholme, I like your experience! That's the kind of assault I was hoping for when evolution got high. Fun fact, they aren't actually starting attacks on your base, they are just looking to set up their own bases...
by AlyxDeLunar
Thu Jan 15, 2015 8:31 am
Forum: Mods
Topic: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
Replies: 24
Views: 28040

Re: [0.11.x](1.0.0) Dynamic Expansion (for the biters!)

Thanks for the report Adil, I really appreciate it. Somehow I got to the point where I don't have enough time to play the game, right when I started modding! Man, who does that? Anyway, I was really curious how well it played out in a usual longer game, and I'm pretty happy with how you think it wor...
by AlyxDeLunar
Sun Jan 11, 2015 3:49 am
Forum: Modding discussion
Topic: Playing around with Map Settings - enemy_expansion
Replies: 3
Views: 6088

Re: Playing around with Map Settings - enemy_expansion

Yep, that was the plan! Every setting you can change in control.lua so it is quite customizable during gameplay. The only question is what exact affect these settings have. My biggest curiosity is how the "min_player_base_distance" changes things, as I'm not sure what properly counts as a ...
by AlyxDeLunar
Sun Jan 11, 2015 1:59 am
Forum: Mods
Topic: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
Replies: 24
Views: 28040

[0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)

Hey there, feel like the combat aspect is a little stale? Need something a little more fresh? Well hey, don't complain too much. The game is still in development ;) In the meantime, use this! (Maybe) Making use of the expansion settings found in map_settings, I've made the biters spawn new bases a l...

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