Search found 105 matches
- Fri Jul 22, 2016 8:31 pm
- Forum: Modding discussion
- Topic: The Bittersweet Feeling of Having no New Mod Ideas
- Replies: 2
- Views: 1415
The Bittersweet Feeling of Having no New Mod Ideas
Hey everyone! It's been eons since I played Factorio or was involved in the community (in my very small way). Back in the day I made some little mods like Void Chest and Dynamic Expansion. I got the ideas after many many maaaany hours of playtime, and finally had that really satisfying feeling of kn...
- Thu Jul 21, 2016 5:12 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 109447
Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
I just launched into Factorio after a long hiatus. After a bit of campaigning, I decided to hunt out for mods. I've always had a love of tougher combat in Factorio, and your mod has made that amazing. Seriously, the clever jerks managed to keep me in the pre-electricity phase for an hour because the...
- Thu Oct 15, 2015 9:26 am
- Forum: Mods
- Topic: [0.12.x] Void Chest Instant
- Replies: 10
- Views: 23756
Re: [0.12.x] Void Chest Instant
Oh yeah, that's the general way things are laid out now, eh? Well, I've no clue as to the proper procedure, but Buggi, you're welcome to throw it over there and call it yours. I don't particularly care enough to keep calling it mine after you updated, and I'll probably disappear again anyway :D So g...
- Thu Oct 15, 2015 9:23 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 426063
Re: [MOD 0.12.x] Natural Evolution v4.4.0 - All things Alien!
I like this mod a lot! I've been using it for quite a while once I started playing again on version 12x.
And you gave credits to me, I feel all warm and fuzzy, thanks! I'm glad my mod was helpful to you! Thanks for the fun mod!
And you gave credits to me, I feel all warm and fuzzy, thanks! I'm glad my mod was helpful to you! Thanks for the fun mod!
- Tue Oct 13, 2015 7:41 am
- Forum: Mods
- Topic: [0.12.x] Void Chest Instant
- Replies: 10
- Views: 23756
Re: [0.12.x] Void Chest Instant
Hey cool, people like it!
I've been away for awhile, but thanks for updating the mod Buggi, it's nice to know I made something mildly enjoyable for folks
I've been away for awhile, but thanks for updating the mod Buggi, it's nice to know I made something mildly enjoyable for folks
- Tue Oct 13, 2015 7:39 am
- Forum: Mods
- Topic: [0.12.11+] Dynamic Expansion
- Replies: 7
- Views: 20705
Re: [0.12.1] Dynamic Expansion
Boy, I've been away for awhile. Cool, less work for me :D It's rather cool that folks are interested in it! Thanks Cortex! (But oh no, it's went in the modpack? The horror! ;) ) And yep, Natural Evolution includes the same feature this mod does, and much more. If you want a simpler experience pick t...
- Sat May 09, 2015 10:34 pm
- Forum: Show your Creations
- Topic: Challenge: Inhospitable Landing
- Replies: 9
- Views: 13124
Re: Challenge: Inhospitable Landing
Well I certainly do like to drop off the face of the Earth. Here is the string if anyone still wants it. >>>AAALABYAAAADAxIAAAALAAAAYmF1eGl0ZS1vcmUDAwIEAAAAY29h bAEDAgoAAABjb3BwZXItb3JlAwMCCQAAAGNydWRlLW9pbAMDAgoAAAB lbmVteS1iYXNlAwMCCQAAAGdlbXN0b25lcwMDAggAAABnb2xkLW9yZQ MDAggAAABpcm9uLW9yZQMDAggAA...
- Sat May 09, 2015 10:21 pm
- Forum: Ideas and Requests For Mods
- Topic: Parking Lots
- Replies: 3
- Views: 4757
Re: Parking Lots
Let me preface by saying I'm not questioning your suggestion. It's something a lot of people have thought of, and having handy roads and parking lots would be cool. What I am questioning, is just how exactly is it you get parking lots as an idea from watching that video. Or maybe I'm not asking that...
- Thu Mar 19, 2015 3:24 am
- Forum: Mods
- Topic: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
- Replies: 24
- Views: 28040
Re: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
Thanks for taking over the answering session for me XyLe :D Yeah, this will definitely work with saved games as well (I wasn't sure about the MP, but I guess that works too!). This just runs some logic on base-game values, the evolution factor and some of the map_expansion settings. There won't be a...
- Tue Mar 17, 2015 10:42 pm
- Forum: Mods
- Topic: [0.11.18+](1.0.0) Void Chest (Now With Flavors!)
- Replies: 13
- Views: 20603
Re: [0.11.18+](1.0.0) Void Chest (Destroy the waste!)
I put a new version out waduk, the VoidChestInstant version. That should do what your looking for. The bug you ran into probably has something to do with invisible furnace thingy going screwy at some point, I'll probably have to edit the code. The instant version won't have that problem though!
- Tue Mar 17, 2015 6:33 pm
- Forum: Show your Creations
- Topic: Challenge: Inhospitable Landing
- Replies: 9
- Views: 13124
Re: Challenge: Inhospitable Landing
Haha, well I think I'm on take 3 now. Most of my deaths have been getting ambushed while travelling to the water. It's full of trees and I keep getting stuck. Curses! By necessity, I have two separate bases right now, but travelling between them sure is fun! http://i.imgur.com/yZani4p.png http://i.i...
- Tue Mar 17, 2015 5:10 pm
- Forum: Show your Creations
- Topic: Challenge: Inhospitable Landing
- Replies: 9
- Views: 13124
Challenge: Inhospitable Landing
I love Factorio, but I always love building with a purpose. I've played with mods and tried various ways to make the game a bit more difficult, but it still feels a little lacking... And then one day...."Look at all this empty space around my starting area!" I exclaimed to myself. Pah, who...
- Tue Mar 17, 2015 4:53 pm
- Forum: Mods
- Topic: [0.11.18+](1.0.0) Void Chest (Now With Flavors!)
- Replies: 13
- Views: 20603
Re: [0.11.18+](1.0.0) Void Chest (Destroy the waste!)
Yeah, Choumiko is right about the time intervals I was running. I try not to let my stuff run all the time (no need to hog some processor time I don't need), and so having the check run every ~10 seconds to remove an item seemed like a good interval. That and I guess I wanted to make something that ...
- Tue Mar 17, 2015 1:56 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Void chests
- Replies: 4
- Views: 5302
Re: [Idea] Void chests
I can appreciate criticism for folks with repetitive requests, but I think you were a bit harsh n9103. None of the mods you linked is a simple "trash chest" as they requested (and the trash bin mod is to toss stuff in your inventory, who wants to manually throw stuff away). I'm not sure if...
- Tue Mar 17, 2015 1:53 am
- Forum: Mods
- Topic: [0.11.18+](1.0.0) Void Chest (Now With Flavors!)
- Replies: 13
- Views: 20603
[0.11.18+](1.0.0) Void Chest (Now With Flavors!)
Destroying items. Nothing complicated, just automatically destroying items. It could be nice to have, and some other mods have implemented kind of the mechanic, but I wanted something simple and straightforward. So, the Void Chest! (And also requested on this topic: https://forums.factorio.com/forum...
- Sat Mar 14, 2015 6:46 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 270636
Re: [MOD 0.11.x] The Fat Controller. Remote train management
Hey, not sure if anybody else has run into problems with the mod, I was getting the similar message as posted earlier on this page: Error while loading entity prototype "fatcontroller" (player): No such node (damage_hit_tint) Modifications: TheFatController I'm on 11.18 Adding the followin...
- Fri Mar 13, 2015 10:33 pm
- Forum: Mods
- Topic: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
- Replies: 24
- Views: 28040
Re: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
I'm glad you guys have liked it! I was taking a break from gaming a bit, but I'm back! starholme, I like your experience! That's the kind of assault I was hoping for when evolution got high. Fun fact, they aren't actually starting attacks on your base, they are just looking to set up their own bases...
- Thu Jan 15, 2015 8:31 am
- Forum: Mods
- Topic: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
- Replies: 24
- Views: 28040
Re: [0.11.x](1.0.0) Dynamic Expansion (for the biters!)
Thanks for the report Adil, I really appreciate it. Somehow I got to the point where I don't have enough time to play the game, right when I started modding! Man, who does that? Anyway, I was really curious how well it played out in a usual longer game, and I'm pretty happy with how you think it wor...
- Sun Jan 11, 2015 3:49 am
- Forum: Modding discussion
- Topic: Playing around with Map Settings - enemy_expansion
- Replies: 3
- Views: 6088
Re: Playing around with Map Settings - enemy_expansion
Yep, that was the plan! Every setting you can change in control.lua so it is quite customizable during gameplay. The only question is what exact affect these settings have. My biggest curiosity is how the "min_player_base_distance" changes things, as I'm not sure what properly counts as a ...
- Sun Jan 11, 2015 1:59 am
- Forum: Mods
- Topic: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
- Replies: 24
- Views: 28040
[0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
Hey there, feel like the combat aspect is a little stale? Need something a little more fresh? Well hey, don't complain too much. The game is still in development ;) In the meantime, use this! (Maybe) Making use of the expansion settings found in map_settings, I've made the biters spawn new bases a l...